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Mailing List Logs for ShadowRN

Message no. 1
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS: Net Enhancements for Role-Playing Shadowrun
Date: Tue, 30 Nov 1993 15:23:01 -0600
Welcome to NERPS,

This document contains a list of Frequently Asked Questions [FAQ] for the
mailing list NERPS (Net Enhancements for Role-Playing ShadowRun). This
project is devoted to people who are working together to create various
unofficial supplements for the FASA role-playing game ShadowRun.

Thanks for your interest,

Virtually,
The NERPS Listowner

Robert Hayden: <hayden@*******.mankato.msus.edu> "Fearless
Leader"
____________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
----------------------------------------------------------------------------

Frequently Asked Questions for NERPS@*****.BITNET
Version 1.00 (11-28-93)

Compiled by your fearless leader: Robert Hayden
hayden@*******.mankato.msus.edu

----------------------------------------------------------------------------

I. INTRODUCTION
A. What is NERPS?
B. How do I subscribe to NERPS?
C. How do I post to NERPS?
D. How do I unsubscribe to NERPS?
E. Other Important LISTSERV Commands.
F. Why am I getting deleted from the list for no reason?
G. HELP! Mail from the list has stopped coming, but I'm
still subscribed!

II. THE CURRENT NERPS PROJECT(s)
A. NERPS: PLOTLINES
B. NERPS: SPRAWLS
C. NERPS: CHARACTERS

III. HOW TO SUBMIT MATERIALS TO NERPS
A. Getting an Author-ID#
B. Formatting Guidelines
C. Submission Guidelines
D. Issuing a Revokation
E. Revoking Someone Else's Submission

IV. HOW TO GET PAST LOGS
A. Using the LISTSERV 'GET' command
B. Getting past logs via FTP

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
A. ShadowRN
B. ShadowTK
C. PLOT-D
D. ALT.CYBERPUNK.*
E. REC.GAMES.FRP.CYBER

______________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
------------------------------------------------------------------------------

PART I: INTRODUCTION
-=-=-=-=-=-=-=-=-=-=-=-

A. What is NERPS?
NERPS (Net Enhancements for Role Playing ShadowRun) is a mailing
list that serves as a committee base for a group of individuals
spending time organizing and writing up a series of net.shadowrun
manuals. These manuals contain everything from new races and
spells to new technology and alternate magic systems.

**********
B. How do I subscribe to NERPS?
To subscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following parameters:

TO: listserv@*****.bitnet
SUB: <leave blank>
1st line: subscribe nerps your-real-name

In a little while you should get email instructing you how to
confirm your subscription request. Simply follow the instructions
and you will soon start getting regular postings.

If you have difficulty with bitnet addresses, you can also use the
internet address, which is LISTSERV@*****.nic.SURFnet.nl

**********
C. How do I post to NERPS?
To post to NERPS, you send your posting via email to
NERPS@*****.BITNET (or NERPS@*****.nic.SURFnet.nl for
internet).

**********
D. How do I unsubscribe to NERPS?
To unsubscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following
parameters:

TO: listserv@*****.bitnet (or LISTSERV@*****.nic.SURFnet.nl)
SUB: <leave blank>
1st line: signoff nerps

In a little while you should get email confirming your unsubscription
request.

**********
E. Other Important LISTSERV Commands.
There are many commands you can give to the listserv in order to change
how your subscription works.

SET listname REPRO:
This command will have the listserv include you in the
distribution of any posting you make (ie, you get your own
things back, too).

SET listname ACK:
This is simply an confirmation of the posting you just made.
It is returned to you in email.

SET listname NOMAIL:
If you are going on vacation or something, sending a NOMAIL
command will halt your receiving any postings. This is
helpful if you know that your quota will be exceeded during
Christmas break, for example.

WARNING: If you forget to do this and your quota is exceeded,
this will cause all of the postings to be bounced back to the
list, possibly leading to a loop. The only way to quickly
alleviate this problem is to delete your subscription, so
PLEASE use the NOMAIL command if you are going to be gone
for a while.

SET listname DIGEST:
When this option is set, instead of all of the postings
being delivered separately, they will be delivered in
one mailing at the close of the day (in HEARN's timezone).
This is helpful if the number of mailings become a burden.

SET listname MAIL:
This option is invoked to restore active status after sending
a NOMAIL request, and is also used to change from DIGEST
back to getting all postings separately.

HELP:
Sending this command will give you a listing and brief
descriptions of all available commands.

**********
F. Why am I getting deleted from the list for no reason?
99% of the time, the reason you are deleted from the list (by the
listowner) is because for some reason mail is bouncing off of your
account.

Usually this is caused by one of two reasons. Either A) your
account is filled and can't hold any more or B) for some reason your
account is not available (either the machine or your account is down).
When this happens, it causes an error message to be sent back to the
list. The list software attempts to detect error messages and route
them to the listowner. Sometimes, though, the error is not detected by
the listserv software and the error gets reported to the list. This
causes the error message to get sent our to all subscribers, including
the person who is bouncing mail. This leads to a loop that really
messes things up.

Thus, standard procedure when an error message is reported it to delete
the subscription of the person causing the error.

Once the problem has been fixed (you are back on the net or have room),
you are, of course, free to join the list again.

*********
G. HELP! Mail from the list has stopped coming, but I'm still subscribed!
Mail has an annoying characteristic in that, while most of the time
it is instantaneous, there are times when it can take up to two
weeks to go from one computer to another that is located ten feet
away (much like snail mail, eh?).

If mail suddenly suddenly stops coming, wait at least 48 hours before
you contact the listowner. Very likely a link is down between you and
the list, and as soon as that link comes back up, you will get
all of the old mailings.

Also note that the listowner won't be able to help at all in terms
of mail not arriving. All he can do is to verify that you are indeed
subscribed, anything beyond that is under the control of someone else.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

******************************************************************************

IV. HOW TO GET PAST LOGS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. Using the LISTSERV 'GET' command.
Logs of activity on NERPS will be kept online and be available via
the listserv at HEARN. In order to get a directory listing of the
NERPS related files, send the command INDEX NERPS to
LISTSERV@*****.BITNET. You should get a response in a little while
that lists all of the files available.

The log files will be named 'NERPS LOGyymm{A-E}', where 'yy' is the
year of the file, 'mm' is the month and the final letter indicates the
week, with the first week being 'A', and the start of the 5th week
being 'E'.

To get one of them, send the command GET filename, where filename is
the name of the file you wish to receive (example: GET NERPS
LOG9303D). After a bit, you should receive that file in the mail.

**********
B. Getting past logs via FTP.
NERPS logs are also available via FTP at:
site: hearn.nic.surfnet.nl
directory: /archive

The archives for the NERPS list are named 'NERPS.LOGyymm{A-E}'
using the same naming format used when ordering the files via mail
as desribed in part A.

*****************************************************************************

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. ShadowRN
ShadowRN is a discussion list for the game Shadowrun. This list
concentrates on discussion of the rules of the game, as well and
exploring various nuances of the Shadowrun universe.

****************
B. ShadowTK
Shadowtalk is an interactive fiction mailing list based on
Shadowrun. Members of the list post as characters in genre, and
by responding to each other's posts "in character", stories are
developed. These stories may then be used by players and GMs
alike as a basis for contacts, NPCs, and adventure plots in their
own campaigns.

There is a companion ShadowTK FAQ that can be requested from
Robert Hayden <hayden@*******.mankato.msus.edu>. It contains full
information on how to subscribe as well as information on posting
formats and periodic supplemental distributions of information.

****************
C. PLOT-D
PLOT-D is a supplemental discussion list for ShadowTalk. The
purpose of PLOT-D is to discuss (as the name obviously implies)
plotlines. It also handles discussion of administrative issues in
order to not clog SHADOWTK or SHADOWRN with only remotely related
issues.

As a caution, though, PLOT-D is not an open list. There are
certain stipulations that must be met before you can be admitted.
Full details on these requirements can be found in the ShadowTK
FAQ.

****************
D. ALT.CYBERPUNK.*
On Usenet, there are a series of cyberpunk-related newsgroups.
These groups have little to do with ShadowRun, per se, but they do
have discussions of the cyberpunk genre of fiction and its
implications on current and future society.

alt.cyberpunk
This is a general group for discussion cyberpunkish topics.
May range from cinema to politics to trends in philosophical
thinkings.

alt.cyberpunk.chatsubo
This group is devoted to the writing of cyberpunk fiction.
Several stories are posted periodically in installment fashion
and critiques are welcome.

alt.cyberpunk.movement
This newsgroup discusses the societal impact of the cyberpunk
movement.

alt.cyberpunk.tech
This group is devoted to discussions of new technologies
that the birth of a cyber age will bring about.

****************
E. REC.GAMES.FRP.CYBER
This is a Usenet newsgroup set aside for discussion of the
cyberpunk genre of role-playing games. Discussions in this group
include not only ShadowRun, but also CyberSpace, CyberPunk 2020,
GURPS Cyberpunk, and many others.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 2
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS: Net Enhancements for Role-Playing Shadowrun
Date: Mon, 13 Dec 1993 02:35:49 -0600
Welcome to NERPS,

This document contains a list of Frequently Asked Questions [FAQ] for the
mailing list NERPS (Net Enhancements for Role-Playing ShadowRun). This
project is devoted to people who are working together to create various
unofficial supplements for the FASA role-playing game ShadowRun.

Thanks for your interest,

Virtually,
The NERPS Listowner

Robert Hayden: <hayden@*******.mankato.msus.edu> "Fearless
Leader"
____________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
----------------------------------------------------------------------------

Frequently Asked Questions for NERPS@*****.BITNET
Version 1.01 (12-08-93)

Compiled by your fearless leader: Robert Hayden
hayden@*******.mankato.msus.edu

----------------------------------------------------------------------------

I. INTRODUCTION
A. What is NERPS?
B. How do I subscribe to NERPS?
C. How do I post to NERPS?
D. How do I unsubscribe to NERPS?
E. Other Important LISTSERV Commands.
F. Why am I getting deleted from the list for no reason?
G. HELP! Mail from the list has stopped coming, but I'm
still subscribed!

II. THE CURRENT NERPS PROJECT(s)
A. NERPS: PLOTLINES
B. NERPS: SPRAWLS
C. NERPS: CHARACTERS

III. HOW TO SUBMIT MATERIALS TO NERPS
A. Getting an Author-ID#
B. Formatting Guidelines
C. Submission Guidelines
D. Issuing a Revokation
E. Revoking Someone Else's Submission

IV. HOW TO GET PAST LOGS
A. Using the LISTSERV 'GET' command
B. Getting past logs via FTP

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
A. ShadowRN
B. ShadowTK
C. PLOT-D
D. ALT.CYBERPUNK.*
E. REC.GAMES.FRP.CYBER

______________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
------------------------------------------------------------------------------

PART I: INTRODUCTION
-=-=-=-=-=-=-=-=-=-=-=-

A. What is NERPS?
NERPS (Net Enhancements for Role Playing ShadowRun) is a mailing
list that serves as a committee base for a group of individuals
spending time organizing and writing up a series of net.shadowrun
manuals. These manuals contain everything from new races and
spells to new technology and alternate magic systems.

**********
B. How do I subscribe to NERPS?
To subscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following parameters:

TO: listserv@*****.bitnet
SUB: <leave blank>
1st line: subscribe nerps your-real-name

In a little while you should get email instructing you how to
confirm your subscription request. Simply follow the instructions
and you will soon start getting regular postings.

If you have difficulty with bitnet addresses, you can also use the
internet address, which is LISTSERV@*****.nic.SURFnet.nl

**********
C. How do I post to NERPS?
To post to NERPS, you send your posting via email to
NERPS@*****.BITNET (or NERPS@*****.nic.SURFnet.nl for
internet).

**********
D. How do I unsubscribe to NERPS?
To unsubscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following
parameters:

TO: listserv@*****.bitnet (or LISTSERV@*****.nic.SURFnet.nl)
SUB: <leave blank>
1st line: signoff nerps

In a little while you should get email confirming your unsubscription
request.

**********
E. Other Important LISTSERV Commands.
There are many commands you can give to the listserv in order to change
how your subscription works.

SET listname REPRO:
This command will have the listserv include you in the
distribution of any posting you make (ie, you get your own
things back, too).

SET listname ACK:
This is simply an confirmation of the posting you just made.
It is returned to you in email.

SET listname NOMAIL:
If you are going on vacation or something, sending a NOMAIL
command will halt your receiving any postings. This is
helpful if you know that your quota will be exceeded during
Christmas break, for example.

WARNING: If you forget to do this and your quota is exceeded,
this will cause all of the postings to be bounced back to the
list, possibly leading to a loop. The only way to quickly
alleviate this problem is to delete your subscription, so
PLEASE use the NOMAIL command if you are going to be gone
for a while.

SET listname DIGEST:
When this option is set, instead of all of the postings
being delivered separately, they will be delivered in
one mailing at the close of the day (in HEARN's timezone).
This is helpful if the number of mailings become a burden.

SET listname MAIL:
This option is invoked to restore active status after sending
a NOMAIL request, and is also used to change from DIGEST
back to getting all postings separately.

HELP:
Sending this command will give you a listing and brief
descriptions of all available commands.

**********
F. Why am I getting deleted from the list for no reason?
99% of the time, the reason you are deleted from the list (by the
listowner) is because for some reason mail is bouncing off of your
account.

Usually this is caused by one of two reasons. Either A) your
account is filled and can't hold any more or B) for some reason your
account is not available (either the machine or your account is down).
When this happens, it causes an error message to be sent back to the
list. The list software attempts to detect error messages and route
them to the listowner. Sometimes, though, the error is not detected by
the listserv software and the error gets reported to the list. This
causes the error message to get sent our to all subscribers, including
the person who is bouncing mail. This leads to a loop that really
messes things up.

Thus, standard procedure when an error message is reported it to delete
the subscription of the person causing the error.

Once the problem has been fixed (you are back on the net or have room),
you are, of course, free to join the list again.

*********
G. HELP! Mail from the list has stopped coming, but I'm still subscribed!
Mail has an annoying characteristic in that, while most of the time
it is instantaneous, there are times when it can take up to two
weeks to go from one computer to another that is located ten feet
away (much like snail mail, eh?).

If mail suddenly suddenly stops coming, wait at least 48 hours before
you contact the listowner. Very likely a link is down between you and
the list, and as soon as that link comes back up, you will get
all of the old mailings.

Also note that the listowner won't be able to help at all in terms
of mail not arriving. All he can do is to verify that you are indeed
subscribed, anything beyond that is under the control of someone else.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

NOTE: For postings with more than one author, each listing of
the ID# should go on its own line.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
X-##
X-##
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

******************************************************************************

IV. HOW TO GET PAST LOGS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. Using the LISTSERV 'GET' command.
Logs of activity on NERPS will be kept online and be available via
the listserv at HEARN. In order to get a directory listing of the
NERPS related files, send the command INDEX NERPS to
LISTSERV@*****.BITNET. You should get a response in a little while
that lists all of the files available.

The log files will be named 'NERPS LOGyymm{A-E}', where 'yy' is the
year of the file, 'mm' is the month and the final letter indicates the
week, with the first week being 'A', and the start of the 5th week
being 'E'.

To get one of them, send the command GET filename, where filename is
the name of the file you wish to receive (example: GET NERPS
LOG9303D). After a bit, you should receive that file in the mail.

**********
B. Getting past logs via FTP.
NERPS logs are also available via FTP at:
site: hearn.nic.surfnet.nl
directory: /archive

The archives for the NERPS list are named 'NERPS.LOGyymm{A-E}'
using the same naming format used when ordering the files via mail
as desribed in part A.

*****************************************************************************

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. ShadowRN
ShadowRN is a discussion list for the game Shadowrun. This list
concentrates on discussion of the rules of the game, as well and
exploring various nuances of the Shadowrun universe.

****************
B. ShadowTK
Shadowtalk is an interactive fiction mailing list based on
Shadowrun. Members of the list post as characters in genre, and
by responding to each other's posts "in character", stories are
developed. These stories may then be used by players and GMs
alike as a basis for contacts, NPCs, and adventure plots in their
own campaigns.

There is a companion ShadowTK FAQ that can be requested from
Robert Hayden <hayden@*******.mankato.msus.edu>. It contains full
information on how to subscribe as well as information on posting
formats and periodic supplemental distributions of information.

****************
C. PLOT-D
PLOT-D is a supplemental discussion list for ShadowTalk. The
purpose of PLOT-D is to discuss (as the name obviously implies)
plotlines. It also handles discussion of administrative issues in
order to not clog SHADOWTK or SHADOWRN with only remotely related
issues.

As a caution, though, PLOT-D is not an open list. There are
certain stipulations that must be met before you can be admitted.
Full details on these requirements can be found in the ShadowTK
FAQ.

****************
D. ALT.CYBERPUNK.*
On Usenet, there are a series of cyberpunk-related newsgroups.
These groups have little to do with ShadowRun, per se, but they do
have discussions of the cyberpunk genre of fiction and its
implications on current and future society.

alt.cyberpunk
This is a general group for discussion cyberpunkish topics.
May range from cinema to politics to trends in philosophical
thinkings.

alt.cyberpunk.chatsubo
This group is devoted to the writing of cyberpunk fiction.
Several stories are posted periodically in installment fashion
and critiques are welcome.

alt.cyberpunk.movement
This newsgroup discusses the societal impact of the cyberpunk
movement.

alt.cyberpunk.tech
This group is devoted to discussions of new technologies
that the birth of a cyber age will bring about.

****************
E. REC.GAMES.FRP.CYBER
This is a Usenet newsgroup set aside for discussion of the
cyberpunk genre of role-playing games. Discussions in this group
include not only ShadowRun, but also CyberSpace, CyberPunk 2020,
GURPS Cyberpunk, and many others.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 3
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS: Net Enhancements for Role-Playing Shadowrun
Date: Thu, 13 Jan 1994 08:51:50 -0600
Welcome to NERPS,

This document contains a list of Frequently Asked Questions [FAQ] for the
mailing list NERPS (Net Enhancements for Role-Playing ShadowRun). This
project is devoted to people who are working together to create various
unofficial supplements for the FASA role-playing game ShadowRun.

Thanks for your interest,

Virtually,
The NERPS Listowner

Robert Hayden: <hayden@*******.mankato.msus.edu> "Fearless
Leader"
____________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
----------------------------------------------------------------------------

Frequently Asked Questions for NERPS@*****.BITNET
Version 1.01 (12-08-93)

Compiled by your fearless leader: Robert Hayden
hayden@*******.mankato.msus.edu

----------------------------------------------------------------------------

I. INTRODUCTION
A. What is NERPS?
B. How do I subscribe to NERPS?
C. How do I post to NERPS?
D. How do I unsubscribe to NERPS?
E. Other Important LISTSERV Commands.
F. Why am I getting deleted from the list for no reason?
G. HELP! Mail from the list has stopped coming, but I'm
still subscribed!

II. THE CURRENT NERPS PROJECT(s)
A. NERPS: PLOTLINES
B. NERPS: SPRAWLS
C. NERPS: CHARACTERS

III. HOW TO SUBMIT MATERIALS TO NERPS
A. Getting an Author-ID#
B. Formatting Guidelines
C. Submission Guidelines
D. Issuing a Revokation
E. Revoking Someone Else's Submission

IV. HOW TO GET PAST LOGS
A. Using the LISTSERV 'GET' command
B. Getting past logs via FTP

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
A. ShadowRN
B. ShadowTK
C. PLOT-D
D. ALT.CYBERPUNK.*
E. REC.GAMES.FRP.CYBER

______________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
------------------------------------------------------------------------------

PART I: INTRODUCTION
-=-=-=-=-=-=-=-=-=-=-=-

A. What is NERPS?
NERPS (Net Enhancements for Role Playing ShadowRun) is a mailing
list that serves as a committee base for a group of individuals
spending time organizing and writing up a series of net.shadowrun
manuals. These manuals contain everything from new races and
spells to new technology and alternate magic systems.

**********
B. How do I subscribe to NERPS?
To subscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following parameters:

TO: listserv@*****.bitnet
SUB: <leave blank>
1st line: subscribe nerps your-real-name

In a little while you should get email instructing you how to
confirm your subscription request. Simply follow the instructions
and you will soon start getting regular postings.

If you have difficulty with bitnet addresses, you can also use the
internet address, which is LISTSERV@*****.nic.SURFnet.nl

**********
C. How do I post to NERPS?
To post to NERPS, you send your posting via email to
NERPS@*****.BITNET (or NERPS@*****.nic.SURFnet.nl for
internet).

**********
D. How do I unsubscribe to NERPS?
To unsubscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following
parameters:

TO: listserv@*****.bitnet (or LISTSERV@*****.nic.SURFnet.nl)
SUB: <leave blank>
1st line: signoff nerps

In a little while you should get email confirming your unsubscription
request.

**********
E. Other Important LISTSERV Commands.
There are many commands you can give to the listserv in order to change
how your subscription works.

SET listname REPRO:
This command will have the listserv include you in the
distribution of any posting you make (ie, you get your own
things back, too).

SET listname ACK:
This is simply an confirmation of the posting you just made.
It is returned to you in email.

SET listname NOMAIL:
If you are going on vacation or something, sending a NOMAIL
command will halt your receiving any postings. This is
helpful if you know that your quota will be exceeded during
Christmas break, for example.

WARNING: If you forget to do this and your quota is exceeded,
this will cause all of the postings to be bounced back to the
list, possibly leading to a loop. The only way to quickly
alleviate this problem is to delete your subscription, so
PLEASE use the NOMAIL command if you are going to be gone
for a while.

SET listname DIGEST:
When this option is set, instead of all of the postings
being delivered separately, they will be delivered in
one mailing at the close of the day (in HEARN's timezone).
This is helpful if the number of mailings become a burden.

SET listname MAIL:
This option is invoked to restore active status after sending
a NOMAIL request, and is also used to change from DIGEST
back to getting all postings separately.

HELP:
Sending this command will give you a listing and brief
descriptions of all available commands.

**********
F. Why am I getting deleted from the list for no reason?
99% of the time, the reason you are deleted from the list (by the
listowner) is because for some reason mail is bouncing off of your
account.

Usually this is caused by one of two reasons. Either A) your
account is filled and can't hold any more or B) for some reason your
account is not available (either the machine or your account is down).
When this happens, it causes an error message to be sent back to the
list. The list software attempts to detect error messages and route
them to the listowner. Sometimes, though, the error is not detected by
the listserv software and the error gets reported to the list. This
causes the error message to get sent our to all subscribers, including
the person who is bouncing mail. This leads to a loop that really
messes things up.

Thus, standard procedure when an error message is reported it to delete
the subscription of the person causing the error.

Once the problem has been fixed (you are back on the net or have room),
you are, of course, free to join the list again.

*********
G. HELP! Mail from the list has stopped coming, but I'm still subscribed!
Mail has an annoying characteristic in that, while most of the time
it is instantaneous, there are times when it can take up to two
weeks to go from one computer to another that is located ten feet
away (much like snail mail, eh?).

If mail suddenly suddenly stops coming, wait at least 48 hours before
you contact the listowner. Very likely a link is down between you and
the list, and as soon as that link comes back up, you will get
all of the old mailings.

Also note that the listowner won't be able to help at all in terms
of mail not arriving. All he can do is to verify that you are indeed
subscribed, anything beyond that is under the control of someone else.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

NOTE: For postings with more than one author, each listing of
the ID# should go on its own line.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
X-##
X-##
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

******************************************************************************

IV. HOW TO GET PAST LOGS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. Using the LISTSERV 'GET' command.
Logs of activity on NERPS will be kept online and be available via
the listserv at HEARN. In order to get a directory listing of the
NERPS related files, send the command INDEX NERPS to
LISTSERV@*****.BITNET. You should get a response in a little while
that lists all of the files available.

The log files will be named 'NERPS LOGyymm{A-E}', where 'yy' is the
year of the file, 'mm' is the month and the final letter indicates the
week, with the first week being 'A', and the start of the 5th week
being 'E'.

To get one of them, send the command GET filename, where filename is
the name of the file you wish to receive (example: GET NERPS
LOG9303D). After a bit, you should receive that file in the mail.

**********
B. Getting past logs via FTP.
NERPS logs are also available via FTP at:
site: hearn.nic.surfnet.nl
directory: /archive

The archives for the NERPS list are named 'NERPS.LOGyymm{A-E}'
using the same naming format used when ordering the files via mail
as desribed in part A.

*****************************************************************************

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. ShadowRN
ShadowRN is a discussion list for the game Shadowrun. This list
concentrates on discussion of the rules of the game, as well and
exploring various nuances of the Shadowrun universe.

****************
B. ShadowTK
Shadowtalk is an interactive fiction mailing list based on
Shadowrun. Members of the list post as characters in genre, and
by responding to each other's posts "in character", stories are
developed. These stories may then be used by players and GMs
alike as a basis for contacts, NPCs, and adventure plots in their
own campaigns.

There is a companion ShadowTK FAQ that can be requested from
Robert Hayden <hayden@*******.mankato.msus.edu>. It contains full
information on how to subscribe as well as information on posting
formats and periodic supplemental distributions of information.

****************
C. PLOT-D
PLOT-D is a supplemental discussion list for ShadowTalk. The
purpose of PLOT-D is to discuss (as the name obviously implies)
plotlines. It also handles discussion of administrative issues in
order to not clog SHADOWTK or SHADOWRN with only remotely related
issues.

As a caution, though, PLOT-D is not an open list. There are
certain stipulations that must be met before you can be admitted.
Full details on these requirements can be found in the ShadowTK
FAQ.

****************
D. ALT.CYBERPUNK.*
On Usenet, there are a series of cyberpunk-related newsgroups.
These groups have little to do with ShadowRun, per se, but they do
have discussions of the cyberpunk genre of fiction and its
implications on current and future society.

alt.cyberpunk
This is a general group for discussion cyberpunkish topics.
May range from cinema to politics to trends in philosophical
thinkings.

alt.cyberpunk.chatsubo
This group is devoted to the writing of cyberpunk fiction.
Several stories are posted periodically in installment fashion
and critiques are welcome.

alt.cyberpunk.movement
This newsgroup discusses the societal impact of the cyberpunk
movement.

alt.cyberpunk.tech
This group is devoted to discussions of new technologies
that the birth of a cyber age will bring about.

****************
E. REC.GAMES.FRP.CYBER
This is a Usenet newsgroup set aside for discussion of the
cyberpunk genre of role-playing games. Discussions in this group
include not only ShadowRun, but also CyberSpace, CyberPunk 2020,
GURPS Cyberpunk, and many others.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 4
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS: Net Enhancements for Role-Playing Shadowrun
Date: Sun, 13 Feb 1994 11:07:53 -0600
Welcome to NERPS,

This document contains a list of Frequently Asked Questions [FAQ] for the
mailing list NERPS (Net Enhancements for Role-Playing ShadowRun). This
project is devoted to people who are working together to create various
unofficial supplements for the FASA role-playing game ShadowRun.

Thanks for your interest,

Virtually,
The NERPS Listowner

Robert Hayden: <hayden@*******.mankato.msus.edu> "Fearless
Leader"
____________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
----------------------------------------------------------------------------

Frequently Asked Questions for NERPS@*****.BITNET
Version 1.01 (12-08-93)

Compiled by your fearless leader: Robert Hayden
hayden@*******.mankato.msus.edu

----------------------------------------------------------------------------

I. INTRODUCTION
A. What is NERPS?
B. How do I subscribe to NERPS?
C. How do I post to NERPS?
D. How do I unsubscribe to NERPS?
E. Other Important LISTSERV Commands.
F. Why am I getting deleted from the list for no reason?
G. HELP! Mail from the list has stopped coming, but I'm
still subscribed!

II. THE CURRENT NERPS PROJECT(s)
A. NERPS: PLOTLINES
B. NERPS: SPRAWLS
C. NERPS: CHARACTERS

III. HOW TO SUBMIT MATERIALS TO NERPS
A. Getting an Author-ID#
B. Formatting Guidelines
C. Submission Guidelines
D. Issuing a Revokation
E. Revoking Someone Else's Submission

IV. HOW TO GET PAST LOGS
A. Using the LISTSERV 'GET' command
B. Getting past logs via FTP

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
A. ShadowRN
B. ShadowTK
C. PLOT-D
D. ALT.CYBERPUNK.*
E. REC.GAMES.FRP.CYBER

______________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
------------------------------------------------------------------------------

PART I: INTRODUCTION
-=-=-=-=-=-=-=-=-=-=-=-

A. What is NERPS?
NERPS (Net Enhancements for Role Playing ShadowRun) is a mailing
list that serves as a committee base for a group of individuals
spending time organizing and writing up a series of net.shadowrun
manuals. These manuals contain everything from new races and
spells to new technology and alternate magic systems.

**********
B. How do I subscribe to NERPS?
To subscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following parameters:

TO: listserv@*****.bitnet
SUB: <leave blank>
1st line: subscribe nerps your-real-name

In a little while you should get email instructing you how to
confirm your subscription request. Simply follow the instructions
and you will soon start getting regular postings.

If you have difficulty with bitnet addresses, you can also use the
internet address, which is LISTSERV@*****.nic.SURFnet.nl

**********
C. How do I post to NERPS?
To post to NERPS, you send your posting via email to
NERPS@*****.BITNET (or NERPS@*****.nic.SURFnet.nl for
internet).

**********
D. How do I unsubscribe to NERPS?
To unsubscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following
parameters:

TO: listserv@*****.bitnet (or LISTSERV@*****.nic.SURFnet.nl)
SUB: <leave blank>
1st line: signoff nerps

In a little while you should get email confirming your unsubscription
request.

**********
E. Other Important LISTSERV Commands.
There are many commands you can give to the listserv in order to change
how your subscription works.

SET listname REPRO:
This command will have the listserv include you in the
distribution of any posting you make (ie, you get your own
things back, too).

SET listname ACK:
This is simply an confirmation of the posting you just made.
It is returned to you in email.

SET listname NOMAIL:
If you are going on vacation or something, sending a NOMAIL
command will halt your receiving any postings. This is
helpful if you know that your quota will be exceeded during
Christmas break, for example.

WARNING: If you forget to do this and your quota is exceeded,
this will cause all of the postings to be bounced back to the
list, possibly leading to a loop. The only way to quickly
alleviate this problem is to delete your subscription, so
PLEASE use the NOMAIL command if you are going to be gone
for a while.

SET listname DIGEST:
When this option is set, instead of all of the postings
being delivered separately, they will be delivered in
one mailing at the close of the day (in HEARN's timezone).
This is helpful if the number of mailings become a burden.

SET listname MAIL:
This option is invoked to restore active status after sending
a NOMAIL request, and is also used to change from DIGEST
back to getting all postings separately.

HELP:
Sending this command will give you a listing and brief
descriptions of all available commands.

**********
F. Why am I getting deleted from the list for no reason?
99% of the time, the reason you are deleted from the list (by the
listowner) is because for some reason mail is bouncing off of your
account.

Usually this is caused by one of two reasons. Either A) your
account is filled and can't hold any more or B) for some reason your
account is not available (either the machine or your account is down).
When this happens, it causes an error message to be sent back to the
list. The list software attempts to detect error messages and route
them to the listowner. Sometimes, though, the error is not detected by
the listserv software and the error gets reported to the list. This
causes the error message to get sent our to all subscribers, including
the person who is bouncing mail. This leads to a loop that really
messes things up.

Thus, standard procedure when an error message is reported it to delete
the subscription of the person causing the error.

Once the problem has been fixed (you are back on the net or have room),
you are, of course, free to join the list again.

*********
G. HELP! Mail from the list has stopped coming, but I'm still subscribed!
Mail has an annoying characteristic in that, while most of the time
it is instantaneous, there are times when it can take up to two
weeks to go from one computer to another that is located ten feet
away (much like snail mail, eh?).

If mail suddenly suddenly stops coming, wait at least 48 hours before
you contact the listowner. Very likely a link is down between you and
the list, and as soon as that link comes back up, you will get
all of the old mailings.

Also note that the listowner won't be able to help at all in terms
of mail not arriving. All he can do is to verify that you are indeed
subscribed, anything beyond that is under the control of someone else.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

NOTE: For postings with more than one author, each listing of
the ID# should go on its own line.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
X-##
X-##
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

******************************************************************************

IV. HOW TO GET PAST LOGS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. Using the LISTSERV 'GET' command.
Logs of activity on NERPS will be kept online and be available via
the listserv at HEARN. In order to get a directory listing of the
NERPS related files, send the command INDEX NERPS to
LISTSERV@*****.BITNET. You should get a response in a little while
that lists all of the files available.

The log files will be named 'NERPS LOGyymm{A-E}', where 'yy' is the
year of the file, 'mm' is the month and the final letter indicates the
week, with the first week being 'A', and the start of the 5th week
being 'E'.

To get one of them, send the command GET filename, where filename is
the name of the file you wish to receive (example: GET NERPS
LOG9303D). After a bit, you should receive that file in the mail.

**********
B. Getting past logs via FTP.
NERPS logs are also available via FTP at:
site: hearn.nic.surfnet.nl
directory: /archive

The archives for the NERPS list are named 'NERPS.LOGyymm{A-E}'
using the same naming format used when ordering the files via mail
as desribed in part A.

*****************************************************************************

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. ShadowRN
ShadowRN is a discussion list for the game Shadowrun. This list
concentrates on discussion of the rules of the game, as well and
exploring various nuances of the Shadowrun universe.

****************
B. ShadowTK
Shadowtalk is an interactive fiction mailing list based on
Shadowrun. Members of the list post as characters in genre, and
by responding to each other's posts "in character", stories are
developed. These stories may then be used by players and GMs
alike as a basis for contacts, NPCs, and adventure plots in their
own campaigns.

There is a companion ShadowTK FAQ that can be requested from
Robert Hayden <hayden@*******.mankato.msus.edu>. It contains full
information on how to subscribe as well as information on posting
formats and periodic supplemental distributions of information.

****************
C. PLOT-D
PLOT-D is a supplemental discussion list for ShadowTalk. The
purpose of PLOT-D is to discuss (as the name obviously implies)
plotlines. It also handles discussion of administrative issues in
order to not clog SHADOWTK or SHADOWRN with only remotely related
issues.

As a caution, though, PLOT-D is not an open list. There are
certain stipulations that must be met before you can be admitted.
Full details on these requirements can be found in the ShadowTK
FAQ.

****************
D. ALT.CYBERPUNK.*
On Usenet, there are a series of cyberpunk-related newsgroups.
These groups have little to do with ShadowRun, per se, but they do
have discussions of the cyberpunk genre of fiction and its
implications on current and future society.

alt.cyberpunk
This is a general group for discussion cyberpunkish topics.
May range from cinema to politics to trends in philosophical
thinkings.

alt.cyberpunk.chatsubo
This group is devoted to the writing of cyberpunk fiction.
Several stories are posted periodically in installment fashion
and critiques are welcome.

alt.cyberpunk.movement
This newsgroup discusses the societal impact of the cyberpunk
movement.

alt.cyberpunk.tech
This group is devoted to discussions of new technologies
that the birth of a cyber age will bring about.

****************
E. REC.GAMES.FRP.CYBER
This is a Usenet newsgroup set aside for discussion of the
cyberpunk genre of role-playing games. Discussions in this group
include not only ShadowRun, but also CyberSpace, CyberPunk 2020,
GURPS Cyberpunk, and many others.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 5
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS: Net Enhancements for Role-Playing Shadowrun
Date: Sun, 13 Mar 1994 10:47:15 -0600
Welcome to NERPS,

This document contains a list of Frequently Asked Questions [FAQ] for the
mailing list NERPS (Net Enhancements for Role-Playing ShadowRun). This
project is devoted to people who are working together to create various
unofficial supplements for the FASA role-playing game ShadowRun.

Thanks for your interest,

Virtually,
The NERPS Listowner

Robert Hayden: <hayden@*******.mankato.msus.edu> "Fearless
Leader"
____________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
----------------------------------------------------------------------------

Frequently Asked Questions for NERPS@*****.BITNET
Version 1.01 (12-08-93)

Compiled by your fearless leader: Robert Hayden
hayden@*******.mankato.msus.edu

----------------------------------------------------------------------------

I. INTRODUCTION
A. What is NERPS?
B. How do I subscribe to NERPS?
C. How do I post to NERPS?
D. How do I unsubscribe to NERPS?
E. Other Important LISTSERV Commands.
F. Why am I getting deleted from the list for no reason?
G. HELP! Mail from the list has stopped coming, but I'm
still subscribed!

II. THE CURRENT NERPS PROJECT(s)
A. NERPS: PLOTLINES
B. NERPS: SPRAWLS
C. NERPS: CHARACTERS

III. HOW TO SUBMIT MATERIALS TO NERPS
A. Getting an Author-ID#
B. Formatting Guidelines
C. Submission Guidelines
D. Issuing a Revokation
E. Revoking Someone Else's Submission

IV. HOW TO GET PAST LOGS
A. Using the LISTSERV 'GET' command
B. Getting past logs via FTP

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
A. ShadowRN
B. ShadowTK
C. PLOT-D
D. ALT.CYBERPUNK.*
E. REC.GAMES.FRP.CYBER

______________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
------------------------------------------------------------------------------

PART I: INTRODUCTION
-=-=-=-=-=-=-=-=-=-=-=-

A. What is NERPS?
NERPS (Net Enhancements for Role Playing ShadowRun) is a mailing
list that serves as a committee base for a group of individuals
spending time organizing and writing up a series of net.shadowrun
manuals. These manuals contain everything from new races and
spells to new technology and alternate magic systems.

**********
B. How do I subscribe to NERPS?
To subscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following parameters:

TO: listserv@*****.bitnet
SUB: <leave blank>
1st line: subscribe nerps your-real-name

In a little while you should get email instructing you how to
confirm your subscription request. Simply follow the instructions
and you will soon start getting regular postings.

If you have difficulty with bitnet addresses, you can also use the
internet address, which is LISTSERV@*****.nic.SURFnet.nl

**********
C. How do I post to NERPS?
To post to NERPS, you send your posting via email to
NERPS@*****.BITNET (or NERPS@*****.nic.SURFnet.nl for
internet).

**********
D. How do I unsubscribe to NERPS?
To unsubscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following
parameters:

TO: listserv@*****.bitnet (or LISTSERV@*****.nic.SURFnet.nl)
SUB: <leave blank>
1st line: signoff nerps

In a little while you should get email confirming your unsubscription
request.

**********
E. Other Important LISTSERV Commands.
There are many commands you can give to the listserv in order to change
how your subscription works.

SET listname REPRO:
This command will have the listserv include you in the
distribution of any posting you make (ie, you get your own
things back, too).

SET listname ACK:
This is simply an confirmation of the posting you just made.
It is returned to you in email.

SET listname NOMAIL:
If you are going on vacation or something, sending a NOMAIL
command will halt your receiving any postings. This is
helpful if you know that your quota will be exceeded during
Christmas break, for example.

WARNING: If you forget to do this and your quota is exceeded,
this will cause all of the postings to be bounced back to the
list, possibly leading to a loop. The only way to quickly
alleviate this problem is to delete your subscription, so
PLEASE use the NOMAIL command if you are going to be gone
for a while.

SET listname DIGEST:
When this option is set, instead of all of the postings
being delivered separately, they will be delivered in
one mailing at the close of the day (in HEARN's timezone).
This is helpful if the number of mailings become a burden.

SET listname MAIL:
This option is invoked to restore active status after sending
a NOMAIL request, and is also used to change from DIGEST
back to getting all postings separately.

HELP:
Sending this command will give you a listing and brief
descriptions of all available commands.

**********
F. Why am I getting deleted from the list for no reason?
99% of the time, the reason you are deleted from the list (by the
listowner) is because for some reason mail is bouncing off of your
account.

Usually this is caused by one of two reasons. Either A) your
account is filled and can't hold any more or B) for some reason your
account is not available (either the machine or your account is down).
When this happens, it causes an error message to be sent back to the
list. The list software attempts to detect error messages and route
them to the listowner. Sometimes, though, the error is not detected by
the listserv software and the error gets reported to the list. This
causes the error message to get sent our to all subscribers, including
the person who is bouncing mail. This leads to a loop that really
messes things up.

Thus, standard procedure when an error message is reported it to delete
the subscription of the person causing the error.

Once the problem has been fixed (you are back on the net or have room),
you are, of course, free to join the list again.

*********
G. HELP! Mail from the list has stopped coming, but I'm still subscribed!
Mail has an annoying characteristic in that, while most of the time
it is instantaneous, there are times when it can take up to two
weeks to go from one computer to another that is located ten feet
away (much like snail mail, eh?).

If mail suddenly suddenly stops coming, wait at least 48 hours before
you contact the listowner. Very likely a link is down between you and
the list, and as soon as that link comes back up, you will get
all of the old mailings.

Also note that the listowner won't be able to help at all in terms
of mail not arriving. All he can do is to verify that you are indeed
subscribed, anything beyond that is under the control of someone else.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

NOTE: For postings with more than one author, each listing of
the ID# should go on its own line.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
X-##
X-##
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

******************************************************************************

IV. HOW TO GET PAST LOGS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. Using the LISTSERV 'GET' command.
Logs of activity on NERPS will be kept online and be available via
the listserv at HEARN. In order to get a directory listing of the
NERPS related files, send the command INDEX NERPS to
LISTSERV@*****.BITNET. You should get a response in a little while
that lists all of the files available.

The log files will be named 'NERPS LOGyymm{A-E}', where 'yy' is the
year of the file, 'mm' is the month and the final letter indicates the
week, with the first week being 'A', and the start of the 5th week
being 'E'.

To get one of them, send the command GET filename, where filename is
the name of the file you wish to receive (example: GET NERPS
LOG9303D). After a bit, you should receive that file in the mail.

**********
B. Getting past logs via FTP.
NERPS logs are also available via FTP at:
site: hearn.nic.surfnet.nl
directory: /archive

The archives for the NERPS list are named 'NERPS.LOGyymm{A-E}'
using the same naming format used when ordering the files via mail
as desribed in part A.

*****************************************************************************

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. ShadowRN
ShadowRN is a discussion list for the game Shadowrun. This list
concentrates on discussion of the rules of the game, as well and
exploring various nuances of the Shadowrun universe.

****************
B. ShadowTK
Shadowtalk is an interactive fiction mailing list based on
Shadowrun. Members of the list post as characters in genre, and
by responding to each other's posts "in character", stories are
developed. These stories may then be used by players and GMs
alike as a basis for contacts, NPCs, and adventure plots in their
own campaigns.

There is a companion ShadowTK FAQ that can be requested from
Robert Hayden <hayden@*******.mankato.msus.edu>. It contains full
information on how to subscribe as well as information on posting
formats and periodic supplemental distributions of information.

****************
C. PLOT-D
PLOT-D is a supplemental discussion list for ShadowTalk. The
purpose of PLOT-D is to discuss (as the name obviously implies)
plotlines. It also handles discussion of administrative issues in
order to not clog SHADOWTK or SHADOWRN with only remotely related
issues.

As a caution, though, PLOT-D is not an open list. There are
certain stipulations that must be met before you can be admitted.
Full details on these requirements can be found in the ShadowTK
FAQ.

****************
D. ALT.CYBERPUNK.*
On Usenet, there are a series of cyberpunk-related newsgroups.
These groups have little to do with ShadowRun, per se, but they do
have discussions of the cyberpunk genre of fiction and its
implications on current and future society.

alt.cyberpunk
This is a general group for discussion cyberpunkish topics.
May range from cinema to politics to trends in philosophical
thinkings.

alt.cyberpunk.chatsubo
This group is devoted to the writing of cyberpunk fiction.
Several stories are posted periodically in installment fashion
and critiques are welcome.

alt.cyberpunk.movement
This newsgroup discusses the societal impact of the cyberpunk
movement.

alt.cyberpunk.tech
This group is devoted to discussions of new technologies
that the birth of a cyber age will bring about.

****************
E. REC.GAMES.FRP.CYBER
This is a Usenet newsgroup set aside for discussion of the
cyberpunk genre of role-playing games. Discussions in this group
include not only ShadowRun, but also CyberSpace, CyberPunk 2020,
GURPS Cyberpunk, and many others.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 6
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS: Net Enhancements for Role-Playing Shadowrun
Date: Wed, 13 Apr 1994 00:06:32 -0500
Welcome to NERPS,

This document contains a list of Frequently Asked Questions [FAQ] for the
mailing list NERPS (Net Enhancements for Role-Playing ShadowRun). This
project is devoted to people who are working together to create various
unofficial supplements for the FASA role-playing game ShadowRun.

Thanks for your interest,

Virtually,
The NERPS Listowner

Robert Hayden: <hayden@*******.mankato.msus.edu> "Fearless
Leader"
____________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
----------------------------------------------------------------------------

Frequently Asked Questions for NERPS@*****.BITNET
Version 1.01 (12-08-93)

Compiled by your fearless leader: Robert Hayden
hayden@*******.mankato.msus.edu

----------------------------------------------------------------------------

I. INTRODUCTION
A. What is NERPS?
B. How do I subscribe to NERPS?
C. How do I post to NERPS?
D. How do I unsubscribe to NERPS?
E. Other Important LISTSERV Commands.
F. Why am I getting deleted from the list for no reason?
G. HELP! Mail from the list has stopped coming, but I'm
still subscribed!

II. THE CURRENT NERPS PROJECT(s)
A. NERPS: PLOTLINES
B. NERPS: SPRAWLS
C. NERPS: CHARACTERS

III. HOW TO SUBMIT MATERIALS TO NERPS
A. Getting an Author-ID#
B. Formatting Guidelines
C. Submission Guidelines
D. Issuing a Revokation
E. Revoking Someone Else's Submission

IV. HOW TO GET PAST LOGS
A. Using the LISTSERV 'GET' command
B. Getting past logs via FTP

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
A. ShadowRN
B. ShadowTK
C. PLOT-D
D. ALT.CYBERPUNK.*
E. REC.GAMES.FRP.CYBER

______________________________________________________________________________
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
------------------------------------------------------------------------------

PART I: INTRODUCTION
-=-=-=-=-=-=-=-=-=-=-=-

A. What is NERPS?
NERPS (Net Enhancements for Role Playing ShadowRun) is a mailing
list that serves as a committee base for a group of individuals
spending time organizing and writing up a series of net.shadowrun
manuals. These manuals contain everything from new races and
spells to new technology and alternate magic systems.

**********
B. How do I subscribe to NERPS?
To subscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following parameters:

TO: listserv@*****.bitnet
SUB: <leave blank>
1st line: subscribe nerps your-real-name

In a little while you should get email instructing you how to
confirm your subscription request. Simply follow the instructions
and you will soon start getting regular postings.

If you have difficulty with bitnet addresses, you can also use the
internet address, which is LISTSERV@*****.nic.SURFnet.nl

**********
C. How do I post to NERPS?
To post to NERPS, you send your posting via email to
NERPS@*****.BITNET (or NERPS@*****.nic.SURFnet.nl for
internet).

**********
D. How do I unsubscribe to NERPS?
To unsubscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following
parameters:

TO: listserv@*****.bitnet (or LISTSERV@*****.nic.SURFnet.nl)
SUB: <leave blank>
1st line: signoff nerps

In a little while you should get email confirming your unsubscription
request.

**********
E. Other Important LISTSERV Commands.
There are many commands you can give to the listserv in order to change
how your subscription works.

SET listname REPRO:
This command will have the listserv include you in the
distribution of any posting you make (ie, you get your own
things back, too).

SET listname ACK:
This is simply an confirmation of the posting you just made.
It is returned to you in email.

SET listname NOMAIL:
If you are going on vacation or something, sending a NOMAIL
command will halt your receiving any postings. This is
helpful if you know that your quota will be exceeded during
Christmas break, for example.

WARNING: If you forget to do this and your quota is exceeded,
this will cause all of the postings to be bounced back to the
list, possibly leading to a loop. The only way to quickly
alleviate this problem is to delete your subscription, so
PLEASE use the NOMAIL command if you are going to be gone
for a while.

SET listname DIGEST:
When this option is set, instead of all of the postings
being delivered separately, they will be delivered in
one mailing at the close of the day (in HEARN's timezone).
This is helpful if the number of mailings become a burden.

SET listname MAIL:
This option is invoked to restore active status after sending
a NOMAIL request, and is also used to change from DIGEST
back to getting all postings separately.

HELP:
Sending this command will give you a listing and brief
descriptions of all available commands.

**********
F. Why am I getting deleted from the list for no reason?
99% of the time, the reason you are deleted from the list (by the
listowner) is because for some reason mail is bouncing off of your
account.

Usually this is caused by one of two reasons. Either A) your
account is filled and can't hold any more or B) for some reason your
account is not available (either the machine or your account is down).
When this happens, it causes an error message to be sent back to the
list. The list software attempts to detect error messages and route
them to the listowner. Sometimes, though, the error is not detected by
the listserv software and the error gets reported to the list. This
causes the error message to get sent our to all subscribers, including
the person who is bouncing mail. This leads to a loop that really
messes things up.

Thus, standard procedure when an error message is reported it to delete
the subscription of the person causing the error.

Once the problem has been fixed (you are back on the net or have room),
you are, of course, free to join the list again.

*********
G. HELP! Mail from the list has stopped coming, but I'm still subscribed!
Mail has an annoying characteristic in that, while most of the time
it is instantaneous, there are times when it can take up to two
weeks to go from one computer to another that is located ten feet
away (much like snail mail, eh?).

If mail suddenly suddenly stops coming, wait at least 48 hours before
you contact the listowner. Very likely a link is down between you and
the list, and as soon as that link comes back up, you will get
all of the old mailings.

Also note that the listowner won't be able to help at all in terms
of mail not arriving. All he can do is to verify that you are indeed
subscribed, anything beyond that is under the control of someone else.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

NOTE: For postings with more than one author, each listing of
the ID# should go on its own line.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
X-##
X-##
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

******************************************************************************

IV. HOW TO GET PAST LOGS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. Using the LISTSERV 'GET' command.
Logs of activity on NERPS will be kept online and be available via
the listserv at HEARN. In order to get a directory listing of the
NERPS related files, send the command INDEX NERPS to
LISTSERV@*****.BITNET. You should get a response in a little while
that lists all of the files available.

The log files will be named 'NERPS LOGyymm{A-E}', where 'yy' is the
year of the file, 'mm' is the month and the final letter indicates the
week, with the first week being 'A', and the start of the 5th week
being 'E'.

To get one of them, send the command GET filename, where filename is
the name of the file you wish to receive (example: GET NERPS
LOG9303D). After a bit, you should receive that file in the mail.

**********
B. Getting past logs via FTP.
NERPS logs are also available via FTP at:
site: hearn.nic.surfnet.nl
directory: /archive

The archives for the NERPS list are named 'NERPS.LOGyymm{A-E}'
using the same naming format used when ordering the files via mail
as desribed in part A.

*****************************************************************************

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. ShadowRN
ShadowRN is a discussion list for the game Shadowrun. This list
concentrates on discussion of the rules of the game, as well and
exploring various nuances of the Shadowrun universe.

****************
B. ShadowTK
Shadowtalk is an interactive fiction mailing list based on
Shadowrun. Members of the list post as characters in genre, and
by responding to each other's posts "in character", stories are
developed. These stories may then be used by players and GMs
alike as a basis for contacts, NPCs, and adventure plots in their
own campaigns.

There is a companion ShadowTK FAQ that can be requested from
Robert Hayden <hayden@*******.mankato.msus.edu>. It contains full
information on how to subscribe as well as information on posting
formats and periodic supplemental distributions of information.

****************
C. PLOT-D
PLOT-D is a supplemental discussion list for ShadowTalk. The
purpose of PLOT-D is to discuss (as the name obviously implies)
plotlines. It also handles discussion of administrative issues in
order to not clog SHADOWTK or SHADOWRN with only remotely related
issues.

As a caution, though, PLOT-D is not an open list. There are
certain stipulations that must be met before you can be admitted.
Full details on these requirements can be found in the ShadowTK
FAQ.

****************
D. ALT.CYBERPUNK.*
On Usenet, there are a series of cyberpunk-related newsgroups.
These groups have little to do with ShadowRun, per se, but they do
have discussions of the cyberpunk genre of fiction and its
implications on current and future society.

alt.cyberpunk
This is a general group for discussion cyberpunkish topics.
May range from cinema to politics to trends in philosophical
thinkings.

alt.cyberpunk.chatsubo
This group is devoted to the writing of cyberpunk fiction.
Several stories are posted periodically in installment fashion
and critiques are welcome.

alt.cyberpunk.movement
This newsgroup discusses the societal impact of the cyberpunk
movement.

alt.cyberpunk.tech
This group is devoted to discussions of new technologies
that the birth of a cyber age will bring about.

****************
E. REC.GAMES.FRP.CYBER
This is a Usenet newsgroup set aside for discussion of the
cyberpunk genre of role-playing games. Discussions in this group
include not only ShadowRun, but also CyberSpace, CyberPunk 2020,
GURPS Cyberpunk, and many others.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Further Reading

If you enjoyed reading about [FAQ] NERPS: Net Enhancements for Role-Playing Shadowrun, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.