From: | shadowrn@*********.com (darren malin) |
---|---|
Subject: | Full-auto Fireing rates in Shadowrun 3rd ed |
Date: | Mon Jul 2 17:20:01 2001 |
full-auto wep's is to low. How ever I have done some
research in to fire rates of model full auto-guns and
things are not as bad as we thought. As you may be
aware in the straight shadow runner 3rd ed rules a
turn is 3 seconds long witch is subdivided in to 1,2,3
or more initiative pass depending on your initiative
(Shadowrun III ed Page 100, 102). A full auto weapons
can fire a max of 10 rounds per complex action only
one of witch is allowed per initiative pass, so the
max full-auto fire rate is 10 rounds per initiative
pass. If you have only one initiative pass then this
is indeed a very low rate of fire BUT most Pc´s have 2
initiative pass and most street sam´s/gun nuts have 3
most of the time , this gives you a fire rate of 20
rounds per 3 second turn for the average Pc and 30
rounds per 3 second turn for the street sam/gun nut.
Now most of my group still said this was low so I
looked up a few guns and found the following , most
modern full-auto weps have a cyclic rate of fire of
between 350 rounds per minute and 1000 rounds per
minute not including things like mini guns etc. That
works out as follows :-
RPM = Rounds Per Minute
RPS = Rounds Per Second
RP3S = Rounds per 3 Seconds or Shadow Runner turn
350 RPM = 5.833 RPS = 17.5 RP3S or Shadow Runner turn
400 RPM = 6.66 RPS = 20 RP3S or Shadow Runner turn
500 RPM = 8.33 RPS = 25 RP3S or Shadow Runner turn
600 RPM = 10 RPS = 30 RP3S or Shadow Runner turn
1000 RPM = 16.66 RPS = 50 RP3S or Shadow Runner turn
AS you can see the normal runner wound get 20 rounds
per turn/3 sec with 2 passes and a sam/gun nut would
get 30 rounds per turn/3sec witch is not all that bad
at 600 RPM is not bad at all .
Now I think that most players (I know this is true of
my group and I must admit me) tend to think of the
initiative pass as being a “turn” as most of us are
used to RPG´s that have one action per turn , ad&d
being one that comes to mind , we have grown up with
this and it is hard to shake. So we tend to think
”only 10 rounds per turn that’s slow”.This is worng as
what we are looking at as a turn in only one
initiative pass a small part of a turn.
What is wrong is that the initiative of the Pc should
NOT decide how many rounds a weapon fires in 3 seconds
, that is decided by the cyclic rate of fire of the
weapon and its clip capacity witch ever is lower.
What we have done about it is we have decided that a
each initiative pass is 3 seconds (ish) and that a
full-auto wep can fire up to 30 rounds per initiative
pass or up to its clip capacity witch ever is lower
this give full-auto weps a rate of fire of 600 RPM ,
this make much more sense to us. Of couse if you hose
a 30 round clip in one round you are mostly going to
be hitting air.
Thought comments etc welcome
*stands against the wall puts on blind fold and smorks
last cig*
Regards
Black Cat
I would be a sharman but I am just the GM
____________________________________________________________
Do You Yahoo!?
Get your free @*****.co.uk address at http://mail.yahoo.co.uk
or your free @*****.ie address at http://mail.yahoo.ie