From: | silently@*********.net (Ronald James) |
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Subject: | Firearms skill, 2nd to 3rd ed conversion |
Date: | Mon, 8 Nov 2004 16:15:01 -0500 |
I have some players who might be interested in Shadowrun again
after a long hiatus. If nothing else, I'm definitely interested. To get
familiar with 3rd edition, I'm converting a 2nd edition character.
Naturally, I have questions. ;) I do apologize if I am rehashing
things that have been discussed before on this list, but the archives
don't seem to have a search feature.
First question; converting the Firearms skill. My 2nd ed character
had Firearms 5 (SMG 7). Now he only has SMG 7. Where he
used to be competent with all small arms, now he must use the
skill default penalty when he draws his pistol or borrows an
assault rifle.
It seems odd that Firearms was hamstrung this way, but other
active skills like Computer and Electronics are still very general
skills that can be used do *anything* in those categories.
I suppose the new method is more realistic, since the weapon
classes actually handle differently and require separate training
in the real world. But this does downgrade the combat expertise
of a converted character. How have other players reacted when
this happened to their favorite characters?
Have any GM's allowed the old Firearms skill to convert directly
to multiple weapon skills, based on what the character actually
used in the past? For example, my character might convert to
SMG 7 and Pistol 5 because he used those weapons on a regular
basis. But he would not be given Shotgun 5 or Assault Rifle 5,
because he rarely handled those.
I will probably be doing the bulk of the game-mastering, so it is
largely up to me. Just wondering how others have handled this
specific conversion issue.
Thanks,
Ron