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Message no. 1
From: riftspyro@*****.com (Mike Watren)
Subject: Few odd questions
Date: Mon, 14 Apr 2003 17:39:36 -0700 (PDT)
Well turned a new person onto Shadowrun last week..
sorta went a bit hard on him.. geting sorta shot up
and a troll from the spikes throwing his happy self
thru a windshield. ( He was an elf of course) *ahem*
any ways I wasnt sure about how much damage flying
thru a window or a windsheild would have.. any one
have any ides.. I didnt know at the time so I made up
a damage it was mostly for effect.. .. thanks..


My other question is my friends and I and of course
our chars all bought a house in Denver and we are all
fixing it up and such.. I have a few questions on
this..



Thats all thanks ...

The Great Mr Slamm-0! ( Wishing to be in the year 2063
right about now)

()xx()____________________________)
1) What police force does Denver have.. Is it Lone
Star? Knight Arrent? ( Dont know how its spelled) or
some one else?

2) We wanted to set up a decking type room in our
basement this house falls into a med life style so the
matrix connection would be good im assuming thats not
the thing.. We wanted to set up a matrix hub so 2
people could go in and do there decking thing and one
person could sit out side and eather use VR gears or
just watch them over montors and save there asses if
they are introuble or if we can do it right.. hmm
upload fresh programs to the deckers if they run into
trouble. We got this idea from the movie "The Matrix"
and wanted to also know how we could turn a single
jack point into a multi jack point for 2 well 3
deckers.

3) What would be the test(s) To turn a Renraku
Craftwerk-8 into a cyber term for the operator and to
hold any programs needed (Utils stole data ect)

4) How in game terms can the Operator follow the chars
what programs would be used and is this easyer said
then done?

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Message no. 2
From: gurth@******.nl (Gurth)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 11:05:00 +0200
According to Mike Watren, on Tuesday 15 April 2003 02:39 the word on the
street was...

> Well turned a new person onto Shadowrun last week..
> sorta went a bit hard on him.. geting sorta shot up
> and a troll from the spikes throwing his happy self
> thru a windshield. ( He was an elf of course) *ahem*
> any ways I wasnt sure about how much damage flying
> thru a window or a windsheild would have.. any one
> have any ides.. I didnt know at the time so I made up
> a damage it was mostly for effect.. .. thanks..

For some reason, there aren't any rules for that... :) I'd just assign it
something like (thrower's Strength)M Stun, since the windscreen is likely
to collapse and absorb some of the impact. If he'd have been thrown
full-force against a brick wall, it would be higher (either a higher Power
Level, or perhaps S Stun damage).

> ()xx()____________________________)
> 1) What police force does Denver have.. Is it Lone
> Star? Knight Arrent? ( Dont know how its spelled)

Errant.

> or some one else?

Certainly before the Ghostwalker thing happened, Denver's police force
depended on which of its six sectors you were in:

Aztlan: Aztechnology Corporate Security (though this wouldn't be there
anymore post-Ghostwalker)
CAS: Knight Errant
Pueblo: Pueblo Security Enterprises, Inc. (don't forget the "Inc.", as the
Denver book reminds us :)
Sioux: Eagle Security Services Inc.
UCAS: Lone Star Security Services
Ute: Sand Creek Security Services

> 2) We wanted to set up a decking type room in our
> basement this house falls into a med life style so the
> matrix connection would be good im assuming thats not
> the thing..

I'd just call this High-level Matrix access; see either my lifestyle house
rules (no, I'm not going to send them to anyone who asks ;) or use the
costs from pages 35-36 of Matrix.

> 3) What would be the test(s) To turn a Renraku
> Craftwerk-8 into a cyber term for the operator and to
> hold any programs needed (Utils stole data ect)

If I understand it right, you want to use the Craftwerk-8 as a network hub?
I have no idea how to handle this, as the SR decking system and rules are
not at all geared for this kind of thing... I'd probably just fudge it by
having the players roll a Computer skill test, without telling them a TN,
and if I liked the roll I'd let it work...

TBH, you'd probably need to set up a true host, but SR doesn't give
construction rules for these, so you're a bit out of luck there.

> 4) How in game terms can the Operator follow the chars
> what programs would be used and is this easyer said
> then done?

If I were you, I'd just assume that if you have the deck set up as a
hub/host, you can "tap in" on what the others are doing, much like using a
hitcher jack.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
We'll all take turns. I'll get mine, too.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 3
From: markus.widmer@******.at (Markus Widmer)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 16:25:58 +0200
> > any ways I wasnt sure about how much damage flying
> > thru a window or a windsheild would have.. any one
> > have any ides.. I didnt know at the time so I made up
> > a damage it was mostly for effect.. .. thanks..
>
> For some reason, there aren't any rules for that... :) I'd just assign
it
> something like (thrower's Strength)M Stun, since the windscreen is
likely
> to collapse and absorb some of the impact. If he'd have been thrown
> full-force against a brick wall, it would be higher (either a higher
Power
> Level, or perhaps S Stun damage).

How about this damage: (Object Resistance) M Stun. That would take into
account the structural integrity of the object the victim is thrown
against.
To my mind, that is more important that the strength of the thrower,
unless
he is some sort of human catapult.

Markus
Message no. 4
From: sinabian@*******.com (James Mick)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 10:59:16 -0400
> > how much damage flying
> > thru a window or a windsheild would have.. any one
> > have any ides.. I didnt know at the time so I made up
> > a damage it was mostly for effect.. .. thanks..
>
>For some reason, there aren't any rules for that... :) I'd just assign >it
>something like (thrower's Strength)M Stun, since the windscreen is >likely
>to collapse and absorb some of the impact. If he'd have been >thrown
>full-force against a brick wall, it would be higher (either a >higher Power
>Level, or perhaps S Stun damage).

I like this but I would probably be a little more mercyful and maybe make it
light stun damage. Especially if, as you say, it was just for effect. I've
never been thrown through a window but any time I see it happen in an action
movie unless it's from above the first floor of an office building it hurts
the guy's pride more than anything else. I'd save moderate for if the car
were moving, or severe if it was hauling ass. Plus, you should be able to
find the barrier rating for a window and you could probably use that for the
number to roll against, perhaps with a modifier or two as seen fit.

> > 3) What would be the test(s) To turn a Renraku
> > Craftwerk-8 into a cyber term for the operator and to
> > hold any programs needed (Utils stole data ect)
>
>TBH, you'd probably need to set up a true host, but SR doesn't give
>construction rules for these, so you're a bit out of luck there.

Here I see a golden opportunity for the player characters to act as Johnsons
if you wish. Either use their funds to have other Shadowrunners track the
necessary components down, or of course use your fixer to find the parts but
they can only provide a location and some basic layout of the facilities and
you send your players in to retrieve the necessary pieces. Then once it's
all back home use a computer b/r skill test to set everything up. I'd say
maybe three tests or more. (I used to work for a network so I know there are
several stages and you can frag up at any one of them along the way and not
know it until you power everything up and give it a try!) The TN would
probably be a 5 or a 6, to reflect that it's computer so they have some
knowledge of it but there are subtle differences (okay, not so subtle!) when
setting up a network.


Of course, that's just my .02¥ I could be wrong. I wanna know what you
think, New Seattle.


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Message no. 5
From: l-hansen@*****.tele.dk (Lars Wagner Hansen)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 17:34:41 +0200
From: "James Mick" <sinabian@*******.com>

> > > how much damage flying
> > > thru a window or a windsheild would have.. any one
> > > have any ides.. I didnt know at the time so I made up
> > > a damage it was mostly for effect.. .. thanks..
> >
> >For some reason, there aren't any rules for that... :) I'd just assign
>it
> >something like (thrower's Strength)M Stun, since the windscreen is
>likely
> >to collapse and absorb some of the impact. If he'd have been >thrown
> >full-force against a brick wall, it would be higher (either a >higher
Power
> >Level, or perhaps S Stun damage).
>
> I like this but I would probably be a little more mercyful and maybe make
it
> light stun damage. Especially if, as you say, it was just for effect. I've
> never been thrown through a window but any time I see it happen in an
action
> movie unless it's from above the first floor of an office building it
hurts
> the guy's pride more than anything else.

The key point seem to be "... in an action movie...". So how do you want to
run your SR game? As an action movie or something closer to real life?

I have once tried to break the windscreen with my face (I accidentally drowe
full speed on my bike into a parked car). I was knocked unconsious for 3
minutes, was rushed to hospital, had my ear sown, and was treatet for
concussion. The windscreen had a major crack, but it didn't break through.

The doctor told me that windscreens are 10 times as hard as normal window
glass, which the police officer questioning me confirmed (the car was parked
illegally, and I was actually awarded finansial compensation, from the car
owner, for the week where I couldn't work).

So there should be a difference between normal windows, windshields and not
to mention fake window glass that they use on film (you wouldn't think the
use real windows would you).

Lars
Message no. 6
From: gurth@******.nl (Gurth)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 19:17:36 +0200
According to Markus Widmer, on Tuesday 15 April 2003 16:25 the word on the
street was...

> How about this damage: (Object Resistance) M Stun. That would take into
> account the structural integrity of the object the victim is thrown
> against.

I think you mean (Barrier Rating) M Stun. Object Resistance is for magic :)

> To my mind, that is more important that the strength of the thrower,
> unless he is some sort of human catapult.

Well, it was mentioned the thrower was a troll... Maybe the best solution
would be to use the lower of the thrower's Strength or the Barrier Rating
as the Power Level: this way, with a strong structure it matters how hard
you're thrown against it, but with a weak structure you'll probably go
through so it will take some of the impact.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
We'll all take turns. I'll get mine, too.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 7
From: gurth@******.nl (Gurth)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 19:19:08 +0200
According to James Mick, on Tuesday 15 April 2003 16:59 the word on the
street was...

> I like this but I would probably be a little more mercyful and maybe
> make it light stun damage.

My main reason for using M Stun is because a punch or a club cause M Stun
as well, but if you think it's too harsh, then by all means, lower it.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
We'll all take turns. I'll get mine, too.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 8
From: gurth@******.nl (Gurth)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 19:22:52 +0200
According to Lars Wagner Hansen, on Tuesday 15 April 2003 17:34 the word on
the street was...

> So there should be a difference between normal windows, windshields and
> not to mention fake window glass that they use on film (you wouldn't
> think the use real windows would you).

I have seen one game supplement whose stats for improvised melee weapons
actually had different ones for such things as "Bottle" and "Bottle,
Hollywood", or "Chair" and "Chair, Hollywood".

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
We'll all take turns. I'll get mine, too.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 9
From: markus.widmer@******.at (Markus Widmer)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 19:51:41 +0200
----- Original Message -----
From: "Gurth" <gurth@******.nl>
<snip>
>I think you mean (Barrier Rating) M Stun. Object Resistance is for
magic :)

You're right, of course. Though "Object Resistance" is kind of fitting
for things against which a metahuman is thrown. Am I right in thinking
that numerically, Barrier Rating and Object Resistance are the same?

>Well, it was mentioned the thrower was a troll... Maybe the best
solution
>would be to use the lower of the thrower's Strength or the Barrier
Rating
>as the Power Level: this way, with a strong structure it matters how
hard
>you're thrown against it, but with a weak structure you'll probably
go
>through so it will take some of the impact.

Good idea. I'll use that next time somebody throughs someone through
something!

Thx, Markus
Message no. 10
From: sinabian@*******.com (James Mick)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 14:00:28 -0400
>I have once tried to break the windscreen with my face (I accidentally
> >drowe full speed on my bike into a parked car). I was knocked unconsious
> >for 3 minutes, was rushed to hospital, had my ear sown, and was treatet
> >for concussion. The windscreen had a major crack, but it didn't break
> >through.

Well, yes, but this was as you say full speed. I don't recall the exact
wording of my original post but I seem to remember saying something about
using serious stun for a full speed impact. Something to the effect of
serious stun if the vehicle (or your own in this case) is hauling ass. So it
would still work that way.

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Message no. 11
From: sinabian@*******.com (James Mick)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 14:08:14 -0400
>My main reason for using M Stun is because a punch or a club cause M >Stun
>as well, but if you think it's too harsh, then by all means, lower >it.

Despite my evil I sometimes find myself playing the role of placating GM as
well! I was just taking into regard the mention of how he wanted it to just
be for effect. It's always been my experience that when you do something for
effect, but it has anything close to drastic consequences the players get a
little too agitated almost to control. I realize this is a danger of GMing
but I like to minimalize it as much as I can. Plus making it light for an
immobile car left room to bump it up to M for moving and S for high-speed.
And still more room for D if you're both travelling at each other at high
velocity.

Like I said I like your solution, I was just offering an alternative because
different GM styles and gaming groups don't always work on the same styles.
That's just how mine usually function the most smoothly.

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Message no. 12
From: datwinkdaddy@*******.com (Da Twink Daddy)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 13:37:20 -0500
----- Original Message -----
From: "Gurth" <gurth@******.nl>

> > 2) We wanted to set up a decking type room in our
> > basement.

> I'd just call this High-level Matrix access; see [. . .] my
lifestyle house
> rules (no, I'm not going to send them to anyone who asks ;)

I've got a copy, if anyone on the list wants to e-mail me privately
I'll send them out. [Assuming, of course, the Gurth doesn't mind,
since they are his IP.]

> > 3) What would be the test(s) To turn a Renraku
> > Craftwerk-8 into a cyber term for the operator and to
> > hold any programs needed (Utils stole data ect)

> I have no idea how to handle this, as the SR decking system and
rules are
> not at all geared for this kind of thing.

It's a side-effect of making hosts and decks fundamentally different,
although they probably aren't. [They could be, if decks are fat, but
mostly dumb, terminals.]

Depending on how often this might occur in your games, you may wish to
delve into Gurth's host rules. A hub would need to be a host. To get
to/from the rest of the Matrix, you'd have to log into the host and
then go from there. [Or the hub could be "open" not requiring a login
action, like many of the hubs on the matrix surely are.]

> TBH, you'd probably need to set up a true host, but SR doesn't give
> construction rules for these, so you're a bit out of luck there.

Or, if you want to build a host, and are willing to fudge some older
(VR2) rules into the current (Matrix) rules. Gurth has a system that
I haven't play-tested, yet. If you want a copy, e-mail me privately.
[Again, I can only send this out if Gurth doesn't mind.]

> > 4) How in game terms can the Operator follow the chars
> > what programs would be used and is this easyer said
> > then done?

> If I were you, I'd just assume that if you have the deck set up as a
> hub/host, you can "tap in" on what the others are doing, much like
using a
> hitcher jack.

Yes, but I think he wants to more than hitch. Surely, someone with
appropriate permissions on the hub will be able to monitor (ala
hitcher jack) any session going through said hub. However, to upload
or download to a deck using the hub, you'd also need permissions on
the deck (to read/write).

Hmm, lots of tasty security issues, etc. None really met by

As a GM, I'd probably just playtest it as letting the operator and
deckers trade information just like up/downloading files, without
making any tests beyond some initial computer test for hooking things
up (as Gurth suggests). However, I can see how this might be overly
powerful. If things did get out of hand doing it that way, I'd try to
arrange for some IC to take out more than just one of the decks
attached to the hub, and play it off as taking advantage of the "open"
nature of their network. Then, since the players are probably going
to try and prevent that from happening again, make up some more
limiting rules based on the added security to the network. Repeat
until the network isn't too strong, then write down those rules for
future reference.

[Of course, a nice unified view of hosts, decks, and connections would
be the best way to address these issues, but that's not available and
it's probably too much work.]

Da Twink Daddy
datwinkdaddy@*******.com
ICQ: Da Twink Daddy (514984)
YM: DaTwinkDaddy
AIM: DaTwinkDaddy
Message no. 13
From: anders@**********.com (Anders Swenson)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 12:00:57 -0700
On Tue, 15 Apr 2003 17:34:41 +0200
"Lars Wagner Hansen" <l-hansen@*****.tele.dk> wrote:
> From: "James Mick" <sinabian@*******.com>
>
> So there should be a difference between normal windows, windshields and not
> to mention fake window glass that they use on film (you wouldn't think the
> use real windows would you).

In movies, I understand the breaking windows are anctally transparent sugar
film, i.e. candy.

--Anders
Message no. 14
From: anders@**********.com (Anders Swenson)
Subject: Few odd questions
Date: Tue, 15 Apr 2003 12:08:08 -0700
On Tue, 15 Apr 2003 14:00:28 -0400
"James Mick" <sinabian@*******.com> wrote:
> >I have once tried to break the windscreen with my face (I accidentally
> >>drowe full speed on my bike into a parked car). I was knocked unconsious
> >>for 3 minutes, was rushed to hospital, had my ear sown, and was treatet
> >>for concussion. The windscreen had a major crack, but it didn't break
> >>through.
>
> >
I'd test thrower's STR vs thorwee's BOD to get the base # of successes. I
don't know how vehicle speed would generate successes in this case, but I'm
sure it's in Rigger somewhere.

--Anders
Message no. 15
From: gurth@******.nl (Gurth)
Subject: Few odd questions
Date: Wed, 16 Apr 2003 10:51:05 +0200
According to Markus Widmer, on Tuesday 15 April 2003 19:51 the word on the
street was...

> Am I right in thinking
> that numerically, Barrier Rating and Object Resistance are the same?

You're not :) Object resistance is higher for technological stuff, while
Barrier Rating is higher for stronger objects; the two can be the same,
but don't need to be: a concrete wall has a higher Object Resistance than
a mud-and-straw wall, but if the concrete wall is 5 cm thick and the
mud-and-straw one is 2 meters thick, the former's Barrier Rating will be
the lower of the two.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
We'll all take turns. I'll get mine, too.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 16
From: gurth@******.nl (Gurth)
Subject: Few odd questions
Date: Wed, 16 Apr 2003 10:52:41 +0200
According to James Mick, on Tuesday 15 April 2003 20:08 the word on the
street was...

> making it light for an immobile car left room to bump it up to M for
> moving and S for high-speed. And still more room for D if you're both
> travelling at each other at high velocity.

Well, if you want to be consistent then the damage inflicted on someone
thrown against (or through) a wall should be determined in the same way as
a vehicle collission. The main problem will be figuring out how fast the
person is moving when he or she hits the wall...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
We'll all take turns. I'll get mine, too.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 17
From: gurth@******.nl (Gurth)
Subject: Few odd questions
Date: Wed, 16 Apr 2003 10:58:27 +0200
According to Da Twink Daddy, on Tuesday 15 April 2003 20:37 the word on the
street was...

> I've got a copy, if anyone on the list wants to e-mail me privately
> I'll send them out. [Assuming, of course, the Gurth doesn't mind,
> since they are his IP.]

Go ahead. (Everyone: note the mention of replying _privately_ :)

> It's a side-effect of making hosts and decks fundamentally different,
> although they probably aren't. [They could be, if decks are fat, but
> mostly dumb, terminals.]

My idea, too.

> Depending on how often this might occur in your games, you may wish to
> delve into Gurth's host rules. A hub would need to be a host. To get
> to/from the rest of the Matrix, you'd have to log into the host and
> then go from there.

Making it basically use the standard rules for hosts -- except that instead
of logging straight onto an LTG and finding the host you're after, you log
onto a host and need to find the LTG first.

> Or, if you want to build a host, and are willing to fudge some older
> (VR2) rules into the current (Matrix) rules. Gurth has a system that
> I haven't play-tested, yet. If you want a copy, e-mail me privately.
> [Again, I can only send this out if Gurth doesn't mind.]

Be my guest. If I didn't want them distributed, I shouldn't have posted
them in the first place, should I? :)

> > If I were you, I'd just assume that if you have the deck set up as a
> > hub/host, you can "tap in" on what the others are doing, much like
> > using a hitcher jack.
>
> Yes, but I think he wants to more than hitch. Surely, someone with
> appropriate permissions on the hub will be able to monitor (ala
> hitcher jack) any session going through said hub.

I guess that depends on how much the players know about modern computing...
If all they have experience with is playing games, they might not even
have thought of this possibility ;)

> However, to upload
> or download to a deck using the hub, you'd also need permissions on
> the deck (to read/write).

And this would get complicated quite quickly. But if you're willing to live
with that complexity, you could do a lot by setting up a host for
yourself.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
We'll all take turns. I'll get mine, too.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 18
From: markus.widmer@******.at (Markus Widmer)
Subject: Few odd questions
Date: Wed, 16 Apr 2003 11:32:15 +0200
> > Am I right in thinking
> > that numerically, Barrier Rating and Object Resistance are the same?
>
> You're not :)

Darn, I hate when that happens! I stand corrected. :-)

Markus
Message no. 19
From: stevenhad@*****.co.uk (Steve)
Subject: Few odd questions
Date: Wed, 16 Apr 2003 10:36:10 +0100 (BST)
> > Depending on how often this might occur in your
> games, you may wish to
> > delve into Gurth's host rules. A hub would need
> to be a host. To get
> > to/from the rest of the Matrix, you'd have to log
> into the host and
> > then go from there.
>
> Making it basically use the standard rules for hosts
> -- except that instead
> of logging straight onto an LTG and finding the host
> you're after, you log
> onto a host and need to find the LTG first.
>
> > Or, if you want to build a host, and are willing
> to fudge some older
> > (VR2) rules into the current (Matrix) rules.
> Gurth has a system that
> > I haven't play-tested, yet. If you want a copy,
> e-mail me privately.
> > [Again, I can only send this out if Gurth doesn't
> mind.]
>
> Be my guest. If I didn't want them distributed, I
> shouldn't have posted
> them in the first place, should I? :)
>
> > > If I were you, I'd just assume that if you have
> the deck set up as a
> > > hub/host, you can "tap in" on what the others
> are doing, much like
> > > using a hitcher jack.
> >
> > Yes, but I think he wants to more than hitch.
> Surely, someone with
> > appropriate permissions on the hub will be able to
> monitor (ala
> > hitcher jack) any session going through said hub.
>
> I guess that depends on how much the players know
> about modern computing...
> If all they have experience with is playing games,
> they might not even
> have thought of this possibility ;)
>
> > However, to upload
> > or download to a deck using the hub, you'd also
> need permissions on
> > the deck (to read/write).
>
> And this would get complicated quite quickly. But if
> you're willing to live
> with that complexity, you could do a lot by setting
> up a host for
> yourself.
>
> --
> Gurth@******.nl -
> http://www.xs4all.nl/~gurth/index.html
> We'll all take turns. I'll get mine, too.
> -> Probably NAGEE Editor * ShadowRN GridSec *
> Triangle Virtuoso <-
> -> The Plastic Warriors Page:
> http://plastic.dumpshock.com <-
>
> GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E
> W--(++) N o? K w(--)
> O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@
> DI- D+ G+ e h! !r y?
> Incubated into the First Church of the Sqooshy Ball,
> 21-05-1998
>

Could introduce a whole new element into decking
scenarios :-

Right we've got our host, but it's wide open. We need
some IC to protect this puppy.

I think think Fuchi has some in that pyramid...


IC kidnapping, the cybercrime of the future.

Steve

__________________________________________________
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For a better Internet experience
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Message no. 20
From: cmd_jackryan@***.net (Phillip Gawlowski)
Subject: Few odd questions
Date: Wed, 16 Apr 2003 16:27:12 +0200
Am Tue, 15 Apr 2003 19:22:52 +0200 hat Gurth <gurth@******.nl> geschrieben:


> I have seen one game supplement whose stats for improvised melee weapons
> actually had different ones for such things as "Bottle" and "Bottle,
> Hollywood", or "Chair" and "Chair, Hollywood".

The Cannon Companion (or Arsenal 2060 for the Germans :-), introduces the
improvised melee weapon rules.

--
Phillip Gawlowski
GameMaster and GeneralIdiot
Message no. 21
From: gurth@******.nl (Gurth)
Subject: Few odd questions
Date: Wed, 16 Apr 2003 19:14:50 +0200
According to Phillip Gawlowski, on Wednesday 16 April 2003 16:27 the word
on the street was...

> > I have seen one game supplement whose stats for improvised melee
> > weapons actually had different ones for such things as "Bottle" and
> > "Bottle, Hollywood", or "Chair" and "Chair,
Hollywood".
>
> The Cannon Companion (or Arsenal 2060 for the Germans :-), introduces
> the improvised melee weapon rules.

Yes, but the one I was actually thinking of is the Phoenix Command
Hand-to-Hand Combat System :) In it, a normal bottle causes 1D3+2 cutting
damage or 1D3 stabbing damage, while a Hollywood bottle does 1D2 and
nothing, respectively. Same with a chair: 1D12+8 vs. 1D10/2 depending on
whether you get hit over the head with a normal one or a Hollywood type.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
We'll all take turns. I'll get mine, too.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 22
From: cmd_jackryan@***.net (Phillip Gawlowski)
Subject: Few odd questions
Date: Thu, 17 Apr 2003 12:17:29 +0200
Am Wed, 16 Apr 2003 19:14:50 +0200 hat Gurth <gurth@******.nl> geschrieben:

> Yes, but the one I was actually thinking of is the Phoenix Command Hand-
> to-Hand Combat System :) In it, a normal bottle causes 1D3+2 cutting
> damage or 1D3 stabbing damage, while a Hollywood bottle does 1D2 and
> nothing, respectively. Same with a chair: 1D12+8 vs. 1D10/2 depending on
> whether you get hit over the head with a normal one or a Hollywood type.

AARGH, not another source book to buy, nooooo! So, I stand corrected)

Damn it. My copy of CC is lost, somehow, so that makes two buys. Hrmpf.

Not to forget Rigger3, SOTA et al.

So many books, so little money. I need a job.

--
Phillip Gawlowski
GameMaster and GeneralIdiot
Message no. 23
From: gurth@******.nl (Gurth)
Subject: Few odd questions
Date: Thu, 17 Apr 2003 19:09:56 +0200
According to Phillip Gawlowski, on Thursday 17 April 2003 12:17 the word on
the street was...

> AARGH, not another source book to buy, nooooo! So, I stand corrected)

It's not an SR sourcebook, but for Phoenix Command. Very little of it will
be usable in SR, or even convertable to SR (I did at one time think of
trying to create SR weapons etc. stats for PCCS, but had a very hard time
trying to find a way to fit dwarfs, orks and especially trolls into the
rules...)

> So many books, so little money. I need a job.

Or spend less on unimportant things, like food :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
We'll all take turns. I'll get mine, too.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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