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Mailing List Logs for ShadowRN

Message no. 1
From: Justin Pinnow <vanyel@*******.NET>
Subject: Gel rounds and knockdown rules
Date: Mon, 28 Jul 1997 01:35:20 -0400
Could someone please fill me in on the appropriate modifiers for
knockdown/back power levels for gel rounds? The BBB makes reference to a
nonexistant section within itself that is supposed to give the details on
this. :)

Thanks!

Justin :)
Message no. 2
From: Ian White <dernhelm@*****.COM.AU>
Subject: Re: Gel rounds and knockdown rules
Date: Mon, 28 Jul 1997 01:52:14 -0400
At 15:39 27/07/97 -0500, you wrote:
>
>Could someone please fill me in on the appropriate modifiers for
>knockdown/back power levels for gel rounds? The BBB makes reference to a
>nonexistant section within itself that is supposed to give the details on
>this. :)
>
>Thanks!
>
>Justin :)


See page 91 of the Shadowrun rule book, down on the bottom right there is a
paragraph titled 'stopping and Nockdown".
in it you'll find the rules for gel rounds are: "gel rounds have a base
target number equal to their power"

dernhelm


Caught and trapped like a fox in the forest
Or a murderer in prison.
Yet what crime had I committed?
To be human in this world?
-excerpt from "Your favourite Drama"
by E. A. Bockman
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Gel rounds and knockdown rules
Date: Mon, 28 Jul 1997 12:34:50 +0100
Justin Pinnow said on 1:35/28 Jul 97...

> Could someone please fill me in on the appropriate modifiers for
> knockdown/back power levels for gel rounds? The BBB makes reference to a
> nonexistant section within itself that is supposed to give the details on
> this. :)

That reference should read "earlier in this section," or better "on page
91." Normal rounds use half their Power as the TN for the knockdown test,
but to resist knockdown from gel rounds the full Power Level is used.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And you can try and you just might...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 4
From: Lorden <westln@***.EDU>
Subject: Re: Gel rounds and knockdown rules
Date: Mon, 28 Jul 1997 14:28:53 -0400
On Jul 28, 12:34pm, Gurth wrote:
> Subject: Re: Gel rounds and knockdown rules
> Justin Pinnow said on 1:35/28 Jul 97...
>
> > Could someone please fill me in on the appropriate modifiers for
> > knockdown/back power levels for gel rounds? The BBB makes reference to a
> > nonexistant section within itself that is supposed to give the details on
> > this. :)
>
> That reference should read "earlier in this section," or better "on
page
> 91." Normal rounds use half their Power as the TN for the knockdown test,
> but to resist knockdown from gel rounds the full Power Level is used.
>
>-- End of excerpt from Gurth

While gel rounds do not suffer from power divided by two that
normal rounds do, they do have a -2 to their base power.So a
gel round has a "full power level" of 2 less than a normal round.
Stun rounds don't suffer from that. Besides shotguns, I can't
remember what else will fire stun rounds.

--
Nigel westln@***.edu
AKA C. Yossarrian, UPAC Projectionist
AKA Lorden
Speaking for myself, and no one else.
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: Gel rounds and knockdown rules
Date: Tue, 29 Jul 1997 11:50:51 +0100
Lorden said on 14:28/28 Jul 97...

> While gel rounds do not suffer from power divided by two that
> normal rounds do, they do have a -2 to their base power.So a
> gel round has a "full power level" of 2 less than a normal round.

In most cases, that's better than the normal round. With a final (adjusted
for burst) Power level of 4 or 5 it doesn't matter, and with a PL of 1, 2,
or 3 you're better off firing regular rounds when it comes to knocking
down the target.

> Stun rounds don't suffer from that. Besides shotguns, I can't
> remember what else will fire stun rounds.

Nothing, AFAIK; they're only fired from "large-bore weapons such as
shotguns" (SRII p.241). Just what constitutes a large-bore weapon is not
explained anywhere, but the only thing that would qualify IMO is an
assault cannon, and they have their own ammo types.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And you can try and you just might...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------

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