From: | "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE> |
---|---|
Subject: | Re: Gamemaster and Teams (was: Quickened ...) |
Date: | Sun, 12 May 1996 21:05:04 +0200 |
>Herein lies one of the keys of successful shadowrunning and game enjoyment.
>The players, gamemaster, and characters must combine to create truly
>entertaining runs. The death of several minor campaigns occurred almost
>immediately after the groups decided to take a run for which they weren't
>suited for (stealth ops for the combat team, combat ops for the stealth
>team, riggers without vehicles or drones in the jungle, etc...). The runs
>sucked, but would've been great if the right teams had gone on them. Since
>then we've realized that this must nearly always be the case...why?
Hm, on the other hand a GM _can_ use runs that are not suited for a group,
no, that are _barely_ suited for the team, to a) raise desires in the team
("I KNEW I should have bought that <whatever>") and b) point out
weaknesses
of the team.
If carefully applied, this can improve a team (not, of course, if the whole
team is whiped out...:-).
Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+