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Message no. 1
From: Robert Sunderlage <87902166@******.UWW.EDU>
Subject: Fields of Fire
Date: Mon, 18 Oct 1993 13:29:02 CST
Hio Chummers,

Looking back in my old e-mail files, there is a reference to "Fields
of Fire" This is a source book due out - correct?
Anyone know when it is to be released? According to FASA?
Actual/Realistic release date?

Thanks for the help,
Cyclops

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Message no. 2
From: "Bryan D. Jones" <bdj@****.UARK.EDU>
Subject: Fields of Fire
Date: Mon, 7 Mar 1994 23:17:11 -0600
Just finished reading the newest issue of Dragon. Inside it FASA
has one of those tantalizing yet completly uniformative full page ads
that they are so famous for. This one is for Fields of Fire. Anyone
heard anything about a release date for this one?

Quarm

--
Bryan D. Jones Computing Services
Internet: bdj@****.uark.edu University of Arkansas
Internet: bdj@****.uark.edu Bitnet bdj@*******
GAT d--(?) -p+ c++(++++) l+(-) u++ e*/+ m---(*) s/- n---(+) h* f+
g- w++ t++ r++ y+
Message no. 3
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: Fields of Fire
Date: Tue, 8 Mar 1994 14:41:18 -0500
On Mon, 7 Mar 1994, Bryan D. Jones wrote:
......> that they are so famous for. This one is for Fields of Fire. Anyone
> heard anything about a release date for this one?
>
I wish...
--GRANITE
Message no. 4
From: "P.o.D. Overlord" <S20X@******.BITNET>
Subject: Re[2]: Fields of Fire
Date: Tue, 8 Mar 1994 19:12:18 EST
I heard from the good ol' local hobby store that they should
receive their shipment of Fields of Fire sourcebooks by then end of this
week. But, then again, they could be delayed forever, you really never
can tell.


Wraith
Message no. 5
From: "NEAL T. MOSS" <ntmoss@*****.NET>
Subject: Re: Fields of Fire
Date: Wed, 9 Mar 1994 16:38:45 -0500
On Mon, 7 Mar 1994, Bryan D. Jones wrote:

> Just finished reading the newest issue of Dragon. Inside it FASA
> has one of those tantalizing yet completly uniformative full page ads
> that they are so famous for. This one is for Fields of Fire. Anyone
> heard anything about a release date for this one?
>
About a week ago the DLOH said that FOF should be coming back from the
printer in about a week sooooo. I guess that means it should be shipping
any day now.......


Tsunami..........
Message no. 6
From: "Bill P. Flint" <claymore@******.DIGEX.NET>
Subject: Fields of Fire
Date: Mon, 21 Mar 1994 18:16:04 -0500
I haven't seen it yet. At the local gaming store at here, they say in their
ad that 'Fields of Fire' is expected either this month or next month
(March/April), but remember this is FASA and they do have a habit of having
stuff coming out later than normal.

I also know that FASA sometimes puts beta versions of thier products on GEnie.

--Bill Flint
Message no. 7
From: Matthew McCormick <mcormick@*****.COLOSTATE.EDU>
Subject: fields of fire
Date: Wed, 6 Apr 1994 15:12:21 -0700
ERROR: This message seems to be empty. It is located at LOG9404A.RN::455425,263.
Message no. 8
From: Laughing Boy <JLR@******.UCC.NAU.EDU>
Subject: Re: fields of fire
Date: Wed, 6 Apr 1994 18:02:13 -0700
Mortars and lasers?? Can you say munchkin, I knew you could. Why the hell
would shadowrunners have access to or even come into contact with ultra heavy
milspec stuff in the first place? Even if you are playing a merc, the game is
Shadowrun not Battletech or even Twillight 2000 or Rifts.
Message no. 9
From: Timothy Skirvin <tskirvin@********.UNI.UIUC.EDU>
Subject: Re: fields of fire
Date: Thu, 7 Apr 1994 07:46:12 -0500
The runners aren't SUPPOSED to have lasers and mortars all that often.
Mostly, they're quite impractical, and the only people that are going to have
them are the corps (MP Lasers are pretty nice against runners...).

Mortars have a limited use, and take time to assemble. This means that
they aren't much of a stand-up fight weapon. Seems reasonable to me. Besdies
which, what runner is going to carry one with them all the time?

MP Lasers, as they say, are not as good as an Assault Cannon, and they're
also MAJORLY expensive. They're not usually worth it, either. If a runner has
one, it can get destyored or stolen too easily...

----------------------- "Well, you see, they took the Bible literally.
Tim Skirvin Adam and Eve, the snake and the apple...took
(tskirvin@ it word for word. Unfortunately, their
superdec.uni.uiuc.edu) version had a misprint."
----------------------- - Rimmer, Red Dwarf (The Last Day)
Message no. 10
From: Matt <mosbun@******.CC.PURDUE.EDU>
Subject: Re: fields of fire
Date: Thu, 7 Apr 1994 10:07:44 -0500
>Mortars and lasers?? Can you say munchkin, I knew you could. Why the hell
>would shadowrunners have access to or even come into contact with ultra heavy
>milspec stuff in the first place? Even if you are playing a merc, the game is
>Shadowrun not Battletech or even Twillight 2000 or Rifts.


Who said anything about shadowrunners getting any of it? Of course they
don't. It's the competition, corps usually, that get the good stuff.

Matt
Message no. 11
From: JOHANNA BURWELL-KALES <burwell@******.EDU>
Subject: Re: Fields of Fire...
Date: Mon, 23 May 1994 14:55:26 -0700
Neato, it finally came out in Las vegas so now I can shoot
better, kill faster and piss off the GM. Isn't life really fun sometimes.
( Except when you realize your grades in school are shit.:()
Message no. 12
From: Gurth <jweste%smtp@******.HZEELAND.NL>
Subject: Re: Fields of Fire... - Reply
Date: Tue, 24 May 1994 12:37:34 +0200
> ( Except when you realize your grades in school are shit.:()

I know the feeling. I'm spending way too much time with this hobby of
ours...
Message no. 13
From: "S.K. Khoo" <S.K.Khoo@*********.AC.UK>
Subject: Re: Fields of Fire...
Date: Tue, 24 May 1994 15:20:29 +0100
On Mon, 23 May 1994, JOHANNA BURWELL-KALES wrote:

> ( Except when you realize your grades in school are shit.:()

Yeah, tell me about it ! :) My Part I Finals are tomorrow and here I
am going through my mail - aaaaaarrrrrrrrrrggggggggggghhhhhhhhhhhh !!!!!! :)
Message no. 14
From: Inquisitor <ESPD92MS@****.ANGLIA-POLYTECHNIC.AC.UK>
Subject: Fields of Fire
Date: Thu, 19 Jan 1995 18:48:00 GMT
Can you mount grenade/missile/rocket launchers and shotguns on the sentry
weapons? How much would it cost to convert the LAV-98 into a mobile mortar
platform, and can you mount ATGMs on the turret?
Message no. 15
From: Walker of Shadows <OABBrother@***.COM>
Subject: Fields Of Fire
Date: Mon, 24 Mar 1997 22:41:21 -0500
Hey:

What are everyone's reviews of Fields Of Fire, as a sourcebook?

Just ask'in, 'cause me and my friends up here in Seattle are considering
buying it.

Oh, and any other books that are a must, please send them along.

Walker of Shadows OABBrother@***.com
Message no. 16
From: Levi prinzing <prinzing@********.COM>
Subject: Re: Fields Of Fire
Date: Mon, 24 Mar 1997 22:11:55 -0600
Walker of Shadows wrote:
>
> Hey:
>
> What are everyone's reviews of Fields Of Fire, as a sourcebook?
>
> Just ask'in, 'cause me and my friends up here in Seattle are considering
> buying it.
>
> Oh, and any other books that are a must, please send them along.
>
> Walker of Shadows OABBrother@***.com

its a good book to get i thought i realy liked the new physycal damage
rules and the instant death rules
has some pritty cool new weapons in it too,
im glad i got it

Zarcon
Message no. 17
From: Skye Comstock <bilbo@****.NWLINK.COM>
Subject: Re: Fields Of Fire
Date: Mon, 24 Mar 1997 20:35:27 -0800
>Hey:
>
>What are everyone's reviews of Fields Of Fire, as a sourcebook?

Fields of Fire provides a lot of mil-spec equipment for players/GM's to
drool over. Some of it is quite munchkinous, some is pretty spiffy, IMO.
The Savalette Guardian rocks. :-] In the back, there are a lot of rules
and tables for use in, you guessed it, combat. Fields of Fire is up
there on the 'should buy' list, as far as I'm concerned.

>Just ask'in, 'cause me and my friends up here in Seattle are considering
>buying it.

Ahem, I live in Seattle, I'm looking for a group. I will bring my mountain
of sourcebooks if you let me in. (and don't screw me around, like some others
have.)

>Oh, and any other books that are a must, please send them along.

Virtual Realities 2 makes the Matrix about 100 times easier to GM and
play in, must have if you have a decker.

The Grimoire (grim-thingy) expands and adds rules about magic, a must
if you have any mages/shamans.

The Shadowrun Companion, basically a big published House Rules thing by
FASA is good to have, if you ever plan on running any modules made by
FASA.

Corporate Security Handbook, an often over-looked sourcebook. I think
this one is great for those that have a hard time designing corporate
compounds and such. It's also great for players making characters that
like to break security systems. Also provided, information on riggers
that don't rig vehicles, but rig buildings and such.

Shadowtech provides all of the published bio-ware in the Shadowrun world
as well as the cranial cyberdeck stuff. There's more stuff in there,
but I can't remember what. Laws and whatnot concerning cyber/bio and
stuff about genetics.

Lone Star is pretty good for hurting the players with an increased
police presence, it's a good read and provides some good LS equipment.

Awakenings adds rules about magic, including voodoun(sp?), more physad
abilities and some more stuff. Awakenings is really good for physad
characters, IMO, more than anything else.

Ok, I'm done. There are a lot of sourcebooks out there at the moment and
I suggest you buy them all, but if you can't, buy the ones you like the
most.

-Skye
Message no. 18
From: Gurth <gurth@******.NL>
Subject: Re: Fields Of Fire
Date: Tue, 25 Mar 1997 10:24:19 +0100
Walker of Shadows said on 22:41/24 Mar 97...

> What are everyone's reviews of Fields Of Fire, as a sourcebook?
>
> Just ask'in, 'cause me and my friends up here in Seattle are considering
> buying it.

In a nutshell: if you need new gear (aimed mainly at mercs/street sams)
and want some optional rules to add a little more complexity/detail to the
game, go for it. In a low-combat, high-character interaction campaign, you
might want to invest your money somewhere else, though.

> Oh, and any other books that are a must, please send them along.

Check out issue one of The Shadowrun Supplemental (Fro, you want to give
the URL?) for a load of short reviews by yours truly.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
All new and improved! Or maybe not...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 19
From: Adam J <fro@***.AB.CA>
Subject: Re: Fields Of Fire
Date: Tue, 25 Mar 1997 02:37:45 -0700
At 10:24 3/25/97 +0100, you wrote:

>Check out issue one of The Shadowrun Supplemental (Fro, you want to give
>the URL?) for a load of short reviews by yours truly.

<plug>
Http://shadowrun.home.ml.org
</plug>

-Adam
Message no. 20
From: Adam J <fro@***.AB.CA>
Subject: Re: Fields Of Fire
Date: Tue, 25 Mar 1997 03:08:32 -0700
At 22:41 3/24/97 -0500, you wrote:
>Hey:
>
>What are everyone's reviews of Fields Of Fire, as a sourcebook?
>
>Just ask'in, 'cause me and my friends up here in Seattle are considering
>buying it.

FoF, IMHO, was a book that looked good in the store, and when you actually
read it, wasn't so hot. The opening essay was good, but nothing that was
really new or creative. The gear was mainly powerful stuff, and like Skye
said, the Salvette rules :) I didn't use most of the optional rules, so I
can't comment on their playability, but the master gear list in the back
was pretty nice.
The art was typical, the layout was 'One gun a page', but the writing was
fairly good. Boy, I ramble on at times, don't I? Anyways, its not a
horrible buy, but get the core books (SrII, VrII, GrimmeyII) first, and
then if your players are interested in going more merc-style, give it a go.

-Adam
Message no. 21
From: Mark McLaughlin <mmclaugh@*******.EENG.DCU.IE>
Subject: Re: Fields Of Fire
Date: Tue, 25 Mar 1997 12:40:24 -0800
Walker of Shadows wrote:
>
> Hey:
>
> What are everyone's reviews of Fields Of Fire, as a sourcebook?
>

Its argueably the best combat orientated sourcebook there is! It doesent
contain (to the best of my memory) any cyberware or anything like that
but its got some really good hardware.. I really like the book anyhow.
Its probably better than the Street Samarai Catalogue (PLEASE DO NOT
start a thread of SSC vrs FOF OK..).

Mark

""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Mark (Merlin) McLaughlin - Personal Email: merlin@********.dcu.ie
RPG page: http://www.geocities.com/Area51/Vault/4194/frame.html
Icon Email: icon2_97@*******.com Other: mmclaugh@******.eeng.dcu.ie
Icon Homepage: http://members.tripod.com/~icon2/
"Do what thou wilt shall be the whole of the law."
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Message no. 22
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Fields Of Fire
Date: Tue, 25 Mar 1997 09:29:27 EST
On Mon, 24 Mar 1997 22:41:21 -0500 Walker of Shadows <OABBrother@***.COM>
writes:
>Hey:
>
>What are everyone's reviews of Fields Of Fire, as a sourcebook?
>
>Just ask'in, 'cause me and my friends up here in Seattle are
>considering
>buying it.
>
>Oh, and any other books that are a must, please send them along.
------------
FoF, I think was okay for a source book. If your group really ends up
liking it a lot, them they also might want to look into the Street Sam
Catologue.

Other books that have not been mentioned I think are maybe Corp
Shadowfiles just because it has data on corps that could probably make
some good runs, or campaigns.

Cybertechnology is also another good book that has a lot more cyberware
in it than Shadowtech.

Of course the best place to get good stuff is the net, especially Plastic
Warriors stuff, and other net books that you can find.


Now using Gweedo the Killer Pimp ver. 3.1 sporting such features as:
A poleyester leisure suit, platform shoes, a pink cadillac, fuzzy dice,
and a gold tooth!
Message no. 23
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Fields Of Fire
Date: Tue, 25 Mar 1997 16:39:44 GMT
Skye Comstock writes

> >Hey:
> >
> >What are everyone's reviews of Fields Of Fire, as a sourcebook?
>
> Fields of Fire provides a lot of mil-spec equipment for players/GM's to
> drool over. Some of it is quite munchkinous, some is pretty spiffy, IMO.
> The Savalette Guardian rocks. :-]
The Frachi spass22 shotgun and Improved explosive ammo! sure its
unsubtle but 15D damage from availablitiy 6 equipment really ensures
they STAY down.
The kit in fof generally caters for the more 'high' end power levels,
this is the sort of stuff big time runners / mercenaries pack not
typical street grunt stuff.
Try the Devil rat APC, an M113 in all but name!
The striker kitted out with a nice vigalent rotary connon gets about
as close to a scimitar as SR gets, though if you like nasty scoripion
tanks are it. Same chassis but a 76mm gun, sure it doesn't penetrate
MBT front armour but it goes like greased lightning, is light and
probably relatively cheap and kills anything but MBT's from the
front. (having seen the chaos a few of these can cause in a wargame
in European style terrian with a movement rate of well over 'copse of
trees to copse of trees' per turn, ok losses are well over what NATO
would prefer but a 1:1 T72 kill ratio can be done an lots better than
that in points value)

> In the back, there are a lot of rules
> and tables for use in, you guessed it, combat. Fields of Fire is up
> there on the 'should buy' list, as far as I'm concerned.
>
> >Just ask'in, 'cause me and my friends up here in Seattle are considering
> >buying it.
>
> Ahem, I live in Seattle, I'm looking for a group. I will bring my mountain
> of sourcebooks if you let me in. (and don't screw me around, like some others
> have.)
>
I think it's time the various Seattle based folks talked, there are
folks with games and folks with no game and lots of books on the list
from Seattle.

> Corporate Security Handbook, an often over-looked sourcebook. I think
> this one is great for those that have a hard time designing corporate
> compounds and such. It's also great for players making characters that
> like to break security systems. Also provided, information on riggers
> that don't rig vehicles, but rig buildings and such.
>
Also contains a few nice non-leathal ways to take people down, though
the Yamaha pulsar from NeoAnarchists real life wins that one at point
blank, SSC large net gun also good.

> Lone Star is pretty good for hurting the players with an increased
> police presence, it's a good read and provides some good LS equipment.
>
Used properly you can train players to cringe on waving this about :)
And the cop archtypes in the back arn't that bad. (plenty usable
often enough)

Mark
Message no. 24
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Fields Of Fire
Date: Tue, 25 Mar 1997 14:46:42 -0500
At 10:24 AM 3/25/97 +0100, you wrote:
>Walker of Shadows said on 22:41/24 Mar 97...
>
>> What are everyone's reviews of Fields Of Fire, as a sourcebook?
>>
>> Just ask'in, 'cause me and my friends up here in Seattle are considering
>> buying it.
>
>In a nutshell: if you need new gear (aimed mainly at mercs/street sams)
>and want some optional rules to add a little more complexity/detail to the
>game, go for it. In a low-combat, high-character interaction campaign, you
>might want to invest your money somewhere else, though.
>
Don't forget the intro pages (am I the only one who read them?) Written
(supposedly) by Matador, a merc, where you get a really good glimpse into
the life and philosophy of a professional soldier. The difference between
Street Sam and military soldiers is really spelled out well, and I thought
that alone was worth buying the book. Of course, I liked all the toys too!

--DT
Message no. 25
From: Shawn Baumgartner <deosyne@*******.COM>
Subject: Re: Fields Of Fire
Date: Wed, 26 Mar 1997 00:34:27 -0800
>Date: Mon, 24 Mar 1997 22:41:21 -0500
>From: Walker of Shadows
>Subject: Fields Of Fire
>To: SHADOWRN@********.ITRIBE.NET

>Hey:
>
>What are everyone's reviews of Fields Of Fire, as a
sourcebook?
>
>Just ask'in, 'cause me and my friends up here in
Seattle are considering
>buying it.
>
>Oh, and any other books that are a must, please send
them along.
>
>Walker of Shadows OABBrother@***.com

Not bad, actually. Most useful if you plan on running
the occasional field skirmish (I've done it twice, so
it does happen). But if you tend to stick to basic
inner-city shadowrunning, it's not too useful.
However, if you have players who are still recovering
from D&D and have a hard time giving their characters
any real personality, it can help, as it has some
pretty interesting info on character motivations and
beliefs. If ya got the spare dough, I say go for it.
I haven't regretted it. As for others, if you're
trying to flesh out your campaign, try Corporate
Security Handbook, Universal Brotherhood, location
sourcebooks (especially Denver and Bug City!). Hope
this helps some. :)

Shawn
Who was only actually disappointed in Prime Runners.


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Further Reading

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