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Message no. 1
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Fun with Grenades
Date: Fri, 14 Nov 1997 07:25:06 -0700
I can't remember if FASA already did this (and I only remember this idea
at work, go fig).

Would it be realistic to use the armor piercing, flechette, gel, etc,
rules for ammo for grenades?

-David
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 2
From: Q <Scott.E.Meyer@*******.EDU>
Subject: Re: Fun with Grenades
Date: Fri, 14 Nov 1997 08:47:49 -0600
On Fri, 14 Nov 1997, David Buehrer wrote:

> I can't remember if FASA already did this (and I only remember this idea
> at work, go fig).
>
> Would it be realistic to use the armor piercing, flechette, gel, etc,
> rules for ammo for grenades?

I believe the flechette rules are already being used with the
fragmentation or anti-personnel grenades in FoF. The gel rules are
approximated with concussion grenades. I'm not sure about the armor
piercing, though.

-Q

---------------------------------------
"Okay, now for the really important question: Who's got change?"
-Doc Hayward on the way to Argonne Computer Seminar

Scott "Q" Meyer
Scott.E.Meyer@*******.edu
http://johnh.wheaton.edu/~smeyer
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Fun with Grenades
Date: Sat, 15 Nov 1997 11:50:16 +0100
David Buehrer said on 7:25/14 Nov 97...

> Would it be realistic to use the armor piercing, flechette, gel, etc,
> rules for ammo for grenades?

Yes and no, probably. You can use something similar to a gel bullet as the
"fragments" in a grenade (take lots of gel bullets and pack them around
some explosive), so the fragments will cause damage as a gel round, for
example. However, grenades do damage in two ways IRL: fragmentation and
the shock wave of the explosion.

In SR, this is kind of blurred: Concussion grenades appear to me to have
no fragmentation effect, so they subject the target to only a shockwave;
they cause Stun damage. However, plastic explosives (also without
fragmentation) cause Physical damage, so the two aren't consistent.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
So what if we're making a scene now?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 4
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Fun with Grenades
Date: Sat, 15 Nov 1997 10:04:07 -0700
Gurth wrote:
/
/ David Buehrer said on 7:25/14 Nov 97...
/
/ > Would it be realistic to use the armor piercing, flechette, gel, etc,
/ > rules for ammo for grenades?
/
/ Yes and no, probably.

Gee, thanks Gurth :)

/ You can use something similar to a gel bullet as the
/ "fragments" in a grenade (take lots of gel bullets and pack them around
/ some explosive), so the fragments will cause damage as a gel round, for
/ example. However, grenades do damage in two ways IRL: fragmentation and
/ the shock wave of the explosion.
/
/ In SR, this is kind of blurred: Concussion grenades appear to me to have
/ no fragmentation effect, so they subject the target to only a shockwave;
/ they cause Stun damage. However, plastic explosives (also without
/ fragmentation) cause Physical damage, so the two aren't consistent.

It's probably a case of FASA dodging the issue of stun overflow (and
rightly so IMO). The blast from a kg of C4 is probably enough to
cause overflow from stun to physical. FASA just decided to call it
physical damage to avoid an ugly mess of rules. So, they are being
consistent :)

-David
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 5
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Fun with Grenades
Date: Sun, 16 Nov 1997 23:41:51 +0000
In article <199711141425.HAA09106@******.carl.org>, David Buehrer
<dbuehrer@******.CARL.ORG> writes
>I can't remember if FASA already did this (and I only remember this idea
>at work, go fig).
>
>Would it be realistic to use the armor piercing, flechette, gel, etc,
>rules for ammo for grenades?

AP: probably not.

Flechette: Maybe. Smaller, more numerous fragments: lethal against
unarmoured targets, less effective against armoured.

Gel: use concussion grenades.

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk

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