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Message no. 1
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: Geasa and physical magicians
Date: Mon, 11 Jan 1999 13:45:31 -0500
>Does this also include from 0-2 magic point of loss, or from 2
>and up?

I'm not sure if I understand the question but here it goes.
You get one geas when you have lost two points of magic.
Then your fine, until you loose another two. In which case you
get another.
Example. I've lost 1 magic point. No geasa
2 magic point. 1 Geasa
3 magic point. 1 Geasa
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 378-1939
Moore & Van Allen, PLLC Pager 1-888-608-9633
Message no. 2
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Geasa and physical magicians
Date: Mon, 11 Jan 1999 19:10:54 EST
In a message dated 1/11/1999 1:50:45 PM US Eastern Standard Time,
DeckerL@******.COM writes:

I'm going to define the following just a bit...
>
> I'm not sure if I understand the question but here it goes.
> You get one geas when you have lost two points of magic.
> Then your fine, until you loose another two. In which case you
> get another.
> Example. I've lost 1 magic point. No geasa

Oh sure, none if you don't want your magic functioning right just yet...

> 2 magic point. 1 Geasa

IF you want your magic to function properly, yes, this is right.

> 3 magic point. 1 Geasa

This is kind of like "1 point" above. A geasa will cover/buffer the effects
of *two* points of loss each. So, if you want the 3 point loss mentioned at
the end to function correctly, then you have to have *two* geasa. If you lose
a 4th point, the second geasa still functions. A fifth one, and a 3rd Geasa
is required.

-K
Message no. 3
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: Geasa and physical magicians
Date: Tue, 12 Jan 1999 11:26:08 +1000
> In a message dated 1/11/1999 1:50:45 PM US Eastern Standard Time,
> DeckerL@******.COM writes:
>
> I'm going to define the following just a bit...
> >
> > I'm not sure if I understand the question but here it goes.
> > You get one geas when you have lost two points of magic.
> > Then your fine, until you loose another two. In which case you
> > get another.
> > Example. I've lost 1 magic point. No geasa
>
> Oh sure, none if you don't want your magic functioning right just
> yet...
>
> > 2 magic point. 1 Geasa
>
> IF you want your magic to function properly, yes, this is right.
>
> > 3 magic point. 1 Geasa
>
> This is kind of like "1 point" above. A geasa will cover/buffer the
> effects of *two* points of loss each. So, if you want the 3 point
> loss mentioned at the end to function correctly, then you have to have
> *two* geasa. If you lose a 4th point, the second geasa still
> functions. A fifth one, and a 3rd Geasa is required.
> -K
>
Errr...wrong again, I'm afraid, K.

You are ONLY required to take a geas AFTER you have lost a FULL two
points of magic. As said before, 1 point, no geas, 2 points, 1 geas, 3
points, 1 geas and so on and so forth.

At least, in SRII.

Reread the Grimoire (2nd Edition). It's explicitly stated (somewhere - I
don't know the exact page) that you ONLY have to take a geas (if, as you
said, you wish your magic to work properly) after you have lost TWO
points of magic.

*Doc' sees all...from his hideyhole in the ladies' toilets...*

Doc'

.sig Sauer
Message no. 4
From: David Post <caelric@****.COM>
Subject: Re: Geasa and physical magicians
Date: Mon, 11 Jan 1999 16:18:48 -0800
At 07:10 PM 1/11/99 EST, you wrote:
>In a message dated 1/11/1999 1:50:45 PM US Eastern Standard Time,
>DeckerL@******.COM writes:
>
>I'm going to define the following just a bit...
>>
>> I'm not sure if I understand the question but here it goes.
>> You get one geas when you have lost two points of magic.
>> Then your fine, until you loose another two. In which case you
>> get another.
>> Example. I've lost 1 magic point. No geasa
>
>Oh sure, none if you don't want your magic functioning right just yet...
>
>> 2 magic point. 1 Geasa
>
>IF you want your magic to function properly, yes, this is right.
>
>> 3 magic point. 1 Geasa
>
>This is kind of like "1 point" above. A geasa will cover/buffer the effects
>of *two* points of loss each. So, if you want the 3 point loss mentioned at
>the end to function correctly, then you have to have *two* geasa. If you
lose
>a 4th point, the second geasa still functions. A fifth one, and a 3rd Geasa
>is required.
>
>-K
>

Um, no. Hate to disagree, but read pg 52 of the grimoire. Specifically
the part that says 'whenever a mage loses 2 full points of his magic
attribute, he must choose a geas.....when a magician loses that second (or
fourth, or sixth) point, he picks a new geas.

Also, it later goes on that he can chose to ignore his geasa permanently;
of course there are major consequences...

Dave
Message no. 5
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Geasa and physical magicians
Date: Mon, 11 Jan 1999 19:45:29 EST
In a message dated 1/11/1999 7:30:06 PM US Eastern Standard Time,
RRatinac@*****.REDCROSS.ORG.AU writes:

>
> Errr...wrong again, I'm afraid, K.
>
> You are ONLY required to take a geas AFTER you have lost a FULL two
> points of magic. As said before, 1 point, no geas, 2 points, 1 geas, 3
> points, 1 geas and so on and so forth.
>
> At least, in SRII.
>
> Reread the Grimoire (2nd Edition). It's explicitly stated (somewhere - I
> don't know the exact page) that you ONLY have to take a geas (if, as you
> said, you wish your magic to work properly) after you have lost TWO
> points of magic.

Actually Doc', you and I are *both* right. Please note I was saying in my
post that "if you wanted your magic to function normally", not that you *had*
to take a Geasa. Oh, and if you don't take one, then the option of Initiation
can be worse (especially if you read Awakenings and Grimoire II *very*
carefully).

-K
Message no. 6
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Geasa and physical magicians
Date: Mon, 11 Jan 1999 19:46:31 EST
In a message dated 1/11/1999 7:31:05 PM US Eastern Standard Time,
caelric@****.COM writes:

>
> Um, no. Hate to disagree, but read pg 52 of the grimoire. Specifically
> the part that says 'whenever a mage loses 2 full points of his magic
> attribute, he must choose a geas.....when a magician loses that second (or
> fourth, or sixth) point, he picks a new geas.
>
> Also, it later goes on that he can chose to ignore his geasa permanently;
> of course there are major consequences...
>
Guys, I 'll say this one last time. I was saying if the magician wants their
magic to function normally ... then the Geasa is required. If they don't,
they don't have to take one at all.

-K
Message no. 7
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: Geasa and physical magicians
Date: Tue, 12 Jan 1999 11:51:47 +1000
> RRatinac@*****.REDCROSS.ORG.AU writes:
>
> >
> > Errr...wrong again, I'm afraid, K.
> >
> > You are ONLY required to take a geas AFTER you have lost a FULL two
> > points of magic. As said before, 1 point, no geas, 2 points, 1
> geas, 3
> > points, 1 geas and so on and so forth.
> >
> > At least, in SRII.
> >
> > Reread the Grimoire (2nd Edition). It's explicitly stated
> (somewhere - I
> > don't know the exact page) that you ONLY have to take a geas (if,
> as you
> > said, you wish your magic to work properly) after you have lost TWO
> > points of magic.
>
> Actually Doc', you and I are *both* right. Please note I was saying
> in my post that "if you wanted your magic to function normally", not
> that you *had* to take a Geasa. Oh, and if you don't take one, then
> the option of Initiation can be worse (especially if you read
> Awakenings and Grimoire II *very* carefully).
>
> -K
>
Errr...no.

As I recall, when you lost a point of magic, there was no ADDITIONAL
effect (besides what the loss of the point entailed). When you lost two,
you either had to take a geas, or you started on the burnout road. David
Post pointed out the page this was taken from (p52 - The Grimoire).

Now, I don't know where you're getting your info from, but I'd be very
interested in seeing it. Could you possibly give some page references
for me to look at?

Doc'

.sig Sauer
Message no. 8
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: Geasa and physical magicians
Date: Tue, 12 Jan 1999 11:54:29 +1000
> Guys, I 'll say this one last time. I was saying if the magician
> wants their magic to function normally ... then the Geasa is required.
> If they don't, they don't have to take one at all.
>
> -K
>
Okay, K,

What do you define as 'functioning normally'?

Like I just said, AFAIK if you lose a SINGLE point of magic, there are
NO additional effects, besides what the loss of the magic point itself
entails (i.e. worse drain if you cast higher force spells than you can
now handle etc.). No geas is required at this point, and AFAIK, you
magic still 'functions normally'.

So what are you talking about?

*Doc' looks mystified.*

Doc'

.sig Sauer
Message no. 9
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Geasa and physical magicians
Date: Tue, 12 Jan 1999 10:56:18 +1000
K writes:
> Guys, I 'll say this one last time. I was saying if the magician
> wants their
> magic to function normally ... then the Geasa is required. If they don't,
> they don't have to take one at all.

You've lost me, K...

My understanding of geases is that:

a) If you don't need one, they don't do anything for you.

b) If you do need one, and you don't take one, you're screwed.

So, if you lose one magic point, not only do you not need to take a geas,
but your magic is functioning normally anyway. What exactly is voluntarily
taking a geas meant to do for you?

--
.sig deleted to conserve electrons. robert.watkins@******.com
Message no. 10
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Geasa and physical magicians
Date: Mon, 11 Jan 1999 19:44:30 -0600
On Mon, 11 Jan 1999 19:46:31 EST K in the Shadows <Ereskanti@***.COM>
writes:
<SNIP>
>Guys, I 'll say this one last time. I was saying if the magician wants
their
>magic to function normally ... then the Geasa is required. If they
don't,
>they don't have to take one at all.

K, I refer you to page 52 of Grimmythingy (2nd Edition), under getting a
geas:
"Whenever a magician loses 2 full points of his Magic Attribute, he must
choose a geas. To use this rule, magicians must keep a seperate tally of
their total Magic Attribute losses during their lifetimes. When a
magician loses that second (or forth, or sixth) point, he picks a new
geas. Until he does so, he cannot use magic at all: his power frozen by
the psychological trauma of his loss."

Basicly, for non-intiates, taking a geas or not taking one doesn't affect
how the magic works (aside from the geas component of it); The magic
attribute is still used at the reduced rating. Intiates can have more
than 6 points of magic loss so it is possible that refusing to take a
geas will make the mage a mundane on the spot (See Grimmy page 52 under
Way of the Burnout)

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"We called him Mother Superior because of the length of his habit" --
Trainspotting
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

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Further Reading

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