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Message no. 1
From: David Buehrer <dbuehrer@****.ORG>
Subject: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 07:44:43 -0600
Loki wrote:
|
| > <evil GM grin>).
| >
| > -David
|
| <evil GM grin>

The Top Ten Signs that You Are an Evil GM

10. You're alias is Loki.

(anybody got any more?)

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 2
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 13:19:03 -0500
>The Top Ten Signs that You Are an Evil GM
>
>10. Your alias is Loki.

9. You keep bringing a copy of Bug City to the gaming table, even though
the runners aren't anywhere near Chicago.

8. It seems as if APDS ammo is hard to come by, unless you're an NPC.

7. You have one of your runner's closest contacts/buddys join the Universal
Brotherhood.

6. The character with a legal SIN is declared dead by a computer glitch.

5. You start to use phrases like "It appears to be..."

4. You bring an ample supply of fudge to the gaming table.

3. This phrase sounds familiar: "Roll a perception test, target number
really high."

2. You listen in to the player's planning to get ideas to throw against them.

1. Roll 36d6 behind GM screen for no reason. Chuckle.


-Thomas Deeny
telltale.hart.org
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"I'll get it." [BLAM BLAM BLAM]
"Man, you suck."
-Hellboy and The Savage Dragon, trying to prevent Hitler's brain from
escaping.
Message no. 3
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 15:22:14 -0500
Date: 17 Apr 97 Time: 7:44
Subject: Evil GM (Top Ten)

TO: David Buehrer

> The Top Ten Signs that You Are an Evil GM
>
> 10. You're alias is Loki.
>
> (anybody got any more?)

9. Your players must be revived with smelling salts every time you
say "Aha!"

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Never go in against a Sicilian, when DEATH is on the line!
Ha ha ha haha ha. Ha ha ha haha. Ha ha ha <thump>
-- Fezinni, from The Princess Bride
Message no. 4
From: Bull <chaos@*****.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 16:43:20 -0500
At 01:19 PM 4/17/97 -0500, Faux Pas (Thomas) wrote these timeless words:
>>The Top Ten Signs that You Are an Evil GM
>>
>>10. Your alias is Loki.
>
Ok, I can't claim this and neither can Tinner...

>9. You keep bringing a copy of Bug City to the gaming table, even though
>the runners aren't anywhere near Chicago.
>
Who needs the book? We both have it memorized, and we changed the bugs
anyways...;]

>8. It seems as if APDS ammo is hard to come by, unless you're an NPC.
>
Hey, every villian worth his salt should have good, armor piercing,
explosive ammo! :]

>7. You have one of your runner's closest contacts/buddys join the Universal
>Brotherhood.
>
Had that done to me... And did it to someone else...

>6. The character with a legal SIN is declared dead by a computer glitch.
>
Been done, and my character does it to others occasionally/...:]

>5. You start to use phrases like "It appears to be..."
>
Or even better... "Which hand WERE you using to open that door?"

>4. You bring an ample supply of fudge to the gaming table.
>
<grin>

>3. This phrase sounds familiar: "Roll a perception test, target number
>really high."
>
Yup... and I passed...:]

>2. You listen in to the player's planning to get ideas to throw against them.
>
Yup, we both do ythat all the time...

>1. Roll 36d6 behind GM screen for no reason. Chuckle.
>
Like I said, dice are for sound effects only...:]

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
Message no. 5
From: Czar Eggbert <czregbrt@*********.EDU>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 15:50:40 -0500
On Thu, 17 Apr 1997, Faux Pas (Thomas) wrote:

> >The Top Ten Signs that You Are an Evil GM
> >
> >10. Your alias is Loki.
>
> 9. You keep bringing a copy of Bug City to the gaming table, even though
> the runners aren't anywhere near Chicago.
>
> 8. It seems as if APDS ammo is hard to come by, unless you're an NPC.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Isn't it always :)

> 7. You have one of your runner's closest contacts/buddys join the Universal
> Brotherhood.
>
> 6. The character with a legal SIN is declared dead by a computer glitch.
>
> 5. You start to use phrases like "It appears to be..."
>
> 4. You bring an ample supply of fudge to the gaming table.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
huh?

> 3. This phrase sounds familiar: "Roll a perception test, target number
> really high."
>
> 2. You listen in to the player's planning to get ideas to throw against them.
>
> 1. Roll 36d6 behind GM screen for no reason. Chuckle.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

This one is fun! I love rolling random dice durring the game for no
reason! It really gets to the players :)



>
> -Thomas Deeny
> telltale.hart.org
> The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html
>
--------------------------------------------------------------------------------
Czar-"What-ABOUT-boB?"- Eggbert
Ruler, Dark Side of the Moon.
homepage: http:\\www.creighton.edu\~czregbrt
mailto:czregbrt@*********.edu
-------------------------------------------------------------------------------
"Reality!? Is that some new game?"
-MDF
"It's not the heat, it's the humidity.It's not the voltage, it's the current.
It's not the meat, it's the motion. And it's not the pipe - it's the will."
- Jeff Vogel
Scorched Earth Party
http://cspo.queensu.ca/~fletcher/Scorch/
-------------------------------------------------------------------------------
Message no. 6
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 16:15:28 -0500
On 03:50 PM 4/17/97 -0500, Czar Eggbert typed:
>On Thu, 17 Apr 1997, Faux Pas (Thomas) wrote:
>>
>> 4. You bring an ample supply of fudge to the gaming table.
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>huh?
>

For fudging the dice rolls, silly.


-Thomas Deeny
telltale.hart.org
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"I'll get it." [BLAM BLAM BLAM]
"Man, you suck."
-Hellboy and The Savage Dragon, trying to prevent Hitler's brain from
escaping.
Message no. 7
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 16:28:02 -0500
On 04:43 PM 4/17/97 -0500, Bull typed:
>>>The Top Ten Signs that You Are an Evil GM
>>5. You start to use phrases like "It appears to be..."
>>
>Or even better... "Which hand WERE you using to open that door?"
>

Or: "I need to know *exactly* where everyone is standing right now."

Or: "You don't hear anything."

Or: "They had held actions."

Or: "Roll initiative - Anyone go before fifty-seven?"


-Thomas Deeny
telltale.hart.org
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"I'll get it." [BLAM BLAM BLAM]
"Man, you suck."
-Hellboy and The Savage Dragon, trying to prevent Hitler's brain from
escaping.
Message no. 8
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 08:28:13 +1000
> 9. You keep bringing a copy of Bug City to the gaming table, even though
> the runners aren't anywhere near Chicago.

Check.

> 8. It seems as if APDS ammo is hard to come by, unless you're an NPC.

Check. ("Light armour and light weapons, he said. Join the army, he
said. GO TO BUG CITY, HE SAID!")

> 3. This phrase sounds familiar: "Roll a perception test, target number
> really high."

Check.

> 2. You listen in to the player's planning to get ideas to throw against them.

Check.

> 1. Roll 36d6 behind GM screen for no reason. Chuckle.

Check.

Well, looks like my GM is hereby qualified as Evil. :)


Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 9
From: Loki <gamemstr@********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 15:57:02 -0700
> Loki wrote:
> |
> | > <evil GM grin>).
> | >
> | > -David
> |
> | <evil GM grin>
>
> The Top Ten Signs that You Are an Evil GM
>
> 10. You're alias is Loki.

I think I see what you're getting at here. ;o)

'Course after the last couple of runs, I'm not sure that my players will
come to my defense...

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves http://www.primenet.com/~gamemstr/
Message no. 10
From: GRANITE <granite@**.NET>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 17:59:38 -0700
> >9. You keep bringing a copy of Bug City to the gaming table, even though
> >the runners aren't anywhere near Chicago.

Even better..also bring out any of the Grimtooth books and refer to
it openly while the players are talking amongst themselves..then when
someone nitices..put it away hurridly...If that won't twitterpate
them nothing will...I love doing this..

> >7. You have one of your runner's closest contacts/buddys join the Universal
> >Brotherhood.

I like this one....

> >1. Roll 36d6 behind GM screen for no reason. Chuckle.

Only 3..I never roll less than 6 and usually as many as I can hold
[20 or so]..the crashing sound of a huge handfull of dice is enough
to give even the most stolid gamer that old sinking feeling in the
pit of their stomach..I've heard the phrase "Oh Sh!t" more than once
doing this....

> Like I said, dice are for sound effects only...:]

Who said they were for anything else??? Somebody please pass the
fudge this way ;)
--------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 11
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 09:59:07 +1000
> >The Top Ten Signs that You Are an Evil GM
> >
> >10. Your alias is Loki.
>
> 9. You keep bringing a copy of Bug City to the gaming table, even though
> the runners aren't anywhere near Chicago.
>
> 8. It seems as if APDS ammo is hard to come by, unless you're an NPC.
>
> 7. You have one of your runner's closest contacts/buddys join the
Universal
> Brotherhood.

Now, I didn't think I was particularly bad, but I fit most of these. All I
have to do now to fit all of them, is Number 7 there. My poor players.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
Message no. 12
From: Caric <caric@********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 17:52:45 -0700
> > The Top Ten Signs that You Are an Evil GM
> >
> > 10. You're alias is Loki.
>
> I think I see what you're getting at here. ;o)
>
> 'Course after the last couple of runs, I'm not sure that my players will
> come to my defense...
>
> @>--,--'--- Loki

"He's a witch!!! Buuuurn him!!!!!!!!!!!"

-Collective outcry of recently bent over SR group...=)

j/k Lokster

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
Message no. 13
From: Dvixen <dvixen@********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 18:41:05 -0700
David Buehrer wrote:

> The Top Ten Signs that You Are an Evil GM
>
> 10. You're alias is Loki.
>
> (anybody got any more?)

'Uh.. I need to borrow some dice.' (If you knew how many I own, you'd
worry too...)

'Sorry, I missed that. Why are you talking about spell defense?' (When
they weren't.)

Misinterpret something they did/said, intentionally. When they comment,
reply - 'Your point?' Without grinning, grab my notebook, and scribble a
bit. My notebook is full of lots of scribbles of nothing.

'What's your willpower again?' (They know I usually have their PC's
stats on a sheet in front of me.)

Grab Awakenings. Grin. Put it away. Grab VR2. Grin wider. Put that one
away. Sit back down and roll some dice. Repeat process with a few books.

Then there are the games where I don't even take out the dice or my
notebooks, just a crumpled piece of paper from work, with only three
words, and a name on it.

'Whose (name vehicle or piece of equipment) is that again?'

<Phone rings.> 'Hi. Is Timmy there?' (Child's voice) 'Oh. Can you tell
him Bobby called? <click.>

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
First High Priest of the Church of the Squooshy Ball.
Message no. 14
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 22:48:09 EDT
On Thu, 17 Apr 1997 17:59:38 -0700 GRANITE <granite@**.net> writes:
>Even better..also bring out any of the Grimtooth books and refer to
>it openly while the players are talking amongst themselves..then when
>someone nitices..put it away hurridly...If that won't twitterpate
>them nothing will...I love doing this..

Hell, why don't you bust out the cybertech book, and turn to the Chrome
Kings section in front of your players.

>I like this one....

Everybody here is too evil for me, I could almost never do this to a
player

>Only 3..I never roll less than 6 and usually as many as I can hold
>[20 or so]..the crashing sound of a huge handfull of dice is enough
>to give even the most stolid gamer that old sinking feeling in the
>pit of their stomach..I've heard the phrase "Oh Sh!t" more than once
>doing this....

Why don't you then tell them they hear a big dragon flapping it's wings,
and crushes a building right in front of them.

>Who said they were for anything else??? Somebody please pass the
>fudge this way ;)

Cheese heads, PC killers, all of you. :)


----------
The useless fact of the day is:
With the amount of fuel in a jumbo jet you could travel around the world
4 times in a car.
Message no. 15
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 22:35:49 EDT
>3. This phrase sounds familiar: "Roll a perception test, target number
>really high."

... and then when they do, respond with: "Every thing APPEARS normal...."


>1. Roll 36d6 behind GM screen for no reason. Chuckle.

Flash evil smile. Ask to see a random PC's character sheet. Widen said
evil smile.


~Tim (shouldn't this be entitled: GM Tricks of the Trade?)
Message no. 16
From: Zarcon <prinzing@********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 22:01:42 -0500
Faux Pas (Thomas) wrote:
>
> >The Top Ten Signs that You Are an Evil GM
> >
> >10. Your alias is Loki.
>
> 9. You keep bringing a copy of Bug City to the gaming table, even though
> the runners aren't anywhere near Chicago.
>
> 8. It seems as if APDS ammo is hard to come by, unless you're an NPC.
>
> 7. You have one of your runner's closest contacts/buddys join the Universal
> Brotherhood.
>
> 6. The character with a legal SIN is declared dead by a computer glitch.
>
> 5. You start to use phrases like "It appears to be..."
>
> 4. You bring an ample supply of fudge to the gaming table.
>
> 3. This phrase sounds familiar: "Roll a perception test, target number
> really high."
>
> 2. You listen in to the player's planning to get ideas to throw against them.
>
> 1. Roll 36d6 behind GM screen for no reason. Chuckle.

HAHA im EVIL >:)

i do all this stuff alot and every thing elce everyone has said
but the players keep coming back and taking more and more

Zarcon
Message no. 17
From: Dvixen <dvixen@********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 20:29:20 -0700
Gweedo The Killer Pimp wrote:

> Why don't you then tell them they hear a big dragon flapping it's wings,
> and crushes a building right in front of them.

Not subtle enough.

> Cheese heads, PC killers, all of you. :)

Nah... PC torturers. Small difference.

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
First High Priest of the Church of the Squooshy Ball.
Message no. 18
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 00:53:40 -0400
> >>The Top Ten Signs that You Are an Evil GM
> >>
> >>10. Your alias is Loki.
> >
> Ok, I can't claim this and neither can Tinner...

No, it's not my alias, I really am the Norse God of Mischeif, evil, night,
etc. :-)

>
> >9. You keep bringing a copy of Bug City to the gaming table, even though
> >the runners aren't anywhere near Chicago.

Well, I would but they got it all wrong.
Chicago isn't that pleasant at all. :-)

> >8. It seems as if APDS ammo is hard to come by, unless you're an NPC.

APDS is hard to find.
Ares MP lasers are much easier to come by though, as are SAM missiles and
Pistol Grip Assault Cannons.

> >7. You have one of your runner's closest contacts/buddys join the
Universal
> >Brotherhood.

You have the PC's wife turn INTO a bug, and feed the other one to ghouls.

> >6. The character with a legal SIN is declared dead by a computer glitch.

The character with a legal SIN IS dead, cloned, cybermanced, and sent after
the other PC's.

> >5. You start to use phrases like "It appears to be..."

"What do you think it looks like? It looked like that a minute ago, but now
it looks diferent. Invisible guns? What invisible guns?"

> >4. You bring an ample supply of fudge to the gaming table.

Don't forget the salt for the wounds. :-)

> >3. This phrase sounds familiar: "Roll a perception test, target number
> >really high."

Roll perception ... just tell me the high one. ... Looks safe to you.

> >2. You listen in to the player's planning to get ideas to throw against
them.

You openly mock the player's planning sessions with uncontrollable fits of
hysterical laughter and maniacal giggling.

> >1. Roll 36d6 behind GM screen for no reason. Chuckle.

Roll 36d6 IN FRONT of players and ask them what their body is ... and mean
it! :-)

Find out what means most to the PC's and corrupt, screw over, or otherwise
take it away.
Send them through a portal to Earthdawn - naked.
Make them work WITH the bugs for a "greater good."
Have them stalked by Kyle Morgan and Perianwyr.
Have their government contacts offer them some "free" cyberware.
Lop off the ork deckers arm ... three times.
Kidnap the PC's kids.
Kidnap the PLAYER's kids. :-)
Ensure the players can never have kids!!
Have the big troll named Bubba if they want to be his prom date.
Hook their relatives on BTL's.Send the mage into orbit.
Attack them with a Force 30 Wasp Queen.
Implant burrowing cyber scarabs in their chest.
Make the pizza guy, or baby sitter the toughest runner they ever met.
Two words - Ritual Sending.
Make them fight in a Mortal Kombat style tournament.
Give them a glimpse of the big picture and let them see their itty-bitty
corner of it.

Hmm ... that's all I can think of in a minute.
I'm sure there's more, but it's been a slow week. :-)

Do you think I qualify? :-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"It was the suit that got me the job ..."
Message no. 19
From: Loki <gamemstr@********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 22:06:20 -0700
> > >>10. Your alias is Loki.
> > >
> > Ok, I can't claim this and neither can Tinner...
>
> No, it's not my alias, I really am the Norse God of Mischeif, evil,
night,
> etc. :-)

Hey! Hey! Hey! Show the name some respect. ;o)

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves http://www.primenet.com/~gamemstr/
Message no. 20
From: GRANITE <granite@**.NET>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 23:11:17 -0700
> From: "Caric" <caric@********.com>
> > > >1. Roll 36d6 behind GM screen for no reason. Chuckle.
> > Only 3..I never roll less than 6......
> Do you want to tell him or shall I?

It took 2 referances to get it to sink in..I was going too fast when
I checked my email earlier..But look it must have hit my unconcious
mind..3_____________6.... :)
Well at least not the original referance makes more sense to me... ;)
I mean to be evil things must be overdone....[E-G]
--------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 21
From: GRANITE <granite@**.NET>
Subject: Re: Evil GM (Top Ten)
Date: Thu, 17 Apr 1997 23:16:32 -0700
> From: Gweedo The Killer Pimp <yawas@****.COM>
> >Even better..also bring out any of the Grimtooth books and refer to
> >it openly......
> Hell, why don't you bust out the cybertech book, and turn to the Chrome
> Kings section in front of your players.

Nah..Then they might have hope..With Grimtooth..Well..The traps are
completely unavoidable and inescapable... [EG]

> >I like this one....
> Everybody here is too evil for me, I could almost never do this to a
> player

You should try it..They will thank you for it later....

> Why don't you then tell them they hear a big dragon flapping it's wings,
> and crushes a building right in front of them.

Nah then they would know how to react...the other way the sphincter
facter goes up to around 9.5..everyone goes on hyper alert..and then
an icecream truck rolls by.....

> Cheese heads, PC killers, all of you. :)

Killer..no..Ulcerator..Yes...[is that a word?? It is now]
--------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 22
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 01:26:52 +0000
> From: Czar Eggbert <czregbrt@*********.EDU>
> Subject: Re: Evil GM (Top Ten)

> This one is fun! I love rolling random dice durring the game for no
> reason! It really gets to the players :)

It's even more fun when you make them roll dice for no reason...

"Everyone make a perception check at target number 8..."
<dice roll, successes declared>
"Uh huh, so, do you still want to attack that little old lady?"


--Droopy
droopy@**.net
Message no. 23
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 09:56:03 +0100
On Fri, 18 Apr 1997, Ray & Tamara wrote:

> > >The Top Ten Signs that You Are an Evil GM
> >
> > 7. You have one of your runner's closest contacts/buddys join the
> > Universal Brotherhood.
>
> Now, I didn't think I was particularly bad, but I fit most of these. All I
> have to do now to fit all of them, is Number 7 there. My poor players.
Hey I actually had the Wolf shaman donating money to the UB and helping in
the soup kitchens before we played through Missing Blood (he'd already
played Queen Euphoria so when he saw the bugs and found the UB flyers he
was a little annoyed to say the least, tee hee :)

Does that make me an evil GM?


The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
Message no. 24
From: Gurth <gurth@******.NL>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 12:29:53 +0100
Faux Pas (Thomas) said on 13:19/17 Apr 97...

> 5. You start to use phrases like "It appears to be..."

I do that a lot...

> 3. This phrase sounds familiar: "Roll a perception test, target number
> really high."

"Roll a Perception test. <look at rolls> You don't notice anything."

> 2. You listen in to the player's planning to get ideas to throw against them.

That's another one of my favorite plot devices :)

> 1. Roll 36d6 behind GM screen for no reason. Chuckle.

I wish I would remember to do that...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Do you remember, when you were someone else?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 25
From: Gurth <gurth@******.NL>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 12:29:53 +0100
Droopy said on 1:26/18 Apr 97...

> It's even more fun when you make them roll dice for no reason...
>
> "Everyone make a perception check at target number 8..."
> <dice roll, successes declared>
> "Uh huh, so, do you still want to attack that little old lady?"

One thing that bugs me about making players roll random Perception tests
is that they're bound to roll really high when there's nothing to
notice...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Do you remember, when you were someone else?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 26
From: "Ben L." <b.legangneux@**********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 12:33:16 +0200
>3. This phrase sounds familiar: "Roll a perception test, target number
really high."
>2. You listen in to the player's planning to get ideas to throw against them.
>1. Roll 36d6 behind GM screen for no reason. Chuckle.

I'm not what we can call an evil GM, but sometimes, I like to use
those 3 'actions' to put pressure on my players.

The 1 is especially my preferred one. Everybody's looking at you
silently. You can hear flies buzzing around, and you look back at
them. One of them say "what?" and you answer "what? oh.... nothing..."

You are sure that they'll be on their guard.

Ben.
Message no. 27
From: Kevin White <kevw@*****.CO.UK>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 11:44:45 +0100
> > 3. This phrase sounds familiar: "Roll a perception test, target number
> > really high."
>
> "Roll a Perception test. <look at rolls> You don't notice anything."
>
I always prefer not letting them roll their perception unless they
specifically say they're looking for something out of the ordinary. Then
again Flesh Form insect spirits are *ordinary* in Chicago. :]

> > 2. You listen in to the player's planning to get ideas to throw against them.
>
> That's another one of my favorite plot devices :)
>
I had a horrible GM who started listening into our discussions and
making the plot from some of the wild ideas we were coming up with. It
is always annoying when you finally work out some version of the truth
only to realise you had guessed this two months ago.

Diamond
Message no. 28
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 08:18:54 -0500
Date: 18 Apr 97 Time: 0:53
Subject: Re: Evil GM (Top Ten)

TO: Steven A. Tinner

> Do you think I qualify? :-)

No question about it. :)

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Thought for the day:
The only thing that hurts more than paying income tax
is not having to pay income tax.
Message no. 29
From: Jose Vicente Mondejar Brell <jomonbre@***.UPV.ES>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 15:02:37 +0000
> Find out what means most to the PC's and corrupt, screw over, or otherwi=
se
> take it away.

Did it. Character looked for a psichologist after the adventure
(character, not player 8·>)

> Send them through a portal to Earthdawn - naked.
> Make them work WITH the bugs for a "greater good."

Nearly impossible. When they see an insect (a normal one) they shoot
it.

> Have them stalked by Kyle Morgan and Perianwyr.

This one is interesting... and VERY POSSIBLE : >

> Have their government contacts offer them some "free" cyberware.

Hmmm... Never though of this one. Thanks a lot!

> Lop off the ork deckers arm ... three times.
(Poor Bull...) But I think it's better doing it to the mage/shaman
of the group :)

> Kidnap the PC's kids.

Not possible.

> Kidnap the PLAYER's kids. :-)

Still not possible :(

> Ensure the players can never have kids!!
Players? Do you really mean players? Wow, you're real evil : >

> Have the big troll named Bubba if they want to be his prom date.
> Hook their relatives on BTL's.Send the mage into orbit.
> Attack them with a Force 30 Wasp Queen.
> Implant burrowing cyber scarabs in their chest.
> Make the pizza guy, or baby sitter the toughest runner they ever met.
> Two words - Ritual Sending.
> Make them fight in a Mortal Kombat style tournament.
> Give them a glimpse of the big picture and let them see their itty-bitty
> corner of it.
>
> Hmm ... that's all I can think of in a minute.
> I'm sure there's more, but it's been a slow week. :-)
>
> Do you think I qualify? :-)

[Gasp!] Sure! You're lucky that my players aren't subscribed to the
list... You gave me some ideas for next time we play [VBEGMG]

--
Monde, enjoying with this ideas in his mind... and wondering what you
could think of in half an hour! :]
> Steven A. Tinner
> bluewizard@*****.com
> http://www.ncweb.com/users/bluewizard
> "It was the suit that got me the job ..."
>
Message no. 30
From: MC23 <mc23@**********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 09:41:32 -0400
Steven A. Tinner once dared to write,

>Make the pizza guy, or baby sitter the toughest runner they ever met.

OUCH! I've been hit with that in someone's game before. The Pizza
Delivery guy was a Sammy who was covering for his little brother and
tried to deliver to one of the players. The order turned out to be a
prank but the Sammy didn't have a sense of homor. Or so the story goes.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 31
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 09:32:24 -0500
On 08:29 PM 4/17/97 -0700, Dvixen typed:
>Gweedo The Killer Pimp wrote:
>> Cheese heads, PC killers, all of you. :)
>
>Nah... PC torturers. Small difference.

That's right. After the character gets killed, we point out the flaw in
the NPC's [plan/security/defenses] that the character could have exploited.
Even if we have to make it up right then.

PC Killers don't provide that service.

<insert file="/include/emoticon">
:)


-Thomas Deeny
telltale.hart.org
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"I'll get it." [BLAM BLAM BLAM]
"Man, you suck."
-Hellboy and The Savage Dragon, trying to prevent Hitler's brain from
escaping.
Message no. 32
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 09:42:20 -0500
On 12:53 AM 4/18/97 -0400, Steven A. Tinner typed:
>Give them a glimpse of the big picture and let them see their itty-bitty
>corner of it.
>
>Do you think I qualify? :-)

If you weren't on the Evil GM Board of Directors, I'd sponsor your
membership just for that one.

<insert file="/include/emoticon-prezreagan">
@:-)




-Thomas Deeny, Evil GM
Fun, Fun, Fun at: http://telltale.hart.org
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"Man, you just comment about .sigs on ShadowRN and suddenly you're quoted
everywhere."
-Bill
Message no. 33
From: Walker of Shadows <OABBrother@***.COM>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 11:34:45 -0400
In a message dated 97-04-17 14:35:25 EDT, you write:

<< >The Top Ten Signs that You Are an Evil GM
>
>10. Your alias is Loki.

9. You keep bringing a copy of Bug City to the gaming table, even though
the runners aren't anywhere near Chicago.

8. It seems as if APDS ammo is hard to come by, unless you're an NPC.

7. You have one of your runner's closest contacts/buddys join the Universal
Brotherhood.

6. The character with a legal SIN is declared dead by a computer glitch.

5. You start to use phrases like "It appears to be..."

4. You bring an ample supply of fudge to the gaming table.

3. This phrase sounds familiar: "Roll a perception test, target number
really high."

2. You listen in to the player's planning to get ideas to throw against
them.

1. Roll 36d6 behind GM screen for no reason. Chuckle. >>

HEY! A perfect portrait of me!

Walker of Shadows

Walker_shadows@*******.com
Message no. 34
From: Bull <chaos@*****.COM>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 18:07:20 -0500
At 12:53 AM 4/18/97 -0400, Steven A. Tinner wrote these timeless words:
>> >>The Top Ten Signs that You Are an Evil GM

>> >5. You start to use phrases like "It appears to be..."
>
>"What do you think it looks like? It looked like that a minute ago, but now
>it looks diferent. Invisible guns? What invisible guns?"
>
Mako <Tinners Shark Shaman>: Ok, I attack the gang.
Me: They all four open up with the guns tehy were holding.
Mako: What? You never said they had guns! What, were they invisible??

<grin>

>Find out what means most to the PC's and corrupt, screw over, or otherwise
>take it away.
>
<sigh

>Send them through a portal to Earthdawn - naked.
>
Never happened to Bull, but IS happening to my new SR character...

>Make them work WITH the bugs for a "greater good."
>
Mantids are our friends...

>Have them stalked by Kyle Morgan and Perianwyr.
>
Avoid this one, if you can... It's not a pleasent thing...

>Have their government contacts offer them some "free" cyberware.
>
Yeah, then the government gets a remote controlled sammy named Max...:]

>Lop off the ork deckers arm ... three times.
>
four times, thanks you... and how many times have you blown up the van?

>Kidnap the PC's kids.
>
Or bite the little Ork boy with a Wyvern...:(

>Kidnap the PLAYER's kids. :-)
>
Thank God I don't ahve any kids...

>Ensure the players can never have kids!!
>
Fine with me...

>Have the big troll named Bubba if they want to be his prom date.
>
Ummm, wasn't Bubba your PC?

>Hook their relatives on BTL's.
>
<sigh> you got Johnny with that one...

>Send the mage into orbit.
>
Isn't that where Bull and Johnny go next?

>Attack them with a Force 30 Wasp Queen.
>
That shit's not funny! :]

>Implant burrowing cyber scarabs in their chest.
>
That wasn't Shadowrun! that was Dave's lame AD&D game!

>Make the pizza guy, or baby sitter the toughest runner they ever met.
>
"You got your ass kicked by the pizza dude??"

>Two words - Ritual Sending.
>
Glad I don't deal with that one often...

>Make them fight in a Mortal Kombat style tournament.
>
I'm glad I wasn't there that night...

>Give them a glimpse of the big picture and let them see their itty-bitty
>corner of it.
>
<sigh> Kinda makes you feel like an insignifigant bug...

>Hmm ... that's all I can think of in a minute.
>I'm sure there's more, but it's been a slow week. :-)
>
I'm sure there are... But I ain't reminding you...

>Do you think I qualify? :-)
>
And you guys thought I was kidding! He's one sick, sadistic bastard!

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
Message no. 35
From: Bull <chaos@*****.COM>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 18:07:17 -0500
At 08:29 PM 4/17/97 -0700, Dvixen wrote these timeless words:
>Gweedo The Killer Pimp wrote:
>
>> Why don't you then tell them they hear a big dragon flapping it's wings,
>> and crushes a building right in front of them.
>
>Not subtle enough.
>
>> Cheese heads, PC killers, all of you. :)
>
>Nah... PC torturers. Small difference.
>
Exactly... After all, whgat fun is it if you KILL the PC's... Then you
can't make them hurt anymore...:]

And if they can't hurt, then the fun is over...:]

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
Message no. 36
From: Caric <caric@********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Fri, 18 Apr 1997 15:18:10 -0700
> >Lop off the ork deckers arm ... three times.
> >
> four times, thanks you... and how many times have you blown up the van?

Is it just me or do all groups have something they refer to as "the
van"...usually a kick ass vehicle that gets blown up/stolen despite the
security system/impounded on a regular basis?

Maybe it's just us.


-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
Message no. 37
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Evil GM (Top Ten)
Date: Sat, 19 Apr 1997 16:32:02 +1000
> Is it just me or do all groups have something they refer to as "the
> van"...usually a kick ass vehicle that gets blown up/stolen despite the
> security system/impounded on a regular basis?
>
> Maybe it's just us.

No, it's not jsut you - though last time our van died on us we weren't
complaining. After all, it was teh one soaking teh Hellblasts and
minigun fire, not us. :)

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 38
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Evil GM (Top Ten)
Date: Sun, 20 Apr 1997 16:37:11 -0500
On 03:18 PM 4/18/97 -0700, Caric typed:
>> >Lop off the ork deckers arm ... three times.
>> >
>> four times, thanks you... and how many times have you blown up the van?
>
>Is it just me or do all groups have something they refer to as "the
>van"...usually a kick ass vehicle that gets blown up/stolen despite the
>security system/impounded on a regular basis?
>
>Maybe it's just us.

Nope, in the last AD&D campaign I GMed, if the PCs were fleeing on
horseback from NPCs who wanted them bad enough the NPCs would aim for the
horses. In that system, it's far easier to kill the horse than the rider.

In our Shadowrun game, our 'the van' seems to be one player's apartment.
Crooked cops are waiting at his home to kill the PC, a heavily armored
security force breaks in through the walls...


-Thomas Deeny, Evil GM
Fun, Fun, Fun at: http://telltale.hart.org
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"Man, you just comment about .sigs on ShadowRN and suddenly you're quoted
everywhere."
-Bill
Message no. 39
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Evil GM (Top Ten)
Date: Mon, 21 Apr 1997 06:51:33 +0000
> From: "Faux Pas (Thomas)" <thomas@*******.COM>
> Subject: Re: Evil GM (Top Ten)

> That's right. After the character gets killed, we point out the flaw in
> the NPC's [plan/security/defenses] that the character could have exploited.
> Even if we have to make it up right then.

Flaw? What's that? You mean the frontal assault that everyone
dissmissed as suicide from the start?


--Droopy
droopy@**.net
Message no. 40
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Evil GM (Top Ten)
Date: Mon, 21 Apr 1997 06:51:33 +0000
> From: Caric <caric@********.COM>
> Subject: Re: Evil GM (Top Ten)

> Is it just me or do all groups have something they refer to as "the
> van"...usually a kick ass vehicle that gets blown up/stolen despite the
> security system/impounded on a regular basis?

The secret is to leave the keys in the ignition. Every time I ever
did that, the GM forgot to take it.


--Droopy
droopy@**.net
Message no. 41
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Evil GM (Top Ten)
Date: Mon, 21 Apr 1997 06:51:33 +0000
> From: Bull <chaos@*****.COM>
> Subject: Re: Evil GM (Top Ten)

> Exactly... After all, whgat fun is it if you KILL the PC's... Then you
> can't make them hurt anymore...:]
>
> And if they can't hurt, then the fun is over...:]

Those damned namegivers are just too fragile....Gonna need another
Timmy!

Go ahead Bull, name that show (just the second part.)


--Droopy
droopy@**.net
Message no. 42
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Evil GM (Top Ten)
Date: Mon, 21 Apr 1997 06:51:33 +0000
> From: Gurth <gurth@******.NL>
> Organization: Plastic Warriors
> Subject: Re: Evil GM (Top Ten)

> One thing that bugs me about making players roll random Perception tests
> is that they're bound to roll really high when there's nothing to
> notice...

So? Use it to crank up the paranoia even further..."You notice that
12 year old ork is packing and appears to be holding a metallic egg
shaped object. He doesn't seem to be interested in you, however."

After a few of these are mixed in with real encounters, you can have
them jumping when the wind blows.


--Droopy
droopy@**.net
Message no. 43
From: Caric <caric@********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Mon, 21 Apr 1997 10:56:22 -0700
> > Is it just me or do all groups have something they refer to as "the
> > van"...usually a kick ass vehicle that gets blown up/stolen despite the
> > security system/impounded on a regular basis?
> >
> > Maybe it's just us.

Lady Jestyr added:

> No, it's not jsut you - though last time our van died on us we weren't
> complaining. After all, it was teh one soaking teh Hellblasts and
> minigun fire, not us. :)

Good point =)

You should have seen the Doc wagon ambulance we had at the end of our last
run...or what was left of it at least.

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
Message no. 44
From: Caric <caric@********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Mon, 21 Apr 1997 10:53:05 -0700
> > Is it just me or do all groups have something they refer to as "the
> > van"...usually a kick ass vehicle that gets blown up/stolen despite the
> > security system/impounded on a regular basis?
>
> The secret is to leave the keys in the ignition. Every time I ever
> did that, the GM forgot to take it.

Thanks Droopy I'll tell our Rigger to keep that in mind.

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
Message no. 45
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Evil GM (Top Ten)
Date: Mon, 21 Apr 1997 20:22:57 +0000
On 21 Apr 97 at 6:51, Droopy wrote:
[snip]
> After a few of these are mixed in with real encounters, you can have
> them jumping when the wind blows.
*confused look* You mean, your's don't? Although I have to admit, the
worst fear I induce into them is by little old ladies, wearing ugly
dresses with flower pattern and (*gasp*) are using a cane...

Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |I don't believe in love,|
| / /_/ ____/ |Sascha.Pabst@ |I never have, / I never |
| \___ __/ | Informatik.Uni-Oldenburg.de |will, / I don't believe |
|==== \_/ ======|*Wearing hats is just a way of life*| in love / it's never |
|LOGOUT FASCISM!| - Me |worth the pain you feel |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----Queensryche-+
Message no. 46
From: TEGTMEBC@******.ACS.MUOHIO.EDU
Subject: Re: Evil GM (Top Ten)
Date: Mon, 21 Apr 1997 15:20:07 -0500
> > From: Caric <caric@********.COM>
> > Subject: Re: Evil GM (Top Ten)

> > Is it just me or do all groups have something they refer to as "the
> > van"...usually a kick ass vehicle that gets blown up/stolen despite the
> > security system/impounded on a regular basis?

> The secret is to leave the keys in the ignition. Every time I ever
> did that, the GM forgot to take it.

Nope, it isn't that the GM forgot to steal it. It's just that the
12-yr-old kid that usually steals it figured it must have been a trap and left
it alone. Trust me, it is a 12-yr-old kid, too. Everytime my character's tried
to steal a car, I got caught, so I finally wised up and paid a 12-yr-old to
steal one for me. I got the car and the kid got 50 nuyen. And all I did was bet
the kid that he couldn't do it in 30 seconds, which he did in 15.

Tip for the day: Always give the job to a pro, or a 12-yr-old.

-The Immortal Mental
Message no. 47
From: Loki <daddyjim@**********.COM>
Subject: Re: Evil GM (Top Ten)
Date: Mon, 21 Apr 1997 15:37:48 -0700
---Caric wrote:
>
> Good point =)
>
> You should have seen the Doc wagon ambulance we had at the end of
our last
> run...or what was left of it at least.
>
> -Caric

<Wide-eyed look of innocence on their GM's face.>

===
@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from
magic."
- A. C. Clarke

Poisoned Elves: http://www.primenet.com/~gamemstr/
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 48
From: Gossamer <jrsnyder@********.WISC.EDU>
Subject: Re: Evil GM (Top Ten)
Date: Mon, 21 Apr 1997 19:56:30 -0500
Evil GM Stuff:

>>>>>
Imagine if you will that you are a shadowrunning mage in
astral space when you successfully make a perception test
and out of the corner of your eye you see a creature with
a spell attached to it.

On closer inspection, it is a (insert critter-type). The
spell is then identified as a Transform spell, Quickened
in place.

What do you(the player) think?

What do you(the character) do?

Here is the insidious trap laid by my GM *5 TIMES* in
the course of my second campaign. AAARRRRRRRRRRRGGHHHH!!!

If you geek the spell, who is the person you just freed?
It could be anyone. ANYONE!

Who is the mage that you just pissed off?
It could be anyone. ANYONE!

How can you tell?
You can't in the short haul. If you capture the creature
you can study the spell aura, and do some research on
it and remember it for later...

You could get rich or dead or neither or both.

Maybe the mage is a nobody, but can you take that chance?

If you leave it alone (the streetsmart play), what are
you giving up?

>>>>>>>>>>>>>>>>>>>


AND THE BEST PART!!!!

The GM doesn't have to make the decision until after the
player(s) has made his/hers(theirs)...

AAAAAAAAARRRRRRRRRGGGHHHHHHHHHHHHHH!!!!!!

So, that's why I have taken to casting/quickening
Transform spells as my character's signature device.

It is incidious...

AAAAAAAAARRRRRRRRRGGGHHHHHHHHHHHHHH!!!!!!
AAAAAAAAARRRRRRRRRGGGHHHHHHHHHHHHHH!!!!!!
AAAAAAAAARRRRRRRRRGGGHHHHHHHHHHHHHH!!!!!!

Gossamer, who *for some reason* chose incorrectly every time.
Message no. 49
From: GRANITE <granite@**.NET>
Subject: Re: Evil GM (Top Ten)
Date: Mon, 21 Apr 1997 22:35:37 -0700
> From: Gossamer <jrsnyder@********.WISC.EDU>
> Here is the insidious trap laid by my GM *5 TIMES* in
> the course of my second campaign. AAARRRRRRRRRRRGGHHHH!!!

[EGMG]..I like it...No..I mean..I LIKE IT.....
--------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 50
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Evil GM (Top Ten)
Date: Tue, 22 Apr 1997 08:05:34 +0000
> From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
> Organization: Authors of OL.TXT
> Subject: Re: Evil GM (Top Ten)

> > After a few of these are mixed in with real encounters, you can have
> > them jumping when the wind blows.
> *confused look* You mean, your's don't? Although I have to admit, the
> worst fear I induce into them is by little old ladies, wearing ugly
> dresses with flower pattern and (*gasp*) are using a cane...

My players stopped jumping at anything. I think they are just
resigned to their fate. I'm looking for a new group of players to
break in. <EG>


--Droopy
droopy@**.net
Message no. 51
From: Droopy <droopy@*******.NB.NET>
Subject: Re: Evil GM (Top Ten)
Date: Tue, 22 Apr 1997 08:05:34 +0000
> From: Gossamer <jrsnyder@********.WISC.EDU>
> Subject: Re: Evil GM (Top Ten)

<snipped excellent story>

> Gossamer, who *for some reason* chose incorrectly every time.

Who said there has to be a reason? I like to do that stuff just
because it's fun.


--Droopy
droopy@**.net
Message no. 52
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: Evil GM (Top Ten)
Date: Tue, 22 Apr 1997 08:26:04 -0400
>If you geek the spell, who is the person you just freed?
>It could be anyone. ANYONE!
>
>Who is the mage that you just pissed off?
>It could be anyone. ANYONE!
>
>How can you tell?
>You can't in the short haul. If you capture the creature
>you can study the spell aura, and do some research on
>it and remember it for later...

Why couldn't you study the guys aura? Spell or no spell, it would still be
visible.

-=SwiftOne=-
Message no. 53
From: Gossamer <aschnick@*******.COM>
Subject: Re: Evil GM (Top Ten)
Date: Tue, 22 Apr 1997 14:09:48 -0500
>>If you geek the spell, who is the person you just freed?
>>It could be anyone. ANYONE!
>>
>>Who is the mage that you just pissed off?
>>It could be anyone. ANYONE!
>>
>>How can you tell?
>>You can't in the short haul. If you capture the creature
>>you can study the spell aura, and do some research on
>>it and remember it for later...
>
>Why couldn't you study the guy's aura? Spell or no spell, it
>would still be visible.

Ok, and unless you've seen that aura before, you have no clue
who the frag it is. And, as ruled by the GM at the time (and
I think, fairly ruled), the aura of the person/creature is
altered in as much as the person's mental faculties are shut
down and the arua reflects the general mental state of the
person... Because with the Transform spell, the target
assumes the mind and body of a critter and has no memory of
actions take or happenings occuring while Transformed...

I was just posting because it was a terrible thing for
my GM to do in that I never knew whether canceling the
spell, or leaving it alone, was to our greater benefit.
And the GM never needed to make that call until *after*
I'd made mine...

Sick fragger, I'm glad he's dead.

Gossamer, who didn't really commit GMicide.
Message no. 54
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Evil GM (Top Ten)
Date: Tue, 22 Apr 1997 20:23:32 +0000
On 22 Apr 97 at 8:05, Droopy wrote:
[snip]
> My players stopped jumping at anything. I think they are just
> resigned to their fate. I'm looking for a new group of players to
> break in. <EG>
Ah, believe me: Players _can_ be recycled. Their tension will slowly
disappear if you do one or two runs with no nastiness (well - no
surprising ones, at least), or you offer them a simple fight...

Some kind of "holiday"... When they don't jump when you describe a car
racing near them, they're fully recycled and "good as new". Try it out
:-)


Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |'The rich control |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| The Government, |
| \___ __/ | | The Media, |
|==== \_/ ======| *Wearing hats is just a way of life* | And the Law!' |
|LOGOUT FASCISM!| - Me | - Queensryche |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 55
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: Evil GM (Top Ten)
Date: Wed, 23 Apr 1997 23:51:41 GMT
>>Why couldn't you study the guy's aura? Spell or no spell, it
>>would still be visible.
>
>Ok, and unless you've seen that aura before, you have no clue
>who the frag it is. And, as ruled by the GM at the time (and

I wasn't refering to recognizing him, just his astral "attitude", but you
address that here:

>I think, fairly ruled), the aura of the person/creature is
>altered in as much as the person's mental faculties are shut
>down and the arua reflects the general mental state of the

Interesting argument. I would've had his past stick with him, since A
murder in a city park is still there after is is cleaned up, but this
argument has validity....

Anyone else want to chime in?

>Sick fragger, I'm glad he's dead.
Now who is sick?

I hereby dub Gossamer Evil Player.

-=SwiftOne=-

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