Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: petermikulsky@********.de (Peter Mikulsky)
Subject: Gettin' a Lil Nasty (Evil GM) -long
Date: Thu, 29 Apr 2004 16:40:00 +0200
Hello James,

some time ago somone from thw list has made them allready, but I'm not
sure that these are the final stats....



>Corrosive Blood

>Corrosive Blood functions like a spray of pressurized acid. Any time an
>attack hits the Alien, the attacker is subject to a spraying attack with a
>Damage Code of 2S, +1 to the Power per damage level inflicted. The Power
>of this attack can be reduced by full Impact Armour (it is possible to
>reduce the power to 0, negating the damage) . It is also possible to dodge
>the spray of blood; each success versus TN 3, +1 per Damage Level
>inflicted, acts as a -1 modifier to the Power of the spray. Again, dodging
>this way can completely negate spray damage. Apply Power reductions gained
>through doging before that gained by Impact armour.

>The range of the spray is 0.25 metres for Light Damage, 0.5m for Moderate,
>1m for a Serious wound, and 2m for a Deadly wound. Anyone attacking an
>Alien in melee is automatically in range of this power.

>In addition to the damage a character may take, the Corrosive Blood power
>can damage armour and weaponry. Any spray attack, regardless of damage to
>the PC, causes the armour to lose one point of both Ballistic and Impact.
>Armour that has the Chemical Seal modification at a Rating equal to the
>Power of the spray will negate the armour damage, otherwise it has no
>effect. Armour with the Gel Pack modification is temporarily saved from
>damage, but the Gel Packs are destroyed. Melee weapons that are used on
>the Alien may lose integrity; compare their Barrier Rating (use your best
>guess, most melee weapons will not exceed Barrier Rating 8 for this
>purpose) to the Power of the spray and consult the Barrier Effect Table.
>If the Power of the spray is ever greater than the Barrier Rating, the
>weapon should be destroyed.

>Ex: Murray the Unfortunate smashes an Alien good with his Combat Axe,
>giving the Alien a Moderate wound. Since Murray is in melee combat, he's
>automatically subject to a 4S attack due to the Alien's Corrosive Blood
>power. He rolls to dodge since he's got some Combat Pool left over and
>gets 3 successes. It's not enough to dodge completely, so he gets hit.
>Murray's wearing an Armour Jacket, so he's got 5 points of Ballistic and 3
>points of Impact. The Impact armour means he doesn't have to make a Damage
>Resistance test (lucky!), but since he got hit, he loses a point of
>Ballistic and Impact, leaving his jacket with an Amour Rating of 4/2. As
>if that weren't bad enough, his axe (Barrier Rating 8 for reinforced
>material) gets 1 point taken off its Barrier Rating as the acid eats into
>its blade.

>Xenomorph

><From the archives of [0.004 MP corrupted] Corporation, Bio-Weapons
>division>

><TOP SECRET: LEVEL ALPHA9 CLEARANCE REQUIRED>
>The Xenomorph (from here on in referred to as the Alien) is arguably the
>first true alien that the human race has come into contact with. An
>initially parasitic being, the Alien is remarkably adaptable, proving
>itself to be able to live in most environments with ease. The Alien
>appears to be a completely destructive predator which may or may not (data
>is inconclusive) eventually obliterate its prey, potentially causing its
>own extinction.

>The Alien moves through three distinct stages of growth. The first is a
>small, rudimentary being that serves as an foetal delivery system (some
>scientists argue that this is a separate species; further research is
>required). This being, dubbed a "Facehugger" due to its method of attack,
>is octopedal with a very basic structure including a body, a type of
>phallus, two anterior lobes (function unknown) and a tail.

>The Facehugger initially rests dormant inside an immobile "egg." When any
>live subject comes within one or two metres of the "egg," it reflexively
>opens at the top and the now active Facehugger is free to attack the
>organism that triggered it. Its preferred method of attack is to leap at
>the face and grip the head with its eight legs; it also uses its long tail
>as an anchor, wrapping it around the neck. This also functions as a
>deterrent to removal of the Alien: the tail constricts tightly if anything
>touches the creature.

>When secure on the face of its victim, the Facehugger inserts its phallus
>into the victims throat, depositing a foetus in the chest cavity. After
>delivery, the phallus withdraws and the Facehugger gradually loosens its
>hold, eventually removing itself from the victim and quickly dying.
>Assuming no outside interference, the victim remains healthy and viable
>throughout this process, existing in a coma-like state that ends when the
>Facehugger retreats.

>The second stage of Alien development occurs inside the host body. Over a
>relatively short span of time, the Alien, presumably using massive amounts
>of energy taken from the Facehugger, grows until the host body can no
>longer physically bear it. It then "comes to life" and forces its way out
>of the host, who is by this time unrecoverable. After gaining its freedom
>(and therefore killing its host) the Alien newborn attempts to find a safe
>place where it can use its reserves of energy to grow at an unbelievable
>pace, until it has reached the third stage of development, the fully grown
>adult Alien.

>The adult Alien is at first voracious and must feed, carnivorously, in
>order to survive. It is a large creature which, although most of the time
>quadrupedal, can match a big ork in size when standing bipedally. It has
>an interesting mix of mammalian and insectile features, brandishing teeth
>and claws reminiscent of large carnivores and an exoskeleton that brings to
>mind various insect spirits. It also wields a vicious, whip-like tail that
>it uses both for balance and as a weapon, jabbing with it to great effect.
>The Alien also displays two more curious defence mechanisms: one is a
>secondary jaw structure which can strike out like a piston to a range of a
>bout a half-foot from the Alien's jaws. The other is blood that is
>amazingly corrosive and jets forth if the creature is injured. The Alien
>is, of course, immune to its acidic effects.

>The final type of Alien is not really a separate stage of growth, but what
>is believed to be a different sex. This Alien, dubbed the "Queen" (no
>doubt in a reference to insect social structures), is much larger and more
>powerful than the standard Alien "drone." It has another set of
>reduced-function arms below the first, and a large, shield-shaped crest.
>In addition to these differences, it is the source of Alien reproduction,
>having a huge, external reproductive system with which it lays the "eggs"
>that hold Facehuggers.

>The Queen is fiercely protective of its children, and when present, seems
>to coordinate their actions so that they operate much more efficiently.
>When a Queen is present, Drones alternate between killing and feeding on
>their prey, and carrying it back to the nesting site to be impregnated.
>This behaviour leads to rapid growth of Alien hives. The Queen also seems
>to display unnatural intelligence for an animal, and may or may not
>approach the intelligence level of creatures like apes and dolphins.

>Queens occur in a small percentage of Alien "eggs." The frequency may be
>affected by unknown factors, perhaps including the hive reaching a certain
>point in its growth or an imminent threat to the Queen's survival. Some
>researchers have suggested that the foetuses carried by Facehuggers may
>spontaneously change sex under certain influences; this is unproven.

>Research has also indicated that the physical characteristics of the
>individual Alien may be derived in some way from its host; specimens "born"
>from troll hosts have been significantly larger and have obvious
>strengthening of the exoskeleton; likewise, specimens born from elf hosts
>have been more lithe and nimble than their counterparts which had human
>hosts. Most interesting are the Aliens born from Awakened hosts: since the
>mana vacuum of space led to their immediate demise, it is assumed they
>could be astrally active, perhaps dual-natured. The ramifications of this
>are unknown.

>Once earth-bound experiments can be begun, we will attempt to accumulate
>data regarding expression of Aliens from Awakened hosts and even paranormal
>animals.


>GAME STATISTICS

>Alien Drone

>B Q S C I W E R
>6/4 5x4 8 - 2/5 5 6 5
>INIT: 5+4d6
>Attacks: 8M, +1 Reach
>Powers: Concealment, Compulsion (Immobility), Corrosive Blood, Enhanced
>Physical Attribute (Quickness, three times per day for 6d6 turns), Enhanced
>Senses (lots), Immunity (Acids, Pathogens, Toxins)
>Weaknesses: Vulnerability (Fire)
>Notes: Quickness multiplier for climbing is 3.

>Alien Facehugger

>B Q S C I W E R
>2/2 7x5 6 - 1/4 5 6 6
>INIT: 6+4d6
>Attacks: 4L, -1 Reach
>Powers: Compulsion (Immobility), Corrosive Blood, Enhanced Physical
>Attribute (Quickness, three times per day for 6d6 turns), Enhanced Senses
>(lots), Immunity (Acids, Pathogens, Toxins)
>Weaknesses: Vulnerability (Fire)
>Notes: Quickness multiplier for climbing is 3.

>Alien Queen

>B Q S C I W E R
>12/6 4x4 10 - 6 8 6 5
>INIT: 5+4d6
>Attacks: 10S, +2 Reach
>Powers: Concealment, Corrosive Blood, Enhanced Physical Attribute
>(Quickness, three times per day for 6d6 turns), Enhanced Senses (lots),
>Fear, Hardened Armour, Immunity (Acids, Pathogens, Toxins), Share Minds
>Weaknesses: Vulnerability (Fire)
>Notes: Quickness multiplier for climbing is 2.


>ALIEN VARIANTS

> (These guys I just threw in for fun, and to make it a bit more
>Shadowrunny. There's a couple things: I threw in Astral Armour to make
>them more survivable from astral attacks, but I'm not sure if they should
>have that or maybe just an innate spell or something. I also considered
>giving the Queen Sorcery... mwaaahahaha... I don't know if that's way off
>or not.)

>Awakened Alien Drone

>B Q S C I W E R
>6/4 5x4 8 - 2/5 6 6Z 5
>INIT: 5+4d6
>Attacks: 8M, +1 Reach
>Powers: Astral Armour, Concealment, Compulsion (Immobility), Corrosive
>Blood, Enhanced Physical Attribute (Quickness, three times per day for 6d6
>turns), Enhanced Senses (lots), Immunity (Acids, Pathogens, Toxins), Magic
>Sense
>Weaknesses: Vulnerability (Fire)
>Notes: Quickness multiplier for climbing is 3. The Astral Armour power
>applies even though the Alien cannot astrally project.

>Awakened Alien Queen

>B Q S C I W E R
>12/6 4x4 10 - 6 9 6Z 5
>INIT: 5+4d6
>Attacks: 10S, +2 Reach
>Powers: Astral Armour, Concealment, Corrosive Blood, Enhanced Physical
>Attribute (Quickness, three times per day for 6d6 turns), Enhanced
>Reactions (two times a day for 6d6 turns), Enhanced Senses (lots), Fear,
>Hardened Armour, Immunity (Acids, Pathogens, Toxins), Magic Sense, Share
>Minds
>Weaknesses: Vulnerability (Fire)
>Notes: Quickness multiplier for climbing is 2. The Astral Armour power
>applies even though the Alien cannot astrally project.

That is every thing I have left from that discussion. I hope it will
help you.


--
Best regards,
Peter

Wenn Du Gott zum Lachen bringen willst, erzähle ihm Deine Pläne fürs
nächste Jahr. - unbekannt
Message no. 2
From: sinabian@*******.com (James Mick)
Subject: Gettin' a Lil Nasty (Evil GM) -long
Date: Thu, 29 Apr 2004 17:54:23 -0400
From: petermikulsky@********.de (Peter Mikulsky)
Reply-To: Shadowrun Discussion &lt;shadowrn@*****.dumpshock.com&gt;
To: Shadowrun Discussion &lt;shadowrn@*****.dumpshock.com&gt;
Subject: Re: Gettin' a Lil Nasty (Evil GM) -long
Date: Thu, 29 Apr 2004 16:40:00 +0200

Hello James,

some time ago somone from thw list has made them allready, but I'm not
sure that these are the final stats....



&gt;Corrosive Blood

&gt;Corrosive Blood functions like a spray of pressurized acid. Any time an
&gt;attack hits the Alien, the attacker is subject to a spraying attack with
a
&gt;Damage Code of 2S, +1 to the Power per damage level inflicted. The
Power
&gt;of this attack can be reduced by full Impact Armour (it is possible to
&gt;reduce the power to 0, negating the damage) . It is also possible to
dodge
&gt;the spray of blood; each success versus TN 3, +1 per Damage Level
&gt;inflicted, acts as a -1 modifier to the Power of the spray. Again,
dodging
&gt;this way can completely negate spray damage. Apply Power reductions
gained
&gt;through doging before that gained by Impact armour.

&gt;The range of the spray is 0.25 metres for Light Damage, 0.5m for
Moderate,
&gt;1m for a Serious wound, and 2m for a Deadly wound. Anyone attacking an
&gt;Alien in melee is automatically in range of this power.

&gt;In addition to the damage a character may take, the Corrosive Blood
power
&gt;can damage armour and weaponry. Any spray attack, regardless of damage
to
&gt;the PC, causes the armour to lose one point of both Ballistic and
Impact.
&gt;Armour that has the Chemical Seal modification at a Rating equal to the
&gt;Power of the spray will negate the armour damage, otherwise it has no
&gt;effect. Armour with the Gel Pack modification is temporarily saved from
&gt;damage, but the Gel Packs are destroyed. Melee weapons that are used on
&gt;the Alien may lose integrity; compare their Barrier Rating (use your
best
&gt;guess, most melee weapons will not exceed Barrier Rating 8 for this
&gt;purpose) to the Power of the spray and consult the Barrier Effect Table.
&gt;If the Power of the spray is ever greater than the Barrier Rating, the
&gt;weapon should be destroyed.

&gt;Ex: Murray the Unfortunate smashes an Alien good with his Combat Axe,
&gt;giving the Alien a Moderate wound. Since Murray is in melee combat,
he's
&gt;automatically subject to a 4S attack due to the Alien's Corrosive Blood
&gt;power. He rolls to dodge since he's got some Combat Pool left over and
&gt;gets 3 successes. It's not enough to dodge completely, so he gets hit.
&gt;Murray's wearing an Armour Jacket, so he's got 5 points of Ballistic and
3
&gt;points of Impact. The Impact armour means he doesn't have to make a
Damage
&gt;Resistance test (lucky!), but since he got hit, he loses a point of
&gt;Ballistic and Impact, leaving his jacket with an Amour Rating of 4/2.
As
&gt;if that weren't bad enough, his axe (Barrier Rating 8 for reinforced
&gt;material) gets 1 point taken off its Barrier Rating as the acid eats
into
&gt;its blade.

&gt;Xenomorph

&gt;&lt;From the archives of [0.004 MP corrupted] Corporation, Bio-Weapons
&gt;division&gt;

&gt;&lt;TOP SECRET: LEVEL ALPHA9 CLEARANCE REQUIRED&gt;
&gt;The Xenomorph (from here on in referred to as the Alien) is arguably the
&gt;first true alien that the human race has come into contact with. An
&gt;initially parasitic being, the Alien is remarkably adaptable, proving
&gt;itself to be able to live in most environments with ease. The Alien
&gt;appears to be a completely destructive predator which may or may not
(data
&gt;is inconclusive) eventually obliterate its prey, potentially causing its
&gt;own extinction.

&gt;The Alien moves through three distinct stages of growth. The first is a
&gt;small, rudimentary being that serves as an foetal delivery system (some
&gt;scientists argue that this is a separate species; further research is
&gt;required). This being, dubbed a &quot;Facehugger&quot; due to its
method of attack,
&gt;is octopedal with a very basic structure including a body, a type of
&gt;phallus, two anterior lobes (function unknown) and a tail.

&gt;The Facehugger initially rests dormant inside an immobile
&quot;egg.&quot; When any
&gt;live subject comes within one or two metres of the &quot;egg,&quot; it
reflexively
&gt;opens at the top and the now active Facehugger is free to attack the
&gt;organism that triggered it. Its preferred method of attack is to leap
at
&gt;the face and grip the head with its eight legs; it also uses its long
tail
&gt;as an anchor, wrapping it around the neck. This also functions as a
&gt;deterrent to removal of the Alien: the tail constricts tightly if
anything
&gt;touches the creature.

&gt;When secure on the face of its victim, the Facehugger inserts its
phallus
&gt;into the victims throat, depositing a foetus in the chest cavity. After
&gt;delivery, the phallus withdraws and the Facehugger gradually loosens its
&gt;hold, eventually removing itself from the victim and quickly dying.
&gt;Assuming no outside interference, the victim remains healthy and viable
&gt;throughout this process, existing in a coma-like state that ends when
the
&gt;Facehugger retreats.

&gt;The second stage of Alien development occurs inside the host body. Over
a
&gt;relatively short span of time, the Alien, presumably using massive
amounts
&gt;of energy taken from the Facehugger, grows until the host body can no
&gt;longer physically bear it. It then &quot;comes to life&quot; and forces
its way out
&gt;of the host, who is by this time unrecoverable. After gaining its
freedom
&gt;(and therefore killing its host) the Alien newborn attempts to find a
safe
&gt;place where it can use its reserves of energy to grow at an unbelievable
&gt;pace, until it has reached the third stage of development, the fully
grown
&gt;adult Alien.

&gt;The adult Alien is at first voracious and must feed, carnivorously, in
&gt;order to survive. It is a large creature which, although most of the
time
&gt;quadrupedal, can match a big ork in size when standing bipedally. It
has
&gt;an interesting mix of mammalian and insectile features, brandishing
teeth
&gt;and claws reminiscent of large carnivores and an exoskeleton that brings
to
&gt;mind various insect spirits. It also wields a vicious, whip-like tail
that
&gt;it uses both for balance and as a weapon, jabbing with it to great
effect.
&gt;The Alien also displays two more curious defence mechanisms: one is a
&gt;secondary jaw structure which can strike out like a piston to a range of
a
&gt;bout a half-foot from the Alien's jaws. The other is blood that is
&gt;amazingly corrosive and jets forth if the creature is injured. The
Alien
&gt;is, of course, immune to its acidic effects.

&gt;The final type of Alien is not really a separate stage of growth, but
what
&gt;is believed to be a different sex. This Alien, dubbed the
&quot;Queen&quot; (no
&gt;doubt in a reference to insect social structures), is much larger and
more
&gt;powerful than the standard Alien &quot;drone.&quot; It has another set
of
&gt;reduced-function arms below the first, and a large, shield-shaped crest.
&gt;In addition to these differences, it is the source of Alien
reproduction,
&gt;having a huge, external reproductive system with which it lays the
&quot;eggs&quot;
&gt;that hold Facehuggers.

&gt;The Queen is fiercely protective of its children, and when present,
seems
&gt;to coordinate their actions so that they operate much more efficiently.
&gt;When a Queen is present, Drones alternate between killing and feeding on
&gt;their prey, and carrying it back to the nesting site to be impregnated.
&gt;This behaviour leads to rapid growth of Alien hives. The Queen also
seems
&gt;to display unnatural intelligence for an animal, and may or may not
&gt;approach the intelligence level of creatures like apes and dolphins.

&gt;Queens occur in a small percentage of Alien &quot;eggs.&quot; The
frequency may be
&gt;affected by unknown factors, perhaps including the hive reaching a
certain
&gt;point in its growth or an imminent threat to the Queen's survival. Some
&gt;researchers have suggested that the foetuses carried by Facehuggers may
&gt;spontaneously change sex under certain influences; this is unproven.

&gt;Research has also indicated that the physical characteristics of the
&gt;individual Alien may be derived in some way from its host; specimens
&quot;born&quot;
&gt;from troll hosts have been significantly larger and have obvious
&gt;strengthening of the exoskeleton; likewise, specimens born from elf
hosts
&gt;have been more lithe and nimble than their counterparts which had human
&gt;hosts. Most interesting are the Aliens born from Awakened hosts: since
the
&gt;mana vacuum of space led to their immediate demise, it is assumed they
&gt;could be astrally active, perhaps dual-natured. The ramifications of
this
&gt;are unknown.

&gt;Once earth-bound experiments can be begun, we will attempt to accumulate
&gt;data regarding expression of Aliens from Awakened hosts and even
paranormal
&gt;animals.


&gt;GAME STATISTICS

&gt;Alien Drone

&gt;B Q S C I W E R
&gt;6/4 5x4 8 - 2/5 5 6 5
&gt;INIT: 5+4d6
&gt;Attacks: 8M, +1 Reach
&gt;Powers: Concealment, Compulsion (Immobility), Corrosive Blood, Enhanced
&gt;Physical Attribute (Quickness, three times per day for 6d6 turns),
Enhanced
&gt;Senses (lots), Immunity (Acids, Pathogens, Toxins)
&gt;Weaknesses: Vulnerability (Fire)
&gt;Notes: Quickness multiplier for climbing is 3.

&gt;Alien Facehugger

&gt;B Q S C I W E R
&gt;2/2 7x5 6 - 1/4 5 6 6
&gt;INIT: 6+4d6
&gt;Attacks: 4L, -1 Reach
&gt;Powers: Compulsion (Immobility), Corrosive Blood, Enhanced Physical
&gt;Attribute (Quickness, three times per day for 6d6 turns), Enhanced
Senses
&gt;(lots), Immunity (Acids, Pathogens, Toxins)
&gt;Weaknesses: Vulnerability (Fire)
&gt;Notes: Quickness multiplier for climbing is 3.

&gt;Alien Queen

&gt;B Q S C I W E R
&gt;12/6 4x4 10 - 6 8 6 5
&gt;INIT: 5+4d6
&gt;Attacks: 10S, +2 Reach
&gt;Powers: Concealment, Corrosive Blood, Enhanced Physical Attribute
&gt;(Quickness, three times per day for 6d6 turns), Enhanced Senses (lots),
&gt;Fear, Hardened Armour, Immunity (Acids, Pathogens, Toxins), Share Minds
&gt;Weaknesses: Vulnerability (Fire)
&gt;Notes: Quickness multiplier for climbing is 2.


&gt;ALIEN VARIANTS

&gt; (These guys I just threw in for fun, and to make it a bit more
&gt;Shadowrunny. There's a couple things: I threw in Astral Armour to make
&gt;them more survivable from astral attacks, but I'm not sure if they
should
&gt;have that or maybe just an innate spell or something. I also considered
&gt;giving the Queen Sorcery... mwaaahahaha... I don't know if that's way
off
&gt;or not.)

&gt;Awakened Alien Drone

&gt;B Q S C I W E R
&gt;6/4 5x4 8 - 2/5 6 6Z 5
&gt;INIT: 5+4d6
&gt;Attacks: 8M, +1 Reach
&gt;Powers: Astral Armour, Concealment, Compulsion (Immobility), Corrosive
&gt;Blood, Enhanced Physical Attribute (Quickness, three times per day for
6d6
&gt;turns), Enhanced Senses (lots), Immunity (Acids, Pathogens, Toxins),
Magic
&gt;Sense
&gt;Weaknesses: Vulnerability (Fire)
&gt;Notes: Quickness multiplier for climbing is 3. The Astral Armour power
&gt;applies even though the Alien cannot astrally project.

&gt;Awakened Alien Queen

&gt;B Q S C I W E R
&gt;12/6 4x4 10 - 6 9 6Z 5
&gt;INIT: 5+4d6
&gt;Attacks: 10S, +2 Reach
&gt;Powers: Astral Armour, Concealment, Corrosive Blood, Enhanced Physical
&gt;Attribute (Quickness, three times per day for 6d6 turns), Enhanced
&gt;Reactions (two times a day for 6d6 turns), Enhanced Senses (lots), Fear,
&gt;Hardened Armour, Immunity (Acids, Pathogens, Toxins), Magic Sense, Share
&gt;Minds
&gt;Weaknesses: Vulnerability (Fire)
&gt;Notes: Quickness multiplier for climbing is 2. The Astral Armour power
&gt;applies even though the Alien cannot astrally project.

That is every thing I have left from that discussion. I hope it will
help you.


--
Best regards,
Peter

Wenn Du Gott zum Lachen bringen willst, erzähle ihm Deine Pläne fürs
nächste Jahr. - unbekannt


This is fraggin' sweet! Thanks!

The Mad Kilted Cyberzombie GM

_________________________________________________________________
Is your PC infected? Get a FREE online computer virus scan from McAfee®
Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid963
Message no. 3
From: mikepaff@***.rr.com (Michael Paff)
Subject: Gettin' a Lil Nasty (Evil GM) -long
Date: Thu, 29 Apr 2004 15:05:53 -0700
At 02:54 PM 4/29/04, James Mick wrote:



<mega-snip>


>This is fraggin' sweet! Thanks!

For the love of bandwidth man, trim your posts!!!!
Message no. 4
From: tjlanza@************.com (Timothy J. Lanza)
Subject: Gettin' a Lil Nasty (Evil GM) -long
Date: Fri, 30 Apr 2004 01:28:52 -0400
At 06:05 PM 4/29/2004, Michael Paff wrote:
>At 02:54 PM 4/29/04, James Mick wrote:
><mega-snip>
>>This is fraggin' sweet! Thanks!
>
>For the love of bandwidth man, trim your posts!!!!

The quoted text /was/ the body of the post. He was resending it to somebody
who had been asking about it. He even included a little flag saying it was
long.

--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman
Message no. 5
From: mikepaff@***.rr.com (Michael Paff)
Subject: Gettin' a Lil Nasty (Evil GM) -long
Date: Fri, 30 Apr 2004 01:18:08 -0700
At 01:28 AM 4/30/04 -0400, Timothy J. Lanza wrote:
>At 06:05 PM 4/29/2004, Michael Paff wrote:
>>At 02:54 PM 4/29/04, James Mick wrote:
>><mega-snip>
>>>This is fraggin' sweet! Thanks!
>>
>>For the love of bandwidth man, trim your posts!!!!
>
>The quoted text /was/ the body of the post. He was resending it to
>somebody who had been asking about it. He even included a little flag
>saying it was long.

I had received the message already on the list, then it
looked like someone quoted it, just to add the last line.

Sorry if I misunderstood.
Message no. 6
From: sinabian@*******.com (James Mick)
Subject: Gettin' a Lil Nasty (Evil GM) -long
Date: Fri, 30 Apr 2004 21:46:07 -0400
>For the love of bandwidth man, trim your posts!!!!

Sorry, was away from my own computer at the time and also had gotten used to
high-speed. Didn't mean to lag you, or anybody else for that matter.

_________________________________________________________________
Stop worrying about overloading your inbox - get MSN Hotmail Extra Storage!
http://join.msn.com/?pgmarket=en-us&page=hotmail/es2&ST=1/go/onm00200362ave/direct/01/
Message no. 7
From: sinabian@*******.com (James Mick)
Subject: Gettin' a Lil Nasty (Evil GM) -long
Date: Fri, 30 Apr 2004 21:48:41 -0400
>I had received the message already on the list, then it
>looked like someone quoted it, just to add the last line.
>
>Sorry if I misunderstood.


No, you were right. Just a moment of not thinking on my part. Again, sorry.

The Mad Kilted Cyberzombie GM

_________________________________________________________________
FREE pop-up blocking with the new MSN Toolbar – get it now!
http://toolbar.msn.com/go/onm00200415ave/direct/01/

Further Reading

If you enjoyed reading about Gettin' a Lil Nasty (Evil GM) -long, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.