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Message no. 1
From: Gabriel Sims <grendel_22@*******.COM>
Subject: Experemental New Cyberware
Date: Fri, 21 Nov 1997 12:50:27 PST
Hello Chums/etts,

I just wanted to gauge your opinions on experemental weaponry, cyberware
and bioware in your games. In the one up here, the GM came up with the
ACR (Armor Control Rig):

It lets you control powered armor. This stuff is tough, Void, our
resident Rigger/Team leader/Sammy, slapped about 1/4 a kilo of C12 on a
dude wearing powered armor. When it blew, the armor was "slightly"
damaged.

Synaptic Accellerator III, pretty obvious what his does for a mere 4
points of Body index.

Glowing Green Goo. Void, got this stuff injected into him...

1st week: nothing
2nd-3rd week: Wired Reflexes 1
4th-20th week: Wired Reflexes 2
21st-22nd week: Wired Reflexes 1
after: nothing

This can be combined with any reflex booster (except VCR & MBW)...but it
has side effects. Every once in a while, Void just falls over,
paralyzed with pain...for the minimum time of 1 day...it really sucks
when your only rigger is passed out and Knight Errant is chasing down
the yaght you stole, just because the Chief of Police just happenned to
be on board when you stole it....

BIG Sniper Gun, My Decker/Sam has this. it is a 50mm sniper rifle, the
shells cost 1000Y a piece and the gun is about 7 feet long. The scope
is accurrate to 1.5 klicks. It's not smartlinked (GM ruled that
smartlinks and scopes don't work together) and the shells are
supersonic.

Well, what do you think?

Green Dog


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Message no. 2
From: Jeremiah Stevens <jeremiah@********.EDU>
Subject: Re: Experemental New Cyberware
Date: Fri, 21 Nov 1997 16:11:10 -0500
On Fri, 21 Nov 1997, Gabriel Sims wrote:

> Hello Chums/etts,
>
> I just wanted to gauge your opinions on experemental weaponry, cyberware
> and bioware in your games.
>
> BIG Sniper Gun, My Decker/Sam has this. it is a 50mm sniper rifle, the
> shells cost 1000Y a piece and the gun is about 7 feet long. The scope
> is accurrate to 1.5 klicks. It's not smartlinked (GM ruled that
> smartlinks and scopes don't work together) and the shells are
> supersonic.
>
> Well, what do you think?
50mm? Thats a bit much for a sniper's rifle. Also, 1.5 km is not a very
long range for a gun of that power. Further, unless it is recoiless, the
kick would be enough to shatter your shoulder. However, a rcoiless rifle
pretty much defeats the purpose of sniping, as it blows concealability.

Overall, I don't have a problem with the introduction of new
cyber-/bioware and new weapons. There's tons of online stuff that is
suitable for game use.

I would like to see a cyber-/bioware design system, similar to R2 vehicle
design, and an expansion into cybertechnicians and street docs as
character types.
Message no. 3
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Experemental New Cyberware
Date: Fri, 21 Nov 1997 14:43:09 -0700
Gabriel Sims wrote:
/
/ Hello Chums/etts,
/
/ I just wanted to gauge your opinions on experemental weaponry, cyberware
/ and bioware in your games.

I don't have to go there. The ammount of stuff between the BBB, SSC, ST,
and FoF is more than enough.

/ In the one up here, the GM came up with the
/ ACR (Armor Control Rig):

Is that like a powered exoskeleton?

/ It lets you control powered armor. This stuff is tough, Void, our
/ resident Rigger/Team leader/Sammy, slapped about 1/4 a kilo of C12 on a
/ dude wearing powered armor. When it blew, the armor was "slightly"
/ damaged.

Well, 1/4kg of C12 isn't very damaging per the rules (a 3S
explosion?) :) If the armor shrugged off 1kg of C12 that would be
impressive.

-David
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 4
From: Peter David Boddy <pdboddy@****.CARLETON.CA>
Subject: Re: Experemental New Cyberware
Date: Fri, 21 Nov 1997 17:11:10 EST
Gabriel Sims writes:
> BIG Sniper Gun, My Decker/Sam has this. it is a 50mm sniper rifle, the
> shells cost 1000Y a piece and the gun is about 7 feet long. The scope
> is accurrate to 1.5 klicks. It's not smartlinked (GM ruled that
> smartlinks and scopes don't work together) and the shells are
> supersonic.

This large sniper gun is already covered, the Barett 101 I think is it's
name. Guns like this are really impractical for shooting "fleshy"
targets, overkill really. My army friend says they do exist, but are
called "light equipment weapons", and are used for damaging/destroying
important pieces of equipment...

Pete

Pete aka Spitfire
----------------------------------------------------------------------
Geek Quote of the Week: "Off the keyboard, thru the router,
over the bridge, nothing but net!"

Peter David Boddy
Carleton University
Email address: pdboddy@****.carleton.ca
Email address: pdboddy@******.carleton.ca
Email address: bx955@*******.carleton.ca
----------------------------------------------------------------------
Message no. 5
From: Oliver McDonald <oliver@*********.COM>
Subject: Re: Experemental New Cyberware
Date: Sat, 22 Nov 1997 02:05:34 +0800
On Fri, 21 Nov 1997 16:11:10 -0500, Jeremiah Stevens wrote:

>> BIG Sniper Gun, My Decker/Sam has this. it is a 50mm sniper rifle, the
>> shells cost 1000Y a piece and the gun is about 7 feet long. The scope
>> is accurrate to 1.5 klicks. It's not smartlinked (GM ruled that
>> smartlinks and scopes don't work together) and the shells are
>> supersonic.
>>
>> Well, what do you think?
>50mm? Thats a bit much for a sniper's rifle. Also, 1.5 km is not a very
>long range for a gun of that power. Further, unless it is recoiless, the
>kick would be enough to shatter your shoulder. However, a rcoiless rifle
>pretty much defeats the purpose of sniping, as it blows concealability.

Actually not. You mount this gun on a tripod. And as for the range, a beyond that range
you get unacceptable drop in the flightpath. To that range, almost flat.

-----------------------------------------------------------
Oliver McDonald - oliver@*********.com
http://web2.spydernet.com

Space. The Final Frontier. Let's not close it down.

Brought to you via CyberSpace, the recursive frontier.
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Experemental New Cyberware
Date: Sat, 22 Nov 1997 12:58:42 +0100
Gabriel Sims said on 12:50/21 Nov 97...

> ACR (Armor Control Rig):
>
> It lets you control powered armor. This stuff is tough, Void, our
> resident Rigger/Team leader/Sammy, slapped about 1/4 a kilo of C12 on a
> dude wearing powered armor. When it blew, the armor was "slightly"
> damaged.

Not so strange, since .25 kg of C12 only has a Power Level of 6, and
military armors have much higher armor ratings than that...

> Glowing Green Goo.

Is that the scientific name? :)

> Void, got this stuff injected into him...
>
> 1st week: nothing
> 2nd-3rd week: Wired Reflexes 1
> 4th-20th week: Wired Reflexes 2
> 21st-22nd week: Wired Reflexes 1
> after: nothing

This stuff works for nearly half a year, most of the time at maximum
efficiency? I'd probably adjust that somewhat before I'd allow something
like this in my game. Oh, and I'd want some kind of explanation (plausible
at least in the game world) for why it does what it does...

> BIG Sniper Gun, My Decker/Sam has this. it is a 50mm sniper rifle, the
> shells cost 1000Y a piece and the gun is about 7 feet long. The scope
> is accurrate to 1.5 klicks. It's not smartlinked (GM ruled that
> smartlinks and scopes don't work together) and the shells are
> supersonic.
>
> Well, what do you think?

I think you'd break your shoulder and be knocked back a few meters every
time you fire that rifle. This thing is basically equivalent to a German
PaK-38 50 mm anti-tank gun from early- to mid-WWII, except in the size of
the weapon. Such big guns tend to have quite a lot of recoil...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
The future. Available tomorrow.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 7
From: Tobias Berghoff <Zixx@*****.TEUTO.DE>
Subject: Re: Experemental New Cyberware
Date: Sun, 23 Nov 1997 18:12:00 GMT
on 21.11.97 grendel_22@*******.COM wrote:

g2> I just wanted to gauge your opinions on experemental weaponry, cyberware
g2> and bioware in your games. In the one up here, the GM came up with the
g2> ACR (Armor Control Rig):
g2>
g2> It lets you control powered armor. This stuff is tough, Void, our
g2> resident Rigger/Team leader/Sammy, slapped about 1/4 a kilo of C12 on a
g2> dude wearing powered armor. When it blew, the armor was "slightly"
g2> damaged.

Well, at a powerlevel of 6, it shouldn't be that hard. Your average
milspec is not going to get damaged from this.

g2> Synaptic Accellerator III, pretty obvious what his does for a mere 4
g2> points of Body index.

Urgh. Do you really need another "Make 'em fast as lightning"-bioware?
(Me, I don't)

g2> Glowing Green Goo. Void, got this stuff injected into him...
g2>
g2> 1st week: nothing
g2> 2nd-3rd week: Wired Reflexes 1
g2> 4th-20th week: Wired Reflexes 2
g2> 21st-22nd week: Wired Reflexes 1
g2> after: nothing
g2>
g2> This can be combined with any reflex booster (except VCR & MBW)...but it
g2> has side effects. Every once in a while, Void just falls over,
g2> paralyzed with pain...for the minimum time of 1 day...it really sucks
g2> when your only rigger is passed out and Knight Errant is chasing down
g2> the yaght you stole, just because the Chief of Police just happenned to
g2> be on board when you stole it....

By the name, I guess you are talking about nanites (though I can't imagine
what the 'glowing green' part is supposed to mean (A bunch of little green
light emitting robots?!?). Well, the idea is kinda neat, though I see two
problems:
a) nanites. I'm not sure we have these things in SR already (at least not
that quality). But hey, it's supposed to be experimantal.
b) It's a bit heavy. Make it last....say a week, and I'm fine

I love the side effect, though. No PC's ever going to get this stuff
injected by his own will.

g2> BIG Sniper Gun, My Decker/Sam has this. it is a 50mm sniper rifle, the
g2> shells cost 1000Y a piece and the gun is about 7 feet long. The scope
g2> is accurrate to 1.5 klicks. It's not smartlinked (GM ruled that
g2> smartlinks and scopes don't work together) and the shells are
g2> supersonic.

You are talking about a .50 sniper round, not 50mm, don't you? I mean your
gun would make the AH-64's gun look like it was from Toys'R'Us. And the
recoil would blow your arm of, even if you used a delux-gyro.

g2> Well, what do you think?

Somehow overpowered, don't you think?



Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.

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