From: | Manolis Skoulikas greatworm@*****.com |
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Subject: | Freedom for the Allies!! |
Date: | Fri, 31 Mar 2000 00:33:55 +0300 |
Just the opposite, actually.
I was thinking on the ally conjuring matter.
Since ally spirits are extremely karama costly (and rightly so IMO)
one could cut down on the advancement cost by freeing the Ally.
Are you crazy? Free the damn thing I spent so many karma on?
(not to mention a whole MAGIC POINT!)
Well... Yes!!!
Think about it.
Free spirits still perform their old chores as usual and get the bonus
of spirit energy to add to their normal force!
They get spirit powers to boot!
They can be bossed around when you know their true name.
Yeah, I know they are more free thinking this way and prone to
interpretation of your 'commands' but it adds more spice to the game.
And in anyway, they develope initiative to your benefit if you treat
them right! (I do sound like a free spirit activist, don't I?)
In any case, if you had second thoughts on the matter, think of this:
It costs 75 karma to turn a Force 1 ally to Force 6.
It costs 35 karma (and a Conjuring (2)test) to turn a free force 1 ally
into a force6+spirit energy 6 super spirit
(effective Power focus 12, spellcaster magic rating 12, not to make any
mention of the spirit powers and attributes)
And don't think of people controlling your ally.
They must make a Quest (Force + Sp.Energy) to find the true name.
Show me a person who can make a successful rating 12 metaquest
and I'll be HIS Ally!
Also, the spirit get some freedom (even if it's bound) and things get
more interesting this way. It can still say 'NO' if what you ask is
ludicrous and it can even get its way once and a while.This way the GM
gets to roleplay too. He can give you hints, develope a character for
the spirit, individual secret agendas...
Remember 'Burning Bright'?
Tell me what you think about it...
The Wiz