From: | John Hopson jwh9@*****.duke.edu |
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Subject: | Essence (was Re: Cyberware and Cosmetic Surgery) |
Date: | Tue, 21 Sep 1999 12:35:18 -0400 |
laced bones which take up a very large amount of essence but have no neural
connections. Or dermal plating, which is basically plastic plates under
the skin.
Sorry to bring up the whole "what is essence" mess, but it's come up in my
game and I'd love a good answer.
The best I've done so far is a list of what it's not:
It's not the removal of body parts. (Losing an arm doesn't cost essence)
It's not the invasiveness of the surgery. (Normal surgery doesn't cost
essence)
It's not the presence of metal/electric fields. (wearing a cyberarm on a
string around your neck doesn't cost essence)
It's not nerve interfaces. (Titanium bone lacing does cost essence
without any nerve work)
It's not sheer size. (an level 4 encephalon costs more essence than an
entire cyberleg)
The real answer to "what is essence" seems to be "It's what keeps the
cybersams from ruling the world". Which is fine and works great in most
circumstances, but it would be nice to have a coherant ic explanation.
John
Number Ten Ox wrote:
> Okay, maybe I'm weird, but to me, Essence does NOT reflect how much
>alteration is done to your body. You can crack your skull, and have a
>metal plate put into your head: by the rules, your Essence would remain at
>6. But install a datajack, which is perhaps a tenth of the mass of the
>metal plate, and your Essence plummets. If Essence represents the fraction
>of your body that's not what you started out with, that makes no sense. I
>run Essence as the degree of damage to *nerves*. It's not the cyberarm
>which subtracts Essence, it's the funky nerve-system-to-cyberware
>connections that make the thing run that impact Essence.
>
> So, to me, a high-Essence implant (like Wired Reflexes 3) does not
>necessarily equal major invasive surgery. As a matter of fact, Wired 3 in
>my game is one of the mildest surgeries around as far as gross physical
>effects go.