Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Richard Pieri <ratinox@***.NEU.EDU>
Subject: Re: [Fwd: *** Shadowrun II & Grimoire II Errata ***]
Date: Mon, 28 Jun 1993 11:38:20 EDT
---------- Begin forwarded message
Path:
lynx!noc.near.net!howland.reston.ans.net!gatech!pitt.edu!dsinc!netnews.upenn.edu!netnews.noc.drexel.edu!dunx1!st92ba44
From: st92ba44@*****.ocs.drexel.edu (antonio gatta)
Newsgroups: rec.games.frp.cyber
Subject: *** Shadowrun II & Grimoire II Errata ***
Message-ID: <1993Jun27.182050.10547@*******.noc.drexel.edu>
Date: 27 Jun 93 18:20:50 GMT
Sender: news@*******.noc.drexel.edu
Organization: Drexel University, Office Of Computing Services
Lines: 241



-----------------------------SHADOWRUN II ERRATA-----------------------------

This errata list is taken directly from the Summer 2054 issue of KA-GE.

"Hey, better this than a third edition..."
--The Folks at FASA

Here are the current known errata for Shadowrun, Second Edition, including
the hard and softcover printings. HC indicates errata to the hardcover
edition only, and SC refers to changes to the softcover edition only.

p. 32 AUTOMATIC SUCCESS AND FAILURE [HC]
Ignore the notation about the Rule of Six giving an automatic success.
That statement is wrong.
p. 32 THE RULE OF SIX [HC]
Add the rule of six does not apply to Initiative (see p. 79).
p. 50 THE COMBAT MAGE
The Combat Mage's Body should be 2 (3), and his Dice Pools should read:
Combat: 7 (9) and Magic 6 (8). Also his heal Moderate Wounds: 3 spell
should simply be Heal: 3.
p. 51 THE DECKER
The Decker's Reaction should read 5 (7)* and her initiative should read
5 (7) + 1D6 (2D6)*. The asterisk still refers to Matrix-only initiative.
Also, her Cyberdeck should have Response Increase 1.
p. 54 THE ELVEN DECKER
The Elven Decker's changes are the same as the Decker, p. 51
p. 56 THE FORMER WAGE MAGE
The Heal Severe Wounds: 3 spell under the Fighter profile should read
simply Heal: 3.
p. 57 THE GANG MEMBER
The Gang Member has a Projectile Weapons skill of 3.
p. 59 THE RIGGER
The Rigger's Essence should read 1.35.
p. 60 THE SHAMAN
The Shaman's Magic Attribute should read simply 6. The Shaman's
Reaction is listed as "Reaction Time." It should read "Reaction."
p. 62 THE STREET SAMURAI
The Street Samurai's Quickness should read 4 (5), his Strength 6 (7),
his Essence .1, his Combat Pool 7, and he should have only one level of
Muscle Replacement.
p. 68 THE SKILL WEB
In the third paragraph, delete the last sentence referring to including
the starting and ending circle count.
p. 69 THE SKILL WEB [HC/GM Screen]
Add a dot (o) between the Firearms, Gunnery, Projectile, and Throwing
skills and their respective (B/R) skills. Those four should resemble
Armed Combat, like so:

-----Skill Name--o--(B/R)

Also, shift the dot associated with Conjuring in toward the skill, so
that the web-section looks like this:

o-----Magical Theory-----
|
|--o--Conjuring
|
o-----Sorcery

p. 79 INITIATIVE TIES
In the first sentence, change the term "Combat Phase" to "Combat
Turn."
p. 80 DELAYING ACTIONS
In the second column, third Paragraph, the third sentence should finish
out "...the delay is broken and the Action does not occur.".
p. 89 RANGED COMBAT MODIFIERS TABLE [HC/GM Screen]
Change the "Recoil, Heavy Weapon" modifier to "+2 per cumulative round
fired that Combat Phase."
p. 89 RECOIL [HC]
In the first paragraph, replace the second half of the paragraph
starting with "Full-autofire..." with the following "Full-autofire
weapons
take a cumulative +1 modifier for each round fired that Combat Phase. That
is, a character choosing to fire a seven-round full-autofire burst
receives a +7 modifier. If that same character chooses instead to fire two
full-autofire bursts, he would have a +5 modifier for the first burst,
and a +10 modifier for the second burst."
The final paragraph (top of the second column) should read "Double the
uncompensated recoil modifier for medium and heavy machine guns (heavy
weapons and shotguns. If a medium machine gun is firing 10 rounds, and
has six points of recoil compensation, its final recoil modifier would be
+8 (10-6=4; 4 doubled is 8)."
p. 92 FULL-AUTO MODE [HC]
Replace the sentence beginning "Each round fire..." with the following:
Each round fired imposes a +1 recoil modifier for the entire group."
Also replace the last sentence on the page (it overruns to p. 93) with:
"The Power Rating of the weapon increases by 1 point for every round fired
in that full-auto burst."
p. 93 FULL-AUTO MODE [HC]
The example has some errors. Replace the fifth to seventh paragraphs
with the following: "The first punk gets a three-round burst, which
increases the Damage Code of the weapon to 10D. The three-round burst
qualifies for 3 points of recoil, which the weapon compensates for. Punk
1: Damage Code 10D, Target Number 3.
"Punk 2 gets a three-round burst too, with that same healthy Damage
Code of 10D. Now, however, six rounds have been fired so the total recoil
modifier is 6. The weapon compensates for 3, leaving 3 for a +3 modifier.
This is the second target this Combat Phase, which adds another +2
modifier. Punk 2: Damage Code 10D, Target Number 8.
"Punk 3 gets the four-round burst (lucky her) that has a Damage Code of
11D. The recoil modifier is now +7 (10-3). Being the third target also
means a +4 modifier added to the attack because of multiple targets. Punk
3: Damage Code 11D, Target Number 14.
p. 96 STRENGTH MINIMUM RATING [HC]
Change the final sentence of the section to read: "A crossbow's Minimum
Strength Rating is used to determine its range."
p. 98 GRENADE BLAST DIAGRAM [HC]
The "5S" notation in the right-hand diagram should read "4S," and
the
total blast consequently "20S."
p. 98 BARRIERS (GENERAL) [HC]
Add to the end of the page: "Always use the base Power Rating of the
round, unmodified for burst or full-auto fire, for comparison against the
Barrier Rating."
p. 102 FRIENDS IN THE MELEE [HC]
The "see page" reference for Multiple Opponents should read "this
page"
instead of p. 90.
p. 108 VEHICLES, WEAPONS, AND MAGIC [HC]
Third paragraph, change the second sentence to: "That is, if the base
Power of the weapon, unmodified by burst or full-auto fire, does not
exceed the rating of the vehicle armor, it will not penetrate."
Due to the printing error, the first line of the fourth paragraph in
the softback edition only should read "The Power and Damage Codes for
grenades and other explosives are affected...."
p. 130 SPELL TARGETING
The fifth sentence should end with "...Except by using enhanced vision
or astral perception, as appropriate."
p. 131 SPELL SUCCESS TEST [HC]
[HC] The final paragraph of the example should read: "Rolling the dice,
Jason gets a total of 10 dice (4+6) against a Target Number of 6 (5+1).
The results are 1, 3, 4, 5, 5, 6, 6, 6, 6, 6. Five of the dice score six,
so there are five successes."
P. 137 FOCUS BONDING TABLE
The second type of focus should be listed as a "Spell Category Focus."
p. 144 SPIRIT TABLE [HC]
[HC] Under Nature Spirits it should be the "Hearth" spirit, not
"Heath"
spirit. There are no candy spirits in Shadowrun.
p. 151 SPELL DIRECTORY
[HC] Change the "Type" of the spells Mana Bolt, Mana Missile, and
Manaball to "Mana," rather than "Physical" as listed.
[HC/SC] Under the Ram spell, delete the line "The target's Barrier
Rating is halved as indicated."
p. 153 MIND PROBE [HC]
Change the Drain Code to [(F+2) +2]D.
p. 155 TREAT [HC]
Change the first sentence of the third paragraph to "Successes from the
Spell Success Test can be used to actually heal boxes of damage, or reduce
the base time, as found on the following chart." Also [HC/SC], in the
second paragraph, change the first sentence to read "The Target Number for
these spells is 10 or 8, minus the target's Essence."
p. 158 SPARK [HC]
Change the Duration of the spell to "Instant."
p. 159 TABLE OF SPELLS [HC]
Change the Type of Mana Missile to "M", the Drain Code of Mind Probe to
[(F/2) +2]D, and the Duration of Spark to "Instant."
P. 168 PASSIVE ALERT [HC]
The second sentence should read "Add 50% to the ratings of all IC."
p. 168 THE OPPOSITION [HC]
Use the Decker Archetype instead of the Corporate Decker as noted,
unless the SRII Gamemaster Screen is owned, then use the Coporate Decker.
p. 202 LEGWORK
In the second column, second sentence, add the following at the end of
the sentence "(see published Shadowrun adventures.)."
p. 205 CORPORATE SECURITY GUARD [HC]
Give the Contact a Willpower of 2.
p. 207 THE FIXER [HC]
Add the skill "Equipment Acquisition: 4" skill.
p. 211 THE STREET COP [HC]
Give the Contact a Willpower of 3.
P. 228-229 Nature Spirits
Delete the word "Attack" from the descriptions of desert and field
spirits. Add the Guard power to desert, forest, and lake spirits. Also add
the Engulf power to lake, river, sea, and swamp spirits.
p. 262 CYBERDECK SYSTEMS ADDITIONS
Change the cost of Hitcher Jacks to "MPCP x 100=Y=," Response Increase
Level 1 to "(MPCP x MPCP) x 100=Y=," Level 2 to "(MPCP x MPCP) x
400=Y=,"
and Level 3 to "(MPCP x MPCP) x 900=Y=."
p. 265 RIGGER GEAR
Change the cost of Vehicle Control Gear to a flat 2,800=Y=.
p. 280 SOURCEBOOK UPDATES/STREET SAMURAI TABLE
Add the Riot Shield, Large to the table with "---" Concealability,
"2"
Ballistic, "---" Impact, "3" Weight, "10/14 days"
Availability, "3,200=Y="
Cost, and "2" Street Index.
p. 283 SOURCEBOOK UPDATES/MINIMUM SECURITY CODE
The last sentence should end with "...with a Security Rating of less
than Green-3."
p. 283 SOURCEBOOK UPDATES/RIGGER BLACK BOOK
In the entry for Vehicle Armor Ratings, add this sentence "Also, divide
the armor point costs by 3, and multiply the maximum allowed by 3."
Under Rigger Control Gear, change the sentence to read "Remote and
Vehicle Control Gear is required for Rigger operation." Also change the
Parts Cost for Rigger (Vehicle) Control Gear to 2,800=Y=.
In the second column, change the sentence to read "The Vehicle Control
Rig prices in SRII supersede those given in the Rigger Black Book where
it is called Rigger Control Gear."
p. 283 UPDATING ADVENTURES
The third sentence should refer to Threat Ratings, not Dodge Pools.


------------------------------GRIMOIRE II ERRATA------------------------------

"If everything was perfect,
it would be a boring world"
--The Folks at FASA

The following is the known errata for the Grimoire, Second Edition.

p. 92 WARDS
Replace the third paragraph of this section with the following:
"Warding requires the magician to make a Sorcery Test against the
desired Force Rating of the ward. The astral rating of the ward is equal
to that Force Rating and it remains active for a number of days equal to
the number of successes. The magician may choose not to use all his
successes, making it easier to resist Drain for setting wards."

MAGICAL SUPPLIES
Availability Cost Street Index
Fetish Focus 3/6 hrs Rating x 3,000=Y= 1
Ally Conjuring Materials (Force)/36 hrs 1,000 per unit 1
Ward Casting Materials (Force)/36 hrs 1,000 per unit 1
Watcher Casting Materials (Force)/36 hrs 1,000 per unit 1

ENCHANTING MATERIALS COSTS
Material Raw Form Refined Form Radical Form
Herbals 50 100 200
Crystals 100 200 400
Semi-Precious Gems 200 400 800
Precious Gems 500 1,000 2,000
Iron 50 100 200
Copper 100 200 400
Silver 300 600 1,200
Gold 10,000 20,000 40,000
Mercury 600 1,200 2,400
Tin 30 60 120
Lead 30 60 120
Orichalcum: 88,000 per unit

SPELL FORMULAS
Drain Level Price Drain Level Price
L 50 x Force M 100 x Force
S 500 x Force D 1,000 x Force


---------- End forwarded message

--Rat <ratinox@***.neu.edu> Northeastern's Stainless Steel Rat
PGP Public Key Block available upon request Ask about rat-pgp.el
||||| | | | | | | | | | | | | | | | | | | | | | | |||||
Meddle not in the affairs of cats, for they are subtle and will piss on your
cyberdeck. --Jeff Wilder (wilder@****.mik.uky.edu)

Further Reading

If you enjoyed reading about [Fwd: *** Shadowrun II & Grimoire II Errata ***], you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.