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Message no. 1
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: FASA Rulings
Date: Wed, 28 May 1997 10:13:09 -0400
Greetings!!!

The ruling on muscle Augmentation has been around for a while. Dowd has said
it at numberous convention and one AOL.

Just recently I asked the question agiain and Randall, (FASA's Answer man)
confirmed the answer.

However, there have been two interpertations on the reflex dice. Back in 94,
Dowd said that the different enhancemets do not stack. Recently Randall has
ruled they do. Though he did say that his ruling contridicts Dowds, and the
reasoning behind it was that no where in the rules does it say either way.

Personally, I am going with Dowd's ruling. Makes for much less power gaming.

-Bandit
Message no. 2
From: "Mark E. Manhardt" <droopy@**.NET>
Subject: Re: FASA Rulings
Date: Thu, 29 May 1997 08:03:09 +0000
> From: "M. Sean Martinez" <ElBandit@***.COM>
> Subject: Re: FASA Rulings

> Just recently I asked the question agiain and Randall, (FASA's Answer man)
> confirmed the answer.

First, you gotta remember that Randall is a battletech guy (and
FASA's current do-er [Mike's old job <G>].)

> However, there have been two interpertations on the reflex dice. Back in 94,
> Dowd said that the different enhancemets do not stack. Recently Randall has
> ruled they do. Though he did say that his ruling contridicts Dowds, and the
> reasoning behind it was that no where in the rules does it say either way.

Reflex dice....When Tom made that ruling, there wasn't a whole lot
out there to stack (just magic and cyberware.) Now with bioware, you
can stack two reflex augmentations. Not a big difference IMHO.


--Droopy
droopy@**.net
Message no. 3
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: FASA Rulings
Date: Thu, 29 May 1997 11:38:08 -0400
In a message dated 97-05-29 10:00:03 EDT, you write:

<< Reflex dice....When Tom made that ruling, there wasn't a whole lot
out there to stack (just magic and cyberware.) Now with bioware, you
can stack two reflex augmentations. Not a big difference IMHO. >>

Sorry, but the only bioware product (Synaptic Accelerator) that provides
additional dice is not compadable with any cyberware. (Stated in Shadowtech,
Move by wire states that it is not compadible with any reflex enhancing
Bio/Cyberware. Though I seem to remember something that stated it did stack.)


-Bandit
Message no. 4
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: FASA Rulings
Date: Fri, 30 May 1997 09:34:39 +1000
> In a message dated 97-05-29 10:00:03 EDT, you write:
>
> << Reflex dice....When Tom made that ruling, there wasn't a whole lot
> out there to stack (just magic and cyberware.) Now with bioware, you
> can stack two reflex augmentations. Not a big difference IMHO. >>
>
> Sorry, but the only bioware product (Synaptic Accelerator) that provides
> additional dice is not compadable with any cyberware. (Stated in
Shadowtech,
> Move by wire states that it is not compadible with any reflex enhancing
> Bio/Cyberware. Though I seem to remember something that stated it did
stack.)

Synaptic Accelerator can be combined with Move By Wire, if they are both
installed at the same time. I think you also have to pay extra.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
Message no. 5
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: FASA Rulings
Date: Fri, 30 May 1997 14:02:47 -0400
Ray said:
>Synaptic Accelerator can be combined with Move By Wire, if they are both
>installed at the same time. I think you also have to pay extra.
>
> You do. But who would want to, from a character, NOT player point of
>view. Move By Wire alone is like having your character sticking their finger
>into a light socket for the rest of his life! [That can't be good for you.
>:-]
>
>Victor
>
Message no. 6
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: FASA Rulings
Date: Sat, 31 May 1997 00:13:46 -0700
At 02:02 PM 5/30/97 -0400, you wrote:
>Ray said:
>>Synaptic Accelerator can be combined with Move By Wire, if they are both
>>installed at the same time. I think you also have to pay extra.
>>
>> You do. But who would want to, from a character, NOT player point of
>>view. Move By Wire alone is like having your character sticking their finger
>>into a light socket for the rest of his life! [That can't be good for you.
>>:-]
>>
Just a question, but why can't the MBW have an on-off switch like Wired
Reflexes do. Seems that wuld be a good way to keep the character from being
in 24hr seizures, and also as a way to delay the inevitable brain damage
that everyone seems to be forgetting. The only reason I can think of is
that it preserves game balance because it gives MBW a hefty drawback.

--DT
Message no. 7
From: Christian Werner <i21axray@*******.RZ.UNIBW-MUENCHEN.DE>
Subject: Re: FASA Rulings
Date: Fri, 30 May 1997 22:28:43 +0200
>>>
> Just a question, but why can't the MBW have an on-off switch like
Wired
> Reflexes do. Seems that wuld be a good way to keep the character
from
> being
> in 24hr seizures, and also as a way to delay the inevitable brain
damage
> that everyone seems to be forgetting. The only reason I can think
of is
> that it preserves game balance because it gives MBW a hefty
drawback.

It is quite simple, if you would deactivate a MBW the said person
would collapse, he would be unable to move whats-o-ever, he could even
die! A MBW let a person stay in a seizure all the time, you cannot
deactivate it! Please excuse but my vocabulary is too small to explain
such a highly scientific problem.




Ciao Christian
Message no. 8
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: FASA Rulings
Date: Sun, 1 Jun 1997 12:19:43 +1000
> Just a question, but why can't the MBW have an on-off switch like Wired
> Reflexes do. Seems that wuld be a good way to keep the character from being
> in 24hr seizures, and also as a way to delay the inevitable brain damage
> that everyone seems to be forgetting. The only reason I can think of is
> that it preserves game balance because it gives MBW a hefty drawback.
>
(My opinion)

Because the way MBW work is thus; They pull out part of your spinal
column and install a superconducting network in its place, with an expert
system dedicated to interpreting the brains neural signals and
transmitting them to the rest of your body in a more refined and faster
form..

If you turn off MBW you effectively have no spinal column, and experinece
symptoms such as; Total Quadraplegia, Sphincter failure (ie you drek in
your pants), Possible Renal Failure, (and depending on how high
they installed the black box on your neural trunk) Possible
Cardiovascular failure.

It should be noted that the illustration in the book shows that the MBW
system is installed right below the base of the cranium, which mean that
if you turn the system off without total life support apparatus on hand,
you die. (From memory, if you break your neck any higher than the fourth
vertebrae, you basically cark it, no questions asked.)

Marty
Message no. 9
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: FASA Rulings
Date: Sun, 1 Jun 1997 03:49:21 -0400
In a message dated 97-05-31 22:33:10 EDT, s457033@*******.GU.EDU.AU (MARTIN
E. GOTTHARD) writes:

<< If you turn off MBW you effectively have no spinal column, and experinece
symptoms such as; Total Quadraplegia, Sphincter failure (ie you drek in
your pants), Possible Renal Failure, (and depending on how high
they installed the black box on your neural trunk) Possible
Cardiovascular failure.

It should be noted that the illustration in the book shows that the MBW
system is installed right below the base of the cranium, which mean that
if you turn the system off without total life support apparatus on hand,
you die. (From memory, if you break your neck any higher than the fourth
vertebrae, you basically cark it, no questions asked.)

Marty >>

Complete, or nearly so agreement with Marty on this one, except that I
believe an "alternative pathway" could be set up. Sure, it means more
essence loss, or perhaps some strange Bioware...but it would be better than
the inevitable cancer or other nastier developments.

BTW, has anyone ever used EMP on a target?
-Keith

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