From: | "D. Ghost" <dghost@****.COM> |
---|---|
Subject: | Fear of God (Was: Players, LONESTAR, heavy weapons downtown, |
Date: | Sun, 11 Oct 1998 16:05:23 -0500 |
Fear of --err-- Lone Star into players. (Based off the stats in the Lone
Star book. The main revision is that this assumes that while LS may not
be able to afford to equip their beat cops exceptionally well, they can
and will give all sorts of nice toys to their boys in SWAT.)
SWAT Combat Mage
B Q S C I W E M R
4 5 3 3 5 5 5.3 5 4
INTV: 4+2D6 (Physical) / 26+1d6 (Astral)
Intiate Grade: 1 (Total Magic Rating: 6)
Note: W/ Gradual Initiation, common metamagical ability is shielding.
Combat Pool: 7
Magic Pool: 6 (SR2) / 8 (SR3)
Skills (SR2): Ettiquette (Corp) 2, Ettiquette (Street) 2, Firearms 4.
Skills (SR3): Ettiquette 2 Corp 3), Pistols 4.
Skills (Both): Conjury 4, Sorcery 6, Stealth 3, Unarmed Combat 3.
Cyberware: none
Bioware:
Trauma Damper (.4)
Synaptic Accelerators (.3)
Gear: Armor Jacket (5/3), Commlink, Ceska Black Scorpion Machine Pistol
(1 extra clip, Laser sight, and Custom), (Sr2: 2 Spell Locks - Armor w/4
successes, & Personal Combat Sense w/2 successes; SR3: 2 Sustaining Foci
- Armor & Personal Combat Sense).
Spells: Armor 4, Mana Bolt 6, Mana Ball 5, Personal Combat Sense 4, Stun
Bolt 6.
SWAT Decker
Omitteed :)
SWAT Rifleman
B Q S C I W E BI R
4 6 4 2 5 4 2.5 .4 4(8)
INTV: 8 + 3D6
Combat Pool: 7 (reduced to 6 from armor?)
Skills (SR2): Ettiquette (Corp) 3, Ettiquette (Street) 4, Firearms 5.
Skills (SR3): Ettiquette 3 (Street 4), Pistols 4, Assault Rifles 4.
Skills (Both): Stealth 4, Unarmed Combat 4.
Cyberware:
Smartlink II (.5)
Wired Reflexes II (3)
Bioware:
Trauma Damper (.4)
Gear: AK-97 (w/ Improved Gas-Vent II, Smartlink II, IBS, and 2 extra
clips), Medium Security Armor & Helmet w/ Thermo vision (7/7), Ruger
Thunderbolt (w/ Smartlink II, Custom, Improved Gas vent II, 2 extra
clips, and 1 clip of APDS), Commlink.
SWAT Sniper
B Q S C I W E R
4 6 4 3 5 5 3.9 5(7)
INTV: 7 + 2D6
Combat Pool: 8
Skills (SR2): Ettiquette (Corp) 3, Ettiquette (Street) 4, Firearms 4
(Specialization Ranger Arms Lone Star Special Issue Sniper Rifle 7).
Skills (SR3): Ettiquette 2 (Corp 3, Street 4), Pistols 4, Rifles 4
(Specialization Ranger Arms Lone Star Special Issue Sniper Rifle 7)
Skills (Both): Stealth 5, Unarmed Combat 3.
Cyberware:
Smartlink II (.5)
Cyber eyes w/ Optical vision mag 3, Flare comp, low-light &
thermographic vision. (.4)
Wired Reflexes I (2)
Bioware: none.
Gear: Light Security Armor w/ Helmet (7/6), Ruger Thunderbolt (w/
Smartlink II, Custom, Improved Gas vent II, and 2 extra clips), Ranger
Arms Lone Star Special Issue Sniper Rifle (w/ bipod, APDS ammo, and 1
extra clip.), Commlink.
SWAT Spotter
Ommited since I have no idea what the spotter's is ...
New Gear:
Ranger Arms Lone Star Special Issue Sniper Rifle
Conceal Ammo Mode Damage Weight Avail. Cost St. Ind. Legal RC
- 6(c) SA 14S 3.5 14/1 mo 6,000 5 2-K 2
Includes: A comnination Gas Vent II with a Silencer, as well as Smartlink
II and a rating 3 Vision Magnification scope with Thermographic circuits.
The gun features a fully adjustable hand grip and stock allowing the
user to get an individual fit (treat as customized from FoF). The
handgrip also features Individual Biometric System (IBS from Corp Sec).
The Gun breaks down in 3 Complex actions into Scope, Silencer, clip,
Stock & Reciever & Grip/Trigger mechanism, and Barrel. Re-assembling the
gun takes 4 Complex actions (If the user only uses three Complex actions,
halve the modifiers from Smartlink). This weapon has the same fragility
problems as the Ranger Arms SM-3 (See page 239 SR2 or 278 SR3).
Now, is that enough to make you afraid?
--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"Coffee without caffeine is like sex without the spanking." -- Cupid
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