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Message no. 1
From: Paul Gettle <pgettle@********.NET>
Subject: Feeling old [was: Re: DNA/DOA]
Date: Tue, 5 May 1998 15:29:55 -0400
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At 11:27 AM 5/5/98 -0700, Bolthy wrote:
>Wasn't there a book of them? I don't remember the name now... We
used to
>have a copy of it somewhere... something like "Sprawl Sites". Seemed
more
>like "random adventures" than random encounters, but it had a long
series
>of tables.

This, of all things, makes me feel a lot older than the whole 'I was
in 5th grade during the Gulf War' thread.

I've been generally laughing at the absurdity of the Sprawl Sites book
since... oh, since when the outfit the decker archtype wears was
actually in style.

Only the last 20 pages of it were even worth the paper it was printed
on.

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
Message no. 2
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Feeling old [was: Re: DNA/DOA]
Date: Wed, 6 May 1998 12:04:37 +1200
Quoth Paul Gettle (730 06-05-98 NZT):

>>Wasn't there a book of them? I don't remember the name now... We
>used to
>>have a copy of it somewhere... something like "Sprawl Sites". Seemed
>more
>>like "random adventures" than random encounters, but it had a long
>series
>>of tables.
>
>This, of all things, makes me feel a lot older than the whole 'I was
>in 5th grade during the Gulf War' thread.
>
>I've been generally laughing at the absurdity of the Sprawl Sites book
>since... oh, since when the outfit the decker archtype wears was
>actually in style.
>
>Only the last 20 pages of it were even worth the paper it was printed
>on.

Aw, c'mon, it's not that bad. Okay, so some of the encounters are a
little silly (PCs getting randomly strafed by a pair of Fire elementals?
Yeesh), but the building archetypes are exceedingly useful (especially
for someone who's short of time and/or a little lazy, like Yours Truly).
I agree with you about the contacts and archetypes (though in my copy
they need SR-II updating, and a little common sense - how the heck does
a Street Kid get hold of body-armour like an armoured vest?). And,
*with some work*, some of the encounters *are* useable as such, or short
adventures.

Of course, I may be biased by the fact that Sprawl Sites was the first
SR book I ever bought (after being given a rather tattered BBB gratis).

Sideline: in the SRII GM Screen, there's a bunch of cardboard character
'markers'. Most of them I can figure out, but who are the guys with the
chain-maces and the red-and-white armour? Red Samurai?

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
Message no. 3
From: MC23 <mc23@**********.COM>
Subject: Re: Feeling old [was: Re: DNA/DOA]
Date: Tue, 5 May 1998 21:31:53 -0400
Once upon a time, Danyel N Woods wrote;

>Sideline: in the SRII GM Screen, there's a bunch of cardboard character
>'markers'. Most of them I can figure out, but who are the guys with the
>chain-maces and the red-and-white armour? Red Samurai?

Combat Bikers possibly? I know the cardboard figures were originally out
of DMZ but It's been a long time since I've done anything with that
except for it's maps.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 4
From: Adam J <fro@***.AB.CA>
Subject: Re: Feeling old [was: Re: DNA/DOA]
Date: Tue, 5 May 1998 21:55:19 -0600
At 21:31 05/05/98 -0400, you wrote:

>>Sideline: in the SRII GM Screen, there's a bunch of cardboard character
>>'markers'. Most of them I can figure out, but who are the guys with the
>>chain-maces and the red-and-white armour? Red Samurai?
>
>Combat Bikers possibly? I know the cardboard figures were originally out
>of DMZ but It's been a long time since I've done anything with that
>except for it's maps.

I think the figures that came in DMZ are different than the ones in the SR2
GM screen. I've only seen the inside of DMZ once, and that was only for a
brief moment, but IIRC the DMZ stand-ups are brighter and have less detail.

-Adam J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
Message no. 5
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Feeling old [was: Re: DNA/DOA]
Date: Wed, 6 May 1998 16:08:15 +1200
Quoth MC23 (1332 06-05-98 NZT):

>>Sideline: in the SRII GM Screen, there's a bunch of cardboard
character
>>'markers'. Most of them I can figure out, but who are the guys with
the
>>chain-maces and the red-and-white armour? Red Samurai?
>
>Combat Bikers possibly? I know the cardboard figures were originally
out
>of DMZ but It's been a long time since I've done anything with that
>except for it's maps.

That one never occurred to me. But then again, the armour looks a
little bulky and heavy for CB - and why would there be *four* CB
'figures' in the set? It's more likely they're some sort of security
goon (like the four Lone Star cut-outs that're there).

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Feeling old [was: Re: DNA/DOA]
Date: Wed, 6 May 1998 12:36:30 +0100
Adam J said on 21:55/ 5 May 98...

> I think the figures that came in DMZ are different than the ones in the SR2
> GM screen. I've only seen the inside of DMZ once, and that was only for a
> brief moment, but IIRC the DMZ stand-ups are brighter and have less detail.

*Gurth pulls out his DMZ box and starts comparing the figures*

Many of the GM screen stand-ups are reduced-size versions of normal SR
art, like the archetypes, the big troll with the club and cigarette
lighter (he's in SR1), and so on. The DMZ figures are different because
the coloring is a bit "softer" than those of the GM screen, but the detail
is more or less the same.

As for the harnassed figures with the maces, I have no idea what they're
supposed to represent. Dismounted Combat Bikers sounds like a plausible
explanation...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
You're gonna like it, but not a lot.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 7
From: MC23 <mc23@**********.COM>
Subject: Re: Feeling old [was: Re: DNA/DOA]
Date: Wed, 6 May 1998 09:20:38 -0400
Once upon a time, Adam J wrote;

>I think the figures that came in DMZ are different than the ones in the SR2
>GM screen. I've only seen the inside of DMZ once, and that was only for a
>brief moment, but IIRC the DMZ stand-ups are brighter and have less detail.

That's just reproduction quality and printing media there. Of course I
haven't bothered to look at them but I'm pretty sure it's them. If it
matters I can dig them up.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 8
From: Sheldon Rose <scrose@****.COM>
Subject: Re: Feeling old [was: Re: DNA/DOA]
Date: Wed, 6 May 1998 09:58:39 -0500
Adam J wrote:
>
> At 21:31 05/05/98 -0400, you wrote:

> >
> >Combat Bikers possibly? I know the cardboard figures were originally out
> >of DMZ but It's been a long time since I've done anything with that
> >except for it's maps.
>
> I think the figures that came in DMZ are different than the ones in the SR2
> GM screen. I've only seen the inside of DMZ once, and that was only for a
> brief moment, but IIRC the DMZ stand-ups are brighter and have less detail.

I like those little cardboard figures. Matter of fact I still use the
ones from DMZ and the maps too.
they are and where wonderful gaming material.
Message no. 9
From: Paul Yan <bushidoboy@**********.COM>
Subject: Re: Feeling old [was: Re: DNA/DOA]
Date: Wed, 6 May 1998 08:25:36 -0700
---Sheldon Rose <scrose@****.COM> wrote:
> Adam J wrote:
> > At 21:31 05/05/98 -0400, you wrote:
> > I think the figures that came in DMZ are
different than the ones in the SR2
> > GM screen. I've only seen the inside of DMZ
once, and that was only for a
> > brief moment, but IIRC the DMZ stand-ups are
brighter and have less detail.
>
> I like those little cardboard figures. Matter
of fact I still use the
> ones from DMZ and the maps too.
> they are and where wonderful gaming material.
>
Those figures are amazingly useful for
facing and positioning. Especially in gauging
fields of fire. Try figuring out the
plausibility of your Sammie gunning down 3
CorpSec guards hiding behind their armored
patrol car. The mind is a fertile place to
reap, but eyes can sow so much better. =)!

===
-Paul H. Yan a.k.a. Bushidoboy@**********.com/
======={=================="

What if there were no hypothetical situations?
-- Andrew Kohlsmith

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