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Message no. 1
From: Tim Kerby <drekhead@***.NET>
Subject: Expanded Knockdown rules revisited
Date: Sat, 9 May 1998 21:20:52 -0500
I would love some feedback on these rules I came up with. I posted
this a few days ago, but twice I listed the wrong URL, and several
people that I have spoken with say they didn't see it, so here it is
again:

http://www.geocities.com/TimesSquare/Alley/6990/newrules.html

This is an expanded version of the Knockdown rules, and the first
part of the critical hit/expanded combat rules I am working on.

I look forward to your comments!

Thanks.
--

=================================================================
- Tim Kerby - |"Let's face it. Sometimes you're
- drekhead@***.net - | the pigeon, and sometimes
-drekhead@*********.com - | you're the statue."
ICQ - UIN 2883757 | -Unknown
Message no. 2
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Expanded Knockdown rules revisited
Date: Mon, 11 May 1998 12:03:04 +1200
Quoth Tim (Drekhead) Kerby (1421 10-05-98 NZT):

>I would love some feedback on these rules I came up with. I
posted
>this a few days ago, but twice I listed the wrong URL, and
several
>people that I have spoken with say they didn't see it, so here
it is
>again:
>
>http://www.geocities.com/TimesSquare/Alley/6990/newrules.html
>
>This is an expanded version of the Knockdown rules, and the
first
>part of the critical hit/expanded combat rules I am working on.
>
>I look forward to your comments!
>
>Thanks.

Not a problem.

Well, you and James Ojaste covered the only points I could come up with
(pain-editors etc. and the alternating audibles), so as far as I can
see, it's pretty good: quick, simple, easy to use.

The only thing is, (struggling for realism AND simplicity), unless you
roll a double six AND have a deadly wound, it's impossible to suffer a
major internal bleed. From what little armchair expertise I have about
combat, ANY time you get shot you run the risk of shock and major
internal bleeding.

How about a sub-table? If the roll plus the wound modifier is in the
13-16 range, roll 1d6 on a sub-table (*twice for a Deadly wound*): 1-2
gives 'breathing difficulty', 3-4 gives 'broken bone', and 5-6 gives
'haemorrhage' (*ignore duplicates for Deadly*). This consumes little
extra time, and (especially for deadly wounds) gives truly deadly and
realistic results, which is good for RP: broken bone + breathing
difficulty = a lung punctured by a rib, breathing difficulty +
haemorrhage means a sucking chest-wound, et cetera.

As to shock, a Body test *using natural body only* against (6+(wound
modifier)) is needed; failure indicates the victim goes into shock. You
could modify this roll by *half* the level of any installed Damage
Compensators, but no other mods I can think of at the moment.

Why *natural* body? One, it helps scare the cybermonsters <EGMG>. Two,
it emphasises the fact that if you get hurt, you *GET HURT* (to quote
the immortal Blackjack). Three, you've already used the body modifiers
from dermal armour/whatever for the damage-resistance test; you
shouldn't get the same bonus twice. More in-character, shock is a
function of your body's ability to cope with the damage, not how thick
is the dermal whatever that you bought.

Of course, this comes from a man who's still trying to work out the
right cinema/lethality balance in his campaign, so...well, YMMV.

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
Message no. 3
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Expanded Knockdown rules revisited
Date: Mon, 11 May 1998 10:25:10 -0500
On 11 May 98 at 12:03, Danyel N Woods wrote:

> The only thing is, (struggling for realism AND simplicity), unless
> you roll a double six AND have a deadly wound, it's impossible to
> suffer a major internal bleed. From what little armchair expertise
> I have about combat, ANY time you get shot you run the risk of shock
> and major internal bleeding.

True. Further research on my part indicates that as well.

> How about a sub-table? If the roll plus the wound modifier is in
> the 13-16 range, roll 1d6 on a sub-table (*twice for a Deadly
> wound*): 1-2 gives 'breathing difficulty', 3-4 gives 'broken bone',
> and 5-6 gives 'haemorrhage' (*ignore duplicates for Deadly*). This
> consumes little extra time, and (especially for deadly wounds) gives
> truly deadly and realistic results, which is good for RP: broken
> bone + breathing difficulty = a lung punctured by a rib, breathing
> difficulty + haemorrhage means a sucking chest-wound, et cetera.

I like it, especially the combination results.

> As to shock, a Body test *using natural body only* against (6+(wound
> modifier)) is needed; failure indicates the victim goes into shock.
> You could modify this roll by *half* the level of any installed
> Damage Compensators, but no other mods I can think of at the moment.

I didn't include a resistance roll to keep things simple, but it does
make since. Maybe what I will do is add a resistance roll, using
natural body as you suggest below, but also make the effects of shock
more detrimental (like, last longer). How about that?

> Why *natural* body? One, it helps scare the cybermonsters <EGMG>.
> Two, it emphasises the fact that if you get hurt, you *GET HURT* (to
> quote the immortal Blackjack). Three, you've already used the body
> modifiers from dermal armour/whatever for the damage-resistance
> test; you shouldn't get the same bonus twice. More in-character,
> shock is a function of your body's ability to cope with the damage,
> not how thick is the dermal whatever that you bought.

All good points. I agree that natural body should be used.

> Of course, this comes from a man who's still trying to work out the
> right cinema/lethality balance in his campaign, so...well, YMMV.

As a like minded individual, I appreciate your help.
Thanks.

--
=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
Message no. 4
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Expanded Knockdown rules revisited
Date: Tue, 12 May 1998 12:06:33 +1200
Quoth Tim (Drekhead) Kerby (0325 12-5-98 NZT):

<<<SLICE>>>
>> As to shock, a Body test *using natural body only* against (6+(wound
>> modifier)) is needed; failure indicates the victim goes into shock.
>> You could modify this roll by *half* the level of any installed
>> Damage Compensators, but no other mods I can think of at the moment.
>
>I didn't include a resistance roll to keep things simple, but it does
>make since. Maybe what I will do is add a resistance roll, using
>natural body as you suggest below, but also make the effects of shock
>more detrimental (like, last longer). How about that?

Sounds fair enough to me. (Damn, you know you've arrived when a
major-leaguer like Drekhead takes you seriously:-)!)

>> Why *natural* body? One, it helps scare the cybermonsters <EGMG>.
>> Two, it emphasises the fact that if you get hurt, you *GET HURT* (to
>> quote the immortal Blackjack). Three, you've already used the body
>> modifiers from dermal armour/whatever for the damage-resistance
>> test; you shouldn't get the same bonus twice. More in-character,
>> shock is a function of your body's ability to cope with the damage,
>> not how thick is the dermal whatever that you bought.
>
>All good points. I agree that natural body should be used.
>
>> Of course, this comes from a man who's still trying to work out the
>> right cinema/lethality balance in his campaign, so...well, YMMV.
>
>As a like minded individual, I appreciate your help.
>Thanks.

Don't mention it. My players are gonna either gonna *love* or *hate* me
when I use these rules...but then again, it cuts both ways. <Mental
images of movie cliches: villain getting riddled with lead, then making
dramatic speech as he lies dying...'dead' goon back-shooting a PC as
they 'win'...wounded (dying?) hero making the 'get outta here, I'll
cover you' speech...> Damn :-).

What can I say but *YOU THE MAN!!!*

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'

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