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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Aewyn)
Subject: Gamemastering the R:AS
Date: Sun Jul 8 13:15:04 2001
Well, I'll be sending my players into the renraku arcology soon, and I have
a couple of questions to the list...

First, a couple of points: they're sent there before the shutdown, to find
out what happened to a mole in the place.
The mole in question was a renraku security guard that got a bit
overzealous with his cover story; while investigating some strange
happening in the arcology's basement levels, he got... disposed of by
deus's drones.

The pcs are supposed to find out whatever happened to him and find back the
documents he was supposed to bring back to Seader-Krupp.


This is where I'm a bit lost. The pcs's mission could eventually lead them
to the lower levels, where they'll find a Doll mini-factory. They might
very well stumble on medusae or the mole, now heavily cybered and in loyal
service to Deus.

Or perhaps the pcs will enter the arcology on the very day of the shutdown,
in which case they'll forget rather quickly about the docs to try and find
an exit.

I don't know which of the above options to go with; however, while I find
the first a bit cooler, it poses more problems -the mission will be a lot
more vague, as they'll have much wandering-around-looking-for-clues to do,
and there aren't that much clues to find anyway.

The second option poses another problem: how to gm accurastely the
post-shutdown arcology? How to create the proper atmosphere, and how does
one checks is the pcs are getting nearer or further from the exit? Make a
map and check their progress (given the size of the arc, that'd be
ridiculous)? Make a die roll to see where they end up (far quicker, but a
lot of the atmosphere is lost: "Oh, you wander for five hours. You seem to
be a bit closer to the north wall, and you've gone down two levels. What do
you do?" "We continue walking")?

Have you GMed the arc? How did it went? How did you go around the above
problem? Did you try the mazes? How did *that* went?


Thanks in advance for any replies.
Message no. 2
From: shadowrn@*********.com (Robert Fanning)
Subject: Gamemastering the R:AS
Date: Sun Jul 8 13:25:02 2001
----- Original Message -----
From: "Aewyn" <labsyn@*********.com>
To: <shadowrn@*********.com>
Sent: Monday, July 09, 2001 4:15 AM
Subject: Gamemastering the R:AS

It's all in the adventure Brainscan.......

Personally, I would blow the reactors in the basement instead.
Message no. 3
From: shadowrn@*********.com (Anders Swenson)
Subject: Gamemastering the R:AS
Date: Sun Jul 8 15:50:02 2001
On Sun, 8 Jul 2001 13:15:17 -0500.
>
> The second option poses another problem: how to gm
> accurastely the
> post-shutdown arcology? How to create the proper
> atmosphere, and how does
> one checks is the pcs are getting nearer or further from
> the exit? Make a
> map and check their progress (given the size of the arc,
> that'd be
> ridiculous)? Make a die roll to see where they end up
> (far quicker, but a
> lot of the atmosphere is lost: "Oh, you wander for five
> hours. You seem to
> be a bit closer to the north wall, and you've gone down
> two levels. What do
> you do?" "We continue walking")?

Surely you can find a way to insert some sort of guideposts,
maps (paper ir electronic) wierd people who lead the party
to where you eant 'em, etc.
--Anders

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