From: | Aeriochrome R aeriochrome@****.com |
---|---|
Subject: | Gen Con Matrix - Initial Impressions |
Date: | Sat, 12 Aug 2000 13:09:00 -0500 |
cover yet. I do have to say that the Ares Icarus Space Platform Pass that
they gave me when I bought the book is kinda cool (I'll have to look for
my Doc Wagon card from years ago).
Anyway onto the book.
I'll give you the chapter headings and any impressions I have from
reading parts of those chapters (I haven't read them all yet).
Chapter 1 The Matrix World- Talks about the prevalence of the Matrix and
it's role is SR society. Its pretty helpfull as background information.
Chapter 2 - The Computer Interface- It seems to be about jacking in,
types of ASIST interfaces, the Persona, and connection speeds.
Chapter 3 - The Matrix User - Attributes and skills and dice pools, new
edges and flaws and SOTA.
Chapter 4 - Accessing the Matrix. Jackpoints, Matrix services and
providers, "Decking and Unauthorized Access," and visibility and
perception.
Chapter 5 - Grids and Hosts -
Chapter 6 - Cyberterminal Construction - rules for building and modifing
decks
Chapter 7 - Utilities - Supposedly there are new utilities, but I haven't
read the chapter.
Chapter 8 - Programming
Chapter 9 - System Operations - including "Advanced SR3 Operations
Descriptions"
Chapter 10 - Intrusion Countermeasures
Chapter 11 - Matrix Security - security sheaves, security tallies, etc.
Chapter 12 System Tricks - Old standbys such as vanishing nodes, but
talks about tracing comcalls, and deckers programming on the fly during a
run or even in combat.
Chapter 13 - Information Searches - Detailed rules on that old stanby the
Matrix search. This chapter will be used by anyone who has to deal with
matrix searches. Looks good and has rules on matrix contacts, types of
databases, and seems to give rough example as to what kinds of data can
be dug up during a search.
Chapter 14 - The Otaku (17 pages out of the book's 171 total pages)-
rules for creating and playing Otaku PC's, and detailed rules about their
abilities, tribes, and an Otaku initiation type procedure.
Chapter 15 - Autonomous Programs - SK's and AI's rules on designing, and
running.
Chapter 16 - Matrix Players- similar to the Players sections from their
other current sourcebooks. The who's who of the Matrix world, legal,
illegal, and the services they can provide.
Then the last 11 pages are tables.
I generally don't use Deckers in my games, but this books seems to be
usefull as a resource. Even if all of the sections on building decks,
programs, utilities, and security sheaths are the same as from VR2 (and I
haven't read those chapters to find out) I feel that this book is going
to be usefull for the information as to how the Matrix interacts with the
world and for the chapter on Matrix searches. Every run someone attempts
to search for data, this will give a better understanding as to how that
process works and the information that is available to be found.
Anyway, I hope that at least gives a alright account of the new book.
Aeriochrome
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