From: | Gavin Lewis <lewis@**.EDU.AU> |
---|---|
Subject: | Fire and Exploding ammo |
Date: | Fri, 21 Feb 1997 10:31:28 +0800 |
ammo fails its resistance roll against fire (eg flame bomb), that the clip,
magazine etc is treated as ONE bullet for damage.
For example if Dreg is carrying 4 clips of explosive ammo and is hit with a
flame bomb (assuming he survives the flame bomb) and 3 of his clips fail
their resistance roll against fire he is facing 10M 10M 10M. I played a game
on the weekend where the group was hit with a flame bomb. It was only force
4, so most people survived, however, one poor fella was carrying one clip of
explosive rounds. Instead of facing 10M, the GM (not me I was a PC for this
one) told him he had to resist every single bullet ie 10M to the power of 38
(or whatever it is).
This got me thinking so when I got home I started searching the rules. The
rules I found were a bit ambigious and could be treated either way. My
question to all of you is .... "Am I missing some obvious rule about dealing
with exploding ammo OR what are some house rules when it comes to dealing
with exploding ammo?"
Gav
PS For those of you interested the poor fella that faced 10M to the power of
38, died horribly - made the "remove heart spell" look like a 5 course meal! ;)
"In crises the most daring email: lewis@**.edu.au
course is often the safest" tel: +61 9 239 5525
fax: +61 9 239 5544
Henry A. Kissinger Gavin Lewis
The University of Notre Dame - Aust.