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Mailing List Logs for ShadowRN

Message no. 1
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Game Initiative (was Game Lethality)
Date: Sun, 6 Jul 1997 04:19:54 -0400
In a message dated 97-07-05 16:13:55 EDT, bull_22@*******.COM (Bull) writes:

>
> Well, one time we had some wise ass powermunch make a Munched out Sammy
> with Wired 3, and lots of other boosts... Well, the fastest anyone else
in
> the group was was 2d6 Initiative (He started the campign late, and did
this
> despite my warnings and the protests of the other players). After 2 game
> sessions, where the other players got their asses kicked cause suddenly
> their facing guys with wired 2 and 3, and LMG's, and even a panther, they
> told the Munchy to leave the group. He was a shmuck, so I didn;t argue in
> the least...:]

Ya know Bull, I think that would be fun if people paid attention to that
fact. I almost have that for the games that I'm running now. The three
really heavy combat types (the merc, the physad and the combat mage) all hit
somewhere between the upper 20's to the upper 30's. The slightly combat
types (the enchanter and the healer) usually hit somewhere in the lower to
upper 20's. It was stunning watching them all come within an action set of
each other. And yes, the game here is a bit powerful.

>
> Sometimes, if you're lucky enough to have a few decent players, they'll
> regulate the group them selves, especially when they know you're more than
> willing to up the power levels...;]
>
> Bull

Yeah, but that luck needs to be cultivated. Damn I wish I had the money for
Gen Con now...I'd love to play with some of the people on this list.
-Keith

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