From: | "Steven A. Collins" <scollins@**.UML.EDU> |
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Subject: | Famous characters |
Date: | Sat, 9 Aug 1997 14:44:32 -0400 |
3 of them were at cons. Recently one of my players decided to give
Gm'ing a try, as much to let me play as any other reason. Well the
character I generated was a street sam whose background had him as a
former NFL quarterback who was banned from the league for gambling on
the games and shaving points. Well in the Run he went on his former
fame came back to bite him about 4 times. Like accidentially getting
caught in a Press conference while walking through Dallas Fort Worth
Airport. Needless to say having it generally known I was in Dallas was
a major pain. At other times I managed to get things much easier
because the people I wanted them from were fans of mine. It turned out
that even though this player in one of my worst munchkins whose
characters have no personality or reason for having the stuff they
had. He was a pretty good Gm from a Role Playing stand point, he still
needs work on the plot side and he tried to give us a run that if
totally sucessful would have meant about a 4 Million nuyen payoff for
a group of about 7 characters.
This got me to thinking about a new edge/flaw, Fame. The only thing I
can't figure is should it be an edge or a flaw? At times it seems to
help and at others it is a royal pain. It turned out to be far more of
a pain so I'm leaning towards it being a flaw. Also has anybody ever
played a character who was famous, or a character who became famous?