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Message no. 1
From: shadowrn@*********.com (Gak The Great)
Subject: Focus on the Astral! [Caution! Includes rambling en masse!]
Date: Wed Dec 5 14:00:01 2001
Sometime, somwhere down the timeline, Damion Milliken whispered:
> Mongoose writes:
>
> > Mana based combat spells do plenty of physical damage to living
targets...
>
> Yeah, I thought of that problem, too :-(.
>
> > Only with health spells, that I can see. IMO, most health spells would
not
> > affect astral targets because they use mana to create thier effect in
the
> > living body.
>
> OTOH, creating an effect in a _living_body_ would seem to imply the need
for
> a Physical spell.

I just noticed I misread the explanation of Mana and Physical. I always
thought the difference between them was that P spells have a component in
the Physical World (TM?) and so kan affect things without a "real" astral
presence (i.e. non-living and non-magically active entities. That should be
a causal "and"). Therefore, P spells are more powerfull than M spells, and
have a higher drain. With the explanation in SR3.01D, things get a bit
fuzzier.

>
> > Move the spirit from the body, and the effect isn't gonna work- the body
> > might be affected, but the spirit would not be, because the spell isn't
> > designed to do that. Its as if you used a mana based "shapechange"
> > spell...
>

I don't know. Didn't Heal work this way: The spellcaster gets in touch woth
the targets Essence, i.e. lifepower or the heart of his aura, and "sets it
right"? That way, the aura'd have to be "glued" on to the body in some way,
"pulling" it back to normal. Or away from normal, when it's a damaging
spell.
<ramble> (ignore if you don't like theroetical RPG-discussion)
Which probably should also mean that persons with low Essence shouldn't be
affected as strong by M spells. OTOH, most effect could nedd so minor a
"pull" from the aura that the essence has to be below zero for any noticable
diminishing of the effects.

> It's a pity the spell descriptions do not say this so explicity... Looking
> at them, it's very easy to argue that they do, indeed, affect the astral
> (spirit) entity, because they're Mana spells.
>
My feeling is that it should also work for astral initiative. I'll try to
reason it out now:
Since it's a Mana spell, it affect first the aura, then affecting the body
through the Essence.
> > I think only the astral armor would go with the spirit. The Initiative
> > spell affects biological processes- if it works on the astral, bioware
> > should also. IIRC, most bioware does affect performance in astral
space-
> > its a "natural" effect, so I think the spell would work unless there's
some
> > reason the rules say it won't.
>

really? it works in astral space? cool! *combines EGMG with
Munchkin-Happiness*

<snip>
> So you'd also allow items being held/worn by the subject of an Armour
spell
> to be protected by the spell? Like guns? Like baseball bats? Like assault
> cannons? Like 10' poles? Like grapple guns? What about when the grapple
gun
> has been fired? It's still being held by the magician, but the end's 100m
> away imbedded in the building... An extreme example, I know, but I do
think
> that there needs to be a limit drawn somewhere, otherwise, "I'm holding
> Glove, the Gnome, does he get protected by my Armour spell, too? I'm a
> pretty big Troll..." sort of situations come up.
>
> I guess that my ruling of "the spell's cast on you, therefore it protects
> _you_, not anything you might be carrying" solves this problem, but there
> may be other solutions, too.
>

How about an "Aura-Like-Ruling": The spell exceeds the target for small
distance (like, a few cm) and protects small objects, ring on finger, belt,
chain, knife in pocket...

-- GAK THE GREAT

"Ein Ring, sie zu knechten, sie alle zu finden,
Ins Dunkel zu treiben und ewig zu binden,
Im Lande Mordor, wo die Schatten drohn."
Sauron aus "Herr der Ringe von J.R.R. Tolkien
Message no. 2
From: shadowrn@*********.com (Damion Milliken)
Subject: Focus on the Astral! [Caution! Includes rambling en masse!]
Date: Thu Dec 6 02:35:01 2001
Gak The Great writes:

> I just noticed I misread the explanation of Mana and Physical. I always
> thought the difference between them was that P spells have a component in
> the Physical World (TM?) and so kan affect things without a "real" astral
> presence (i.e. non-living and non-magically active entities. That should be
> a causal "and"). Therefore, P spells are more powerfull than M spells, and
> have a higher drain. With the explanation in SR3.01D, things get a bit
> fuzzier.

Yeah, doesn't it what?! From SR3, p 178, Spells, Type:

Physical spells affect the physical properties of a target. Only
physical spells affect non-living objects.

Mana spells affect mental, spiritual or magical things, such as
spirits, motions, thoughts, life force and so forth. Only mana
spells affect astral forms (see The Astral Plane, p. 171).

It's questionable whether +3 Initiative Dice should be a mana spell from
this description, don't you think?

> My feeling is that it should also work for astral initiative. I'll try to
> reason it out now:
> Since it's a Mana spell, it affect first the aura, then affecting the body
> through the Essence.

As far as the SR game system goes, I think that you're quite correct here.
As you mentioned, this is how Heal and Treat spells function. OTOH, the fact
that the game has Increase (Attribute), which is a mana spell, and Increase
(Cybered Attribute), which is a physical spell, rather confuses the issue.
If affecting the aura also affects the attached body, then why doesn't
Increase (Attribute), a mana spell, increase the attribute of a cybered
individual. After all, the cyberware _is_ incorporated into their aura...

> really? it works in astral space? cool! *combines EGMG with
> Munchkin-Happiness*

I don't think that you'll find much bioware especially useful in astral
space, though ;-). Muscle Augmentation 4 isn't all that much use when your
astral Strength is based on your Charisma. About the only useful things, if
I recall correctly, are things like Mnemonic Enhancers and other "brainware"
type stuff.

> How about an "Aura-Like-Ruling": The spell exceeds the target for small
> distance (like, a few cm) and protects small objects, ring on finger, belt,
> chain, knife in pocket...

It's probably be a fair ruling, yeah. OTOH, isn't there a ruling that you
can't hide the aura of an active focus by placing it inside your body (eg
swallowing it)? So while your ruling would probably protect the users
clothes and stuff, in answer to the original question as to whether the
spell would protect active foci, I think that the answer would still be no.
If the foci are not "shielded" by your aura, then they won't be protected by
an Armour spell that has about the same protective proportions as your aura,
either.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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Message no. 3
From: shadowrn@*********.com (Bira)
Subject: Focus on the Astral! [Caution! Includes rambling en masse!]
Date: Thu Dec 6 12:10:01 2001
On Thursday 06 December 2001 05:36, Damion Milliken wrote:

> Yeah, doesn't it what?! From SR3, p 178, Spells, Type:
>
> Physical spells affect the physical properties of a target. Only
> physical spells affect non-living objects.
>
> Mana spells affect mental, spiritual or magical things, such as
> spirits, motions, thoughts, life force and so forth. Only mana
> spells affect astral forms (see The Astral Plane, p. 171).
>
> It's questionable whether +3 Initiative Dice should be a mana spell
> from this description, don't you think?

I think it's actually easier to "explain" the spell as altering
"intangible" properties (say, improving your perceptions and
eliminating your hesitation) than increasing the condutivity of your
nerves or something like that. You can also make an equally
metaphysical explanation for it not affecting astral forms.

--
Bira -- Sysop da Shadowland.BR
http://www.shadowlandbr.hpg.com.br
Redator de Shadowrun da RPG em Revista
http://www.rpgemrevista.f2s.com
Message no. 4
From: shadowrn@*********.com (Gak The Great)
Subject: Focus on the Astral! [Caution! Includes rambling en masse!]
Date: Thu Dec 6 13:30:01 2001
Sometime, somwhere down the timeline, Damion Milliken whispered:

<snip P/M spells definition>

We'll still do it the way I (actually, the guy who taught me SR) thought.
Just seems more consistent to me.

> It's questionable whether +3 Initiative Dice should be a mana spell from
> this description, don't you think?
>
> > My feeling is that it should also work for astral initiative. I'll try
to
> > reason it out now:
> > Since it's a Mana spell, it affect first the aura, then affecting the
body
> > through the Essence.
>
> As far as the SR game system goes, I think that you're quite correct here.
> As you mentioned, this is how Heal and Treat spells function. OTOH, the
fact
> that the game has Increase (Attribute), which is a mana spell, and
Increase
> (Cybered Attribute), which is a physical spell, rather confuses the issue.
> If affecting the aura also affects the attached body, then why doesn't
> Increase (Attribute), a mana spell, increase the attribute of a cybered
> individual. After all, the cyberware _is_ incorporated into their aura...
>

Weel, yeah, but it's like a dark spot, not having much connection to the
Essence of the Charaktor, actually permanently destroying some part of it.
The part of the cyber that is connected to your brain (that neural stuff) is
also connected to your essence (taking M&M explanation of essence drain),
but the machines that upgrade your attribute (Cyberarm: Strength, Quick,
Enzephalon: Intel) are simply pieces of metal and sillicon that react to
electrical impulse and become an item attached to your (partially) maimed
body, so a physical spell is needed to increase their effectivness. Hope I
was clear enough :)

<snip bioware-astral space thingie>

> It's probably be a fair ruling, yeah. OTOH, isn't there a ruling that you
> can't hide the aura of an active focus by placing it inside your body (eg
> swallowing it)? So while your ruling would probably protect the users
> clothes and stuff, in answer to the original question as to whether the
> spell would protect active foci, I think that the answer would still be
no.
> If the foci are not "shielded" by your aura, then they won't be protected
by
> an Armour spell that has about the same protective proportions as your
aura,
> either.

so magicaly active things "shine through" the aura and the aura of the spell
(radiating signature/aura?), therefore becoming vulnerable, ok, I see your
point. Me now agree to no on foci. Og!

BTW, are non-active auras of living things transparent? a projecting mage
can glide through them, but non-living things aren't transparent.

-- GAK THE GREAT

"Ein Ring, sie zu knechten, sie alle zu finden,
Ins Dunkel zu treiben und ewig zu binden,
Im Lande Mordor, wo die Schatten drohn."
Sauron aus "Herr der Ringe von J.R.R. Tolkien
Message no. 5
From: shadowrn@*********.com (Damion Milliken)
Subject: Focus on the Astral! [Caution! Includes rambling en masse!]
Date: Fri Dec 7 02:15:02 2001
Gak The Great writes:

> Weel, yeah, but it's like a dark spot, not having much connection to the
> Essence of the Charaktor, actually permanently destroying some part of it.
> The part of the cyber that is connected to your brain (that neural stuff)
> is also connected to your essence (taking M&M explanation of essence
> drain), but the machines that upgrade your attribute (Cyberarm: Strength,
> Quick, Enzephalon: Intel) are simply pieces of metal and sillicon that
> react to electrical impulse and become an item attached to your (partially)
> maimed body, so a physical spell is needed to increase their effectivness.
> Hope I was clear enough :)

Yeah, I see the argument, and it's pretty sound. But with this sort of
thinking, I would say that it's impossible for a magician with cybereyes to
cast spells using his cyber thermographic vision, too...

> BTW, are non-active auras of living things transparent? a projecting mage
> can glide through them, but non-living things aren't transparent.

By "non-active auras of living things" do you mean, for example, the aura of
a magician who is not currently astrally perceiving (or projecting)? I don't
think that such things are transparent, in fact they even "glow" on the
astral plane.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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Message no. 6
From: shadowrn@*********.com (Wally the Intrepid)
Subject: Focus on the Astral! [Caution! Includes rambling en masse!]
Date: Fri Dec 7 13:35:00 2001
----- Original Message -----
From: "Damion Milliken" <dam01@***.edu.au>
Sent: Thursday, December 06, 2001 12:36 AM

> > How about an "Aura-Like-Ruling": The spell exceeds the target for
small
> > distance (like, a few cm) and protects small objects, ring on finger,
belt,
> > chain, knife in pocket...
>
> It's probably be a fair ruling, yeah. OTOH, isn't there a ruling that you
> can't hide the aura of an active focus by placing it inside your body (eg
> swallowing it)? So while your ruling would probably protect the users
> clothes and stuff, in answer to the original question as to whether the
> spell would protect active foci, I think that the answer would still be
no.
> If the foci are not "shielded" by your aura, then they won't be protected
by
> an Armour spell that has about the same protective proportions as your
aura,
> either.

Well wait a minute. I thought that living things can shield from all
magic, that's why some megacorps put that algae/bacteria stuff into their
building materials. So, it stands to reason that another mage couldn't get
to a living mage's foci if s/he swallowed it, since its shielded by living
flesh.
However, I wouldn't let an active foci remain that way if internal. Yes
its literally touching him/her, but as we say in Champions, "It ain't a
Focus if it can't be taken away." So from a purely rules standpoint, I
wouldnn't allow it. Heh, otherwise I can just see the new Focus Sugarless
Gum being invented. heh
Sure it'd be a great way to smuggle an inactive focus into a very
magically-tight corp, though. But the retrieval process could get...OK,
enough of that! *yuck!*

--Wally
http://home.earthlink.net/~stormknight/
Contact me on ICQ at UIN# 163454
Message no. 7
From: shadowrn@*********.com (Damion Milliken)
Subject: Focus on the Astral! [Caution! Includes rambling en masse!]
Date: Mon Dec 10 06:25:03 2001
Wally the Intrepid writes:

> Well wait a minute. I thought that living things can shield from all
> magic, that's why some megacorps put that algae/bacteria stuff into their
> building materials. So, it stands to reason that another mage couldn't get
> to a living mage's foci if s/he swallowed it, since its shielded by living
> flesh.

Back in SRII this was, indeed, the case. Now, however, only
_astrally_active_ things can shield from magic. So simply lining your
facility with ivy and fungus isn't good enough anymore.

With the focus swallowing idea, too, there is an argument that relates to
the fact that the focus interacts with the users aura. Thus, even when
covered by clothes (out of LOS) it may still be targetted by an astrally
present spellcaster, for example. Likewise, if swallowed, it remains active
("in contact"), and it's aura still interacts with the wearers (? :-)) aura,
and may still thus be targetted. Otherwise, nearly every focus that's under
your clothing cannot be affected by projecting magicians.

> However, I wouldn't let an active foci remain that way if internal. Yes
> its literally touching him/her, but as we say in Champions, "It ain't a
> Focus if it can't be taken away." So from a purely rules standpoint, I
> wouldnn't allow it. Heh, otherwise I can just see the new Focus Sugarless
> Gum being invented. heh

It'd be a fair ruling, I'd think. OTOH, I think it's also fair to allow it
to remain active and "attackable", too. This creates fun situations like...

> Sure it'd be a great way to smuggle an inactive focus into a very
> magically-tight corp, though. But the retrieval process could get...OK,
> enough of that! *yuck!*

<grin>

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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