From: | Martin Steffens <BDI05626@***.RHIJ.NL> |
---|---|
Subject: | Even more Cyber Eyes |
Date: | Fri, 16 Jun 1995 11:33:35 +0100 |
penalty for partial light/ darkness/ etc. Alpha gets a -1 and beta
uses the natural low-light/thermo modifiers. I don't know if this is
logical (it sure looks that way to me :) but I think the penalties
for darkness/smoke are a bit on the steep side (especially when you
are only five meters from your target) and it's silly they don't take
distance into consideration (I use a penalty by distance).
Just my ramblings,
Martin Steffens
GeekCode v2.1
GO/SS d--(++) H- s+:+ !g p? !au a?(26) w+ v++(?) C+(++) P? E? !N>+
K- W+ M- !V -po+ Y+ t+@ !5>++ jx R++>+++ G''' tv+ b+++$ (sort
of) D++ B? e+$ (hah) u-(++) h f+ r n--- y+