From: | Martin Steffens <BDI05626@***.RHIJ.NL> |
---|---|
Subject: | Re: FASA Modules: Not so good |
Date: | Thu, 15 Dec 1994 15:16:06 +0100 |
> Yes, all true, but One Stage Before (my primary example and current thorn
> in my side 'till next weekend) was this type of adventure, in which the
> players have NO options. They ran in one setup after the other and they
> don't have a chance to avoid them. And that's what they DON'T like very
> much.
> My main reason to use FASA modules is the time-thing (and hopefully not
> the burnout)
> bye,
> Stefan
>
My sentiments exactly. I played the module as a player but I had the
feeling I had no choice at all what to do and what not to do. All the
time people started shooting at us and we were constantly on the
defense. At some time we got so paranoid we killed everything on
sight, and if our gamemaster (who is a player most of the time)
hadn't given us a hint we would have started a shoot-out with the
good-guys (won't tell who they are, ha :-) ). Also I had the feeling
our poor GM was equally hampered by the linear story line as we were.
I.e. I never want to see that adventure again.
Greetings,
Fael Inis <aka Martin Steffens>