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Message no. 1
From: Shane Courtrille <hardware@*******.DATANET.AB.CA>
Subject: Funniest Mistake
Date: Sun, 2 Feb 1997 15:33:54 +0000
what is the funniest mistake a player has made in your adventure?

In mine the players were in this town where a corp' experiment had
turned everyone into 'zombies' There was a basement filled with
zombies so one of the players goes 'I throw a grenade' and then hes
like.. wait.. thats a grenade launcher. So I go.. 'ok they catch it
and go thanx..' and then another player does in this zombie type
voice 'sucker' It was hilarious at the time.. got a good laugh out
of everyone and the players want to do another zombie like adventure.
(Of course we let him take that back.. since it was all OOC)
Shane Courtrille - hardware@*******.ab.ca
HTTP://www.datanet.ab.ca/users/hardware
Message no. 2
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: Re: Funniest Mistake
Date: Sun, 2 Feb 1997 21:53:28 -0600
On Sun, 2 Feb 1997, Shane Courtrille wrote:

> what is the funniest mistake a player has made in your adventure?
>
At the time I was playing a Shaman, we had a rigger, two Sams, and a
heremetic in the group. We get into a building real quiet like. The
rigger is sitting outside waiting for us and getting his drones ready.
The only people in communication were the rigger and one of the not so
bright sams. We split up, him going to the garage type area of the corp
building, and the rest of us scouting through the rooms looking for
something (can't remember what). He gets to the garage, still no probs,
and decides it's been too quiet. He radios in to the rigger to send in
the drones, and proceeds to start a truck and put a brick on the gas, so
it goes barelling out the garage doo sounding off all kinds of alarms.
The rigger loses about 4 of his drones in the battle. We heartly thanked
the sam for being so stupid later. In lead I think. :)

Another time we were making a fast get away in a "borrowed" van, when we
realized that one of the players that was down had DocWagon coverage.
Not wanting to have DocWagon chasing us threw town, leading the Star to
us, we opened up the back of the van and rolled him out. :)

-Court


/* Court Schuett

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'm ahead of my time -- But only by a week
This is my happening -- And it makes me freak
What're all these people doing here? -- I don't know
Why do they all look so weird? -- I don't know
Why can't I love everybody? -- I don't know
Does anyone care
Is anyone there
Just want to meet one
-Too Much Joy
*******************************************************************************/
Message no. 3
From: MC23 <mc23@****.NET>
Subject: Re: Funniest Mistake
Date: Mon, 3 Feb 1997 04:31:58 -0500
Court Schuett wrote,
>Another time we were making a fast get away in a "borrowed" van, when we
>realized that one of the players that was down had DocWagon coverage.
>Not wanting to have DocWagon chasing us threw town, leading the Star to
>us, we opened up the back of the van and rolled him out. :)

<evil grin as a visual is generated>
I'm surprised that has never happened with the old group I played
with. We had the now legendary Brett-Man in that group who did more for
antedotes than anyone else. One of his crowning acheivements was, when
dealing with the Yakuza to get some information, he let it slip he needed
the information fast because he was just poisoned and needed the info to
save his life. The rest of us laughed our asses off when the Yakuza upped
their price as soon as they heard that (we weren't involved with that
meeting so we didn't care). Since that game was set in New Orleans I had
to do a little rendition of "When The Saints Go Marching In" for him.
What are freinds for.
And then there was the time...

- MC23, who has too many Brett-Man stories -
Message no. 4
From: Denzil Kruse <dkruse@***.AZ05.BULL.COM>
Subject: Re: Funniest Mistake
Date: Mon, 3 Feb 1997 12:50:00 MST
On Sun, 2 Feb 1997, Shane Courtrille wrote:

> what is the funniest mistake a player has made in your adventure?
>

Well, this is a mistake my character made. The character was a huge ork,
with major strength and muscle augs, , and full body dermal armor I named
Tin Man. He started the game with an intelligence of 1, and I decided not
to ever raise it.

He had a datajack that he used to drive his cycle. Since he had rating 3
symbiotes, he had this special jacket with ton of pockets that were
constantly filled with Twinkies or Stuff-your-faces (something similar).

Well, he was kicking back next to his motorcycle (a rapier that could barely
carry him) when our group got hit by a drive-by go-gang shooting. Tin Man
was so flustered and hurried to get on his bike, that he jammed a twinkie
into his datajack instead of the bike's control link. The game kind of
paused while we considered the effect of creamey filling crammed into a
datajack, and the DM rules that it had to be cleaned out before it could be
used again.

Everyone else took off, after the go-gangers. Tin Man had the normal bike
controls removed for better handling, so couldn't start his bike. No being
very bright, he picked up his bike, put it over his shoulder, and started
booking down the street with it. He showed up and the end of the fight a
threw his bike at a ganger, killed him, then fell over with exhaustion.

For now on, whenever Tin Man is surprised or excited, he has to make a
special roll to see if he has a twinkie in his hand when he does it. I
believe the chance was 80%. So he ends up with twinkie in his guns and
datajack, and has to spend two complex actions cleaning them out. When we
meet with Johnsons, everyone patts him down (gently) for twinkies so he
doesn't start chawing down on one in front of the Johnson (he doesn't unwrap
them, with the quantity he consumes, he eventually go sick of unwrapping
them).

When he walks down some streets, some kids have figured out to things about
him: He is, despite his appearance and size, sort of a gentle giant.
Second, he always has a shitload of twinkies on him. So he usally is
running from a mob of kids (and sometimes adult squatters) to get the
twinkies.

Denzil Kruse
d.kruse@****.com
Message no. 5
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Funniest Mistake
Date: Mon, 3 Feb 1997 19:04:54 -0500
>> what is the funniest mistake a player has made in your adventure?

I had a couple of characters get into a battle (it was actually in
character, so I let it happen)....They ended up wading through a wheat
field, lobbing heavy weaponry at each other (HVARs, Ares Alphas, etc. They
had just returned from a combat intensive no-lone-star-near run, and were
feeling rather testosteronish after the rare chance to use such items.)

Anyway, the one character fired a mini-grenade at the absolute shortest
range it would arm at....it ended up bouncing back at him, and, well, BOOM!.

He was a bit miffed. (Dead too.)

They stayed away from anything higher than a shotgun for months.

-=SwiftOne=-
Message no. 6
From: Denzil Kruse <dkruse@***.AZ05.BULL.COM>
Subject: Re: Funniest Mistake
Date: Mon, 3 Feb 1997 14:19:00 MST
>Anyway, the one character fired a mini-grenade at the absolute shortest
>range it would arm at....it ended up bouncing back at him, and, well,
BOOM!.
>
>He was a bit miffed. (Dead too.)
>
>They stayed away from anything higher than a shotgun for months.
>
>-=SwiftOne=-

I once did that on purpose. We were playing a module I won't name, but we
went into a hive with full security armor. I had on a gyro-mount and LMG.
Anyway, I got SWARMED. They knocked me down because of the +4 TN to melee
combat. I managed to stand up, then just put a grenade at my feet. I
managed to roll most of the damage down (7 points of impact armor) and my
combat pool (halfved). They were all blown away. BTW, they were flesh
forms, not spirits, so they were vulnerable (course I didn't know that).

I've done the simliar things in AD&D, which can be more fun for this kind of
thing. Like drinking a potion of fire resistance, dousing your self in oil,
lighting it, and running to grapple the opponnents. Of course the enemy
mage took all the fun out of it by casting a dispel magic...

Denzil Kruse
d.kruse@****.com
Message no. 7
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Funniest Mistake
Date: Mon, 3 Feb 1997 17:59:56 -0500
One of my younger players pulled a great one.
He's playing a samurai, and the team is trying to get onto this boat that's
passing under a bridge beneath them.
The two other muscle-men in the squad jump off the bridge and try to land
on the boat.
They have athletics, and extensive cyberware, so they manage to make the
landing from 50 feet up, and while they take MASSIVE stun damage, they
manage to get to their destination. (Amazing what a little cyberware can
do)

Jamal OTOH can't decide what to do - jump or wait . . .
The boat is rapidly passing beneath him.
Finally I ask him to decide - he says he'll wait, and does.
Then on his next initiative action, he decides nah - he'll jump in the
boat.

But the boat is now past the bridge.
Jamal lands flat in the water - he has NO Athletics skill, and minimal
cyber - furthermore, he cannot swim.

Now I had told them previously that there WAS movement in the water, so
just for fun I rolled to see where IT was - hmmm . . . whaddaya know, right
under Jamal.

He's hurt from the fall, struggling to swim, and sitting on top of an angry
Unicorn Fish. . .

So of course he DROPS a grenade on it!
Then tries to swim away before it detonates.

Needless to say, it didn't work, and he was suddenly flying out of th
water, up toward the bridge.

Maybe the funniest thing though is that he DIDN'T die, although at last
count he was still hospitalized. :-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com./users/bluewizard
"It's your favorite! Applesauce and medecine!"
Message no. 8
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Funniest Mistake
Date: Tue, 4 Feb 1997 00:06:03 +0000
Someone wrote:
> what is the funniest mistake a player has made in your adventure?
Funny? Hmmm...

What about the team that planned to charge a room through two opposite
doors? One fired a grenade, the other a Full-Auto burst from a LMG.
Through the door, into the room, and - at each other, of course.

Or the mage (Lone Star cop, "undercover") who was so happy he was out
of uniform that he tried his clairvoyance spell at the ladies' restroom
- in a shadowrunner's meeting bar. Of course magic security detected
him, and he was asked to leave (well, a troll grabbed him from the
toilet he was on and threw him into the street. With his pants still
down!) Oh - that happened in Redmond, of course. Nice place to be, with
your pants down, in the middle of the night. :-)

Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |Things that try to look |
| / /_/ ____/ |Sascha.Pabst@ | like things often do |
| \___ __/ | Informatik.Uni-Oldenburg.de | look more like things |
|==== \_/ ======|*Wearing hats is just a way of life*| than things. Well known|
|LOGOUT FASCISM!| - Me | fact. - E.Weatherwax |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 9
From: L Canthros <lobo1@****.COM>
Subject: Re: Funniest Mistake
Date: Tue, 4 Feb 1997 21:45:19 EST
On Sun, 2 Feb 1997 15:33:54 +0000 Shane Courtrille
<hardware@*******.DATANET.AB.CA> writes:
>what is the funniest mistake a player has made in your adventure?
>
>In mine the players were in this town where a corp' experiment had
>turned everyone into 'zombies' There was a basement filled with
>zombies so one of the players goes 'I throw a grenade' and then hes
>like.. wait.. thats a grenade launcher. So I go.. 'ok they catch it
>and go thanx..' and then another player does in this zombie type
>voice 'sucker' It was hilarious at the time.. got a good laugh out
>of everyone and the players want to do another zombie like adventure.
>(Of course we let him take that back.. since it was all OOC)

Best goof-up we've had went like this:

The players were marching around in this old building (they were looking
for a magical artifact at the time), and weren't finding much of
anything. One PC spots a ceiling tile with a large bulge and a waterstain
on it, so he goes and stands underneath it to see what's up. The tile
caves in, leaving a large hole in the ceiling.

Player: So I look in the hole. What do I see?

GM: Nothing.

Player: Can I get it?

We still pick on him about this, but at least he laughs:)

Canthros
--
If any man wishes peace, canthros1@***.com
let him prepare for war. lobo1@****.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 10
From: Mike Hartmann <hartmann@***********.M.EUNET.DE>
Subject: Re: Funniest Mistake
Date: Wed, 5 Feb 1997 11:10:34 +0000
On 4 Feb 97 at 0:06, Sascha Pabst wrote:

> Someone wrote:
> > what is the funniest mistake a player has made in your adventure?

What about the mage that shapechanged into a fly to enter a secured
building and open the doors for us (who were waiting outside). He was
in, changed back to human form and wanted to send the guard at the
security desk to sleep with a stunbolt (so he could open the doors).
PC: "I'll cast a stunbolt at him"
GM: "Well, it looks like a somewhat standard human. His aura shows no
cyberware."
PC: "OK, I'll use force 6 and my whole magic pool (7)"
<All>: "Arghhh..."
PC rolls 13 dice and has something like 12 dice at 3 or higher...
GM: "That poor guy had a will of 3"
PC: "had????"
GM: "Umm, well... Stunbolt has a base damage of S(Stun), the guy had
no successes in the resistance test, so the stun damage rolls over to
physical ((that was a house rule)). Final Damage is 6D+++++(Stun)
which makes a, well, L-M-S-D-D physical damage, but anyway. you see a
red light flashing at his desk. Perhaps the main office asking for
the parole...."
PC: "Shit, I run..."
---next day (after a whole night for an expensive paid decker to
clean the security cam-files---
PC stands before human ressources manager of the company he went
in last night.
PC: "I heard, you are looking for a security officer? I'd like to
apply for that job...."
HRM: "Huh? How did you know, please wait a moment..."
<HRM presses secret button under the table>

There goes a mage to prison....

Bye Mike
Message no. 11
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Funniest Mistake
Date: Wed, 5 Feb 1997 10:47:34 +0000
|PC: "had????"
|GM: "Umm, well... Stunbolt has a base damage of S(Stun), the guy had
|no successes in the resistance test, so the stun damage rolls over to
|physical ((that was a house rule)).

It is???? I know in first Ed, it rolled over to physical...
I was always under the impression that it still did....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 12
From: Shane Courtrille <hardware@*******.DATANET.AB.CA>
Subject: Re: Funniest Mistake
Date: Wed, 5 Feb 1997 18:55:07 +0000
> |PC: "had????"
> |GM: "Umm, well... Stunbolt has a base damage of S(Stun), the guy had
> |no successes in the resistance test, so the stun damage rolls over to
> |physical ((that was a house rule)).
>
> It is???? I know in first Ed, it rolled over to physical...
> I was always under the impression that it still did....
>
It does as far as I know (and I have never read 1st edition rules)
Shane Courtrille - hardware@*******.ab.ca
HTTP://www.datanet.ab.ca/users/hardware
Message no. 13
From: Denzil Kruse <dkruse@***.AZ05.BULL.COM>
Subject: Re: Funniest Mistake
Date: Thu, 6 Feb 1997 14:32:00 MST
>> |PC: "had????"
>> |GM: "Umm, well... Stunbolt has a base damage of S(Stun), the guy had
>> |no successes in the resistance test, so the stun damage rolls over to
>> |physical ((that was a house rule)).
>>
>> It is???? I know in first Ed, it rolled over to physical...
>> I was always under the impression that it still did....
>>
>It does as far as I know (and I have never read 1st edition rules)
>Shane Courtrille - hardware@*******.ab.ca
>HTTP://www.datanet.ab.ca/users/hardware

I think what this guy is talking about is killing someone with one shot with
the stun spell. As in doing more than Deadly stun. I am pretty double dog
darn sure that the most damage you can do it Deadly. You can't, with a
stunbolt spell, roll enough successes to do Deadly stun twice in one casting
to cause the secon Deadly damage to overflow into Deadly physical.

Denzil Kruse
d.kruse@****.com
Message no. 14
From: Justin Pinnow <jpinnow@*****.EDU>
Subject: Re: Funniest Mistake
Date: Thu, 6 Feb 1997 16:55:45 -0500
Denzil Kruse wrote:
>
> >> |PC: "had????"
> >> |GM: "Umm, well... Stunbolt has a base damage of S(Stun), the guy had
> >> |no successes in the resistance test, so the stun damage rolls over to
> >> |physical ((that was a house rule)).
> >>
> >> It is???? I know in first Ed, it rolled over to physical...
> >> I was always under the impression that it still did....
> >>
> >It does as far as I know (and I have never read 1st edition rules)
> >Shane Courtrille - hardware@*******.ab.ca
> >HTTP://www.datanet.ab.ca/users/hardware
>
> I think what this guy is talking about is killing someone with one shot with
> the stun spell. As in doing more than Deadly stun. I am pretty double dog
> darn sure that the most damage you can do it Deadly. You can't, with a
> stunbolt spell, roll enough successes to do Deadly stun twice in one casting
> to cause the secon Deadly damage to overflow into Deadly physical.
>
> Denzil Kruse
> d.kruse@****.com

Allow me to clarify:

In 2nd edition, STUN damage ONLY rolls over to physical damage, if the
STUN condition monitor has been filled to 10 boxes...at this point, ALL
stun damage becomes physical, whether in one attack or several.

Justin :)
--
_____________________________________________________________________________
Justin Pinnow
jpinnow@*****.edu
Message no. 15
From: Denzil Kruse <dkruse@***.AZ05.BULL.COM>
Subject: Re: Funniest Mistake
Date: Thu, 6 Feb 1997 15:01:00 MST
>In 2nd edition, STUN damage ONLY rolls over to physical damage, if the
>STUN condition monitor has been filled to 10 boxes...at this point, ALL
>stun damage becomes physical, whether in one attack or several.
>
>Justin :)

Right, but I can't ever think of a case of anything doing 20 boxes of Stun
in one attack. It stops at Deadly and doesn't go any higher. Extra success
don't raise it past Deadly. I have heard that the SR compainion changes
this for Physical damage.

Denzil Kruse
d.kruse@****.com
Message no. 16
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Funniest Mistake
Date: Fri, 7 Feb 1997 11:08:02 +0000
|I think what this guy is talking about is killing someone with one shot with
|the stun spell. As in doing more than Deadly stun. I am pretty double dog
|darn sure that the most damage you can do it Deadly. You can't, with a
|stunbolt spell, roll enough successes to do Deadly stun twice in one casting
|to cause the secon Deadly damage to overflow into Deadly physical.

Why not? If the mage rolls 22 successes (or whatever) and the victim rolls
none then that's Stun
S>>D>>1>>2>>3>>4>>5>>6>>7>>8>>9>>10
(Plus 10 boxes on physical)

Or does it go...

Stun S>>D>> Physical L>>M>>S>>D>>>>?
(In which case, it'd only require 12 successes to put someone over...)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 17
From: Bull <chaos@*****.COM>
Subject: Re: Funniest Mistake
Date: Fri, 7 Feb 1997 07:13:26 -0500
At 11:08 AM 2/7/97 +0000, Spike babbled:
>|I think what this guy is talking about is killing someone with one shot with
>|the stun spell. As in doing more than Deadly stun. I am pretty double dog
>|darn sure that the most damage you can do it Deadly. You can't, with a
>|stunbolt spell, roll enough successes to do Deadly stun twice in one casting
>|to cause the secon Deadly damage to overflow into Deadly physical.
>
>Why not? If the mage rolls 22 successes (or whatever) and the victim rolls
>none then that's Stun
S>>D>>1>>2>>3>>4>>5>>6>>7>>8>>9>>10
>(Plus 10 boxes on physical)
>
>Or does it go...
>
>Stun S>>D>> Physical L>>M>>S>>D>>>>?
>(In which case, it'd only require 12 successes to put someone over...)
>
We run it #2... That every two successes knocks it up a damage code, not
just a single box... and you can kill someone with stun...:)

Bull
--
Now the Fearless Leader of the New Star Wars Mailing List!

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= chaos@*****.com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"I finally find a guy I like, and you got to go and kill him!"
-Kom, "Outlanders"
Message no. 18
From: Denzil Kruse <dkruse@***.AZ05.BULL.COM>
Subject: Re: Funniest Mistake
Date: Fri, 7 Feb 1997 13:30:00 MST
>>|I think what this guy is talking about is killing someone with one shot
with
>>|the stun spell. As in doing more than Deadly stun. I am pretty double
dog
>>|darn sure that the most damage you can do it Deadly. You can't, with a
>>|stunbolt spell, roll enough successes to do Deadly stun twice in one
casting
>>|to cause the secon Deadly damage to overflow into Deadly physical.
>>
>>Why not? If the mage rolls 22 successes (or whatever) and the victim rolls
>>none then that's Stun
S>>D>>1>>2>>3>>4>>5>>6>>7>>8>>9>>10
>>(Plus 10 boxes on physical)
>>
>>Or does it go...
>>
>>Stun S>>D>> Physical L>>M>>S>>D>>>>?
>>(In which case, it'd only require 12 successes to put someone over...)
>>
>We run it #2... That every two successes knocks it up a damage code, not
>just a single box... and you can kill someone with stun...:)
>
>Bull

By the standard rules, it stops at Deadly. Getting more successes doesn't
help. Fields of fire presents the optional rule: For every two extra
successes past Deadly, you do an extra box of body overflow, or I assume
Physical damage if the damage is stun. But I think this is only in the case
that the power code of the weapon (after armor) is double the natural body
of the target. I don't remember exactly off-hand.

Denzil Kruse
d.kruse@****.com
Message no. 19
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Funniest Mistake
Date: Fri, 7 Feb 1997 21:16:13 -0500
>Why not? If the mage rolls 22 successes (or whatever) and the victim rolls
>none then that's Stun
S>>D>>1>>2>>3>>4>>5>>6>>7>>8>>9>>10

"Why not" he says, followed with an example of a mage getting 22 successes....

jeesh!

-=SwifTOne=-
Message no. 20
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Funniest Mistake
Date: Sat, 8 Feb 1997 01:46:59 +0000
|
|>Why not? If the mage rolls 22 successes (or whatever) and the victim rolls
|>none then that's Stun
S>>D>>1>>2>>3>>4>>5>>6>>7>>8>>9>>10
|
|"Why not" he says, followed with an example of a mage getting 22 successes....
|
|jeesh!

OK, slightly munchkinous, but possible..... Just....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 21
From: Mike Hartmann <hartmann@***********.M.EUNET.DE>
Subject: Re: Funniest Mistake
Date: Sun, 9 Feb 1997 23:27:14 +0000
On 8 Feb 97 at 1:46, Spike wrote:

> |
> |>Why not? If the mage rolls 22 successes (or whatever) and the victim rolls
> |>none then that's Stun
S>>D>>1>>2>>3>>4>>5>>6>>7>>8>>9>>10
> |
> |"Why not" he says, followed with an example of a mage getting 22
successes....
> |
> |jeesh!
>
> OK, slightly munchkinous, but possible..... Just....

You see, in that time we used a slightly different rule:
Every two successes stage one level up even above Deadly
so it would be S(Stun) >> D(Stun) >> L(Phys) >> M(Phys) >> S
(Phys)
>> D (Phys)
Only ten extra successes needed, not one extra for every box of
physical damage...

Bye Mike
Message no. 22
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Funniest Mistake
Date: Mon, 10 Feb 1997 00:35:34 +0000
|You see, in that time we used a slightly different rule:
|Every two successes stage one level up even above Deadly
|so it would be S(Stun) >> D(Stun) >> L(Phys) >> M(Phys) >> S
(Phys)
|>> D (Phys)
|Only ten extra successes needed, not one extra for every box of
|physical damage...

That was the alternative suggestion I made in the original posting....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
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Message no. 23
From: Mike Hartmann <hartmann@***********.M.EUNET.DE>
Subject: Re: Funniest Mistake
Date: Mon, 10 Feb 1997 18:39:38 +0000
> |You see, in that time we used a slightly different rule:
> |Every two successes stage one level up even above Deadly
> |so it would be S(Stun) >> D(Stun) >> L(Phys) >> M(Phys) >> S
(Phys)
> |>> D (Phys)
> |Only ten extra successes needed, not one extra for every box of
> |physical damage...
>
> That was the alternative suggestion I made in the original posting....

Yes, but found it after i posted that message.

Bye Mike

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