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Mailing List Logs for ShadowRN

Message no. 1
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Fudge?
Date: Sun, 5 Oct 1997 13:41:00 -0600
Tobias Berghoff wrote:
|
| The way I see it, you *can* give someone a .45ACP head piercing, so if a
| PC spills the brains of my favourite NPC on the wall, I'll have to make a
| new one, and if some NPC does the same to my favourite PC, too bad. I
| still have about four backup-PCs.....
| Just because you you don't like the idea, because it makes your life
| harder isn't (IMO) a reason to work around it and thus make tho whole game
| unrealistic. I -as a player- really hate it when the GM tells me my 6
| succsesses shot to the head just blow the NPCs ear off, only because that
| NPC is a pet NPC or a vital NPC. OTOH as a GM I hate players begging for
| their PCs lifes after they heared that their head just disappeared.
|
| SR is meant to be rather heavy, isn't it?

Well, there's a couple philosophies about GMing. One is that the
game should reflect RL and that all die roles should be honored by
the GM. Another is that the story is the most important part and the
GM can fudge die roles if they interfere with the story. I'm about
90/10. Most of the time I go along with the dice. But every now and
then I need that NPC for a later story and when the PC roles all
sixes I gotta tweek random chance to have the NPC survive.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 2
From: Tobias Berghoff <Zixx@*****.TEUTO.DE>
Subject: Re: Fudge?
Date: Wed, 8 Oct 1997 14:36:00 GMT
on 05.10.97 dbuehrer@****.ORG wrote:

d> Well, there's a couple philosophies about GMing. One is that the
d> game should reflect RL and that all die roles should be honored by
d> the GM. Another is that the story is the most important part and the
d> GM can fudge die roles if they interfere with the story. I'm about
d> 90/10. Most of the time I go along with the dice. But every now and
d> then I need that NPC for a later story and when the PC roles all
d> sixes I gotta tweek random chance to have the NPC survive.

Well, I figured that I can always tweak the background (the part of the
story nobody knows, except for me) the way that I can continue the run. If
just seen to many of these roll-tweaks in my time to accept them. The most
important thing (to me) is that everybody has fun, and I don't have fun
when -as a player- the GM can completly control my -as a GM- when the
players do exacly what I want them to. If I wanted that, I could write a
book (as GM) or watch a movie (as player).



Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.

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