From: | Erik Jameson <erikj@****.COM> |
---|---|
Subject: | Etiquette in SR3 (was Re: Implied Rules) |
Date: | Thu, 17 Sep 1998 16:16:17 -0400 |
>>All of which is why "Each form of Etiquette is really a separate skill"
is
>>such a popular house rule. I've used it all through SR2, and I'm using it
>>unchanged in SR3. I've seen it on other people's rules as well.
<SNIPPED>
> Definitely. A skill simply titled Etiquette is way too broad - why not
>just give the character's skills like Combat, Physical, Technical, and so
>on and not bother with realism at all. =)
Actually, it's not that unrealistic and it does make a certain sort of
sense, if you are willing to drop previous (read: SR1 and SR2) conceptions
about the skill.
Much of what the SR1&2 Etiquette skill represented was knowledge about that
field or area of interest. Corporate Etiquette in a big way was a skill to
know about what was going on in the Corporate world, not so much which
forks to use in a Corporate dinner.
This aspect of the skill, which I always thought was the primary aspect of
the skill, has been replaced by the whole Knowledge Skill thing. Which to
me makes more sense now.
Etiquette is now simply a skill of knowing how to mind your P's and Q's.
Certain areas of specialization, such as Corporate or Street, will give you
an extra area of knowledge and practice within that arena, but much of
general Etiquette is fairly common and not tied to any specific
sub-culture. Sure, Street Etiquette won't tell you how which fork to use
in a ritzy restuarant, but it might tell you to sit back and watch for a
moment and see what the other diners are doing; no etiquette at all would
mean you'd just dive right in, consquences be damned.
So if you realize what the old Etiquette skill was and what the new
Etiquette skill now is, it actually makes sense. I'll be using the SR3
rules for the skill.
For the record, when I was playtesting SR3 and we heard about this, I
wasn't happy either. Complained even. Didn't make sense to me then
either. But I think I've finally figured out what the intended change was
all about and now I understand that this may be a very good change.
Erik J.
http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World