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Mailing List Logs for ShadowRN

Message no. 1
From: Martin Steffens <BDI05626@***.RHIJ.NL>
Subject: Re: FASA Modules: Not so good
Date: Thu, 15 Dec 1994 15:16:06 +0100
Stefan wrote:

> Yes, all true, but One Stage Before (my primary example and current thorn
> in my side 'till next weekend) was this type of adventure, in which the
> players have NO options. They ran in one setup after the other and they
> don't have a chance to avoid them. And that's what they DON'T like very
> much.
> My main reason to use FASA modules is the time-thing (and hopefully not
> the burnout)
> bye,
> Stefan
>

My sentiments exactly. I played the module as a player but I had the
feeling I had no choice at all what to do and what not to do. All the
time people started shooting at us and we were constantly on the
defense. At some time we got so paranoid we killed everything on
sight, and if our gamemaster (who is a player most of the time)
hadn't given us a hint we would have started a shoot-out with the
good-guys (won't tell who they are, ha :-) ). Also I had the feeling
our poor GM was equally hampered by the linear story line as we were.
I.e. I never want to see that adventure again.

Greetings,

Fael Inis <aka Martin Steffens>
Message no. 2
From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>
Subject: Re: FASA Modules: Not so good
Date: Mon, 19 Dec 1994 12:48:12 +0100
Martin writes:
> My sentiments exactly. I played the module as a player but I had the
> feeling I had no choice at all what to do and what not to do. All the
> time people started shooting at us and we were constantly on the
> defense. At some time we got so paranoid we killed everything on
> sight, and if our gamemaster (who is a player most of the time)
> hadn't given us a hint we would have started a shoot-out with the
> good-guys (won't tell who they are, ha :-) ). Also I had the feeling
> our poor GM was equally hampered by the linear story line as we were.
> I.e. I never want to see that adventure again.
That's true for me, too, but I have to play it again, 'cause we didn't
finish it. It was worse last time.

Quote: "We have no options left, so let's just lay low and wait for
something to happen. We can't do anything in this adventure, so ergo:
we don't have to. The plot will come to us."
And everyone who knows One Stage Before knows, that this was exactly
what happens.
So, what's left to say. I made a decicion (hope the spelling is right)
finish that fu... adventure and after that, play only adventures written
by yourself.

bye,
Stefan

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