From: | TopCat <topcat@**.CENCOM.NET> |
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Subject: | Re: Geasa and Phys Ads |
Date: | Thu, 21 Sep 1995 19:10:27 -0500 |
magic point?
In your example he chose to lower his killing hands. An admirable choice.
So he lost two points of magic in the process. Does this mean he
immediately has one point to spend on new toys? Yes, by the book. Sanity
dictates that he would not immediately be granted new powers. How do you
solve this? When he initiates (if he does, everyone does nowadays) at grade
0, give him his point to play with. If he's already grade 0 or 1 or
whatever, then give it to him the next time he initiates. Makes some sense
that way.
And your phys ad is not better than my samurai, just different. Does your
phys ad carry over 400mp of skills in his skull and have the capacity to
slot more in? Skillwires are a beautiful thing <G>. Maybe ya could beat me
in hand to hand, but I can outperform on a grander scale. Each has it's
bonuses and disads. We go with what we like. :^)
-- TopCat!