From: | Karolusb@***.COM |
---|---|
Subject: | Re: Force points and Companion |
Date: | Fri, 3 Jan 1997 09:11:42 -0500 |
> The
> Companion suddenly talks about physads using "force points" to buy powers
> with, but that's the first occurance of that term for what used to be
> called "magic points."
I would have to assume that this either indicates a grave lack of rules
understanding, typo, or sheer insanity. A friend pointed out that it is
again mentioned elsewhere in the book to rule out typo. Under those rules a
physad gets two extra magic points per character creation point he
sacrifices- whats 10 character points to become the most powerful physad in
the world. (I'll be the first to say a physad could use a boost and was
figuring that maybe four or five to one was a good conversion this way, but
certainly not one to two (Creation points/ magic points)
Related note somewhere in the GMing reccomendations it says if mages are too
powerful you might want to disallow initiating with your starting force
points, I should say so! I had never even concieved of allowing that (I once
let a physad who had a strong background start in a magical group with his
initial force points, of course the group was in central China, he was in
Seattle, lot of good it did 'im.)