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Message no. 1
From: shadowrn@*********.com (James Zealey)
Subject: Force for initiative spell
Date: Wed Mar 7 17:20:01 2001
<html><head><meta Name='keywords' Content='commtouch, pronto, mail, free
email, free, branded, web based, free web based email, communications, internet, software,
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align='left'><font
><blockquote><blockquote><TT>&gt;&gt; Why you need a good
force for invisibility is<BR>
&gt;&gt;mostly clear to me, but why should you have<BR>
&gt;&gt;more than F=1 in any initiative-improving <BR>
&gt;&gt;spell?<BR>
<BR>
&gt;Because the level of increase is limited to the<BR>
&gt;force of the spell. &nbsp;In other words, a force 1<BR>
&gt;spell can only ever give you +1D6 regardless of<BR>
&gt;how many successes you get when casting it.<BR>
<BR>
Erm, No. The increase reaction spell works that<BR>
way (ie plus one reaction per 2 sucesses up to<BR>
force), but the increase reflexes (the ones that<BR>
give extra dice) spells come as inc. ref. 1, inc.<BR>
ref. 2 and inc. ref. 3, each needing only one<BR>
success to work in full for 1, 2 or 3 initiative<BR>
dice respectively. There is no point bar<BR>
dispelling or foci destruction in having more<BR>
than force 1 on these spells. There are a few<BR>
other spells where the force doesn't matter<BR>
(can't remember which ones offhand though).<BR>
</TT><br><br><font><p align=left><br>
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Message no. 2
From: shadowrn@*********.com (Spike)
Subject: Force for initiative spell
Date: Wed Mar 7 17:50:01 2001
And verily, didst James Zealey babble thusly...
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Oh dear...

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