From: | "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL> |
---|---|
Subject: | Re: Favorite Pistol. and Re: Power Plant Mania |
Date: | Tue, 18 Nov 1997 21:29:32 +0000 |
by writing:
> on 17.11.97 trrkt@*****.ONET.PL wrote:
<snip Thunderbolt and Savalette>
> t> Besides, there's always the issue of ranges (HP vs SMG) and SMG
> can t> provide supressing fire (or, better yet, TWO SMGs...)
>
> Well, ranges aren't that important. I mean how often do you have to
> fire beyond 60m in your average urban shadowrun? And zoom 3 keeps
> those nasty range mods away.
Ehhh....
<RANT>
Ever seen a gun with magscope on it? Used in close quarters? Ehh?
Well, I have (had) a big problem with cyber magnification... Why?
Well, there are no rules for it. The only rules for magnification are
given for optical scopes, but they do not work with smartlinks. (So
it's wise to assume smartlinks don't work with cyber/magical
magnification too).
It always annoyed me when somebody combined smartlink and cyber mag 3
to have straight 2's in close ranges...
Of course, now that I stole Gurth's magscope rules, I'm a happy
boy... ;P
BTW: Shouldn't magnification have _negative_ effects on close range?
It's hard to keep tabs on a fast moving subject when it occupies your
whole field of vision... (Of course, my only experience with
magnification-aided aiming (or any aiming, for that matter) comes
from games, so... ;P )
</RANT>
<BIG SNIP>
On 18 Nov 97, Tobias Berghoff disseminated foul capitalist propaganda
on the subject of Power Plant Mania by writing:
> It's just that players (and GMs) always want to invent thier own
> stuff (RPGers are a creative bunch, you know) and that's much easier
> if the GM has some rules to do it. We have multiple engines in the
Rules? GM has to have rules? Next thing, you'll say he has to obey
them... Sheesh... ;P
> sourcebooks, so you can imagine that lots of players want their own.
> Especially since the R2 came out. (I know, you can always solve the
> problem with a fistfight, but one of my players' doing
> TeaKwonDo...:)
Tea Kwon Do? Way of Tea and Foot? I mean, he must have learned it in
England.
"It's tea-time, sabumnim..."
;P
On 18 Nov 97, Tobias Berghoff disseminated foul capitalist propaganda
by writing:
<cut Wired 3>
> Well, I don't run a hack'n'slay game. If you try to survive in my
> game, you have to be flexible. Of course you can make a char with
> wired 3 and a smartlink (though I wouldn't let you play it), but
> then he's got nothing else. The most essential part of cyber in my
> game is a headware radio with a commlink. It's just the same as
Well, what about mages? They can't have cyber-radio... So our team
uses the TacComm system for communication (And it's much harder to
break than an implanted one..)
I mean, sammie doesn't need anything much except smartling and wired.
The rest can come from bio. Granted, no starting PC would have THAT
amount of cash, but as a character designed to develop...
Leszek Karlik, aka Mike - trrkt@*****.onet.pl; http://www.wlkp.top.pl/~bear/mike; FIAWOL
FL/GN Leszek/Raptor II/ISD Vanguard, (SS) (PC) (ISM) {IWATS-IIC} JH(Sith)/House Scholae
Palatinae
I sometimes think of us as a gang of mean little old ladies in a combination rest home
and obstacle course. - Corwin