From: | dbuehrer@******.carl.org dbuehrer@******.carl.org |
---|---|
Subject: | Falling Unconscious |
Date: | Wed, 29 Mar 2000 07:35:33 -0700 |
>IMHO, the opposite may also be a good thing to have: a way to fall
>unconscious (or at least become incapacitated for a while) regardless of
>how much damage you've taken. This should be done without adding another
>die roll, so maybe it could be implemented this way: if the highest-
>rolling die on the Damage Resistance Test is less than the total number of
>boxes of damage you've sustained (or have just taken, if the GM is feeling
>generous :) you are incapacitated for a number of turns equal to the
>difference in roll and number of boxes. This need not be unconsciousness,
>though -- you're just incapable of doing much of anything for a short
>while.
Or how about this?
If your wound modifiers equal your willpower, you are incapacitated (you
can move a distance equal to half your Quickness, rounded down, and you are
limited to one simple action per initiative pass).
If your wound modifiers exceed your willpower, you fall unconscious.
Each box of physical overflow counts as a +1 wound modifier.
Your typical civilian (Willpower 3) is going to become incapacitated if
receive a Serious wound, and will fall unconscious upon receiving a Deadly
wound.
Your typical shadowrunner on the other hand (Willpower 5-6) won't become
incapacitated until receiving a Deadly physical wound and 2-3 boxes of
overflow. This would also allow a typical shadowrunner to keep going after
receiving a Deadly stun (and they wouldn't fall unconscious until receiving
an additional Moderate or Serious wound).
No extra dice calculations and the math is easy :)
To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Today is the tomorrow you worried about yesterday ... and all is well."