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Message no. 1
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Fudge? : dice rolls and major NPC's / assisting PC's
Date: Tue, 14 Oct 1997 13:31:31 GMT
Tobias Berghoff writes

> on 05.10.97 dbuehrer@****.ORG wrote:
>
> d> Well, there's a couple philosophies about GMing. One is that the
> d> game should reflect RL and that all die roles should be honored by
> d> the GM. Another is that the story is the most important part and the
> d> GM can fudge die roles if they interfere with the story. I'm about
> d> 90/10. Most of the time I go along with the dice. But every now and
> d> then I need that NPC for a later story and when the PC roles all
> d> sixes I gotta tweek random chance to have the NPC survive.
This can be a good idea 'if the story benefits' or in cases where it
was supposed to be a minor encounter and the dice are a long way from
average, a bit of tweaking back towards average can help overall
entertainment.
The important thing is the intent behind it.
1) tweaking for a better more fun game - acceptable in moderation
2) tweaking just so the GM's fave NPC doesn't die - very rarely
tolerable

> Well, I figured that I can always tweak the background (the part of the
> story nobody knows, except for me) the way that I can continue the run.
Often best, they killed 'x' so.... 'y' takes over the job. depends on
the run of course but, works in some situations, heads of security,
special agents etc are easy enough to replace even if they were
supposed to be the centre of the story. [in most instances]

> If just seen to many of these roll-tweaks in my time to accept
> them.
Quantity is so important, same as its a bit off if PC's die just
because they are rolling under 1/3rd the successes average says they
should and they are getting thier tactics right same goes for NPC's
but it needs to be kept rare i agree. I have seen cases of terrain
thats designed as you move about it so you cannot escape and much
worse even blatant disregard of rules, the bad guys abilities etc or
even any consideration of dice. Thankfully such terrible fudging is
rare.

> The most
> important thing (to me) is that everybody has fun,
Simple easy bottom line.

> and I don't have fun
> when -as a player- the GM can completly control my -as a GM- when the
> players do exacly what I want them to. If I wanted that, I could write a
> book (as GM) or watch a movie (as player).
>
A problem that impacts on things like the tactics thread as well.
The GM has to draw a line beyond which you don't try to force the
PC's, tricks the bad guys are not allowed to use (like snipers on the
roof opposite thier doss unless they brought the bad guys upon
themselves).

I am running into a problem at the moment with the game i am running,
the power levels are reaching a stage where although a lot of fun can
be had small mistakes can be terrible, as the level of power
available to the opposition is terrifying (yes another 20 goons over
here please). I run into the problem that players come to 'i need to
do something about this.... but cannot think of a solution. While the
GM has one and i have decided it words, now i have to draw a line at
what i will give away to players for skill tests and the like or i
will be running tactics for both the PC's and the NPC's as the PC's
will be acting based on my suggestions all the time if i say to much.
[example, PC gets badly hurt fighting a physad, but escapes, now the
NPC's have ritual links they will use on the PC, the player
eventually remmembered the problem (after a hint that he was
forgetting some class 1 critical to his character), now he has a
problem, i know you can destroy ritual links [it's done in the novels
a couple of times but by VERY powerful characters] but what advice
can i let slip as basically i know one solution that keeps the PC in
the game but even the slightest hint and i might as well forget the
whole problem (due to how), i'm not looking for suggestions specific
to this case but it shed some light on the problems that can come up]

Mark
Message no. 2
From: David Mezerette <mezeretted@*****.U-NANCY.FR>
Subject: Re: Fudge? : dice rolls and major NPC's / assisting PC's
Date: Tue, 14 Oct 1997 13:26:55 +0100
my idea is: well, if it isn't to hide dice rolls from players and tweak the
result, what is the screen for?

and, most of the time, my players don't know what the TN are, so I decide if
their actions succeed or not: it's a bit arbitrary, coz it becomes rarer i
calculate the TN, but all in all, the result is quite positive: the game is
faster and, therefore, my players take more fun...Anyway, when i haven't
slept for 30 hours, i tend forgetting modifiers =). OK, if they roll just 1s
and 2s, there ain't much i can do for them, but this comes out
exceptionnally, even w/ unlucky players since the numbers of dice are quite
high..

As for assisting PCs, when they're in front of a problem and don't know how
to solve it, we make a pause, then they make a kinda
check-up+brain-storming, and they usually find the solution.
THere's between me and my players a kinda contract too: we never speak about
it, but we all know it: if they wanna kill the game by killing major NPCs,
they can use snipers and the like, but if they use such methods i will use
them too...it's up to them


ChYlD
mezeretted@*****.u-nancy.fr
Message no. 3
From: adonis <adonis@******.COM>
Subject: Re: Fudge? : dice rolls and major NPC's / assisting PC's
Date: Tue, 14 Oct 1997 12:02:33 -0400
> > d> Well, there's a couple philosophies about GMing. One is that the
> > d> game should reflect RL and that all die roles should be honored by
> > d> the GM. Another is that the story is the most important part and
the
> > d> GM can fudge die roles if they interfere with the story. I'm about
> > d> 90/10. Most of the time I go along with the dice. But every now
and
> > d> then I need that NPC for a later story and when the PC roles all
> > d> sixes I gotta tweek random chance to have the NPC survive.
> This can be a good idea 'if the story benefits' or in cases where it
> was supposed to be a minor encounter and the dice are a long way from
> average, a bit of tweaking back towards average can help overall
> entertainment.
> The important thing is the intent behind it.
> 1) tweaking for a better more fun game - acceptable in moderation
> 2) tweaking just so the GM's fave NPC doesn't die - very rarely
> tolerable

My GM has a mission to not kill a PC uneccessarily...when he can keep us
alive and make us suffer for making the stupid mistake that should've
killed us.

Which IMHO, makes for a much funner (word?) game and it keeps the
continuity. Of course, sometimes somebody has to die, but I know he's
fudged a die or two in our favor. I also think it makes you play a little
more daring if you know the GM isn't out to murder your character.

SOOiCydE
Email: adonis@******.com
ICQ #: 1622637
ICQ Pager: 1622637@*****.icq.com
WinCE Info Page: http://members.tripod.com/~SOOiCydE
Message no. 4
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Fudge? : dice rolls and major NPC's / assisting PC's
Date: Wed, 15 Oct 1997 13:23:51 GMT
adonis writes

> > was supposed to be a minor encounter and the dice are a long way from
> > average, a bit of tweaking back towards average can help overall
> > entertainment.
> > The important thing is the intent behind it.
> > 1) tweaking for a better more fun game - acceptable in moderation
> > 2) tweaking just so the GM's fave NPC doesn't die - very rarely
> > tolerable
>
> My GM has a mission to not kill a PC uneccessarily...when he can keep us
> alive and make us suffer for making the stupid mistake that should've
> killed us.
>
Probably because torturing them is far more fun :), and players get
attached to characters.

> Which IMHO, makes for a much funner (word?) game and it keeps the
> continuity. Of course, sometimes somebody has to die, but I know he's
> fudged a die or two in our favor.
Agreed the game is more fun if you have continuity and can build up
your characters over time, but as you say tempered with some risk,
insist on charging the guy with the minigun and well you guessed :)

> I also think it makes you play a little
> more daring if you know the GM isn't out to murder your character.
>
Yes, i like to be able to feel i can trust the GM to play fair, no
'you gat caught, here have a cortex bomb, you're now doing this run
because you're too good for me to get you to do it any other way',
that sucks, but if the players muck up and get caught thanks thier
own actions well cortex bombs are nice and simple, ritual magic and
torture are far more like the sort of bad guys that capture runners.

Mark
Message no. 5
From: adonis <adonis@******.COM>
Subject: Re: Fudge? : dice rolls and major NPC's / assisting PC's
Date: Wed, 15 Oct 1997 11:15:54 -0400
> > My GM has a mission to not kill a PC uneccessarily...when he can keep
us
> > alive and make us suffer for making the stupid mistake that should've
> > killed us.
> >
> Probably because torturing them is far more fun :), and players get
> attached to characters.
>
True. I've spent so much time "fleshing out" my main chartacter, you can
trace his lineage back 5 generations! He's got over 100 contacts (actual
NPCs), owns several pieces of real estate, and 2 "legit" business. If he
died it would MAJORLY affect the flow of the game. I mean the game would
continue, but EVERYBODY would be affected in some way or another...

> Agreed the game is more fun if you have continuity and can build up
> your characters over time, but as you say tempered with some risk,
> insist on charging the guy with the minigun and well you guessed :)
>
Heh heh! Never done that, although my PC did take on 2 P canons and
survive! With a little help from a friendly mage!

> Yes, i like to be able to feel i can trust the GM to play fair, no
> 'you gat caught, here have a cortex bomb, you're now doing this run
> because you're too good for me to get you to do it any other way',
> that sucks, but if the players muck up and get caught thanks thier
> own actions well cortex bombs are nice and simple, ritual magic and
> torture are far more like the sort of bad guys that capture runners.
>
I hate cortex bombs...of course my PC may/may not have something worse
floating around in him right now. Sheesh!

SOOiCydE
Email: adonis@******.com
ICQ #: 1622637
ICQ Pager: 1622637@*****.icq.com
WinCE Info Page: http://members.tripod.com/~SOOiCydE
Message no. 6
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Fudge? : dice rolls and major NPC's / assisting PC's
Date: Thu, 16 Oct 1997 11:13:59 GMT
adonis writes

> > Probably because torturing them is far more fun :), and players get
> > attached to characters.
> >
> True. I've spent so much time "fleshing out" my main chartacter, you can
> trace his lineage back 5 generations! He's got over 100 contacts (actual
> NPCs), owns several pieces of real estate, and 2 "legit" business. If he
> died it would MAJORLY affect the flow of the game. I mean the game would
> continue, but EVERYBODY would be affected in some way or another...
>
I am thinking Sunday could be fun, a couple of bad guys who have been
around for about 40 months from the start of the campain before this
one who own a large (several billion yen) corp just caught the
richest PC (the one who has spent some 3 PC's fractions of the Draco
foundations 1% in Ares Macrotechnology for Mars Photos :) )
The effect could be well massive, the PC may well survive, i don't
see him being held long enough for them to finish on the mind probes
but. Oh the fun of long running games when 3 year old villans, 400
Karma PC's and NPC's to make your hair stand on end get involved, not
everyones SR but this campain is FAR beyond the others i have been
involved with.

> > Agreed the game is more fun if you have continuity and can build up
> > your characters over time, but as you say tempered with some risk,
> > insist on charging the guy with the minigun and well you guessed :)
> >
> Heh heh! Never done that, although my PC did take on 2 P canons and
> survive! With a little help from a friendly mage!
>
Well no one has been quite that stupid though i have seen a franchi22
charged right out, the 25D APDS minigun bursts so far have been fired
by PC's or at thier equipment not characters, though we did get an
APDS HMG (20D AP) fired at PC a couple of session back (do not remain
standing in front of the guy in milspec after the better targets have
eaten dirt!!

> I hate cortex bombs...of course my PC may/may not have something worse
> floating around in him right now. Sheesh!
>
Your GM been reading Shadowtech :) <muh ha ha!!!>

Mark

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