From: | Gareth Owen <glowen1@*****.NHS.GOV.UK> |
---|---|
Subject: | gangs/tribes |
Date: | Tue, 28 Jun 1994 15:03:15 +0100 |
I'm running a mercenary type shadowrun game and one of my players has
opted for the gang/tribe option when creating his character.
The rules are somewhat non-specific on this topic. So what I'm
wondering is how you all treat these gangs. i.e. what stats, what
gear, how they relate to the character, etc.
The rules say a cost for a gang or a tribe, but could that gang/tribe
be a group of a different nature but similar power? I said yes, but
what is the 'conventional wisdom'?
Thanks in advance for any useful comments on this subject.
GLO
--
Gareth Owen | Mail: glowen1@*****.nhs.gov.uk
----the worlds most inept sysadmin