From: | Tzeentch tzeentch666@*********.net |
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Subject: | -Gearhead - Cannon Companion: Laser Outputs |
Date: | Fri, 31 Mar 2000 01:29:25 -0800 |
Ok, I heard about the handheld laser pistol from CC. Now, I don't have CC in
my grubby gearhead claws yet but I did hear it does 12M.
It does more damage then an assault rifle...ok. And powered by batteries
(damn, SR battery tech has some badass discharge rates!!). We'll ignore that
here though.
Using Vehicles 2nd Edition I converted backwards to get an idea of the
energy output this thing would have. Now, in this we are limited by the fact
that SR weapon damages make no sense in a realism or even cohesiveness
sense. We all know this (or should).
The equation for GURPS beam weapon damage is:
(square root of output in kJ*)x .5 x 1.8571
* If less then 1000kJ then multiply by .03 instead
Note that the assumption is laser (.5) and refined tech. For the lasers from
2050-era I'd use 1.5714 instead (Tech Level of introduction +1)
350
I used some round-about figures and then used my handy-dandy GURPS to SR
damage conversion until I got a value near what I was looking for.
My super-simplified GURPS to SR damage conversion is:
Power = (GURPS dice of damage x 3) /2, rounded up. Staging is determined by
taking the original number of dice of damage /2. Take the result and consult
below:
1-2=L : 3-4=M : 5-6=S : 7+=D
For example, an M-16A2 (5.56mm) does 5d damage in GURPS. This translates to
8M.
Not rocket science obviously.
It should be obvious that to be 12M it should do 8d in GURPs. That means the
laser pistol from Cannon Companion is 300 mJ. The MP Laser from SSC should
be about 425mJ (slightly older tech). With the refined version from FoF
being about 350mJ, they can get by with less power due to better focusing,
lenses, etc.
In comparison the detonation of 1 kilogram of TNT gives off 5 MJ.
Ken
---------------------------
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