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Mailing List Logs for ShadowRN

Message no. 1
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: General knowledge
Date: Thu, 5 Jun 1997 12:49:05 GMT
John A Garrison writes

> To: NERPS@********.ITRIBE.NET
This sort of thing should be Shadowrn, so im' replying there, also
sending to you.

> These are just some of my rules of general knowledge that I
> compiled from my GM'ing experiences.
>
> RULE 1: Don't piss off your GM.
> ( The GM rules, he can drop a fireplace on you at anytime.)
Stun grenades and torture chambers are more interesting :)

> RULE 2: Be realistic.
> ( One of my players askes me if he can have sex with any female character
> that I introduce. As the GM one of my NPCs quickly fixed that with a
> knife threat.)
Ah yes, but if the lady is skilled with weapons, happens to be a
mantis spirit :) etc. Latter has been know to happen without the GM
even having to fix it!

> RULE 3: Have sense.
> ( The same player, mentioned earlier, also has some idea that if everyone
> on the team pools their money they can buy an island off the coast and a
> zepplin to carry their not yet bought Phaeton limo over to the island and
> back.)
That much money attracts attention. Retire! or ever heard of SAM's :)

>
> RULE 4: I know elves seem perfect, but not everyone on the team can be
> them.
> ( I've got a nice rule that says less than half the team can be elves,
> and someone has to be a trog, my players don't seem to realize their
> advantages.)
>
Forcing someone to be a Troll is biasing thing but yes elevs are far
too common despite the fact that rules wise they are easily the
weakest meta most of the time. They 'look good' which just counts for
so much in modern society. A max 1/2 PC's = elves approcah is fair
though.

> RULE 5: Be creative.
> ( Everyone except the mage jsut stands in one spot during battle and
> trades shots with the enemy 'till one goes down. No one ever checks out
> anything either, I have to tell them they smell or see something so they
> can finish the run.)
Get and MGL6 and some IPE grenades :) (fields of fire) land in middle
of party, they should scatter or their constituent parts will after
they blow up! Cover = life in SR.

Mark

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