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Message no. 1
From: James Nichols <JMNICH00@****.UKY.EDU>
Subject: Essence, Magic Loss, and compensation
Date: Sat, 19 Aug 1995 15:24:01 EDT
Now forgive me upfront for anything that I'm not remembering from the rules,
but how would you (GM's) handle the following situation.


Joe Blow, mage type, adept type, or PhysAd type, suffers a deadly wound, and
despite attempts to avoid it fails his magic loss test.

Now, thanks to quick healing (be it magical or otherwise) Joe comes out in rela
tively one piece. Now Joe has an essence of 6 still but a magic of 5. So Joe
decides to get that pair of cybereyes (or anything that w/surgery should stay
under 1 pt. of essence.

Now my question is providing(after surgery) Joe's essence is 5.?? would he suff
er magic loss since his essence has dropped to 4.?? or has the 5 Magic become
the new base.

I've read through the Book several times but (admittedly not with this in mind)
haven't found much of an answer.

James Nichols
Message no. 2
From: "Andrew W. Ragland" <RAGLAN45@*****.MMC.EDU>
Subject: Re: Essence, Magic Loss, and compensation
Date: Sat, 19 Aug 1995 15:27:22 -0500
>Now, thanks to quick healing (be it magical or otherwise) Joe comes out in rela
>tively one piece. Now Joe has an essence of 6 still but a magic of 5. So Joe
>decides to get that pair of cybereyes (or anything that w/surgery should stay
>under 1 pt. of essence.

Joe still loses the Essence, and thus he loses another point of Magic. Any
fractional Essence loss costs a full point of Magic. The first Magic point
loss was due to greivous bodily harm on accident. The second was caused by
Joe deciding to futz with his physical pattern, thus screwing up the link
with his astral pattern. Joe does not get cyber for free.

All IMNSHO.

Andrew W. Ragland | Identification Division | _ Prayer Division |
Product Support Manager | GCS @*++ -p+ c++++ l u- | /\ /\ Ariadne, |
R & M BioMetrics / BioQuant | e+ @*++ s+/- !n h--- f+ | |-*-| Strengthen |
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Message no. 3
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Essence, Magic Loss, and compensation
Date: Sat, 19 Aug 1995 18:48:45 -0400
James Nichols writes:

> Joe Blow, mage type, adept type, or PhysAd type, suffers a deadly wound, and
> despite attempts to avoid it fails his magic loss test.
>
> [Rest of dilemma deleted -- question being, does cyberware afterwards drop
> his already-reduced Magic Rating?]

Hmmmm, good question! You're right, I don't think it's in any of the
sourcebooks.

Personally, I'd rule that new cyberware would drop his Magic Rating even
further. The damage to his aura from the surgery, that caused the first
Magic reduction, is permanent and entirely different from any damage to his
aura from cyberware-based Essence loss. The effects should be cumulative,
I think; of course, this would necessarily be a GM's judgment call.


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu| "Program flowering --
My opinions are my opinions. | Procedures, functions, data
Please don't blame anyone else. | Bloom effervescent."
Message no. 4
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Essence, Magic Loss, and compensation
Date: Sat, 19 Aug 1995 21:26:14 -0400
>>>>> "S" == S F Eley <gt6877c@*****.GATECH.EDU> writes:

>> [Rest of dilemma deleted -- question being, does cyberware afterwards
>> drop his already-reduced Magic Rating?]

S> Hmmmm, good question! You're right, I don't think it's in any of the
S> sourcebooks.

Actually, I belive it's mentioned in either the SSC or Shadowtech, or
the Grimoire II. The answer being, "no". It's just like having cyber
removed; there's a "hole" that cannot be healed but it can be "filled"
with cybernetics. This is the path of the burned-out mage.

--
Rat <ratinox@***.neu.edu> \ Do not use Happy Fun Ball on concrete.
PGP Public Key: Ask for one today! \
http://www.ccs.neu.edu/home/ratinox/ \
Message no. 5
From: "Victor Rodriguez, Jr" <sedahdro@*****.COM>
Subject: Re: Essence, Magic Loss, and compensation
Date: Sat, 19 Aug 1995 23:54:00 EST
>Now forgive me upfront for anything that I'm not remembering from the rules,
>but how would you (GM's) handle the following situation.
>
>
>Joe Blow, mage type, adept type, or PhysAd type, suffers a deadly wound, and
>despite attempts to avoid it fails his magic loss test.
>
>Now, thanks to quick healing (be it magical or otherwise) Joe comes out in rela
>tively one piece. Now Joe has an essence of 6 still but a magic of 5. So Joe
>decides to get that pair of cybereyes (or anything that w/surgery should stay
>under 1 pt. of essence.
>
>Now my question is providing(after surgery) Joe's essence is 5.?? would he suff
>er magic loss since his essence has dropped to 4.?? or has the 5 Magic become
>the new base.
>
>I've read through the Book several times but (admittedly not with this in mind)
>haven't found much of an answer.
When a mage takes a deadly wound he must roll for possible organ/limb loss,
plus magic loss.
In his roll for organ/limb loss. If he gets no successes he loses an organ
and it needs to get replaced losing a point to an attribute, thus causing
another deadly wound, therefore he has to role again. If he only gets one
success he loses a limb, thus losing a point of magic, but that point can be
regained by using a cloned limb, or he can opt to get cyberware in it's it's
place permantly losing that point (unless he initiates) not another. If he
gets two successes he doesn't lose any magic.
Then he must still roll for magic loss by rolling 2D6 against his current
magic rating (sucks if you have a rating of 13 or higher). If he doesn't
succeed he loses a magic point permantly this point can not be replaced. I
would say if you get cyberware you would lose another point. BTW any Grade
7 initiates out there with 13 magic points?
Off course failing both test would force a mage to get a Geasa.
---Sedah Drol
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Essence, Magic Loss, and compensation
Date: Sun, 20 Aug 1995 09:52:41 +0200
>Now my question is providing(after surgery) Joe's essence is 5.?? would he suff
>er magic loss since his essence has dropped to 4.?? or has the 5 Magic become
>the new base.

It would be 4, not 5. First you calculate the Magic rating based on the
char's Essence, and then you substract any additional Magic loss due to
failing the Magic Loss check...

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
The Teddy Pugh Interview
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Guru :)
Message no. 7
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Essence, Magic Loss, and compensation
Date: Sun, 20 Aug 1995 09:50:08 -0400
>>>>> "Gurth" == Gurth <gurth@******.NL> writes:

Gurth> It would be 4, not 5. First you calculate the Magic rating based
Gurth> on the char's Essence, and then you substract any additional
Gurth> Magic loss due to failing the Magic Loss check...

No, you don't.

It's explained in, I think, the Grimoire, or either Shadowtech or the
SSC, but the mage has a "hole" that cannot be healed but it can be
filled with cyber. His essence drops to 5.x, his Magic Rating remains 5.
This is the path of the burned-out mage.

--
Rat <ratinox@***.neu.edu> \ Happy Fun Ball contains a liquid core,
PGP Public Key: Ask for one today! \ which, if exposed due to rupture, should
http://www.ccs.neu.edu/home/ratinox/ \ not be touched, inhaled, or looked at.
Message no. 8
From: Gurth <gurth@******.NL>
Subject: Re: Essence, Magic Loss, and compensation
Date: Mon, 21 Aug 1995 09:32:59 +0200
>No, you don't.

Damn, there goes my image :)

>It's explained in, I think, the Grimoire, or either Shadowtech or the
>SSC, but the mage has a "hole" that cannot be healed but it can be
>filled with cyber. His essence drops to 5.x, his Magic Rating remains 5.
>This is the path of the burned-out mage.

I was saying that from memory, now I'll go look it up...
Right. I can't seem to find it :( Not that I've read through all of my
books, but I looked at the most likely sections (the cyberware chapters in
the SSC, the "background behind cyberware" bit in ST, the Geasa-section of
the Grimoire, and the Healing chapter of SRII). None mentions it, as far as
I can see at the moment. Mind you, that doesn't mean it's not in there --
I'd be happy if someone can point me to the right page...

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
The Teddy Pugh Interview
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Guru :)
Message no. 9
From: Gary Carroll <gary@****.COM>
Subject: Re: Essence, Magic Loss, and compensation
Date: Mon, 21 Aug 1995 06:20:18 -0700
James Nichols writes:

>> Joe Blow, mage type, adept type, or PhysAd type, suffers a deadly
>> wound, and despite attempts to avoid it fails his magic loss
>> test.
>>
>> [Rest of dilemma deleted -- question being, does cyberware
>> afterwards drop
>> his already-reduced Magic Rating?]

>Stephen
>Hmmmm, good question! You're right, I don't think it's in any of
>the sourcebooks.
>
>Personally, I'd rule that new cyberware would drop his Magic Rating
>even further. The damage to his aura from the surgery, that caused
>the first Magic reduction, is permanent and entirely different from
>any damage to his aura from cyberware-based Essence loss. The
>effects should be cumulative, I think; of course, this would
>necessarily be a GM's judgment call.

I would rule that the area that took the wound would loose the magic
*i.e. if I took a deadly wound in the right arm and lost a magic
point then if I replaced that now magically dead arm I would loose no
further magic* So simply roll the damage location for the wound and
play it that way.

Thanks
Gary C.
Message no. 10
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Essence, Magic Loss, and compensation
Date: Mon, 21 Aug 1995 12:03:51 -0400
>>>>> "Gurth" == Gurth <gurth@******.NL> writes:

Gurth> I was saying that from memory, now I'll go look it up...
Gurth> Right. I can't seem to find it :(

Figures. It's probably in some really obscure place. It has to be there
somewhere, else the burned-out mage concept is senseless: either he'd
never get the cyber in the first place, or he'd effectively be paying
double Magic for any cyber he gets.

BTW, if you want to look harder, look for references to Magic Rating in
relationship to Essence, or visa-versa.

--
Rat <ratinox@***.neu.edu> \ Do not use Happy Fun Ball on concrete.
PGP Public Key: Ask for one today! \
http://www.ccs.neu.edu/home/ratinox/ \
Message no. 11
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Essence, Magic Loss, and compensation
Date: Mon, 21 Aug 1995 14:46:49 -0400
Stainless Steel Rat writes:

> No, you don't.
>
> It's explained in, I think, the Grimoire, or either Shadowtech or the
> SSC, but the mage has a "hole" that cannot be healed but it can be
> filled with cyber. His essence drops to 5.x, his Magic Rating remains 5.
> This is the path of the burned-out mage.

You're citing a book rule but can't remember which book it's from?

I've got Grimoire II and Shadowtech, and don't recall any such rule.
Shadowtech states that _removing_cyberware_ leaves an Essence "hole," but
says nothing about Magic Rating loss from other causes. Being treated for
Deadly damage doesn't hurt Essence, just (potentially) Magic Rating.

In addition, please explain what you mean by "This is the path of the
burned-out mage." That line is used in the Grimoire, on the section about
geasa. The context is what happens when a Rating-starved magician ignores
his geasa. If that's what you're citing, it doesn't apply to the current
question.

I believe the answer to the gentleman's question about medical Magic Rating
loss isn't covered in the rules, and hence is open to GM interpretation. I
think Gurth's answer, and mine, are good ones. You've stated twice that it
is in the rules, and yours is the "correct" answer.. If you say it a third
time, please provide a book and page number.


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu|
My opinions are my opinions. | "Everybody wants to go to heaven,
Please don't blame anyone else. | but nobody wants to die."
Message no. 12
From: Gurth <gurth@******.NL>
Subject: Re: Essence, Magic Loss, and compensation
Date: Mon, 21 Aug 1995 23:10:53 +0200
[Rat saying that you can lose Essence without losing Magic after previous
Magic loss]
>You're citing a book rule but can't remember which book it's from?

I looked but couldn't find it, maybe somebody else did? I would like very
much to see a page number that gives a definite answer...

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
The Teddy Pugh Interview
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 13
From: "Brian A. Stewart" <bstewart@***.UUG.ARIZONA.EDU>
Subject: Re: Essence, Magic Loss, and compensation
Date: Mon, 21 Aug 1995 14:17:50 -0700
>>
>> It's explained in, I think, the Grimoire, or either Shadowtech or the
>> SSC, but the mage has a "hole" that cannot be healed but it can be
>> filled with cyber. His essence drops to 5.x, his Magic Rating remains 5.
>> This is the path of the burned-out mage.
------
I do not remember exactly how the path of the b-o mage worked in the
grimoire. But it had to do with not using geasa by sacrifcing ones ability
to iniate, thus reducing your affiliation with the astral. This makes the
mage less susceptable to the dangers of magic loss, of course they often
only have a magic of 1 or 2 after the cost of becoming a b-o.

My group did not like the rules. We thought they were confusing and
insubstantial. So we did this.:) It is a bit long:)

Standard mages must deal with magic loss anytime their physical body and/or
aura is severly damaged (be this from cybernetics or combat). With
cybernetics there is an essence loss, the loss of essence "damages/changes"
the aura and the surgery causes physical truama, thus the loss of magic (the
alterations in the aura cause an automatic loss in magic). Combat may cause
severe enough wounds, tht the mages ties to the astral can be threatened an
interfered with, causing a possible loss in magic. When mages loose 2
points of magic the must take geasa to avoid the penalty attributed to the
shock of so much magic loss. Mage loss due to damage is cumulative with
magic loss with cybernetics. Essence is not changed with damage, thus there
is no hole to heal. The loss is caused by the physcial tramua not altering
the aura. (ex. Fireman a water specialist mage has an essence of 6 and a
magic of 6. He takes a deadly wound and must roll for magic loss, he fails,
and now has a magic of 5. He decides he needs an edge to help him when
magic fails, he gets boosted reflexes 1 (.5 cost), his essence is 5.5 and
his magic is 4. He takes a geasa of gesture to compensate for loosing 2
points of magic. Later he looses his eyesight from a flashpak, he gets
cyber replacements with mods for a total of .5 cost; his essence is now 5,
his magic is still 4. <any 'hole' that could be filled can be atributed to
this area, there is a full point of give in essence before magic drops again.>)

The new Path of the B-O Mage varied these rules. A mage must conciously
choose this Path, it can be done at any time, once followed there is no
return. This Path involves the mage altering the way they interact with
magic and the astral. The actual process is not well understood, different
mages approach the pPath in different ways (all must spend time and money
preparing for the change, as determined by the gm), more research is needed.
Shamans are very seldom B-O, those that tried, most are rejected by their
totems, although some have succeed. No shaman yet has discussed the reasons
for this.

The mage must subtract the points lost (tht is right the someone must keep
track or be good at guessing) for the current magic rating. (In the grimoire
I believe the subtraction in 6-points lost). <Ours is much nicer on
initates> The end number is their magic rating.

COSTS <everything has a cost>
*drop in magic rating (rating-loss) see above
*cannot initate further, or start if not started
*cannot gain additional metamagic abilities if using alternative gradual
initation rules.
*+2T# for all metaplanar activites and metamagic

BENEFITS
*no longer needs geasa
*any previous geasa are gone
*cannot loose magic from physical trauma, loss do to cybernetics still apply
except for below
*take new rating compare to essence, if essence is higher then the number of
points between are "free" points, and cyber taken from these points will not
drop the magic rating. This seems to be partial do to they diferent view of
magic, partially do to the trauma of becoming a b-o---"minor" truamas like
cyberware do not compare---and partially unkown.

ex. Fireman above is now a grade 1 Initiate. He decides to become a B-O
Mage. After preparing himself for the change (takes several weeks), he
steels himself and starts the ritual. His magic was 5 and essence 5, he
lost 2 points of magic; thus his new magic rating is 3, and he can drop his
essence to 3 before he suffers any further magic loss from
cybernetics/bioware. His gesture gease is gone, but he is considered a 0
grade initate, and the only metamagic ability he has is shielding (per
gradual initation rules).

Well, that's all we wrote folks.:)
Fire away.:)

Thanks and Enjoy $)
Brian $)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Essence: It is a descending stream of pure activity which is the dynamic
force of the universe.
-Kabbalah (B.C.E.~1200-~700 A.C.E.)
*****************************************************************
"Nurse Wratchet": bstewart@***.uug.arizona.edu
or brian-stewart@**.arizona.edu
*****************************************************************
Message no. 14
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Essence, Magic Loss, and compensation
Date: Mon, 21 Aug 1995 20:12:02 -0400
>>>>> "Gurth" == Gurth <gurth@******.NL> writes:

> [Rat saying that you can lose Essence without losing Magic after
> previous Magic loss]
>> You're citing a book rule but can't remember which book it's from?

Of course. I'm not a walking Shadowrun index, you know.

Gurth> I looked but couldn't find it, maybe somebody else did? I would
Gurth> like very much to see a page number that gives a definite
Gurth> answer...

Yeah, neither can I. Come to think of it, I might be remembering
something from the first edition, which didn't have a specific "path"
for the burned-out mage. Under first edition rules a burned-out mage was
a mage who'd lost a significant portion of his Magic due to injury, so
"filled" the holes with cyber. As I said, anything else and he doesn't
add up, point-wise; he'd be paying double Magic for any cyber installed.

--
Rat <ratinox@***.neu.edu> \ If Happy Fun Ball begins to smoke, get
PGP Public Key: Ask for one today! \ away immediately. Seek shelter and cover
http://www.ccs.neu.edu/home/ratinox/ \ head.
Message no. 15
From: Sascha Pabst <Sascha.Pabst@****.INFORMATIK.UNI-OLDENBURG.DE>
Subject: Re: Essence, Magic Loss, and compensation
Date: Tue, 22 Aug 1995 10:34:02 +0200
Gurth wrote:
> [Rat saying that you can lose Essence without losing Magic after previous
> Magic loss]
> >You're citing a book rule but can't remember which book it's from?
>
> I looked but couldn't find it, maybe somebody else did? I would like very
> much to see a page number that gives a definite answer...
Grimoire, p. 53, example: "[Rikke gets shot] Though his pals do patch up
the bullet hole, Rikki still looses a point of Magic Attribute. Later,
in a moment of weakness, he gets some cyberware put into his head.
Shazam! Our Rikki is down 2 points of Magic and has to pick a geas.[...]"

So loosing Magic through Deadly wounds does _not_ leave a "hole" that can be
filled with Cyberware, therefore Magic Attribute for magicians is:

6 + Initiation Grade - Loss through wounds - loss through Cyberware

Ouch!

Sascha
--
+---___---------+-----------------------------------------+------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | The one does not |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de |learn from history|
| \___ __/ | or | is bound to live |
|==== \_/ ======| Westerstr. 20 / 26121 Oldenburg | through it again.|
|LOGOUT FASCISM!| *Wearing hats is just a way of live* | |
+---------------+-----------------------------------------+------------------+
| Deserves it! I daresay he does. Many that live deserve death. And some |
| die deserve life. Can you give it to them? Then do not be too eager to |
| deal out death in judgement. -- Gandalf |
+----------------------------------------------------------------------------+
Message no. 16
From: Gurth <gurth@******.NL>
Subject: Re: Essence, Magic Loss, and compensation
Date: Tue, 22 Aug 1995 11:27:53 +0200
>>> You're citing a book rule but can't remember which book it's from?
>
>Of course. I'm not a walking Shadowrun index, you know.

It was a joke... I should have added a smiley I think...

>Gurth> I looked but couldn't find it, maybe somebody else did? I would
>Gurth> like very much to see a page number that gives a definite
>Gurth> answer...
>
>Yeah, neither can I. Come to think of it, I might be remembering
>something from the first edition, which didn't have a specific "path"
>for the burned-out mage. Under first edition rules a burned-out mage was
>a mage who'd lost a significant portion of his Magic due to injury, so
>"filled" the holes with cyber. As I said, anything else and he doesn't
>add up, point-wise; he'd be paying double Magic for any cyber installed.

The way I always looked at the burned-out mage was that he got himself some
cyber, and gradually took more and more of it (like an addiction), until his
magic capability was reduced to near-0 (well, 1 actually :), not of someone
who's had to many injuries that his Magic Rating is 1, and then "filled the
hole" with cyberware... Still, it makes sense...
However, he need not pay double in Magic cost -- if he just avoids cyberware
with an Essence cost of 1 or more, he doesn't have to check for magic loss
anyway -- you could justify the wired reflexes in the 1st ed burned-out mage
(does the 2nd ed have them as well?) by saying he got them when his Magic
was very low already, so he couldn't really roll below it on 2D6 very well...

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
The Teddy Pugh Interview
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 17
From: "Victor Rodriguez, Jr" <sedahdro@*****.COM>
Subject: Re: Essence, Magic Loss, and compensation
Date: Tue, 22 Aug 1995 05:14:00 EST
>[Rat saying that you can lose Essence without losing Magic after previous
>Magic loss]
>>You're citing a book rule but can't remember which book it's from?
>
>I looked but couldn't find it, maybe somebody else did? I would like very
>much to see a page number that gives a definite answer...
There is no such rule, therefore no page number. Trust me. The entire thing
is left to GM Discretion. :)
---Sedah Drol
Message no. 18
From: "Victor Rodriguez, Jr" <sedahdro@*****.COM>
Subject: Re: Essence, Magic Loss, and compensation
Date: Tue, 22 Aug 1995 05:26:00 EST
>Gurth wrote:
>> [Rat saying that you can lose Essence without losing Magic after previous
>> Magic loss]
>> >You're citing a book rule but can't remember which book it's from?
>>
>> I looked but couldn't find it, maybe somebody else did? I would like very
>> much to see a page number that gives a definite answer...
>Grimoire, p. 53, example: "[Rikke gets shot] Though his pals do patch up
>the bullet hole, Rikki still looses a point of Magic Attribute. Later,
>in a moment of weakness, he gets some cyberware put into his head.
>Shazam! Our Rikki is down 2 points of Magic and has to pick a geas.[...]"
>
>So loosing Magic through Deadly wounds does _not_ leave a "hole" that can be
>filled with Cyberware, therefore Magic Attribute for magicians is:
>
> 6 + Initiation Grade - Loss through wounds - loss through Cyberware
>
>Ouch!
Unfortunately it doesn't say what he got maybe he got 1.5 pts of essence
worth of cyberware. Thus that excerpt is open to interpretation. Therfore
invalid as evidence. :)
---Sedah Drol
Message no. 19
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: Essence, Magic Loss, and compensation
Date: Tue, 22 Aug 1995 11:33:33 GMT
> > From: Sascha Pabst <Sascha.Pabst@****.INFORMATIK.UNI-
> OLDENBURG.DE>
>
> > Gurth wrote:
> > > [Rat saying that you can lose Essence without losing Magic after
> previous > > Magic loss]
>
> > Grimoire, p. 53, example: "[Rikke gets shot] Though his pals do
> patch up
> > the bullet hole, Rikki still looses a point of Magic Attribute.
> Later,
> > in a moment of weakness, he gets some cyberware put into his head.
> > Shazam! Our Rikki is down 2 points of Magic and has to pick a
> geas.[...]" >
> > So loosing Magic through Deadly wounds does _not_ leave a "hole"
> that can be
> > filled with Cyberware, therefore Magic Attribute for magicians is:
> >
> > 6 + Initiation Grade - Loss through wounds - loss through
> Cyberware >
> > Ouch!
> >
> Which is how i had worked it out. The real info is arround the areas
> you quote, higher mysteries of magic chapter of the grimoire. As i
> understand it once a magic point of essence point is lost it is gone
> forever [except the case of lost limbs replaced by clonal in healing
>
> , main rulebook 130 odd]. You can however gain more through
> initation.
>
> > Sascha
>
Mark
Message no. 20
From: Sascha Pabst <Sascha.Pabst@****.INFORMATIK.UNI-OLDENBURG.DE>
Subject: Re: Essence, Magic Loss, and compensation
Date: Tue, 22 Aug 1995 15:37:36 +0200
Sedah Drol wrote:
> >Gurth wrote:
[snip question]
> >>
> >> I looked but couldn't find it, maybe somebody else did? I would like very
> >> much to see a page number that gives a definite answer...
[snip example from Grimoire]
> >
> >So loosing Magic through Deadly wounds does _not_ leave a "hole" that
can be
> >filled with Cyberware, therefore Magic Attribute for magicians is:
> >
> > 6 + Initiation Grade - Loss through wounds - loss through Cyberware
> >
> >Ouch!
> Unfortunately it doesn't say what he got maybe he got 1.5 pts of essence
> worth of cyberware. Thus that excerpt is open to interpretation. Therfore
> invalid as evidence. :)
When you loose 1 Magic point for an item with ess.loss < 1, why should you
loose 1 or 3 Magic Points if installing items worth n essence cost, where
1 < n <= 2? *shrug*wonder*do not see problem*

Sascha
--
+---___---------+-----------------------------------------+------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | The one does not |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de |learn from history|
| \___ __/ | or | is bound to live |
|==== \_/ ======| Westerstr. 20 / 26121 Oldenburg | through it again.|
|LOGOUT FASCISM!| *Wearing hats is just a way of live* | |
+---------------+-----------------------------------------+------------------+
| Deserves it! I daresay he does. Many that live deserve death. And some |
| die deserve life. Can you give it to them? Then do not be too eager to |
| deal out death in judgement. -- Gandalf |
+----------------------------------------------------------------------------+

Further Reading

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