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Message no. 1
From: Russell A Howard <amigaman+@****.EDU>
Subject: FoF questions...
Date: Tue, 3 May 1994 22:24:44 -0400
Welp, I got Fields of Fire and have a few questions about the rules
presented in it.

(1) On pg. 76, under Jumping, it says "jump a number of meters equal to
Strength - natural Body / 2." Well, I can't see how this is right,
because I can imagine a lot of combinations that would produce negative
results. One good example is a mage in our group that has a 5 Body and
a 5 Strength... So, he can jump 0 meters?

(2) On pg. 78 under Suppression Fire, it says that "Every 2 successes
generated results in 1 round striking the target, up to a maximum of the
number of rounds fired into the area." First of all, if it takes 2
successes for 1 bullet to strike the target, the max number of rounds
that can strike a target is 1/2 the number of rounds fired into an area.
Second, what would be the purpose of suppressing an area with only 1
bullet? It could never hit a target.

(3) Has anyone asked the DLoH what the correct modifier is for a Called
Shot using the SmartLink II?


Any help greatly appreciated.

--
Russ Howard
Internet: amigaman+@****.edu
AOL: RHoward@***.com
Message no. 2
From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Re: FoF questions...
Date: Tue, 3 May 1994 22:05:59 -0700
Russ Howard asked for help. Here some comes.

Now, I don't have FOF, but I still think I can help.

>>(1) On pg. 76, under Jumping, it says "jump a number of meters equal to
>>Strength - natural Body / 2." Well, I can't see how this is right,
>>because I can imagine a lot of combinations that would produce negative
>>results. One good example is a mage in our group that has a 5 Body and
>>a 5 Strength... So, he can jump 0 meters?

Simple. The jumping rules in FOF SUCK! 'Nuff Said.

>>(2) On pg. 78 under Suppression Fire, it says that "Every 2 successes
>>generated results in 1 round striking the target, up to a maximum of the
>>number of rounds fired into the area." First of all, if it takes 2
>>successes for 1 bullet to strike the target, the max number of rounds
>>that can strike a target is 1/2 the number of rounds fired into an area.

Yes, but the maximum number of bullets that can hit all eligible targets is
still the ROF.

>> Second, what would be the purpose of suppressing an area with only 1
>>bullet? It could never hit a target.

I generally assume that for any roll that requires 2 successes per result will
get the lowest level of result with the first success. This 1-3 sucesses will
yeild one bullet, but it requires 4 successes to get the 2nd bullet to hit.

>>(3) Has anyone asked the DLoH what the correct modifier is for a Called
>>Shot using the SmartLink II?

No.
Message no. 3
From: "Bill P. Flint" <claymore@******.DIGEX.NET>
Subject: Re: FoF questions...
Date: Wed, 4 May 1994 01:20:55 -0400
The jumping stuff from FOF. It reads 'Strength - natural Body / 2.'
Your mage with a 5 Body and 5 Strength would jump 2.5 meters.
This is how I got this:
5 - 5 / 2 = 5 - 2.5
= 2.5

I cange the suppression fire to a bullet hits for every success rolled.
makes the game a lot more deadlier

I would e-mail that question to TomDowd, but I don't have the proper e-mail
address. My suggestion would be to either make it lower thw target penality
to +3 or +2, but no less.

--Claymore
Message no. 4
From: Paolo Marcucci <marcucci@***.TS.ASTRO.IT>
Subject: Re: FoF questions... (fwd)
Date: Wed, 4 May 1994 08:42:58 METDST
>>(1) On pg. 76, under Jumping, it says "jump a number of meters equal to
>>Strength - natural Body / 2." Well, I can't see how this is right,
>>because I can imagine a lot of combinations that would produce negative
>>results. One good example is a mage in our group that has a 5 Body and
>>a 5 Strength... So, he can jump 0 meters?

Algebra.

5 - 5 / 2 = 2.5 (the / operator takes precedence over the -)

So you jump 0 meters only if you have Body = Strength * 2. That makes
you big and weak. And remember that is the *natural* body.

Bye, Paolo

--
_______________________________________________________________________
Paolo Marcucci marcucci@***.ts.astro.it
http://www.oat.ts.astro.it/marcucci.html
"In the Earth's history, it is estimated
that 10^36 snowflakes have fallen." - Snomax fall 1993 newsletter
(1.0.1) GCS/GMU d-- -p+ c++ l- u+ e* m+ s n-- h* f+? g- w+/++ t+ r+ x+
Message no. 5
From: "S.K. Khoo" <S.K.Khoo@*********.AC.UK>
Subject: Re: FoF questions...
Date: Wed, 4 May 1994 11:37:39 +0100
I'd take a look at what Claymore wrote. Also you might want to
consider carefully before changing the rules about bullets per successes as
Claymore suggested: he's not kidding when he says it's a lot deadlier.
Message no. 6
From: Jason Glenn Hall <S975164@*******.BITNET>
Subject: Re: FoF questions...
Date: Wed, 4 May 1994 09:55:01 CDT
Also, what is the cost of a BattleTac System?

JGH...
<s975164@*******.umsl.edu>

---++= The Buffalo Soldier of the '90s =++---
--- Hoo-ah!!! ---
Message no. 7
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Re: FoF questions...
Date: Wed, 4 May 1994 11:08:34 -0700
I don't think the FOF jumping rules are STR - BOD/2, but rather
(STR-BOD)/2. The above is for horizontal jump, because the vertical
jump rules are (STR-BOD)/4, not STR - BOD/4.
Otherwise, you'd be able to jump higher than you can for distance.
As an ex-long jumper, I can assure you it's not possible.

Cordially,

-- Adam
+--------------+---------------------------------------------------------------+
|Adam Getchell |acgetche@****.engr.ucdavis.edu *or* ez000270@****.ucdavis.edu |
| acgetchell |"Invincibility is in oneself, vulnerability is in the opponent"|
+--------------+---------------------------------------------------------------+
Message no. 8
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Re: FoF questions...
Date: Wed, 4 May 1994 11:21:32 -0700
Battletac system doubles the cost of the Tacticom system you use
(such as the Phillips in the book p. 58).
For suppressive fire, you might want to treat each bullet as a stray
round, i.e. it gets d6 extra successes when hitting the target. That's
at least what I use.
For the jumping algorithms, how about (STR+QUICK-BOD)/2 for horizontal,
and (STR+QUICK-BOD)/4 for vertical. Jumping requires some speed in addition
to brute muscle mass. Worst case would be a Troll STR 12, QUICK 4, BODY 6
would jump 5 meters horizontally and 2.5 meters vertically.

Cordially,

-- Adam
+--------------+---------------------------------------------------------------+
|Adam Getchell |acgetche@****.engr.ucdavis.edu *or* ez000270@****.ucdavis.edu |
| acgetchell |"Invincibility is in oneself, vulnerability is in the opponent"|
+--------------+---------------------------------------------------------------+
Message no. 9
From: Dennis Turner <turner@******.MED.NYU.EDU>
Subject: Re: FoF questions...
Date: Wed, 4 May 1994 13:45:05 -0400
On Tue, 3 May 1994, Jason Carter, Nightstalker wrote:

> Russ Howard asked for help. Here some comes.
>
> Now, I don't have FOF, but I still think I can help.
>
> >>(1) On pg. 76, under Jumping, it says "jump a number of meters equal to
> >>Strength - natural Body / 2." Well, I can't see how this is right,
> >>because I can imagine a lot of combinations that would produce negative
> >>results. One good example is a mage in our group that has a 5 Body and
> >>a 5 Strength... So, he can jump 0 meters?
>

Try with orders of operations.. which would get you 2.5 meters :).


turner
Message no. 10
From: Neal A Porter <nap@*****.PHYSICS.SWIN.OZ.AU>
Subject: Re: FoF questions...
Date: Thu, 5 May 1994 12:08:46 +1000
>
> Welp, I got Fields of Fire and have a few questions about the rules
>presented in it.
>
>(1) On pg. 76, under Jumping, it says "jump a number of meters equal to
>Strength - natural Body / 2." Well, I can't see how this is right,
>because I can imagine a lot of combinations that would produce negative
>results. One good example is a mage in our group that has a 5 Body and
>a 5 Strength... So, he can jump 0 meters?

Check you math, 5 - (5/2) = 2 to 3 meters depending on how you round,
or 2.5 if you dont round. FASA has tended not to be very clear about exactly
were their divisions should be made, just try some different combinations until
you get a number that seems to work.

>
>(2) On pg. 78 under Suppression Fire, it says that "Every 2 successes
>generated results in 1 round striking the target, up to a maximum of the
>number of rounds fired into the area." First of all, if it takes 2
>successes for 1 bullet to strike the target, the max number of rounds
>that can strike a target is 1/2 the number of rounds fired into an area.
> Second, what would be the purpose of suppressing an area with only 1
>bullet? It could never hit a target.

Again, if you just round up, ie on 1-2, 1 bullet hits, 3-4, 2 bullets hit etc.

>
>(3) Has anyone asked the DLoH what the correct modifier is for a Called
>Shot using the SmartLink II?

Sorry cann't help you about that one.

>Russ Howard
>Internet: amigaman+@****.edu

Good luck and I hope this helped.
A'Deus.

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