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Message no. 1
From: "Gurth" <Gurth@******.nl>
Subject: Re: Fashion spell
Date: Sun, 19 May 1996 11:33:12 +0100
Ubiquitous said on 10:24/18 May 96...

> >>Ok, depending on the cost of the special effects (I don't remember that part
> >>from shadowbeat, but I haven't read it in a long time) I can buy that a corp
> >>would use a mage. I still can't see the magical hairdresser.
>
> Isn't that what the Fashion spell is for?

No, it's Makeover. Fashion is for your clothes :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I can feel it coming back again.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 2
From: Jeremiah Stevens <jeremiah@********.EDU>
Subject: Fashion Spell
Date: Mon, 6 Oct 1997 01:12:33 -0400
I was wondering what sort of material the clothing created by a fashion
spell would consist of? If the spell was cast on pre-existing material, I
would assume the material would be unchanged. However, following the
general spirit of magic, it would seem that it would be more difficult to
cast the spell on synthetic material than organic, which should lead to an
increased TN.
Secondly, in the creation of new clothing, a mage would be
more likely to create something consisting of organic materials like silk,
cotton, wool or leather rather than synthtic fabric. However, this would
seem counter to the description of the spell which implies that the
quality of the item is related to the number of successes. If higher TNs
were used for synthetics, then it would be easier for a mage to create
high quality clothes out of natural materials which would have an
additional quality bonus due to the virtue of their being natural.
Message no. 3
From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: Fashion Spell
Date: Mon, 6 Oct 1997 07:54:20 -0400
> From: Jeremiah Stevens <jeremiah@********.EDU>
> Date: Monday, October 06, 1997 1:12 AM

> I was wondering what sort of material the clothing created by a fashion
> spell would consist of? If the spell was cast on pre-existing material, I
> would assume the material would be unchanged. However, following the
> general spirit of magic, it would seem that it would be more difficult to
> cast the spell on synthetic material than organic, which should lead to
an
> increased TN.

> Secondly, in the creation of new clothing, a mage would be
> more likely to create something consisting of organic materials like
silk,
> cotton, wool or leather rather than synthtic fabric. However, this would
> seem counter to the description of the spell which implies that the
> quality of the item is related to the number of successes. If higher TNs
> were used for synthetics, then it would be easier for a mage to create
> high quality clothes out of natural materials which would have an
> additional quality bonus due to the virtue of their being natural.

Personally, I think you are making too much of too little. When it comes
to clothing, synthetic is by far the norm. Natural fibers are much more
rare than they are today, because animals and trees are harder to come by
in 205X. That's why leather and meat, etc. are so expensive and pretty
much only worn/eaten by mid-high level corp types on any sort of a regular
basis. If you wanted to lower the TN for natural fibers, be my guest, but
this wouldn't be necessary or recommended, IMO.

Also, by quality of the clothing created, I interpret the spell as making
the tailoring and cut of the new clothing better based upon successes.
IMO, the clothing is whatever material you wish it to be, unless you don't
get many successes, in which it might LOOK like a silk suit, but when
touched, it's still synthethic.

Another thing, I wouldn't let people use the fashion spell on suits of
armor, etc....this could be dangerous to the wearer (armor isn't clothing,
after all). Minor armored clothing might be acceptable, though.

(Oh, and if the casting mage has a Fashion skill, I allow modifiers to the
TN for getting a better cut, too.)

Justin :)
Message no. 4
From: Mike Bobroff <AirWisp@***.COM>
Subject: Re: Fashion Spell
Date: Mon, 6 Oct 1997 07:56:28 -0400
In a message dated 97-10-06 01:13:11 EDT, you write:

> I was wondering what sort of material the clothing created by a fashion
> spell would consist of?

The Fashion spell does not create clothing, it only alters clothing that is
the target of the spell. Reread the listing in the Grimoire, it talks about
tailoring and changing the clothing currently on somebody. And as for a
target number, the base is a 4, however, in our home games the target number
can be higher depending on the material, the end result, or the 'sculpting'
(read personalize) of armor of all kinds (the target number in question is
the ballisitic rating of the armor).
Message no. 5
From: Mike Bobroff <AirWisp@***.COM>
Subject: Re: Fashion Spell
Date: Mon, 6 Oct 1997 08:20:59 -0400
In a message dated 97-10-06 07:55:44 EDT, you write:

> Another thing, I wouldn't let people use the fashion spell on suits of
> armor, etc....this could be dangerous to the wearer (armor isn't clothing,
> after all). Minor armored clothing might be acceptable, though.

We allow for all sorts of armor, as they are a variation on clothing, just
the target number in question is the ballistic rating of the armor, and the
mage also needs a number of successes equal to the ballistic rating to retain
the entire ballistic rating,if the mage does not get a number of successes
equal to the ballistic rating, then the ballistic rating would drop by the
difference and so would the impact armor rating also. So if a mage casting
Fashion on a suit of light mil-spec had only 8 successes, then the end suit
of armor would only have a ballistic rating of 8, instead of the usual base
of 10.

> (Oh, and if the casting mage has a Fashion skill, I allow modifiers to the
> TN for getting a better cut, too.)

I agree with this whole-heartedly.
Message no. 6
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Fashion Spell
Date: Mon, 6 Oct 1997 09:00:49 -0400
In a message dated 97-10-06 01:13:21 EDT, jeremiah@********.EDU writes:

>
> I was wondering what sort of material the clothing created by a fashion
> spell would consist of? If the spell was cast on pre-existing material, I
> would assume the material would be unchanged. However, following the
> general spirit of magic, it would seem that it would be more difficult to
> cast the spell on synthetic material than organic, which should lead to an
> increased TN.

Hey guy, please reread the Fashion spell. Unless they changed it in some
recent print I don't have, it doesn't -make- any kind of clothing. It simply
alters the clothing that one has. And you are correct in the consideration
of materials that are artificial in nature vs. 'organic' type apparel. And
in the case of armor, I might suggest not below a 10, unless the Ballistic
Armor Rating is higher than that (form fitting Mil-Grade, though
'munchkinish', does help a little).

> Secondly, in the creation of new clothing, a mage would be
> more likely to create something consisting of organic materials like silk,
> cotton, wool or leather rather than synthtic fabric. However, this would
> seem counter to the description of the spell which implies that the
> quality of the item is related to the number of successes. If higher TNs
> were used for synthetics, then it would be easier for a mage to create
> high quality clothes out of natural materials which would have an
> additional quality bonus due to the virtue of their being natural.

There is a magician in my games who designed a "Create Clothing" spell, but
he's always using karma to make the clothing permanent. And if you want some
ideas of what kind/quality of material, then look into the back of the BBB
and use the tables that are in the object resistance ratings. For quality,
use "Net" successes as a sort of "charisma/impact" value of the
material.
-K (as in Keith)
Message no. 7
From: Jeremiah Stevens <jeremiah@********.EDU>
Subject: Re: Fashion Spell
Date: Mon, 6 Oct 1997 11:03:51 -0400
On Mon, 6 Oct 1997, J. Keith Henry wrote:

> In a message dated 97-10-06 01:13:21 EDT, jeremiah@********.EDU writes:
>
> >
> > I was wondering what sort of material the clothing created by a fashion
> > spell would consist of? If the spell was cast on pre-existing material, I
> > would assume the material would be unchanged. However, following the
> > general spirit of magic, it would seem that it would be more difficult to
> > cast the spell on synthetic material than organic, which should lead to an
> > increased TN.
>
> Hey guy, please reread the Fashion spell. Unless they changed it in some
> recent print I don't have, it doesn't -make- any kind of clothing. It simply
> alters the clothing that one has. And you are correct in the consideration
> of materials that are artificial in nature vs. 'organic' type apparel. And
> in the case of armor, I might suggest not below a 10, unless the Ballistic
> Armor Rating is higher than that (form fitting Mil-Grade, though
> 'munchkinish', does help a little).
First, I stand corrected about the use of Fashion to create clothing,
as we play with house rules that allow for that. However, I have talked to
a number of people who also allow Fashion to be used to create clothing,
so I think it is pertinent to address the question as none had yet
determined the material created by the spell.
Secondly, the leather jacket was not meant to imply that armor could be
created with the spell, I simply used leather as an example of natural vs.
synthetic material. Perhaps silk vs. synthetic boxers would be a more
clear example.
Message no. 8
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Fashion Spell
Date: Mon, 6 Oct 1997 11:48:51 -0400
In a message dated 97-10-06 11:04:18 EDT, jeremiah@********.EDU writes:

> First, I stand corrected about the use of Fashion to create clothing,
> as we play with house rules that allow for that. However, I have talked to
> a number of people who also allow Fashion to be used to create clothing,
> so I think it is pertinent to address the question as none had yet
> determined the material created by the spell.

I agree with ya on the pertinence (is that spelled correctly?).

> Secondly, the leather jacket was not meant to imply that armor could be
> created with the spell, I simply used leather as an example of natural vs.
> synthetic material. Perhaps silk vs. synthetic boxers would be a more
> clear example.

Then that is my fault, I misunderstood. But the idea of "Fashioning" a suit
of armor to be more "form fitting" is always a good idea. We rule that for
each success (NET success for Milspec) the caster gets, the encumberance
modifiers are reduced by 1 as well. Of course, this doesn't allow for a
magician to make a suit that is "just so perfectly fitting it give's the guy
bonuses".

-K (as in Keith)

(ever wondered how that "Bikini of Arrow Attraction" in the dragon comic ever
worked?)

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