From: | chaos@*****.com (Steven Ratkovich) |
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Subject: | Gaming Shaman (beware: Silly!) |
Date: | Fri, 27 Sep 1996 01:15:42 -0500 (EST) |
>
>
>Hey!!! A new totem
>
Well, this one got me thinkin' (of course) and guess what? Another sick
idea to annoy my GM...:) (Ahhh, we love ya Steven...:) So Here ya go, the:
Gaming Shaman
The gaming shaman recieves his calling from a being he knows as the Master,
often prefixed by Game or Dungeon, and occasionally called the Judge or
Referee. This being sees life as nothing but a game, and believes that
somewhere, he is being controlled by another, more powerful being in a world
much different from his own.
The gaming shaman has one restriction, he must use dice to make any action.
He asks his totem, the GM (short, of course, for Game Master) for target
number, and then casts the spell. If he exceeeds his number, then he
successfully casts his spell. he also lets the dice rule the effects the
spell has on him physically (ie, drain:). Without his dice, or some dice at
the very least, he is unable to cast any magic.
As a bonus, he thrives off of certain foodstuffs, be it pizza, pop, chips,
beer, whatever. When his totem calls him the first time, he gets to pick
one specific drink and one specific food, and that becomes his main source
of nourishment. Also, if he consumes a decent amout of this prior to
casting spells (ie, within 1/2 hour) he gets +1 dice to all spells of one
type for the next 2 hours...:)
This is a (meta)human who believes his fate is in anothers hands, and will
let chance decide his life, often in the form of dice. He will often grow
attached to a specific set of dice, and will not like to use any others
although this has no adverse effect. It seems like a pschological trait.
Also note that weighted dice are frowned upon greatly by his totem, and
their are usually substantial penalties for it.
Probably the biggest advantage that a Gaming Shaman has, however, is the
ability to speak to his totem freely. Moreso than other totems, the Gaming
Shamans GM is always with him in some form, and rarely does the Shaman have
to goon an astral quest to seek answers, unless the question is a major
one. The Gaming Shaman often has great insight into the workings of the
world, and his totem can usually lead him in the right direction.
GAMING STATS:
+1 dice to specific type of spell (combat, manipulation,etc) if chosen food
and drink is consumed within 1/2 hour of spell casting.
Loss of magic without dice or the ability to roll the dice.
Can be given hints and clues as to run by the GM, due to the special nature
of the shaman.
Now, this character is made as a joke, but feel free to use him. He seems
halfway balanced, and could be useful if you have a group that has troubles
figuring out where to go all the time. This way, you can simply point them
in the right direction without really leading them. Also, he couuld be fun
to play. After all, hethinks he is nothing more than numbers on paper, the
figment of someones bored imagination. He is a chatracter that knows
exactly what he is, one of our characters... Enjoy...:)
And Caric? Thanks a bunch for the idea...:8o)
#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################
"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda