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Message no. 1
From: "Terry L. Amburgey" <xanth@********.uky.edu>
Subject: geezers
Date: Thu, 19 Sep 1996 16:51:33 -0400
Mike wrote:
[snip]
>always liked that adventure. I've never played in a group with really old
>people in it (sorry guys, but some of the posts I've read in this thread
>have caused some jaw drop ("40+...damn")).

Heh. Really old people is not politically correct; we prefer geezer, bluehair,
or old fart :) Terry [certifiably older than dirt]

Terry L. Amburgey Email: xanth@***.uky.edu
Associate Professor Phone: (606) 257-7726
College of Business and Economics Fax: (606) 257-3577
University of Kentucky
Lexington, KY 40506-0034
Message no. 2
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: geezers
Date: Thu, 19 Sep 1996 18:00:01 -0500 (EST)
>Mike wrote:
>[snip]
>>always liked that adventure. I've never played in a group with really old
>>people in it (sorry guys, but some of the posts I've read in this thread
>>have caused some jaw drop ("40+...damn")).
>
>Heh. Really old people is not politically correct; we prefer geezer, bluehair,
>or old fart :) Terry [certifiably older than dirt]
>
I like him, he's thilly...

Reminds me of a guy we played AD&D (and please, no flames for that, ok?)
with, Tim. He's something like 45, and can't quite grasp the concept of
second edition anything...

We secretly think he actually playtested teh old D&DF game with Gygax...
He's about the right age...:)
#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 3
From: bluewizard@*****.com (Steven A. Tinner)
Subject: Re: geezers
Date: Thu, 19 Sep 1996 18:08:44 -0500 (EST)
>>>always liked that adventure. I've never played in a group with really old
>>>people in it (sorry guys, but some of the posts I've read in this thread
>>>have caused some jaw drop ("40+...damn")).
>>
>>Heh. Really old people is not politically correct; we prefer geezer, bluehair,
>>or old fart :) Terry [certifiably older than dirt]

>Reminds me of a guy we played AD&D (and please, no flames for that, ok?)
>with, Tim. He's something like 45, and can't quite grasp the concept of
>second edition anything...
>
>We secretly think he actually playtested teh old D&DF game with Gygax...
>He's about the right age...:)

Actually I think he's that guy from the old "Dark Dungeons" movie (or
whatever that loser Tom Hanks was in where the kid snaps from RPGs)
I'll bet that Tim finally got out of the mental institution and is secretly
stalking younger RPG'rs to lure them into his Satanic cult!!
<Joke . . .Just a joke!>


FAMOUS LAST WORDS
"Oh look! Made in Belgium. . ."
Message no. 4
From: GRANITE <granite@**.net>
Subject: Re: geezers
Date: Thu, 19 Sep 1996 22:07:06 -0700
Terry L. Amburgey wrote:
>
> Mike wrote:
> [snip]
> >always liked that adventure. I've never played in a group with really old
> >people in it (sorry guys, but some of the posts I've read in this thread
> >have caused some jaw drop ("40+...damn")).
>
> Heh. Really old people is not politically correct; we prefer geezer, bluehair,
> or old fart :) Terry [certifiably older than dirt]

Whooosh..[sound of cane being hurled at young whipper snapper]..Take that
sonny..Young people today..they just don't realise there is a reason we carry
those things..Could somebody pass me the denture grip...

--
-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serinity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serinity Prayer
Message no. 5
From: Loki <loki@*******.com>
Subject: Re: geezers
Date: Fri, 20 Sep 1996 00:33:30 -0700
Steven Ratkovich wrote:
>
> >Mike wrote:
> >[snip]
> >>always liked that adventure. I've never played in a group with really old
> >>people in it (sorry guys, but some of the posts I've read in this thread
> >>have caused some jaw drop ("40+...damn")).
> >
> >Heh. Really old people is not politically correct; we prefer geezer, bluehair,
> >or old fart :) Terry [certifiably older than dirt]
> >
> I like him, he's thilly...
>
> Reminds me of a guy we played AD&D (and please, no flames for that, ok?)
> with, Tim. He's something like 45, and can't quite grasp the concept of
> second edition anything...

This sounds hauntingly like Paul, the ol' Fart in our game trying to
grasp the S/R Universe after religiously following Battletech. Also
throw in his being a Champions munchkin for years and you can almost
hear the frustrated sighs of our other players.

'Course he has uttered to other players that if his third character
dies, he'll give up playing S/R. Muhahahahahaha! He just makes it so
darn easy...

(No flames for the other game names, please.)



@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************
Message no. 6
From: bluewizard@*****.com (Steven A. Tinner)
Subject: Re: geezers
Date: Fri, 20 Sep 1996 03:55:12 -0500 (EST)
>This sounds hauntingly like Paul, the ol' Fart in our game trying to
>grasp the S/R Universe after religiously following Battletech. Also
>throw in his being a Champions munchkin for years and you can almost
>hear the frustrated sighs of our other players.

Ugh. Champions <shiver>
No flames but . . . Oooh. I get chills. :-)


FAMOUS LAST WORDS
"Dakka, Dakka, Dakka!"
Message no. 7
From: Loki <loki@*******.com>
Subject: Re: geezers
Date: Fri, 20 Sep 1996 01:00:06 -0700
Steven A. Tinner wrote:
>
> >This sounds hauntingly like Paul, the ol' Fart in our game trying to
> >grasp the S/R Universe after religiously following Battletech. Also
> >throw in his being a Champions munchkin for years and you can almost
> >hear the frustrated sighs of our other players.
>
> Ugh. Champions <shiver>
> No flames but . . . Oooh. I get chills. :-)

Good, point's been made...just try GMing or playing in a group with that
stereotype...he keeps bugging me on a pet/sidekick sabertooth cat for
his Ork Street Sam. (GM: "No." Munchkin: "Come on, it's not as powerful
as some of the other critters I saw...")

@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************
Message no. 8
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: geezers
Date: Fri, 20 Sep 1996 05:37:57 -0500 (EST)
>>This sounds hauntingly like Paul, the ol' Fart in our game trying to
>>grasp the S/R Universe after religiously following Battletech. Also
>>throw in his being a Champions munchkin for years and you can almost
>>hear the frustrated sighs of our other players.
>
>Ugh. Champions <shiver>
>No flames but . . . Oooh. I get chills. :-)
>
>
>
No flames for you, but I break out Napalm for Champions...:)

Bad game, bad...

Can you say Math Majors onnlny, boys and girls, I knew you could...


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 9
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: geezers
Date: Fri, 20 Sep 1996 05:39:41 -0500 (EST)
>Steven A. Tinner wrote:
>>
>> >This sounds hauntingly like Paul, the ol' Fart in our game trying to
>> >grasp the S/R Universe after religiously following Battletech. Also
>> >throw in his being a Champions munchkin for years and you can almost
>> >hear the frustrated sighs of our other players.
>>
>> Ugh. Champions <shiver>
>> No flames but . . . Oooh. I get chills. :-)
>
>Good, point's been made...just try GMing or playing in a group with that
>stereotype...he keeps bugging me on a pet/sidekick sabertooth cat for
>his Ork Street Sam. (GM: "No." Munchkin: "Come on, it's not as powerful
>as some of the other critters I saw...")
>
>
Gee tinner, doesn't that sound an awful lot like...

Brian: Please let Jetbalck turn me into a vampire.
GM: Helln, NO!
Brian: But I won't play him that powerful...
GM: NO! <sigh>


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 10
From: GRANITE <granite@**.net>
Subject: Re: geezers
Date: Fri, 20 Sep 1996 11:46:05 -0700
Loki wrote:
> 'Course he has uttered to other players that if his third character
> dies, he'll give up playing S/R. Muhahahahahaha! He just makes it so
> darn easy...
>

Gosh..that guy gives up easy..With my old GM we were required to create 2
PCs when
introducing 1 into the game..So that *when* not if it got killed off we
would be ready to insert the
new character...

--
-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serinity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serinity Prayer
Message no. 11
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: geezers
Date: Mon, 23 Sep 1996 10:20:37 +1000 (EST)
On Fri, 20 Sep 1996, GRANITE wrote:

> Loki wrote:
> > 'Course he has uttered to other players that if his third character
> > dies, he'll give up playing S/R. Muhahahahahaha! He just makes it so
> > darn easy...
> >
>
> Gosh..that guy gives up easy..With my old GM we were required to create 2
> PCs when
> introducing 1 into the game..So that *when* not if it got killed off we
> would be ready to insert the
> new character...
>
We had a player (our current GM's brother actually) who had a book nearly
full of characters...and he needed them! Our old GM had a problem with
his first character in one campaign...so he killed it off...the player
brought in another character...GM didn't really plot against this
one...but it got killed anyway...next character, the GM actually
liked....it lasted a week tops...next character made 2 weeks I think...
The GM was actually trying to SAVE the guy's characters after this! It
was just horrible luck, like rolling all 1's on athletics for a
PARACHUTING test!

GM: Roll athletics...just a formality to see if you open the chute properly
PLAYER: Uh-oh
GM: What do you mean uh-oh?

Hamish


______________________________________________________________________
Jamie Houston * "If a kid asks why it's raining,
aka Bollox, Hamish,(and * a cute thing to tell him is "God is
lots of other unmentionable * crying"...And if he asks why God is
pseudonyms) * crying, another cute thing to tell
s430472@*****.student.gu.edu.au * him is "It's probably something
Griffith Uni * you did!"
______________________________________________________________________
Message no. 12
From: Adam Treloar <s777317@*******.gu.edu.au>
Subject: Re: geezers
Date: Mon, 23 Sep 1996 10:40:04 +1000 (EST)
> > Loki wrote:
> > > 'Course he has uttered to other players that if his third character
> > > dies, he'll give up playing S/R. Muhahahahahaha! He just makes it so
> > > darn easy...
> >
> > Gosh..that guy gives up easy..With my old GM we were required to create 2
> > PCs when
> > introducing 1 into the game..So that *when* not if it got killed off we
> > would be ready to insert the
> > new character...
> >
> We had a player (our current GM's brother actually) who had a book nearly
> full of characters...and he needed them! Our old GM had a problem with
> his first character in one campaign...so he killed it off...the player
> brought in another character...GM didn't really plot against this
> one...but it got killed anyway...next character, the GM actually
> liked....it lasted a week tops...next character made 2 weeks I think...
> The GM was actually trying to SAVE the guy's characters after this! It
> was just horrible luck, like rolling all 1's on athletics for a
> PARACHUTING test!
>
> GM: Roll athletics...just a formality to see if you open the chute properly
> PLAYER: Uh-oh
> GM: What do you mean uh-oh?

I remember that. It's a good case (for most of the deaths) for the
"don't do something stupid" routine, but after a while it turned into
"don't get so unlucky!" The trouble was, there was no way the DM could
fudge it. The rolls were all the player's, not the DMs.

Which brings up a point. When you're outta karma pool and team karma,
should someone die like that so many times just cos the dice say so?
It's all very well to go by the rules, but rules don't account for a run
of bad luck. Conversely, if the dice say someone continually gets 12
successes on firearms tests, what's the point of putting the person
against anything requiring a skill test? The point of the game is to
have fun, so a challenge is good, but a walk-thru or a death march
quickly becomes boring or frustrating for players and DMs alike.

Some DMs (One that we no longer play with comes to mind) have to realize
that rules are there for framework and fun, but they're never unbreakable
when the situation calls for it.

------------------------------------------------------------------------------
"It's called tourist season, so why can't we shoot them?"
Adam Treloar aka Guardian
s777317@*****.student.gu.edu.au http://www.geocities.com/TimesSquare/1900/
------------------------------------------------------------------------------
Message no. 13
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: geezers
Date: Mon, 23 Sep 1996 13:08:34 +1000 (EST)
On Fri, 20 Sep 1996, Loki wrote:

>
> Good, point's been made...just try GMing or playing in a group with that
> stereotype...he keeps bugging me on a pet/sidekick sabertooth cat for
> his Ork Street Sam. (GM: "No." Munchkin: "Come on, it's not as
powerful
> as some of the other critters I saw...")
>
> @>-,--'--- Loki

...LOL...

Sounds like someone else I know. *Wail I WANNA HELL HOUND!!!!*

===================================================================
If you ever drop your keys into a river of molten lava, let'em go,
because, man, they're gone.
===================================================================
The Joker,
Craig Chatfield. Email : s1057948@*****.student.gu.au

===================================================================
I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it.
Message no. 14
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: geezers
Date: Mon, 23 Sep 1996 13:12:50 +1000 (EST)
On Mon, 23 Sep 1996, Joker wrote:

> On Fri, 20 Sep 1996, Loki wrote:
>
> >
> > Good, point's been made...just try GMing or playing in a group with that
> > stereotype...he keeps bugging me on a pet/sidekick sabertooth cat for
> > his Ork Street Sam. (GM: "No." Munchkin: "Come on, it's not as
powerful
> > as some of the other critters I saw...")
> >
> > @>-,--'--- Loki
>
> ...LOL...
>
> Sounds like someone else I know. *Wail I WANNA HELL HOUND!!!!*

Finally!!! I've been waiting for some smart arse to say that! :P

...can I have a hell hound? *grin*

Hamish

>
> ===================================================================
> If you ever drop your keys into a river of molten lava, let'em go,
> because, man, they're gone.
> ===================================================================
> The Joker,
> Craig Chatfield. Email : s1057948@*****.student.gu.au
>
> ===================================================================
> I can picture in my mind a world without war, a world without hate.
> And I can picture us attacking that world, because they'd never
> expect it.
> ===================================================================
>
>

>From s430472@*******.gu.edu.auFri Aug 16 10:25:29 1996
Date: Fri, 16 Aug 1996 10:24:01 +1000 (EST)
From: Jamie Houston <s430472@*******.gu.edu.au>
To: "JAMIE A. HOUSTON" <s430472@*****.student.gu.edu.au>



______________________________________________________________________
Jamie Houston * "If a kid asks why it's raining,
aka Bollox, Hamish,(and * a cute thing to tell him is "God is
lots of other unmentionable * crying"...And if he asks why God is
pseudonyms) * crying, another cute thing to tell
s430472@*****.student.gu.edu.au * him is "It's probably something
Griffith Uni * you did!"
______________________________________________________________________
Message no. 15
From: The Jestyr <s421539@*******.gu.edu.au>
Subject: Re: geezers
Date: Mon, 23 Sep 1996 13:14:24 +1000 (EST)
> > Good, point's been made...just try GMing or playing in a group with that
> > stereotype...he keeps bugging me on a pet/sidekick sabertooth cat for
> > his Ork Street Sam. (GM: "No." Munchkin: "Come on, it's not as
powerful
> > as some of the other critters I saw...")
> >
> > @>-,--'--- Loki
>
> ...LOL...
>
> Sounds like someone else I know. *Wail I WANNA HELL HOUND!!!!*

*grin* Gee, that wouldn't be Hamish, would it? The guy whose current
character has a Bandit for a pet? The guy who, when I DMed for him for
AD&D, begged me for a black panther pet for his ranger for about TWO
MONTHS... (which was two months after we'd finished playing that
campaign, at that!)


Lady Jestyr

------------------------------------------------------
A titanic intellect... in a world full of icebergs
------------------------------------------------------
Elle Holmes s421539@*****.student.gu.edu.au
http://www.geocities.com/TimesSquare/1503
------------------------------------------------------
Message no. 16
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: geezers
Date: Mon, 23 Sep 1996 13:15:44 +1000 (EST)
This reply comes courtesy of an interested bystander, a.k.a. Bleach

> > We had a player (our current GM's brother actually) who had a book nearly
> > full of characters...and he needed them! Our old GM had a problem with

(all carbon copies of each other) *grin* (joke)

> > his first character in one campaign...so he killed it off...the player
> > brought in another character...GM didn't really plot against this
> > one...but it got killed anyway...next character, the GM actually
> > liked....it lasted a week tops...next character made 2 weeks I think...
> > The GM was actually trying to SAVE the guy's characters after this! It
> > was just horrible luck, like rolling all 1's on athletics for a
> > PARACHUTING test!
> >
> > GM: Roll athletics...just a formality to see if you open the chute properly
> > PLAYER: Uh-oh
> > GM: What do you mean uh-oh?
>
> I remember that. It's a good case (for most of the deaths) for the
> "don't do something stupid" routine, but after a while it turned into
> "don't get so unlucky!" The trouble was, there was no way the DM could
> fudge it. The rolls were all the player's, not the DMs.
>
I guess that's a good example of a case where it's very useful to have
more than two points in the skill in question...... Another example I can
think of is the same player firing a HMG on full auto, with no smartlink,
and no gunnery.... into a close quarters fight.

This guy's a problem sometimes... but he's getting better.

> Some DMs (One that we no longer play with comes to mind) have to realize
> that rules are there for framework and fun, but they're never unbreakable
> when the situation calls for it.
>
Ya know, I used to get bitched at for not using the rules all the
time...... it's good to see the players have changed (since I stopped
GMing *grin*).

BTW the GM in question is MY brother... and he is truly evil; talk about
picking on characters.


Courtesy; Bleach
Message no. 17
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: geezers
Date: Mon, 23 Sep 1996 13:36:27 +1000 (EST)
On Mon, 23 Sep 1996, The Jestyr wrote:

>
> > > Good, point's been made...just try GMing or playing in a group with that
> > > stereotype...he keeps bugging me on a pet/sidekick sabertooth cat for
> > > his Ork Street Sam. (GM: "No." Munchkin: "Come on, it's not
as powerful
> > > as some of the other critters I saw...")
> > >
> > > @>-,--'--- Loki
> >
> > ...LOL...
> >
> > Sounds like someone else I know. *Wail I WANNA HELL HOUND!!!!*
>
> *grin* Gee, that wouldn't be Hamish, would it? The guy whose current
> character has a Bandit for a pet? The guy who, when I DMed for him for
> AD&D, begged me for a black panther pet for his ranger for about TWO
> MONTHS... (which was two months after we'd finished playing that
> campaign, at that!)
>
Your honour I have no recollection of those events...however, I REGRET
NOTHING!!! :)

Hamish, the blushing Scot


______________________________________________________________________
Jamie Houston * "If a kid asks why it's raining,
aka Bollox, Hamish,(and * a cute thing to tell him is "God is
lots of other unmentionable * crying"...And if he asks why God is
pseudonyms) * crying, another cute thing to tell
s430472@*****.student.gu.edu.au * him is "It's probably something
Griffith Uni * you did!"
______________________________________________________________________
Message no. 18
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: geezers
Date: Mon, 23 Sep 1996 14:31:24 +1000 (EST)
On Mon, 23 Sep 1996, Joker wrote:

> > I remember that. It's a good case (for most of the deaths) for the
> > "don't do something stupid" routine, but after a while it turned into
> > "don't get so unlucky!" The trouble was, there was no way the DM
could
> > fudge it. The rolls were all the player's, not the DMs.
> >
> I guess that's a good example of a case where it's very useful to have
> more than two points in the skill in question...... Another example I can
> think of is the same player firing a HMG on full auto, with no smartlink,
> and no gunnery.... into a close quarters fight.
>
GM: Three sniper's bullets fly past your head...what do you do?
PLAYER: Charge them...
GM: You're going to charge three guys with sniper rifles?
PLAYER: I've only got 1 firearms!
GM: *sob*

We all remember this little "incident" don't we? he he he

> This guy's a problem sometimes... but he's getting better.

Oh, definitely...

> BTW the GM in question is MY brother... and he is truly evil; talk about
> picking on characters.

Would this be Roland "Money is not the root of all evil, I am!"
*grin*

Hamish, the mad Scot




______________________________________________________________________
Jamie Houston * "If a kid asks why it's raining,
aka Bollox, Hamish,(and * a cute thing to tell him is "God is
lots of other unmentionable * crying"...And if he asks why God is
pseudonyms) * crying, another cute thing to tell
s430472@*****.student.gu.edu.au * him is "It's probably something
Griffith Uni * you did!"
______________________________________________________________________
Message no. 19
From: bluewizard@*****.com (Steven A. Tinner)
Subject: Re: geezers
Date: Mon, 23 Sep 1996 01:19:31 -0500 (EST)
>> Good, point's been made...just try GMing or playing in a group with that
>> stereotype...he keeps bugging me on a pet/sidekick sabertooth cat for
>> his Ork Street Sam. (GM: "No." Munchkin: "Come on, it's not as
powerful
>> as some of the other critters I saw...")
>
>Sounds like someone else I know. *Wail I WANNA HELL HOUND!!!!*

At least your players ask for things that could possibly be helpful for them.
I have a loon in my campaign that was dying for a pet Bombardier - you know,
the big flying squirrel?
I couldn't imagine what he'd do with one, so I let him have a few.
He just kept them as pets, and really weird conversation pieces!


FAMOUS LAST WORDS
"We're from the Government. We're here to help."
Message no. 20
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: geezers
Date: Mon, 23 Sep 1996 01:21:43 -0500 (EST)
>We had a player (our current GM's brother actually) who had a book nearly
>full of characters...and he needed them! Our old GM had a problem with
>his first character in one campaign...so he killed it off...the player
>brought in another character...GM didn't really plot against this
>one...but it got killed anyway...next character, the GM actually
>liked....it lasted a week tops...next character made 2 weeks I think...
>The GM was actually trying to SAVE the guy's characters after this! It
>was just horrible luck, like rolling all 1's on athletics for a
>PARACHUTING test!
>
>GM: Roll athletics...just a formality to see if you open the chute properly
>PLAYER: Uh-oh
>GM: What do you mean uh-oh?
>
>Hamish
>
My Gm, and I also, have two standing rules when it comes to Gaming.

A) Put on a good show, and fate will smile upon you. Bore me and you die.

B) Why kill the players when it is SOOOOOOOO much more fun to leave them
alive and torcher them.

And in the case of the Chute... Not flaming but that's really lame. I
would probably never play in a campaign if my character died in such a lame
way as a failed chute opening on a random check... Make him panic for a
second or too though...

Although I have seen two characters die in a situation like that. There
chutes, however were sabotaged by a couple other members of the party
though... One wnet gracefully, and even made it amusing by diving headfirst
toward the ground and corkscrewing a bit... The other was a riger, and
after a few stupendous rolls, managed to call a drone over to him....
However, my mage, who was in on it, blew drone up with a fire elemental
hitting the gas tank...:)

Ah well...:)


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 21
From: bluewizard@*****.com (Steven A. Tinner)
Subject: Re: geezers
Date: Mon, 23 Sep 1996 01:22:18 -0500 (EST)
>> > his first character in one campaign...so he killed it off...the player
>> > brought in another character...GM didn't really plot against this
>> > one...but it got killed anyway...next character, the GM actually
>> > liked....it lasted a week tops...next character made 2 weeks I think...
>> > The GM was actually trying to SAVE the guy's characters after this! It
>> > was just horrible luck, like rolling all 1's on athletics for a
>> > PARACHUTING test!
>> >
>> > GM: Roll athletics...just a formality to see if you open the chute properly
>> > PLAYER: Uh-oh
>> > GM: What do you mean uh-oh?
>>
>> I remember that. It's a good case (for most of the deaths) for the
>> "don't do something stupid" routine, but after a while it turned into
>> "don't get so unlucky!" The trouble was, there was no way the DM could

>> fudge it. The rolls were all the player's, not the DMs.
>>
>I guess that's a good example of a case where it's very useful to have
>more than two points in the skill in question......

Actually it's an unwritten rule in our campaign that ALL players must
eventually put some points into athletics.
I have a tendency to place my players in serious danger, and either require
them to start with a few dice in athletics, or place their first few karma
inot the skill.

I suppose there might be a few unathletic Shadowrunners, but I doubt they'd
last long . . . :-)


FAMOUS LAST WORDS
"We're from the Government. We're here to help."
Message no. 22
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: geezers
Date: Mon, 23 Sep 1996 01:26:18 -0500 (EST)
>I remember that. It's a good case (for most of the deaths) for the
>"don't do something stupid" routine, but after a while it turned into
>"don't get so unlucky!" The trouble was, there was no way the DM could
>fudge it. The rolls were all the player's, not the DMs.
>
>Which brings up a point. When you're outta karma pool and team karma,
>should someone die like that so many times just cos the dice say so?
>It's all very well to go by the rules, but rules don't account for a run
>of bad luck. Conversely, if the dice say someone continually gets 12
>successes on firearms tests, what's the point of putting the person
>against anything requiring a skill test? The point of the game is to
>have fun, so a challenge is good, but a walk-thru or a death march
>quickly becomes boring or frustrating for players and DMs alike.
>
>Some DMs (One that we no longer play with comes to mind) have to realize
>that rules are there for framework and fun, but they're never unbreakable
>when the situation calls for it.
>
Agreed. That's why I always roll these odd tests behind the GM's best
friend... A GM's Screen...:) And if the roll turns out badly, then panic
him before letting his chute "finallly" open, or let him try to grab another
player on his way past, or something. Never kill them stupidly, cause
they'll resent it. If they die cause of their own stupidity though...Well
that's a different story...:)


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 23
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: geezers
Date: Mon, 23 Sep 1996 01:38:22 -0500 (EST)
>On Fri, 20 Sep 1996, Loki wrote:
>
>>
>> Good, point's been made...just try GMing or playing in a group with that
>> stereotype...he keeps bugging me on a pet/sidekick sabertooth cat for
>> his Ork Street Sam. (GM: "No." Munchkin: "Come on, it's not as
powerful
>> as some of the other critters I saw...")
>>
>> @>-,--'--- Loki
>
>...LOL...
>
>Sounds like someone else I know. *Wail I WANNA HELL HOUND!!!!*
>
>
We got a guy who keeps begging for a Bombadier...:)


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 24
From: The Jestyr <s421539@*******.gu.edu.au>
Subject: Re: geezers
Date: Tue, 24 Sep 1996 07:56:11 +1000 (EST)
> >> Good, point's been made...just try GMing or playing in a group with that
> >> stereotype...he keeps bugging me on a pet/sidekick sabertooth cat for
> >> his Ork Street Sam. (GM: "No." Munchkin: "Come on, it's not
as powerful
> >> as some of the other critters I saw...")
> >
> >Sounds like someone else I know. *Wail I WANNA HELL HOUND!!!!*
>
> At least your players ask for things that could possibly be helpful for them.
> I have a loon in my campaign that was dying for a pet Bombardier - you know,
> the big flying squirrel?

Heyyyyyy! Don't bag the Bombadier - my character wants one of those, and
*she's* not a loon, is she, guys? Guys? Guuuuuuuys?

> I couldn't imagine what he'd do with one, so I let him have a few.
> He just kept them as pets, and really weird conversation pieces!

Coool... the first Bombadier breeder. Bombadier shows?




Lady Jestyr

------------------------------------------------------
A titanic intellect... in a world full of icebergs
------------------------------------------------------
Elle Holmes s421539@*****.student.gu.edu.au
http://www.geocities.com/TimesSquare/1503
------------------------------------------------------
Message no. 25
From: Guardian <s777317@*******.gu.edu.au>
Subject: Re: geezers
Date: Tue, 24 Sep 1996 08:03:37 +1000 (EST)
> > >> Good, point's been made...just try GMing or playing in a group with
that
> > >> stereotype...he keeps bugging me on a pet/sidekick sabertooth cat for
> > >> his Ork Street Sam. (GM: "No." Munchkin: "Come on, it's
not as powerful
> > >> as some of the other critters I saw...")
> > >
> > >Sounds like someone else I know. *Wail I WANNA HELL HOUND!!!!*
> >
> > At least your players ask for things that could possibly be helpful for them.
> > I have a loon in my campaign that was dying for a pet Bombardier - you know,
> > the big flying squirrel?
>
> Heyyyyyy! Don't bag the Bombadier - my character wants one of those, and
> *she's* not a loon, is she, guys? Guys? Guuuuuuuys?

No, she's not a loon... exactly... More like... ummm... (How do I put
this nicely?) I got it! She's eccentric! :P

------------------------------------------------------------------------------
"It's called tourist season, so why can't we shoot them?"
Adam Treloar aka Guardian
s777317@*****.student.gu.edu.au http://www.geocities.com/TimesSquare/1900/
------------------------------------------------------------------------------
Message no. 26
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: geezers
Date: Tue, 24 Sep 1996 11:43:02 +1000 (EST)
On Mon, 23 Sep 1996, Steven Ratkovich wrote:

> >We had a player (our current GM's brother actually) who had a book nearly
> >full of characters...and he needed them! Our old GM had a problem with
> >his first character in one campaign...so he killed it off...the player
> >brought in another character...GM didn't really plot against this
> >one...but it got killed anyway...next character, the GM actually
> >liked....it lasted a week tops...next character made 2 weeks I think...
> >The GM was actually trying to SAVE the guy's characters after this! It
> >was just horrible luck, like rolling all 1's on athletics for a
> >PARACHUTING test!
> >
> >GM: Roll athletics...just a formality to see if you open the chute properly
> >PLAYER: Uh-oh
> >GM: What do you mean uh-oh?
> >
> >Hamish
> >
> My Gm, and I also, have two standing rules when it comes to Gaming.
>
> A) Put on a good show, and fate will smile upon you. Bore me and you die.
>
> B) Why kill the players when it is SOOOOOOOO much more fun to leave them
> alive and torcher them.
>
He he he...good rules :)

> And in the case of the Chute... Not flaming but that's really lame. I
> would probably never play in a campaign if my character died in such a lame
> way as a failed chute opening on a random check... Make him panic for a
> second or too though...
>
Actually, now that I recall, the guy didn't die...this was one of the
characters that the GM wanted to save. It ended up with the GM's own
character cutting his main chute, grabbing the guy and pulling the
emergency chute just in time (GM's character had athletics around 9)
That was just one example of the dice peeing in that guys shoe
When playing AD&D (don't hurt me please) this guy had a system shock
survival of 99% and rolled a double zero for a sys shock test on a
ressurection!!! Sheesh...talk about fate really hating you! *grin*

> Although I have seen two characters die in a situation like that. There
> chutes, however were sabotaged by a couple other members of the party
> though... One wnet gracefully, and even made it amusing by diving headfirst
> toward the ground and corkscrewing a bit... The other was a riger, and
> after a few stupendous rolls, managed to call a drone over to him....
> However, my mage, who was in on it, blew drone up with a fire elemental
> hitting the gas tank...:)
>
> Ah well...:)

He he he...with friends like you guys...who needs enemies! *grin*
We haven't got to the sabotage stage, and I doubt we will...but if we do,
I know NOT to go near a plane witht the rest of the team! :)

Hamish, the saboteur Scot


______________________________________________________________________
Jamie Houston * "If a kid asks why it's raining,
aka Bollox, Hamish,(and * a cute thing to tell him is "God is
lots of other unmentionable * crying"...And if he asks why God is
pseudonyms) * crying, another cute thing to tell
s430472@*****.student.gu.edu.au * him is "It's probably something
Griffith Uni * you did!"
______________________________________________________________________
Message no. 27
From: The Jestyr <s421539@*******.gu.edu.au>
Subject: Re: geezers
Date: Tue, 24 Sep 1996 12:56:45 +1000 (EST)
> Actually, now that I recall, the guy didn't die...this was one of the
> characters that the GM wanted to save. It ended up with the GM's own
> character cutting his main chute, grabbing the guy and pulling the
> emergency chute just in time (GM's character had athletics around 9)
> That was just one example of the dice peeing in that guys shoe
> When playing AD&D (don't hurt me please) this guy had a system shock
> survival of 99% and rolled a double zero for a sys shock test on a
> ressurection!!! Sheesh...talk about fate really hating you! *grin*

And more to the point, the silly bastard mentioned that he'd failed the
sys shock roll, when the DM for the game wasn't even going to make him
make the test in the first place, but when this guy mentioned it, said DM
said "OH well, okay, well I wasn't going to make you do that, but I guess
you're dead then!"

*slapping forehead* Sometimes it's better to keep the mouth shut. :)

> He he he...with friends like you guys...who needs enemies! *grin*
> We haven't got to the sabotage stage, and I doubt we will...but if we do,
> I know NOT to go near a plane witht the rest of the team! :)

Nah, don't worry. Unless Minx is flying the plane, that is. :)


Lady Jestyr

------------------------------------------------------
A titanic intellect... in a world full of icebergs
------------------------------------------------------
Elle Holmes s421539@*****.student.gu.edu.au
http://www.geocities.com/TimesSquare/1503
------------------------------------------------------
Message no. 28
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: geezers
Date: Tue, 24 Sep 1996 17:33:03 +1000 (EST)
On Tue, 24 Sep 1996, The Jestyr wrote:

>
> > >> Good, point's been made...just try GMing or playing in a group with
that
> > >> stereotype...he keeps bugging me on a pet/sidekick sabertooth cat for
> > >> his Ork Street Sam. (GM: "No." Munchkin: "Come on, it's
not as powerful
> > >> as some of the other critters I saw...")
> > >
> > >Sounds like someone else I know. *Wail I WANNA HELL HOUND!!!!*
> >
> > At least your players ask for things that could possibly be helpful for them.
> > I have a loon in my campaign that was dying for a pet Bombardier - you know,
> > the big flying squirrel?
>
> Heyyyyyy! Don't bag the Bombadier - my character wants one of those, and
> *she's* not a loon, is she, guys? Guys? Guuuuuuuys?

Minx, a loon...NEVER!!! just cos she wore fairy lights on a helmet in
CHICAGO during Bug City! *grin*

Hamish, the fairy light Scot



______________________________________________________________________
Jamie Houston * "If a kid asks why it's raining,
aka Bollox, Hamish,(and * a cute thing to tell him is "God is
lots of other unmentionable * crying"...And if he asks why God is
pseudonyms) * crying, another cute thing to tell
s430472@*****.student.gu.edu.au * him is "It's probably something
Griffith Uni * you did!"
______________________________________________________________________
Message no. 29
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: geezers
Date: Tue, 24 Sep 1996 17:37:13 +1000 (EST)
On Tue, 24 Sep 1996, The Jestyr wrote:

>
> > Actually, now that I recall, the guy didn't die...this was one of the
> > characters that the GM wanted to save. It ended up with the GM's own
> > character cutting his main chute, grabbing the guy and pulling the
> > emergency chute just in time (GM's character had athletics around 9)
> > That was just one example of the dice peeing in that guys shoe
> > When playing AD&D (don't hurt me please) this guy had a system shock
> > survival of 99% and rolled a double zero for a sys shock test on a
> > ressurection!!! Sheesh...talk about fate really hating you! *grin*
>
> And more to the point, the silly bastard mentioned that he'd failed the
> sys shock roll, when the DM for the game wasn't even going to make him
> make the test in the first place, but when this guy mentioned it, said DM
> said "OH well, okay, well I wasn't going to make you do that, but I guess
> you're dead then!"
>
> *slapping forehead* Sometimes it's better to keep the mouth shut. :)

Yes...cos someone else made the roll too when she needn't have & she died
too...Who was that LJ? *grin*
>
> > He he he...with friends like you guys...who needs enemies! *grin*
> > We haven't got to the sabotage stage, and I doubt we will...but if we do,
> > I know NOT to go near a plane witht the rest of the team! :)
>
> Nah, don't worry. Unless Minx is flying the plane, that is. :)

Minx: WHEEEEEEEEEEEEEEE!
Passengers: AHHHHHHHHHH!!!!
Plane: SPLAT!


Hamish, the flat Scot

______________________________________________________________________
Jamie Houston * "If a kid asks why it's raining,
aka Bollox, Hamish,(and * a cute thing to tell him is "God is
lots of other unmentionable * crying"...And if he asks why God is
pseudonyms) * crying, another cute thing to tell
s430472@*****.student.gu.edu.au * him is "It's probably something
Griffith Uni * you did!"
______________________________________________________________________
Message no. 30
From: GRANITE <granite@**.net>
Subject: geezers
Date: Tue, 24 Sep 1996 01:59:33 -0700
Steven Ratkovich wrote:
> My Gm, and I also, have two standing rules when it comes to Gaming.
> A) Put on a good show, and fate will smile upon you. Bore me and you die.
> B) Why kill the players when it is SOOOOOOOO much more fun to leave them
> alive and torcher them.
>

Those are good rules..But to set them on fire..Man your rough.. ;)

> And in the case of the Chute... Not flaming but that's really lame. I
> would probably never play in a campaign if my character died in such a lame
> way as a failed chute opening on a random check... Make him panic for a
> second or too though...
>Yea it would be lame..Especially when most times there is a reserve
chute..all a person has to do is release and or cut away to failed
chute..then pull the reserve cord..Out pops the reserve chute..All of
this should be pretty fundamental even for the layman..as the concept of
a reserve chute has been covered time and again in movies and novels..I
am certain trids would cover them too..And with a little training....And
so if the PC freaks so much he forgets to open the reserve..Oh well...
--
-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serinity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serinity Prayer
Message no. 31
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: geezers
Date: Tue, 24 Sep 1996 05:28:27 -0500 (EST)
>Steven Ratkovich wrote:
>> My Gm, and I also, have two standing rules when it comes to Gaming.
>> A) Put on a good show, and fate will smile upon you. Bore me and you die.
>> B) Why kill the players when it is SOOOOOOOO much more fun to leave them
>> alive and torcher them.
>>
>
>Those are good rules..But to set them on fire..Man your rough.. ;)
>

You just have to remember to take them outside first... That smoke alarm
makes the most annoying sound...:)

>> And in the case of the Chute... Not flaming but that's really lame. I
>> would probably never play in a campaign if my character died in such a lame
>> way as a failed chute opening on a random check... Make him panic for a
>> second or too though...
>>Yea it would be lame..Especially when most times there is a reserve
>chute..all a person has to do is release and or cut away to failed
>chute..then pull the reserve cord..Out pops the reserve chute..All of
>this should be pretty fundamental even for the layman..as the concept of
>a reserve chute has been covered time and again in movies and novels..I
>am certain trids would cover them too..And with a little training....And
>so if the PC freaks so much he forgets to open the reserve..Oh well...
>

<grin> and then the GM has a plausible out when the GM kills their character.

PC1: "What do you mean my chute didn't open?"
GM: Just that. It didn't open. you're hurtling toward the ground at mach
5, what do you do?
PC1: Ummm, I, Uhhhh... Is there anything I can do? Any way to break my
fall? (someone actually asked us that once...:)
GM: You're 20,000 feet up! No...
PC2:Can I catch him or anything?
GM: No, he jumped first, remember?
PC2: Oh yeah...
PC1: You can't just kill me?
GM: I won't unless you can think of something before you hit the ground...
PC1: Ummm, welll....
GM: Nope, you hit with a sickening thud. Splattered brains and cyber
everywhere...
PC1: HOW COULD YOU KILL ME?!? I WAS HELPLESS!
GM: Nope, ever hear of a reserve chute? Maybe ya shoulda asked the pilot a
little better how to work these things...
PC2: <snicker, snort>
GM: <looks to PC2, evil grin in his eye> And how well can you land...?

Well, you get the point...:)


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 32
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: geezers
Date: Wed, 25 Sep 1996 09:57:45 +1000 (EST)
On Tue, 24 Sep 1996, The Jestyr wrote:

>
> > We haven't got to the sabotage stage, and I doubt we will...but if we do,
> > I know NOT to go near a plane witht the rest of the team! :)

> Nah, don't worry. Unless Minx is flying the plane, that is. :)
> Lady Jestyr

No don't worry about that, Just remember, Don't let Wessel Fly, (Or
drive, ... Or push any car your traveling in. :)

While I'm on the Topic How many GM's here use regular NPC's for pure
Roleplaying purposes? Atm I've got more friendly NPC's too the players,
than Unfriendly ones. (Or At least that's what they think *Evil Grin*)

===================================================================
If you ever drop your keys into a river of molten lava, let'em go,
because, man, they're gone.
===================================================================
The Joker,
Craig Chatfield. Email : s1057948@*****.student.gu.au

===================================================================
I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it.
Message no. 33
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: geezers
Date: Tue, 24 Sep 1996 21:29:18 -0500 (EST)
Joker wrote-

>While I'm on the Topic How many GM's here use regular NPC's for pure
>Roleplaying purposes? Atm I've got more friendly NPC's too the players,
>than Unfriendly ones. (Or At least that's what they think *Evil Grin*)
>
>
Acftually, we have a large number of friendly (?) NPC's hanging around. Of
course, we're primarily a 2 man team, so making friends was a priority early
on, I believe right after the pizza dude kicked Johnny's ass... Here's a
small list.

Goober- Dwarven armorer. Can get ahold of just about any weapon or gear we
need. We lost track of him after the Bugs hit, but have since hooked back
up with him. I used to have to pay him in Magic Cards (as a joke off one of
the cards.).

Marie- My (Bull's) wife. A human who was a waitres at a local resteraunt.

Xuxa- A talismonger and enchanting adept. Jonny's wife. (one of two)

Becky- Former Rat shaman, not Mantis Host, leader of a sizable group of
Mantid in chcago. Jhonny's other wife.

Reba- My daughter. A rfour year old ork (about 12 years old physically,
and sometimes mentally) who shows great potential for magic as a mage.
Knows quite a few spells already, most of which are at force one. Favorite
spell, Syburban Removal (she couldn't pronounce Urban Renewal when she first
learned it.).

Billy- My Son, Reba's twin brother. He was running with a group of kids in
bug city, apparently Otaku,and had a datajack put in. (He was missing for a
while, and it took me some time to track him down.) He is an otaku now.
Likes to harrass me about my deck performance. Is also a natural with
hardware in computers.

Tailspin- An aging coyote shaman with a penchent for "magic" mushrooms.

Penthisil- Former burned out mage. Sacrificed himself to destroy two large
insect queens and their shamans. Later came back as a ghost/free
spirit/something. We are looking into finding a clone body for him.

Daytripper- A former hearth spirit (from one of our old houses) who went
free. Used to appear as Mr. Furley (Don Knotts) from 3's company. now has
more of his own personality. We feed him on a regular bases, and he's been
with the family for over three years (game time). Was in bug city and was
intrumental in helping out their, and has since movewd to Cleveland with us.

Stands With A Fist- Tailspin's niece. Nice girl, good in a fight. No real
special abilities.

Shark and Spill- Two enormous Trolls. They run a local gang called the
Spike Wheels, of which we are honorary members.

Joey- A former Chicago cop. He disappeared after bug city hit, and thought
dead. Last time we went into the CZ, though, we ran into him, although he
changed. He's now a ghoul.

Adam Hammond- The (renamed from the BC book) leader of the ghouls in Chicago.

Adrienne- A former live in lover of Johnny's (as well as XGuxa and Becky).
She turned out to be a Mantis, the leasder of another group in (and out) of
chicago known as Vixen.

Diamond- Elf decker based out of Atlanta.

Plughead- Fledgling decker who almost got fried helping me run on
Aztechnology. I've sunce taken him under my wing to teach.

Well, that's a somewhat comprehensive list, and I think I covered most of
the bigger payers. We also knowsome of the big names in the shadowrun
world: Fastjack, Shiva, Bash, Harlequin, Kyle and Peryanwyr. Also, we've
met at least a few others that we don't know about...:)

Yeah, i'd dsay we use NPC's a lot...:)


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 34
From: bluewizard@*****.com (Steven A. Tinner)
Subject: Re: geezers
Date: Wed, 25 Sep 1996 02:53:33 -0500 (EST)
>While I'm on the Topic How many GM's here use regular NPC's for pure
>Roleplaying purposes? Atm I've got more friendly NPC's too the players,
>than Unfriendly ones. (Or At least that's what they think *Evil Grin*)

Oh jeez, we have more regular NPC's than we have players. :-)
Making a quick mental count, I can think of Xuxa, Becky Adrienne, Reba,
Billy, Mr. Green, Samanthat Green, Bandit, Tailspin, Penthesil, Marie, Uncle
Kvisto, Mrs. White, KM, Peri, Lightbright, Shark and Spill, Cinz, and many,
many more!

These NPC's are often the focus of a night's gaming session, such as getting
beaten into Shark and Spills gang, or Escorting Xuxa's uncle Kvisto around
Cleveland, while he looks for a rock he lost.

My players decided long ago that the more friends they made, the better life
would be.
They even have tried to make freinds with a "hive" of Mantid spirits, and an
Enclave of Ghouls with some success. :-)


FAMOUS LAST WORDS
"Bad monkey! Somone should spank that monkey!"
Message no. 35
From: Loki <loki@*******.com>
Subject: Re: geezers
Date: Tue, 24 Sep 1996 23:58:47 -0700
Joker wrote:
>
> On Tue, 24 Sep 1996, The Jestyr wrote:
>
> >
> > > We haven't got to the sabotage stage, and I doubt we will...but if we do,
> > > I know NOT to go near a plane witht the rest of the team! :)
>
> > Nah, don't worry. Unless Minx is flying the plane, that is. :)
> > Lady Jestyr
>
> No don't worry about that, Just remember, Don't let Wessel Fly, (Or
> drive, ... Or push any car your traveling in. :)
>
> While I'm on the Topic How many GM's here use regular NPC's for pure
> Roleplaying purposes? Atm I've got more friendly NPC's too the players,
> than Unfriendly ones. (Or At least that's what they think *Evil Grin*)

I had my namesake (Loki - Elven Rigger/Bounty Hunter) that ran as a
regular NPC member of the group for a good couple of years.

I also have: Max - ork bartender, Icepick - dwarven merc, Longshot -
elven bounty hunter, and so on that make non-threatening or even
friendly cameos quite often. My players have ways of making
non-importnant NPC's into major personalities just by interaction (i.e.-
Destiny Althea, Lori Masterson, JoJo's (on of the PC's) mom, etc.)

@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************
Message no. 36
From: The Digital Mage <mn3rge@****.ac.uk>
Subject: Re: geezers
Date: Wed, 25 Sep 1996 14:57:25 +0100 (BST)
On Wed, 25 Sep 1996, Joker wrote:

> While I'm on the Topic How many GM's here use regular NPC's for pure
> Roleplaying purposes? Atm I've got more friendly NPC's too the players,
> than Unfriendly ones. (Or At least that's what they think *Evil Grin*)
I use loads, one of my most recent and memorable was an ork street doc who
had a very short temper with anyone who got in teh way of doing his job,
or who questioned his diagnoses. What was really good was that I'd only
played him once as an NPC when in the next game another GM used him with
teh same characteristics and when one player IC questioned what he was
doing all teh other players winced in anticipation of what they knew would
happen next (some even ducked). He manmaged to get a predictable and
rounded personality with only one prior appearance! :)


The Digital Mage : mn3rge@****.ac.uk
"Life is a choice, Death....an obligation."-Me
Shadowrun WWW site at http://www.bath.ac.uk/~mn3rge/Shadowrun
Message no. 37
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: geezers
Date: Wed, 25 Sep 1996 17:03:35 +0000
On 24 Sep 96 at 21:29, Steven Ratkovich wrote:
> >While I'm on the Topic How many GM's here use regular NPC's for pure
> >Roleplaying purposes? Atm I've got more friendly NPC's too the players,
> >than Unfriendly ones. (Or At least that's what they think *Evil Grin*)
*glance at topic* *wonder what Joker meant by "on the topic* *wonders what
"off topic" would mean to Joker*

> Goober- Dwarven armorer. Can get ahold of just about any weapon or gear we
> need. We lost track of him after the Bugs hit, but have since hooked back
> up with him. I used to have to pay him in Magic Cards (as a joke off one of
> the cards.).
What you - still trust a NPC who disappeared while the bug-rush? Man, you got
a lucky GM!

> Marie- My (Bull's) wife. A human who was a waitres at a local resteraunt.
Hm - guess she takes a hard time, being a breeder with an orc as husband from
all kinds of "pure human" fractions. My condolence, and whenever she's in need
of an extra gun to defend herself (well, actually an extra spellslinger).

> Xuxa- A talismonger and enchanting adept. Jonny's wife. (one of two)
? ? ?

> Becky- Former Rat shaman, not Mantis Host, leader of a sizable group of
> Mantid in chcago. Jhonny's other wife.
Hope for Xuxa it never gets jealous ! (Hm, maybe I should have wrote "she",
but I'd never with a bug!)

[snip]
> Stands With A Fist- Tailspin's niece. Nice girl, good in a fight. No real
> special abilities.
Hm - I know the name somewhere from - where? Can someone point me to it,
please?

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | G. Santayana |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 38
From: The Digital Mage <mn3rge@****.ac.uk>
Subject: Re: geezers
Date: Wed, 25 Sep 1996 17:05:38 +0100 (BST)
On Wed, 25 Sep 1996, Sascha Pabst wrote:

> > Stands With A Fist- Tailspin's niece. Nice girl, good in a fight. No real
> > special abilities.
> Hm - I know the name somewhere from - where? Can someone point me to it,
> please?
Dances with Wolves.


The Digital Mage : mn3rge@****.ac.uk
"Life is a choice, Death....an obligation."-Me
Shadowrun WWW site at http://www.bath.ac.uk/~mn3rge/Shadowrun
Message no. 39
From: The Jestyr <s421539@*******.gu.edu.au>
Subject: Re: geezers
Date: Thu, 26 Sep 1996 07:50:42 +1000 (EST)
> No don't worry about that, Just remember, Don't let Weasel fly, (Or
> drive, ... Or push any car your traveling in. :)
>
> While I'm on the Topic How many GM's here use regular NPC's for pure
> Roleplaying purposes? Atm I've got more friendly NPC's too the players,
> than Unfriendly ones. (Or At least that's what they think *Evil Grin*)

Aaaaagh! Craig! Naughty! *smacks* Bad GM, BAD GM! Don't tell us that!
We'll find out soon enough anyway! *sob* And I thought I could trust Full
Throttle... *sob*

(Weelllllll... not TRUST, exactly...)



Lady Jestyr

------------------------------------------------------
A titanic intellect... in a world full of icebergs
------------------------------------------------------
Elle Holmes s421539@*****.student.gu.edu.au
http://www.geocities.com/TimesSquare/1503
------------------------------------------------------
Message no. 40
From: The Jestyr <s421539@*******.gu.edu.au>
Subject: Re: geezers
Date: Thu, 26 Sep 1996 08:05:22 +1000 (EST)
> Acftually, we have a large number of friendly (?) NPC's hanging around. Of
> course, we're primarily a 2 man team, so making friends was a priority early
> on, I believe right after the pizza dude kicked Johnny's ass... Here's a
> small list.

<snip list>

Actually, here's a good idea, listing some of the major NPCs, from the
player point of view.

We seem to have really just made friends with another team of runners.
(Welll, two associated teams, really.) They consist of:

Python: Elf street sam. Very scary - we met him when returning to him a
CIA file that we'd accidentally *grin* found in the trash one day
*cough*
Krrrunch: Troll decker. Big and ugly and very smart. :)
Full Throttle: Rigger. Total wacko (no wonder he and my character get
along so well...) The only guy who'll jump a razorwire fence with a
Harley Electraglide and lose the tires...
Kari: Wolf shaman who has taken quite a liking *grin* to our Snake
Shaman, who's now wondering if he'll ever get free :) (Not sure
about the spelling of her name, though.) Has two brothers, the
physad from hell, Weasel, and a mage who can soak up Force 8 Mana
Darts, Covington. Nice family. :)
Clancy: Mage. Don't know much about her.
Larry & Curly: AKA Crash & Burn. Dwarf brothers, snipers. Now hate the
Humanis Policlub, with good reason.
Kerri: PhysAd ninja type with a big car. :)

And, of course, there are always more... :)

Lady Jestyr

------------------------------------------------------
A titanic intellect... in a world full of icebergs
------------------------------------------------------
Elle Holmes s421539@*****.student.gu.edu.au
http://www.geocities.com/TimesSquare/1503
------------------------------------------------------
Message no. 41
From: Faux Pas <fauxpas@******.net>
Subject: Re: geezers
Date: Wed, 25 Sep 1996 17:10:13 -0500
At 09:57 AM 9/25/96 +1000, you wrote:
>While I'm on the Topic How many GM's here use regular NPC's for pure
>Roleplaying purposes? Atm I've got more friendly NPC's too the players,
>than Unfriendly ones. (Or At least that's what they think *Evil Grin*)

When I roleplay some NPCs, I like to think that they're part of the game
world. Sometimes they'll show up again in later adventures. Those are
usually fleshed out in some way, the A List of NPCs. On the B List, we've
got a note or two for each NPC. And the rest are either made up on the fly
or taken straight from the Contacts book. Some are friendly, some not.
Some of the contacts my players have are fun to play, some getting more
fleshed out as gaming goes. And when an NPC is fun to play, chances are
he'll show up again.

"The professionals are here. You can go home now."
-Lt. Johnny Pike, antagonistic Knight Errant security mage NPC.
-Thomas Deeny
the Cartoonist at large is on the web at www2.cy-net.net/~fauxpas

I hate insomnia.
Message no. 42
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: geezers
Date: Thu, 26 Sep 1996 10:32:57 +1000 (EST)
On Wed, 25 Sep 1996, Faux Pas wrote:
> fleshed out as gaming goes. And when an NPC is fun to play, chances are
> he'll show up again.
>
> -Thomas Deeny

My sentiments exactly.

===================================================================
If you ever drop your keys into a river of molten lava, let'em go,
because, man, they're gone.
===================================================================
The Joker,
Craig Chatfield. Email : s1057948@*****.student.gu.au

===================================================================
I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it.
Message no. 43
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: geezers
Date: Fri, 27 Sep 1996 10:20:18 +1000 (EST)
On Thu, 26 Sep 1996, The Jestyr wrote:

>
> > Acftually, we have a large number of friendly (?) NPC's hanging around. Of
> > course, we're primarily a 2 man team, so making friends was a priority early
> > on, I believe right after the pizza dude kicked Johnny's ass... Here's a
> > small list.
>
> <snip list>
>
> Actually, here's a good idea, listing some of the major NPCs, from the
> player point of view.
>
> We seem to have really just made friends with another team of runners.
> (Welll, two associated teams, really.) They consist of:
>
> Python: Elf street sam. Very scary - we met him when returning to him a
> CIA file that we'd accidentally *grin* found in the trash one day
> *cough*

Yeah...highest security on a dumpster I ever did see... :)

> Krrrunch: Troll decker. Big and ugly and very smart. :)

Hmmm....kinda sounds like OUR decker huh...*grin*

> Full Throttle: Rigger. Total wacko (no wonder he and my character get
> along so well...) The only guy who'll jump a razorwire fence with a
> Harley Electraglide and lose the tires...

Gee...can we say 'Minx after a sex change' :-]

> Kari: Wolf shaman who has taken quite a liking *grin* to our Snake
> Shaman, who's now wondering if he'll ever get free :) (Not sure
> about the spelling of her name, though.) Has two brothers, the
> physad from hell, Weasel, and a mage who can soak up Force 8 Mana
> Darts, Covington. Nice family. :)
> Clancy: Mage. Don't know much about her.
> Larry & Curly: AKA Crash & Burn. Dwarf brothers, snipers. Now hate the
> Humanis Policlub, with good reason.

....and lots of friends who feel the same *grin*

> Kerri: PhysAd ninja type with a big car. :)

Which mysteriously ended up parked 200m over the Tir border with two very
drunk physads at the wheel after one hell of a party...*memory hazy* =)

> And, of course, there are always more... :)

You forgot Mountain! A troll sam with max physical stats, and pretty much
minor mental....1 Intelligence...scary thought!

GM: I'll roll to see if Mountain knows you are joking...
PLAYER: Why did you pick up one dice...
GM: Oops...take a 19D stun....Mountain isn't amused
PLAYER: Can I use a karma pool to reroll his Intelligence?

Mountain is really cool...if you are his friend....but when he says "Can
I 'crash' on your couch...he means it! >

Hamish, the 'Mountain's best buddy' Scot

______________________________________________________________________
Jamie Houston * "If a kid asks why it's raining,
aka Bollox, Hamish,(and * a cute thing to tell him is "God is
lots of other unmentionable * crying"...And if he asks why God is
pseudonyms) * crying, another cute thing to tell
s430472@*****.student.gu.edu.au * him is "It's probably something
Griffith Uni * you did!"
______________________________________________________________________
Message no. 44
From: Guardian <s777317@*******.gu.edu.au>
Subject: Re: geezers
Date: Fri, 27 Sep 1996 10:29:55 +1000 (EST)
<snip>

> > Kari: Wolf shaman who has taken quite a liking *grin* to our Snake
> > Shaman, who's now wondering if he'll ever get free :) (Not sure

*sigh* Sometimes having a wolf shaman about can be a real asset, ya
know? *evil grin*

Guardian the Snake Shaman... :P

------------------------------------------------------------------------------
"It's called tourist season, so why can't we shoot them?"
Adam Treloar aka Guardian
s777317@*****.student.gu.edu.au http://www.geocities.com/TimesSquare/1900/
------------------------------------------------------------------------------
Message no. 45
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: geezers
Date: Fri, 27 Sep 1996 12:49:29 +1000 (EST)
On Fri, 27 Sep 1996, Jamie Houston wrote:
>
> Yeah...highest security on a dumpster I ever did see... :)
>

Hmmm Really? Well I think you haven't been around long enough. :)

>
> Hmmm....kinda sounds like OUR decker huh...*grin*
>

He's a troll, What's Our deckers Excuse again? *Grin*

>
> You forgot Mountain! A troll sam with max physical stats, and pretty much
> minor mental....1 Intelligence...scary thought!
>
> GM: I'll roll to see if Mountain knows you are joking...
> PLAYER: Why did you pick up one dice...
> GM: Oops...take a 19D stun....Mountain isn't amused
> PLAYER: Can I use a karma pool to reroll his Intelligence?
>

*ROTFLOL*...Yep Intelligence tests Never seen to go your way do they.

> Mountain is really cool...if you are his friend....but when he says "Can
> I 'crash' on your couch...he means it! >

Yes the term Mobile Bullet Barrier comes to mind.

>
> Hamish, the 'Mountain's best buddy' Scot
>

Craig.

===================================================================
If you ever drop your keys into a river of molten lava, let'em go,
because, man, they're gone.
===================================================================
The Joker,
Craig Chatfield. Email : s1057948@*****.student.gu.au

===================================================================
I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it.
Message no. 46
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: geezers
Date: Tue, 1 Oct 1996 13:17:35 +1000 (EST)
> > You forgot Mountain! A troll sam with max physical stats, and pretty much
> > minor mental....1 Intelligence...scary thought!
> >
> > GM: I'll roll to see if Mountain knows you are joking...
> > PLAYER: Why did you pick up one dice...
> > GM: Oops...take a 19D stun....Mountain isn't amused
> > PLAYER: Can I use a karma pool to reroll his Intelligence?
> >
>
> *ROTFLOL*...Yep Intelligence tests Never seen to go your way do they.
>
Unless you've got 10 intelligence. Never, EVER let the players use the
team decketr as a scout if you want things kept hidden.

> > Mountain is really cool...if you are his friend....but when he says "Can
> > I 'crash' on your couch...he means it! >
>
> Yes the term Mobile Bullet Barrier comes to mind.
>

Hmmm.... Has anyone here EVER played a Troll as anything other than a
big blunt instrument??? It'd certainly be a challenging (and very
handicapped) character if you wanted to be a mage or decker.


Bleach.
Message no. 47
From: Pete Sims <petesims@********.demon.co.uk>
Subject: Re: geezers
Date: Tue, 1 Oct 1996 06:03:25 +0100
In article <Pine.SOL.3.91.961001131458.2124B-100000@*****.student.gu.edu
.au>, Joker <s1057948@*******.gu.edu.au> writes
[snip Troll intelligence bit]
>>
>
>Hmmm.... Has anyone here EVER played a Troll as anything other than a
>big blunt instrument??? It'd certainly be a challenging (and very
>handicapped) character if you wanted to be a mage or decker.
>
My players had occassion to come across a Troll who had lower physical
stas and high mental stats (yeah I know it's not the norm, but so what),
unfortunately he also had a penchant for pink tutu's (sp?), not a very
Trollish attire. He also collected poodles, the team had a real
nightmare with him. After all how do you say no to a troll when he
offers you tea and fairy cakes while looking like he could snap you in
half with a blink of his eye, especially when he is in charge of a small
company who have what you want. :-)

I hate archetypical thicko trolls, and tend to alter the normal
occassionally. And after the players met Junior, in that wonderful
Global Technology run, they don't reat Orks as think twits anymore
either.

>
>Bleach.


Pete

--
Pete Sims
And when I shall die, take him and cut him out in little stars, and he will make
the face of heaven so fine, that all the world will be in love with night, and
pay no worship to the garish sun.
Message no. 48
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: geezers
Date: Tue, 1 Oct 1996 01:47:29 -0500 (EST)
>My players had occassion to come across a Troll who had lower physical
>stas and high mental stats (yeah I know it's not the norm, but so what),
>unfortunately he also had a penchant for pink tutu's (sp?), not a very
>Trollish attire. He also collected poodles, the team had a real
>nightmare with him. After all how do you say no to a troll when he
>offers you tea and fairy cakes while looking like he could snap you in
>half with a blink of his eye, especially when he is in charge of a small
>company who have what you want. :-)
>
<grins teh stereotypical evil GM grin>
What's his name and can I use him? I think I'm in love...:)



****************************************************************************
*******
-Bull, aka Chaos, aka Rak, aka Steven Ratkovich
chaos@*****.com
Order is Illusion! Chaos is Bliss! Got any fours?
****************************************************************************
*******

"I say we go back to the ship, and nuke the
site from Orbit. It's the only way to be sure."
-Ripley, "Aliens"
Message no. 49
From: bluewizard@*****.com (Steven A. Tinner)
Subject: Re: geezers
Date: Tue, 1 Oct 1996 02:34:22 -0500 (EST)
>Hmmm.... Has anyone here EVER played a Troll as anything other than a
>big blunt instrument??? It'd certainly be a challenging (and very
>handicapped) character if you wanted to be a mage or decker.

Yep.
I've played an Orc Shaman named Maw, who followed Rat, and was a total coward.
He took every opportunity to skulk in the shadows, and rarely engaged in combat.

I also played a Troll mage who was actually quite feeble as trogs go. He
maxed the Int and Will, and was working on a spell set theorem based on the
power of the Waaaagghhhhh! (For those who know such things! :-))



FAMOUS LAST WORDS
"C'mon, let's give 'em two more turns to live."
Message no. 50
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: geezers
Date: Tue, 1 Oct 1996 12:50:33 +0000
On 1 Oct 96 at 13:17, Joker wrote:
[Trolls]
> Hmmm.... Has anyone here EVER played a Troll as anything other than a
> big blunt instrument??? It'd certainly be a challenging (and very
> handicapped) character if you wanted to be a mage or decker.
I had a Troll Cat shaman once That was a real ... strange character with some
hand-to-hand combat abilities, some stealth skills, and _no_ combat spells. He
used Manipulation Spells most of the time... and drove the team to madness.
Oh, Did I mention the severe allergy to pollutants? He really lived to his
totem :-)
Unfortunately, he didn't survive his second run (do you know the saying
"Curiosity kills the cat"? Well, I back that!)

Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |Things that try to look |
| / /_/ ____/ |Sascha.Pabst@ | like things often do |
| \___ __/ | Informatik.Uni-Oldenburg.de | look more like things |
|==== \_/ ======|*Wearing hats is just a way of life*| than things. Well known|
|LOGOUT FASCISM!| - Me | fact. - E.Weatherwax |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 51
From: The Digital Mage <mn3rge@****.ac.uk>
Subject: Re: geezers
Date: Tue, 1 Oct 1996 11:50:01 +0100 (BST)
On Tue, 1 Oct 1996, Joker wrote:

> Hmmm.... Has anyone here EVER played a Troll as anything other than a
> big blunt instrument??? It'd certainly be a challenging (and very
> handicapped) character if you wanted to be a mage or decker.
I created a Troll chauffer once, he had a VCR 1 and a nightsky modified
for rigger control but he didn't consider himself a rigger. He also had a
bit of unarmed combat (3) to protect his passengers. He was pretty cool.
:)

The Digital Mage : mn3rge@****.ac.uk
"Life is a choice, Death....an obligation."-Me
Shadowrun WWW site at http://www.bath.ac.uk/~mn3rge/Shadowrun
Message no. 52
From: The Digital Mage <mn3rge@****.ac.uk>
Subject: Re: geezers
Date: Tue, 1 Oct 1996 11:51:23 +0100 (BST)
On Tue, 1 Oct 1996, Pete Sims wrote:

> I hate archetypical thicko trolls, and tend to alter the normal
> occassionally. And after the players met Junior, in that wonderful
> Global Technology run, they don't reat Orks as think twits anymore
> either.

I think teh book Changeling had a similar effect for trolls.

The Digital Mage : mn3rge@****.ac.uk
"Life is a choice, Death....an obligation."-Me
Shadowrun WWW site at http://www.bath.ac.uk/~mn3rge/Shadowrun
Message no. 53
From: Max Rible <cheshire@*****.com>
Subject: Re: geezers
Date: Tue, 01 Oct 1996 10:36:03 -0800
At 02:34 10/1/96 -0500, Steven A. Tinner wrote:
>>Hmmm.... Has anyone here EVER played a Troll as anything other than a
>>big blunt instrument??? It'd certainly be a challenging (and very
>>handicapped) character if you wanted to be a mage or decker.

One of my favourite characters is Barry, a Troll Physical Adept with a
BA in English Literature. (He started with maximum IWC stats for a Troll and
is saving up karma to boost them over racial maximum, and has a
fair amount of points sunk into such things as Etiquette (Japanese),
Etiquette (High Society), Literature (English), Literature (Japanese),
Evaluate (Liquor)...) People tend to be weirded out by a gentlemanly
Troll, which amuses him greatly. He's still in the "blunt instrument"
category, but he's a blunt instrument with a katana, Traceless Walk,
and Increased Reflexes level 2...
--
%%% Max Rible %%% cheshire@*****.com %%% http://www.amurgsval.org/~cheshire %%%
%%% "Before enlightenment: sharpen claws, catch mice. %%%
%%% After enlightenment: sharpen claws, catch mice." - me %%%
Message no. 54
From: Jonathan Burt <jonathan@******.demon.co.uk>
Subject: Re: geezers
Date: Wed, 2 Oct 1996 11:43:52 +0100
Hi!

In article <f+1ehaAdYKUyEwxy@********.demon.co.uk>, Pete Sims <petesims@
petesims.demon.co.uk> writes
>My players had occassion to come across a Troll who had lower physical
>stas and high mental stats (yeah I know it's not the norm, but so what),
>unfortunately he also had a penchant for pink tutu's (sp?), not a very
>Trollish attire. He also collected poodles, the team had a real
>nightmare with him. After all how do you say no to a troll when he
>offers you tea and fairy cakes while looking like he could snap you in
>half with a blink of his eye, especially when he is in charge of a small
>company who have what you want. :-)
Yep, I remember him, thanks a lot Pete, cost me my characters life if I
remember correctly.

A word of warning, never play with Pete as a GM, he's tooooooo devious
:(

Bye,
Jonathan :)

PS! Love him really, he's a nice GM. Pete, any free Karma flowing
about?
--
Jonathan Burt
Message no. 55
From: Pete Sims <petesims@********.demon.co.uk>
Subject: Re: geezers
Date: Wed, 2 Oct 1996 00:32:17 +0100
In article <199610010647.BAA26959@***.ncweb.com>, Steven Ratkovich
<chaos@*****.com> writes
>>My players had occassion to come across a Troll who had lower physical
>>stas and high mental stats (yeah I know it's not the norm, but so what),
>>unfortunately he also had a penchant for pink tutu's (sp?), not a very
>>Trollish attire. He also collected poodles, the team had a real
>>nightmare with him. After all how do you say no to a troll when he
>>offers you tea and fairy cakes while looking like he could snap you in
>>half with a blink of his eye, especially when he is in charge of a small
>>company who have what you want. :-)
>>
><grins teh stereotypical evil GM grin>
>What's his name and can I use him? I think I'm in love...:)
>
Yes you can use him Bull. The affectation for pink stuff and poodles is
a put on, sort of. His name is Knoggin Kcharckh, use any troll
archetype, boost the intelligence, drop the physical, and camp it up.
As for in love, uhoh... =:-0


Enjoy???
Pete
--
Pete Sims
Heroes or Fools? That's a determination others will make in hindsight. But by
being here now, we make that determination for ourselves, and it's neither.
Lt.Col.T.C.McQueen
Message no. 56
From: RAY MACEY <r.macey@*******.qut.edu.au>
Subject: Re: geezers
Date: Fri, 04 Oct 1996 15:32:57 +1000 (EST)
> I also played a Troll mage who was actually quite feeble as trogs go. He
> maxed the Int and Will, and was working on a spell set theorem based on the
> power of the Waaaagghhhhh! (For those who know such things! :-))

Shouldn't he of been an Ork then?


Ray.

_______________________________________________________________________
| 'The Universe is a big place, and whatever happens, you will not be |
| missed.' |
-----------------------------------------------------------------------

EMAIL: n1565842@*******.qut.edu.au or
r.macey@*******.qut.edu.au
Message no. 57
From: Pete Sims <petesims@********.demon.co.uk>
Subject: Re: geezers
Date: Thu, 3 Oct 1996 03:23:24 +0100
In article <OvxKbAAodkUyEwy2@******.demon.co.uk>, Jonathan Burt
<jonathan@******.demon.co.uk> writes
>Hi!
>
>In article <f+1ehaAdYKUyEwxy@********.demon.co.uk>, Pete Sims <petesims@
>petesims.demon.co.uk> writes
>>My players had occassion to come across a Troll who had lower physical
>>stas and high mental stats (yeah I know it's not the norm, but so what),
>>unfortunately he also had a penchant for pink tutu's (sp?), not a very
>>Trollish attire. He also collected poodles, the team had a real
>>nightmare with him. After all how do you say no to a troll when he
>>offers you tea and fairy cakes while looking like he could snap you in
>>half with a blink of his eye, especially when he is in charge of a small
>>company who have what you want. :-)
>Yep, I remember him, thanks a lot Pete, cost me my characters life if I
>remember correctly.
>
Ah, finally a player delurks, hello Jonathan. How's it hanging. By the
way, has Doc got over his frilly fetish yet???

No Jonathan, the Troll didn't cost you your character, if you recall
correctly, what happened was that you threw Patrick Bambra (the PI -
major NPC - remember???) out of the window, followed him down, shot him
several times used several trauma patches to maintain his life, and
tortured him by stuffing sticks in the bullet holes - didn't you???
What killed you was the adverse reaction to your behaviour by the party
leader - remember Panther??? the walking female Schwartzenegger? it
was her cloberring you that killed the character.

Does one's memory recall the event yet :-?

>A word of warning, never play with Pete as a GM, he's tooooooo devious
>:(
Not true, I leave BIG glaringly obvious clues laying around
*everywhere*, you just don't happen to notice them, of course, the fact
that the team are usually in a different area all together and miss the
big neon "Clue here" sign is irrelevant. :-)

>
>Bye,
> Jonathan :)
Come back soon. :-)

>
>PS! Love him really, he's a nice GM. Pete, any free Karma flowing
>about?
Maybe, what's it worth?

Pete

--
Pete Sims
Heroes or Fools? That's a determination others will make in hindsight. But by
being here now, we make that determination for ourselves, and it's neither.
Lt.Col.T.C.McQueen
Message no. 58
From: Peter Leitch <pleitch_hpcs@*******.com.au>
Subject: Re: geezers
Date: Sat, 05 Oct 1996 17:46:00 +1000
At 10:36 1/10/96 -0800, Max Rible wrote:
>At 02:34 10/1/96 -0500, Steven A. Tinner wrote:
>>>Hmmm.... Has anyone here EVER played a Troll as anything other than a
>>>big blunt instrument??? It'd certainly be a challenging (and very
>>>handicapped) character if you wanted to be a mage or decker.
>
>One of my favourite characters is Barry, a Troll Physical Adept with a
>BA in English Literature. (He started with maximum IWC stats for a Troll and
>is saving up karma to boost them over racial maximum, and has a
>fair amount of points sunk into such things as Etiquette (Japanese),
>Etiquette (High Society), Literature (English), Literature (Japanese),
>Evaluate (Liquor)...) People tend to be weirded out by a gentlemanly
>Troll, which amuses him greatly. He's still in the "blunt instrument"
>category, but he's a blunt instrument with a katana, Traceless Walk,
>and Increased Reflexes level 2...
>--

I like him! We have a troll fem NPC called Susan Wrigley (street name
Worm...don't ask) who is a lawyer, primarily. Some of her interesting
skills are:

Etiquette (Street): 6
Etiquette (Corp): 6
Finance: 5
Law: 5 with a concentration in Business Law: 6
Military Science: 3
General Trivia: 3
Leadership: 6
Negotiation: 8

Worm is sub-continental Indian (not Native American) and has had
a full body reconstruction to get rid of all the bumps & horns & things.
She also has a maxed Charisma stat and packs Cultured Pheromones
to boot. She has a penchant from quoting how long the PCs will go
to jail for if their caught after committing this or that various crime in
the course of their run. Her boyfriend, Crunkh! (spelled out in bullet
holes in his leather jacket) is the biggest troll in our entire NPC or PC
range. At 2.96 metres, and over 350kg, he's a big boy!




PML

***************************************
Peter Leitch
<pleitch_hpcs@*******.com.au>
Canberra, Australia
Message no. 59
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: geezers
Date: Sat, 5 Oct 1996 03:55:57 -0500 (EST)
>Worm is sub-continental Indian (not Native American) and has had
>a full body reconstruction to get rid of all the bumps & horns & things.
>She also has a maxed Charisma stat and packs Cultured Pheromones
>to boot. She has a penchant from quoting how long the PCs will go
>to jail for if their caught after committing this or that various crime in
>the course of their run. Her boyfriend, Crunkh! (spelled out in bullet
>holes in his leather jacket) is the biggest troll in our entire NPC or PC
>range. At 2.96 metres, and over 350kg, he's a big boy!
>
I think I'm in love...:) Not Bull, me... I really like those well built
beautiful women... And no bumps... It's every orks dream come true...

And I'm not talking about Bull... He's happily married... I'm talking
about myself...:)

<siggh> dreams of Susan, and kicking her neanderthal BF's a$$...



****************************************************************************
*******
-Bull, aka Chaos, aka Rak, aka Steven Ratkovich
chaos@*****.com
Order is Illusion! Chaos is Bliss! Got any fours?
****************************************************************************
*******
"Listen... You smell that?"
-Dr. Peter Venkman, "Ghostbusters"
Message no. 60
From: Peter Leitch <pleitch_hpcs@*******.com.au>
Subject: Re: geezers
Date: Sat, 05 Oct 1996 21:31:01 +1000
At 03:55 5/10/96 -0500, Steven Ratkovich wrote:
><siggh> dreams of Susan, and kicking her neanderthal BF's a$$...
>
Bull, or for that matter anyone else, my group has over thirty characters
and NPCs types up in Prime Runner format, complete with stats,
comments and picture. If you like, I can send them to you. The
format is Word 6, and should remain that way so the picture stays
where it is. I don't know what would happen if I changed it to
text or RTF. Just e-mail me at the address below.

We have been thinking of putting together a sort of Rogue's Gallery
for our lot, but could end up quite a lot of work.

PML

***************************************
Peter Leitch
<pleitch_hpcs@*******.com.au>
Canberra, Australia
Message no. 61
From: olafurg@******.is (olafur gunnarsson)
Subject: Re: geezers
Date: Sat, 5 Oct 1996 12:19:19 GMT
>At 03:55 5/10/96 -0500, Steven Ratkovich wrote:
>><siggh> dreams of Susan, and kicking her neanderthal BF's a$$...
>>
>Bull, or for that matter anyone else, my group has over thirty characters
>and NPCs types up in Prime Runner format, complete with stats,
>comments and picture. If you like, I can send them to you. The
>format is Word 6, and should remain that way so the picture stays
>where it is. I don't know what would happen if I changed it to
>text or RTF. Just e-mail me at the address below.
>
>We have been thinking of putting together a sort of Rogue's Gallery
>for our lot, but could end up quite a lot of work.
>
I wouldnt mind a copy of that im continualy starved for Npcs to add to the game
Maybe i can write up some of those in my game and we can swap?
-Olafur Gunnarsson/Madbyron/Mudge-
Message no. 62
From: Max Rible <cheshire@*****.com>
Subject: Re: geezers
Date: Sat, 05 Oct 1996 20:36:21 -0800
At 17:46 10/5/96 +1000, Peter Leitch wrote:
>At 10:36 1/10/96 -0800, Max Rible wrote:
>>At 02:34 10/1/96 -0500, Steven A. Tinner wrote:
>>>>Hmmm.... Has anyone here EVER played a Troll as anything other than a
>>>>big blunt instrument??? It'd certainly be a challenging (and very
>>>>handicapped) character if you wanted to be a mage or decker.

>>One of my favourite characters is Barry, a Troll Physical Adept with a
>>BA in English Literature.

>I like him! We have a troll fem NPC called Susan Wrigley (street name
> Worm...don't ask) who is a lawyer, primarily.

>Worm is sub-continental Indian (not Native American) and has had
>a full body reconstruction to get rid of all the bumps & horns & things.
>She also has a maxed Charisma stat and packs Cultured Pheromones
>to boot.

I figure that by starting out at maximum Charisma, it's OK to have
symmetrical dermal armor, with a much less warty appearance. (That,
and Barry keeps the lumps worn down by lots of martial arts practice.)

> Her boyfriend, Crunkh! (spelled out in bullet
>holes in his leather jacket) is the biggest troll in our entire NPC or PC
>range. At 2.96 metres, and over 350kg, he's a big boy!

Barry's just a bit taller-- ten feet even-- though part of that is that he
stands up unusually straight for a Troll; he only masses a little more than
a quarter-ton, though, so he's thinner. (I figure that a Troll's dermal
armor is continuously growing, and if you slouch too much, the armor will
grow so you can't straighten up again. Since he's working out a great deal,
this keeps the dermal armor in check, and the warts and bumps tend to get
worn down by regular bashing against objects when practicing...)
--
%%% Max Rible %%% cheshire@*****.com %%% http://www.amurgsval.org/~cheshire %%%
%%% "Before enlightenment: sharpen claws, catch mice. %%%
%%% After enlightenment: sharpen claws, catch mice." - me %%%
Message no. 63
From: Guardian <s777317@*******.gu.edu.au>
Subject: Re: geezers
Date: Mon, 7 Oct 1996 11:19:17 +1000 (EST)
<snip>

> I wouldnt mind a copy of that im continualy starved for Npcs to add to the game
> Maybe i can write up some of those in my game and we can swap?

*grin* That idea has been tried... And works really well! Our group is
role (not roll) playing more than I can ever remember now that we have
regular NPCs about. *grin* T'anks Joker.

Guardian

------------------------------------------------------------------------------
"It's called tourist season, so why can't we shoot them?"
Adam Treloar aka Guardian
s777317@*****.student.gu.edu.au http://www.geocities.com/TimesSquare/1900/
------------------------------------------------------------------------------
Message no. 64
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: geezers
Date: Mon, 7 Oct 1996 14:33:41 +1000 (EST)
On Wed, 2 Oct 1996, Jonathan Burt wrote:
>
> A word of warning, never play with Pete as a GM, he's tooooooo devious
> :(
>
> Bye,
> Jonathan :)
>

Ohh were all devious, Just some more than others....Right guys?


===================================================================
If you ever drop your keys into a river of molten lava, let'em go,
because, man, they're gone.
===================================================================
The Joker,
Craig Chatfield. Email : s1057948@*****.student.gu.au

===================================================================
I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it.
Message no. 65
From: Jonathan Burt <jonathan@******.demon.co.uk>
Subject: Re: geezers
Date: Wed, 9 Oct 1996 16:03:50 +0100
In article <LW1brSAcOyUyEwxW@********.demon.co.uk>, Pete Sims <petesims@
petesims.demon.co.uk> writes
>Ah, finally a player delurks, hello Jonathan. How's it hanging. By the
>way, has Doc got over his frilly fetish yet???
Keep quiet about that! :(

>No Jonathan, the Troll didn't cost you your character, if you recall
<snip>
>Does one's memory recall the event yet :-?
Oops! Yep.

>>A word of warning, never play with Pete as a GM, he's tooooooo devious
>Not true, I leave BIG glaringly obvious clues laying around
>*everywhere*, you just don't happen to notice them, of course, the fact
>that the team are usually in a different area all together and miss the
>big neon "Clue here" sign is irrelevant. :-)
Well give us more pointers them, PLEASEEEE!

>>PS! Love him really, he's a nice GM. Pete, any free Karma flowing
>>about?
>Maybe, what's it worth?
SEX!

Bye,
J.
--
Jonathan Burt
*One of the poor buggers, that has Pete Sims <petesims@********.demon.co.uk> as
his Shadowrun GM* :(
Message no. 66
From: Pete Sims <petesims@********.demon.co.uk>
Subject: Re: geezers
Date: Thu, 10 Oct 1996 01:04:13 +0100
In article <sQcyETAW77WyEwUI@******.demon.co.uk>, Jonathan Burt
<jonathan@******.demon.co.uk> writes

[snip]
>>Ah, finally a player delurks, hello Jonathan. How's it hanging. By the
>>way, has Doc got over his frilly fetish yet???
>Keep quiet about that! :(
>
No won't. I'm sure I could find someone in here who would love to hear
about it. :)

>>No Jonathan, the Troll didn't cost you your character, if you recall
><snip>
>>Does one's memory recall the event yet :-?
>Oops! Yep.
Though that might jog your memory. :)

[snip]
>>>PS! Love him really, he's a nice GM. Pete, any free Karma flowing
>>>about?
>>Maybe, what's it worth?
>SEX!

I'll think about it - but NO tongues !! :) :) :)
(But won't the sheep you regularly visit get jealous??)

Pete
--
Pete Sims
Heroes or Fools? That's a determination others will make in hindsight. But by
being here now, we make that determination for ourselves, and it's neither.
Lt.Col.T.C.McQueen
Message no. 67
From: Jonathan Burt <jonathan@******.demon.co.uk>
Subject: Re: geezers
Date: Thu, 10 Oct 1996 16:22:47 +0100
In article <l3eATEB91DXyEwfs@********.demon.co.uk>, Pete Sims <petesims@
petesims.demon.co.uk> writes
>>>>PS! Love him really, he's a nice GM. Pete, any free Karma flowing
>>>>about?
>>>Maybe, what's it worth?
>>SEX!
>I'll think about it - but NO tongues !! :) :) :)
Oh!

>(But won't the sheep you regularly visit get jealous??)
Na, Whippet can have them!

Bye
--
Jonathan Burt
*One of the poor buggers, that has Pete Sims <petesims@********.demon.co.uk> as
his Shadowrun GM* :(
Message no. 68
From: Pete Sims <petesims@********.DEMON.CO.UK>
Subject: Re: geezers
Date: Fri, 11 Oct 1996 02:24:19 +0100
In article <BqJZaGAHTRXyEw6z@******.demon.co.uk>, Jonathan Burt
<jonathan@******.demon.co.uk> writes
>In article <l3eATEB91DXyEwfs@********.demon.co.uk>, Pete Sims <petesims@
>petesims.demon.co.uk> writes
>>>>>PS! Love him really, he's a nice GM. Pete, any free Karma flowing
>>>>>about?
>>>>Maybe, what's it worth?
>>>SEX!
>>I'll think about it - but NO tongues !! :) :) :)
>Oh!
>
>>(But won't the sheep you regularly visit get jealous??)
>Na, Whippet can have them!
>
But he's got the camels!! You want to give him the sheep too??? He'll
limp for a week. Anyway, where he lives there aren't any cliffs. :)

Pete
--
Pete Sims
Heroes or Fools? That's a determination others will make in hindsight. But by
being here now, we make that determination for ourselves, and it's neither.
Lt.Col.T.C.McQueen

Further Reading

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