From: | "Fisher, Victor" <Victor-Fisher@******.COM> |
---|---|
Subject: | Re: Firearms in Shadowrun |
Date: | Mon, 3 Mar 1997 10:58:31 -0500 |
cents about the treatment of firearms in Shadowrun. I have to agree with
a few other who've posted saying that the light pistols in the games are
all but useless. This is primarily due to a design flaw when the weapons
were conceived. As anyone who knows anything about weapons can attest
to, why should rounds of the same calibur, when fired from diferent
guns, yield different damages? At the same distance most handgun battles
take place, rifle rounds will go thru car doors, and yet they are
consistently rated below heavy handguns (this is even taking into
account the magnum upgrade to FirePower of all handguns from 1st
edition; rifle rounds can be upgraded,too).
Now, the aspiring GM can do a number of things. He can use the
weapons as listed, and deal with it. He can devise his own weapon stats,
which I and I'm sure many others have done(note: if you're going for
accuracy in your depictions, check out a couple of articles on
ammunition and firearms first. And try to keep it simple. Wholescale
revisions are, unless you're really dedicated, usually not worth it,
and you should just use another game system). If you need any help or
ideas, I'd be glad to be of some service. Just e-mail me at
adder@******.deshaw.com.
The trick is to try and balance realism with game playability. And
to have fun.