From: | petermikulsky@********.de (Peter Mikulsky) |
---|---|
Subject: | Gettin' a Lil Nasty (Evil GM) -long |
Date: | Thu, 29 Apr 2004 16:40:00 +0200 |
some time ago somone from thw list has made them allready, but I'm not
sure that these are the final stats....
>Corrosive Blood
>Corrosive Blood functions like a spray of pressurized acid. Any time an
>attack hits the Alien, the attacker is subject to a spraying attack with a
>Damage Code of 2S, +1 to the Power per damage level inflicted. The Power
>of this attack can be reduced by full Impact Armour (it is possible to
>reduce the power to 0, negating the damage) . It is also possible to dodge
>the spray of blood; each success versus TN 3, +1 per Damage Level
>inflicted, acts as a -1 modifier to the Power of the spray. Again, dodging
>this way can completely negate spray damage. Apply Power reductions gained
>through doging before that gained by Impact armour.
>The range of the spray is 0.25 metres for Light Damage, 0.5m for Moderate,
>1m for a Serious wound, and 2m for a Deadly wound. Anyone attacking an
>Alien in melee is automatically in range of this power.
>In addition to the damage a character may take, the Corrosive Blood power
>can damage armour and weaponry. Any spray attack, regardless of damage to
>the PC, causes the armour to lose one point of both Ballistic and Impact.
>Armour that has the Chemical Seal modification at a Rating equal to the
>Power of the spray will negate the armour damage, otherwise it has no
>effect. Armour with the Gel Pack modification is temporarily saved from
>damage, but the Gel Packs are destroyed. Melee weapons that are used on
>the Alien may lose integrity; compare their Barrier Rating (use your best
>guess, most melee weapons will not exceed Barrier Rating 8 for this
>purpose) to the Power of the spray and consult the Barrier Effect Table.
>If the Power of the spray is ever greater than the Barrier Rating, the
>weapon should be destroyed.
>Ex: Murray the Unfortunate smashes an Alien good with his Combat Axe,
>giving the Alien a Moderate wound. Since Murray is in melee combat, he's
>automatically subject to a 4S attack due to the Alien's Corrosive Blood
>power. He rolls to dodge since he's got some Combat Pool left over and
>gets 3 successes. It's not enough to dodge completely, so he gets hit.
>Murray's wearing an Armour Jacket, so he's got 5 points of Ballistic and 3
>points of Impact. The Impact armour means he doesn't have to make a Damage
>Resistance test (lucky!), but since he got hit, he loses a point of
>Ballistic and Impact, leaving his jacket with an Amour Rating of 4/2. As
>if that weren't bad enough, his axe (Barrier Rating 8 for reinforced
>material) gets 1 point taken off its Barrier Rating as the acid eats into
>its blade.
>Xenomorph
><From the archives of [0.004 MP corrupted] Corporation, Bio-Weapons
>division>
><TOP SECRET: LEVEL ALPHA9 CLEARANCE REQUIRED>
>The Xenomorph (from here on in referred to as the Alien) is arguably the
>first true alien that the human race has come into contact with. An
>initially parasitic being, the Alien is remarkably adaptable, proving
>itself to be able to live in most environments with ease. The Alien
>appears to be a completely destructive predator which may or may not (data
>is inconclusive) eventually obliterate its prey, potentially causing its
>own extinction.
>The Alien moves through three distinct stages of growth. The first is a
>small, rudimentary being that serves as an foetal delivery system (some
>scientists argue that this is a separate species; further research is
>required). This being, dubbed a "Facehugger" due to its method of attack,
>is octopedal with a very basic structure including a body, a type of
>phallus, two anterior lobes (function unknown) and a tail.
>The Facehugger initially rests dormant inside an immobile "egg." When any
>live subject comes within one or two metres of the "egg," it reflexively
>opens at the top and the now active Facehugger is free to attack the
>organism that triggered it. Its preferred method of attack is to leap at
>the face and grip the head with its eight legs; it also uses its long tail
>as an anchor, wrapping it around the neck. This also functions as a
>deterrent to removal of the Alien: the tail constricts tightly if anything
>touches the creature.
>When secure on the face of its victim, the Facehugger inserts its phallus
>into the victims throat, depositing a foetus in the chest cavity. After
>delivery, the phallus withdraws and the Facehugger gradually loosens its
>hold, eventually removing itself from the victim and quickly dying.
>Assuming no outside interference, the victim remains healthy and viable
>throughout this process, existing in a coma-like state that ends when the
>Facehugger retreats.
>The second stage of Alien development occurs inside the host body. Over a
>relatively short span of time, the Alien, presumably using massive amounts
>of energy taken from the Facehugger, grows until the host body can no
>longer physically bear it. It then "comes to life" and forces its way out
>of the host, who is by this time unrecoverable. After gaining its freedom
>(and therefore killing its host) the Alien newborn attempts to find a safe
>place where it can use its reserves of energy to grow at an unbelievable
>pace, until it has reached the third stage of development, the fully grown
>adult Alien.
>The adult Alien is at first voracious and must feed, carnivorously, in
>order to survive. It is a large creature which, although most of the time
>quadrupedal, can match a big ork in size when standing bipedally. It has
>an interesting mix of mammalian and insectile features, brandishing teeth
>and claws reminiscent of large carnivores and an exoskeleton that brings to
>mind various insect spirits. It also wields a vicious, whip-like tail that
>it uses both for balance and as a weapon, jabbing with it to great effect.
>The Alien also displays two more curious defence mechanisms: one is a
>secondary jaw structure which can strike out like a piston to a range of a
>bout a half-foot from the Alien's jaws. The other is blood that is
>amazingly corrosive and jets forth if the creature is injured. The Alien
>is, of course, immune to its acidic effects.
>The final type of Alien is not really a separate stage of growth, but what
>is believed to be a different sex. This Alien, dubbed the "Queen" (no
>doubt in a reference to insect social structures), is much larger and more
>powerful than the standard Alien "drone." It has another set of
>reduced-function arms below the first, and a large, shield-shaped crest.
>In addition to these differences, it is the source of Alien reproduction,
>having a huge, external reproductive system with which it lays the "eggs"
>that hold Facehuggers.
>The Queen is fiercely protective of its children, and when present, seems
>to coordinate their actions so that they operate much more efficiently.
>When a Queen is present, Drones alternate between killing and feeding on
>their prey, and carrying it back to the nesting site to be impregnated.
>This behaviour leads to rapid growth of Alien hives. The Queen also seems
>to display unnatural intelligence for an animal, and may or may not
>approach the intelligence level of creatures like apes and dolphins.
>Queens occur in a small percentage of Alien "eggs." The frequency may be
>affected by unknown factors, perhaps including the hive reaching a certain
>point in its growth or an imminent threat to the Queen's survival. Some
>researchers have suggested that the foetuses carried by Facehuggers may
>spontaneously change sex under certain influences; this is unproven.
>Research has also indicated that the physical characteristics of the
>individual Alien may be derived in some way from its host; specimens "born"
>from troll hosts have been significantly larger and have obvious
>strengthening of the exoskeleton; likewise, specimens born from elf hosts
>have been more lithe and nimble than their counterparts which had human
>hosts. Most interesting are the Aliens born from Awakened hosts: since the
>mana vacuum of space led to their immediate demise, it is assumed they
>could be astrally active, perhaps dual-natured. The ramifications of this
>are unknown.
>Once earth-bound experiments can be begun, we will attempt to accumulate
>data regarding expression of Aliens from Awakened hosts and even paranormal
>animals.
>GAME STATISTICS
>Alien Drone
>B Q S C I W E R
>6/4 5x4 8 - 2/5 5 6 5
>INIT: 5+4d6
>Attacks: 8M, +1 Reach
>Powers: Concealment, Compulsion (Immobility), Corrosive Blood, Enhanced
>Physical Attribute (Quickness, three times per day for 6d6 turns), Enhanced
>Senses (lots), Immunity (Acids, Pathogens, Toxins)
>Weaknesses: Vulnerability (Fire)
>Notes: Quickness multiplier for climbing is 3.
>Alien Facehugger
>B Q S C I W E R
>2/2 7x5 6 - 1/4 5 6 6
>INIT: 6+4d6
>Attacks: 4L, -1 Reach
>Powers: Compulsion (Immobility), Corrosive Blood, Enhanced Physical
>Attribute (Quickness, three times per day for 6d6 turns), Enhanced Senses
>(lots), Immunity (Acids, Pathogens, Toxins)
>Weaknesses: Vulnerability (Fire)
>Notes: Quickness multiplier for climbing is 3.
>Alien Queen
>B Q S C I W E R
>12/6 4x4 10 - 6 8 6 5
>INIT: 5+4d6
>Attacks: 10S, +2 Reach
>Powers: Concealment, Corrosive Blood, Enhanced Physical Attribute
>(Quickness, three times per day for 6d6 turns), Enhanced Senses (lots),
>Fear, Hardened Armour, Immunity (Acids, Pathogens, Toxins), Share Minds
>Weaknesses: Vulnerability (Fire)
>Notes: Quickness multiplier for climbing is 2.
>ALIEN VARIANTS
> (These guys I just threw in for fun, and to make it a bit more
>Shadowrunny. There's a couple things: I threw in Astral Armour to make
>them more survivable from astral attacks, but I'm not sure if they should
>have that or maybe just an innate spell or something. I also considered
>giving the Queen Sorcery... mwaaahahaha... I don't know if that's way off
>or not.)
>Awakened Alien Drone
>B Q S C I W E R
>6/4 5x4 8 - 2/5 6 6Z 5
>INIT: 5+4d6
>Attacks: 8M, +1 Reach
>Powers: Astral Armour, Concealment, Compulsion (Immobility), Corrosive
>Blood, Enhanced Physical Attribute (Quickness, three times per day for 6d6
>turns), Enhanced Senses (lots), Immunity (Acids, Pathogens, Toxins), Magic
>Sense
>Weaknesses: Vulnerability (Fire)
>Notes: Quickness multiplier for climbing is 3. The Astral Armour power
>applies even though the Alien cannot astrally project.
>Awakened Alien Queen
>B Q S C I W E R
>12/6 4x4 10 - 6 9 6Z 5
>INIT: 5+4d6
>Attacks: 10S, +2 Reach
>Powers: Astral Armour, Concealment, Corrosive Blood, Enhanced Physical
>Attribute (Quickness, three times per day for 6d6 turns), Enhanced
>Reactions (two times a day for 6d6 turns), Enhanced Senses (lots), Fear,
>Hardened Armour, Immunity (Acids, Pathogens, Toxins), Magic Sense, Share
>Minds
>Weaknesses: Vulnerability (Fire)
>Notes: Quickness multiplier for climbing is 2. The Astral Armour power
>applies even though the Alien cannot astrally project.
That is every thing I have left from that discussion. I hope it will
help you.
--
Best regards,
Peter
Wenn Du Gott zum Lachen bringen willst, erzähle ihm Deine Pläne fürs
nächste Jahr. - unbekannt