From: | Sebastian Wiers <seb@***.RIPCO.COM> |
---|---|
Subject: | Re: Gel armour/ degradation |
Date: | Thu, 8 Jun 1995 13:25:01 -0500 |
> On Thu, 8 Jun 1995, P Ward wrote:
>
> > 2 or 3 hits on even heavy sec armour and the stuff's going to be ragged.
> > I ruled that the original ballistic rating, etc took damage as per FoF,
> > and only the hardened rating degraded, it makes the stuff a little better.
> >
> How common is armour degradation anyway, in real life I mean. In my games
> I'll only bother to degrade armour if its it by explosive rounds (and
> then I'd use the blast against barriers rules) or in other exceptional
> circumstances eg being the sole target of a miniguns 15 rounds :)
> This just keeps the book keeping down I guess.
I think that once youve been hit in one of todays armor vests, the warrenty
requires you to replace it. This is because a lot of force is absorbed by
breaking strands of kevlar, and the heat melts some also. This may just be
manufacturer paranoia, if I had a stolen vest with a bullet stuck in it, I'd
still feel safer in that than nothing.
Having regular armor degrade would really suck and increase book keeping
(maybe not to much) but would also be confusing (say layered armor).
I had a caracter survive a ground zero bomb blast with only a serious wound,
but the GM ruled his heavy armor was trash (I think on the bassis that the
bomb blast had a power greater than 2x any rating the armor had. I lowered
the damage by buying sucesses after rolling and re rolling all my combat and
body dice). Street armor is easy to replace, but I'll probably never replace
that suit. Ah well. Guess i should at least get a new helmet.