From: | Fredrik Lindblom <fredrik.lindblom@******.KALMAR.SE> |
---|---|
Subject: | Re: Full-conversion cyborgs <rant warning> |
Date: | Tue, 16 Dec 1997 16:33:35 +0100 |
<snip long post>
>Okay, if you've read this far, I'm impresed.
Yes I did... :) Now let's see if you have the attention span required to
read this one :) In that case I'll be impressed too...
>What do you think?
All in all, I liked the article. Lots of well-thought-out details. Some
comments though:
<rant on>
I _am_ a fan of full-conversion cyborgs, but I do not believe they have a
place in SR. This is mainly because unlike other more mundane cyber-RPGs,
SR has a "mystic" side to it, people _do_ scientifically (magic is a
science in SR) have a soul (aura) and it is linked to the physical body,
thus the concept of essence. The way I interpret essence, it measures how
well your body "contains" your soul. Start replacing too much of it with
alien components, and the soul starts "leaking" out... The soul can,
through a feat of will, control cyberware, but cyberware cannot control
your soul. It is one-way communication only.
There's an example of this (think it was in Cybertechnology) where somebody
mentions how he believed the cyberarm to be in a certain position, but then
looked at it, and it was pointed another way. Freaked the person out, which
it damn well should! What this means was that the _aura_ was where the
character _thought_ it was, but the cyberarm was not, because he did not
pay enough attention to it, and did not exert his willpower over it. Unless
you do this, it will live its own life, because it does not conform to the
aura (soul) the way the (original) meat body does. The meat body drags the
aura with it wherever it goes. This is not a problem with non-limb pieces
of cyberware, because usually there are meat parts around it which "bring
the aura along" properly.
Bioware is IMO always more or less "cultured", because there is no essence
loss. Some genes from the eventual subject of the surgery have to be in the
vat, or it will end up acting just like cyberware, i.e. using upp essence.
So, basically, if a person replaced his/her entire body with cyberware, the
soul would not be able to remain inside. Parts of it would start "falling"
outside until the entire aura was dislodged from the body. The sheer feat
of will needed to concentrate on keeping the soul inside the artificial
body would be too much for a human mind. Even if this _was_ possible, it
could not be kept up while the person was sleeping.
Ghost-imprint tech is IMNSHO _waaay_ beyond what is currently possible in
SR. We're talking AI capability, here, on a very much portable scale.
(human brain-sized) In my book, the end result would be a sentient robot
without aura (soul). Memories and even skills may be copied electronically,
but the mysterious, arcane thing that is the soul cannot be transferred via
technology.
Now, if you make an enchanted orichalcium construct inside the metal body
to contain the soul... Hmmm... maybe that is what we need to beat up the
horrors when they come back in a few thousand years... :)
<rant off>
Apart from that... Aren't they a little heavy? I mean, sure, something like
1.5x real weight for beta grade cyborgs, why more? Since you _do_ have the
GITS cyborgs as inspiration, just look at Motoko's athletic capabilities...
Lightweight materials, composite alloys, high-impact ceramics are
everywhere in SR, after all.
[And BTW I really hope you have _read_ GITS, not just seen the movie,
otherwise the graphic novel is very, very, VERY well-spent money. Beats the
film big-time IMO. Masamune Shirow simply is THE GOD of manga. :-)
(Appleseed (no, not the film) kicks butt too!)]
Back on topic... And, yeah, would a corp not prioritize long-term
self-sufficiency of the cyborgs, and thus attempt to let them get by on
normal foodstuffs only? Human food is easy to come by in a crisis
situation, while specialized chemicals and even electricity are not. Then
again, if they will be deployed like the unisols in "Universal soldier", I
guess it will not be a problem. And then there's always the matter of
regular maintenance and material stress, ofcourse.
As for the game mechanics you wrote down, I admit I did not pay much
attention to them (since I do not plan to use this in SR. Maybe other
games, though), but IMO the GITS cyborgs are the extreme of the extreme.
They sould have physical stats based on model and size and be totally
independent of the original character's body. Physical stats are probably
in the 8-16 range. Perfectly balanced from scratch. Totally off (meta)human
scale, deadlier than a small army and definitely NPC-only. :-P
Just my 0.02nY
/FL