From: | Loki <loki@*******.COM> |
---|---|
Subject: | Flechette and Spirits (was Re: Monowhips and spirits.) |
Date: | Sun, 24 Nov 1996 13:46:47 -0700 |
whip,
> > or anything else mono against an elemental or spirit? To me, it just
> > doesn't make sense that it would work against them, especially at 10S
or
> > whatever damage they are, but I haven't really seen anything in a book
> > that would contradict it. Any help?
>
> Look in Awakenings (can't quote you a page number right now): high-tech
> versions of simple weapons don't get their advantages against spirits: a
> monosword is a standard sword, monowhip would use the stats of a normal
> whip (whatever those are -- no official ones, and every set of stats I've
> seen for whips on the net handles them differently...).
We were kind of dealing with the same type of quandry last night. The ork
in our group shot a blood spirit with a burst of flechette rounds. Now he
got 5 successes even with rolling his WILL, but the wuestion was is the
force four blood spirirt going the reduce the 12D(f) burst with his normal
immunity to firearms ability (armor of 8, which still leaves him reducing
4D + five successes), does the spirit's armor double as impact would for
someone else (armor of 16, making it 2D+ 5 successes), does the flechette
not its bonus of the damage category being raised one level as if the
target had dermal plating (so we start with 12S and five successes).
I went with the flechette not getting the bonus damage, I just didn't see
little shards of hi-grade plastic meant tear at the flesh and muscle of a
human doing a whole lot against an ethereal being of the netherplanes. I'm
not certain about the double impact ruling, and a spirit's immunity to the
weapon...
@>-,--'--- Loki
CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.
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Poisoned Elves
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