From: | Gabriel Sims <grendel_22@*******.COM> |
---|---|
Subject: | Experemental New Cyberware |
Date: | Fri, 21 Nov 1997 12:50:27 PST |
I just wanted to gauge your opinions on experemental weaponry, cyberware
and bioware in your games. In the one up here, the GM came up with the
ACR (Armor Control Rig):
It lets you control powered armor. This stuff is tough, Void, our
resident Rigger/Team leader/Sammy, slapped about 1/4 a kilo of C12 on a
dude wearing powered armor. When it blew, the armor was "slightly"
damaged.
Synaptic Accellerator III, pretty obvious what his does for a mere 4
points of Body index.
Glowing Green Goo. Void, got this stuff injected into him...
1st week: nothing
2nd-3rd week: Wired Reflexes 1
4th-20th week: Wired Reflexes 2
21st-22nd week: Wired Reflexes 1
after: nothing
This can be combined with any reflex booster (except VCR & MBW)...but it
has side effects. Every once in a while, Void just falls over,
paralyzed with pain...for the minimum time of 1 day...it really sucks
when your only rigger is passed out and Knight Errant is chasing down
the yaght you stole, just because the Chief of Police just happenned to
be on board when you stole it....
BIG Sniper Gun, My Decker/Sam has this. it is a 50mm sniper rifle, the
shells cost 1000Y a piece and the gun is about 7 feet long. The scope
is accurrate to 1.5 klicks. It's not smartlinked (GM ruled that
smartlinks and scopes don't work together) and the shells are
supersonic.
Well, what do you think?
Green Dog
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