From: | Wafflemiesters <evamarie@**********.NET> |
---|---|
Subject: | Gaming history / architypes |
Date: | Mon, 16 Mar 1998 04:55:18 -0600 |
is
still being produced.
That is part of the reason that SR is retaining it's capability as a
"developing line of products", because they have found a way to combat
not
only distribution, but "quick and easy play" as well.
Anyone with knowledge of the other major gaming systems, please, feel
free to
leap in and correct me, but essentially I think I am correct.
+++===+++===+++===+++===+++
DnD moduals always had "Tournement" characters, and Vampire Clanbooks
have pre-made characters. I wonder if something so simple really boosts
game sales that much? Maybe so.
SR isn't so good a game for playing an architype, in my experience, but
that's because they don't have the whiz gear most GM's allow. They are
not all bad, and definatley get the idea of the system's strength
(verastility) across.
Earthdawn's architypes, OTHO, are actually quite good, and stronger
"numbers wise" than the most often used character creation process
allows. While technically true of some SR "architypos", they still just
never seem to be what people want to play- then again, making SR
characters is kinda fun, min-maxed or not, because they can be so
varied.
Mongoose