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Mailing List Logs for ShadowRN

Message no. 1
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Gear Timeline [was Re: [SR3] INT-boosting 'ware at CharGen]
Date: Mon, 31 Aug 1998 14:09:00 EDT
In a message dated 8/31/98 2:01:54 PM Eastern Daylight Time, sfeley@***.NET
writes:

> Why? That seems like a GM's prerogative... FASA couldn't possibly know
> better than I do what my campaign's needs and tone are. If technology
> advancement is important to your campaign, make up your own timeline.

Forme, it would be one less thing to hammer out before the campain starts. I
would rather focus on the story as opoosed to when which piece of tech becomes
available.

FASA already gives GMs a timeline for events (psuedo for gear that has
shadowtalk) in their game system and I heavily use that to create back drop
and the occcassional epic plot. Why not take it to the next step?

Am I the opnly GM that feels this way?

-Bandit
Message no. 2
From: Lehlan Decker <DeckerL@******.COM>
Subject: Gear Timeline [was Re: [SR3] INT-boosting 'ware at CharGen] -Reply
Date: Mon, 31 Aug 1998 14:43:28 -0400
<SNIP TimeLine, and gear info>
>Am I the opnly GM that feels this way?
Nope, in the last campaign I ran, I had a handout I gave to
players, stating houserules, timeline, and what was and wasn't
available (exceptions could be made). This let me control
the flow of tech, since I (and many others) didn't always
agree on when bioware etc was available.
Personally I like this approach, it makes each campaign
personal and unique.
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